Deities

All Aereth-specific (ask your DM if you want a deity)

 

New Feats

Assess Enemies

Ancestral Weapon (only at 1st level)

Capture (requires Combat Expertise)

Fiend Slayer (requires DEX 13, Knowledge (chosen enemy) 5 ranks

Infernal Corruption (requires Infernal Pact)

Infernal Pact (requires Knowledge demonology/deviltry 5 ranks, arcane or divine

spellcaster)

Infernal Sworn (requires Infernal Corruption, Infernal Pact)

Key of the Moon (requires arcane spellcaster)

Lore Caster (requires Seer, Spellcraft 10 ranks)

Poisoner (requires being raised in the Southern Province, Freeport or the Scourgelands)

Savage Born (requires being raised in Cinai, Frost Barrens, Icenwastes, the Wilds ,

Saramanthia or the Scourgelands)

Seer (Spellcraft 5 ranks)

Siren Cry (requires Female, Perform (singing) 3 ranks, ability to cast at least 1 divine

spell of 1st level or higher)

Summon Horde (requires Savage Born, Leadership, character level 7th)

 

New Cleric Domains

Creation

Darkness

Dream

Glory

Liberation

Madness

Repose

Weather

 

New Equipment

Blackore longsword and lance

            In the Empire of Crieste, the finest warriors have always armed themselves with

weapons forged of blackore steel.  Iron mined from the Blackore Hills is highly prized by Criestine weaponsmiths, and all the legendary weapons of the empire were forged of the precious metal.

When a warrior of Crieste achieves knighthood, he is awarded a blackore longsword and lance, presented by his liege.  The weapons are symbols of a warrior’s honor, and the distinctive steel, shot through with wavy bands of black and azure, is immediately recognizable to any Criestine citizen.  For a non-knight to carry a blackore weapon is a high crime against the crown, punishable by execution.

It is illegal to sell a blackore weapon, though tragic ballads tell of warriors, desperate for gold, selling their weapons to villains who proceed to masquerade as knights.  Illegal blackore weapons are highly prized by enemies of the empire, who are willing to pay exorbitant amounts (up to twice the going rate for a masterwork item) to obtain them.

 

New Magic Weapon Properties

Dysmorphic

Lucent

Silent

Spectral

Stealth

Truculent

 

New Spells

Armor of Darkness (Darkness 4)

Blacklight (Darkness 3, Sor/Wiz 3)

Bolt of Glory (Glory 6)

Bolts of Bedevilment (Madness 5)

Collapsing Cavern (Druid 4, Sor/Wiz 4)

Corruption (Sor/Wiz 5)

Create Vampire (Sor/Wiz 9)

Crown of Glory (Glory 8)

Daydream (Dream 2)

Dreamscrying (Dream 4)

Genesis (Creation 9)

Leyhar’s Obsessive Focus (Sor/Wiz 5)

Leyhar’s Tempting Lure (Sor/Wiz 3)

Maddening Scream (Madness 8, Sor/Wiz 8)

Oneiric Form (Dream 7)

Primordial transformation (Cleric 6, Druid 6, Sor/Wiz 6)

Rage (Madness 3)

Sandstorm (Druid 6, Sor/Wiz 6)

Surelife (Repose 8)

Symbiosis (Bard 4, Cleric 4, Druid 5, Healing 4, Paladin 5, Ranger 5)

Touch of Madness (Madness 2)

Touch of Slime (Cleric 5, Druid 5, Sor/Wiz 6)

True Creation (Creation 8)

Undeath to Death (Cleric 6, Sor/Wiz 6, Repose 6)