Leah Cim Michael B.
CHARACTER BIO
Leah Cim is a 130 year old, Medium sized, Male Winged Gray Elf. Stands 5ft. 3in. tall and weighs 86 lb. World view is Neutral Good in nature.

CHARACTER LEVEL CLASSES and LEVELS
1 (3) Adept 1

CURRENT EXPERIENCE NEXT LEVEL AT NEEDED TO MAKE LEVEL EXPERIENCE GAINED IN PLAY
4,474 6,000 1,526


Character Sheet (RPGX) - v. 1.1.2

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
10
0


DEX
21
+5


CON
13
+1


INT
18
+4


WIS
18
+4


CHA
9
-1


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
7 1d6 + 1
SPEED
MOVE
20 ft.
AC
ARMOR
13 10 13 = 10 + 0 + 0 + 3 + 0 + 0 + 0
0%
-3


NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+1 = 0 + 1 + 0 + 0 +   + +2 vs. enchantment spells or effects

REFLEX
DEX
+5 = 0 + 5 + 0 + 0 +  
WILL
WIS
+6 = 2 + 4 + 0 + 0 +  
BASE ATTACK
0
INITIATIVE
MODIFIER
+5 = 5 + 0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
0 = 0 + 0
+ 0
+ 0
+
MELEE
ATTACK BONUS
0 = 0 + 0
+ 0
+ 0
+
RANGED
ATTACK BONUS
+5 = 0
+ 5
+ 0
+ 0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (DMG TYPE)

Attack
Bonus

Damage

Critical

I

Unarmed Strike  (B)

+0

1d3

x2



I

Dagger w/ glowing rune, Masterwork  (P/S)
    +2 Skill (Sleight of Hand) [to conceal a dagger on your body]

+1

1d4

19-20/x2

0 – 10 ft

11 – 20 ft

21 – 30 ft

31 – 40 ft

41 – 50 ft

1 -1 -3 -5 -7

51 – 60 ft

61 – 70 ft

71 – 80 ft

81 – 90 ft

91 – 100 ft

-9 -11 -13 -15 -17


I

Longsword  (S)

+0

1d8

19-20/x2



IR

Dagger w/ glowing rune, Masterwork  (P/S)
    +2 Skill (Sleight of Hand) [to conceal a dagger on your body]

+6

1d4

19-20/x2

0 – 10 ft

11 – 20 ft

21 – 30 ft

31 – 40 ft

41 – 50 ft

6 4 2 0 -2

51 – 60 ft

61 – 70 ft

71 – 80 ft

81 – 90 ft

91 – 100 ft

-4 -6 -8 -10 -12


I2

Shortbow  (P)

+5

1d6

x3

0 – 60 ft

61 – 120 ft

121 – 180 ft

181 – 240 ft

241 – 300 ft

5 3 1 -1 -3

301 – 360 ft

361 – 420 ft

421 – 480 ft

481 – 540 ft

541 – 600 ft

-5 -7 -9 -11 -13


I2

Shortbow, firing blunt arrows  (B)

+5

1d6

x2

0 – 30 ft

31 – 60 ft

61 – 90 ft

91 – 120 ft

121 – 150 ft

5 3 1 -1 -3

151 – 180 ft

181 – 210 ft

211 – 240 ft

241 – 270 ft

271 – 300 ft

-5 -7 -9 -11 -13


I — Main hand (Primary) w — Off hand (Secondary) I2 — Two-handed R — Thrown



SKILLS MAX RANKS 4/2

NAME (KEY ABILITY) TOT
RNK
ABL
MSC
w
Appraise (INT) 4  = + 4 + 0
w
Balance (DEX)* 2  = + 5 + -3
w
Bluff (CHA) -1  = + -1 + 0
w
Climb (STR)* -3  = + 0 + -3
w
Concentration (CON) 5  = 4 + 1 + 0
w
Craft (INT) 2  = + 4 + -2
w
Diplomacy (CHA) -1  = + -1 + 0
w
Disguise (CHA) -1  = + -1 + 0
w
Escape Artist (DEX)* 2  = + 5 + -3
w
Forgery (INT) 4  = + 4 + 0
w
Gather Information (CHA) -1  = + -1 + 0
w
Heal (WIS) 8  = 4 + 4 + 0
w
Hide (DEX)* 2  = + 5 + -3
w
Intimidate (CHA) -1  = + -1 + 0
w
Jump (STR)* -9  = + 0 + -9
Knowledge (Arcana) (INT) 8  = 4 + 4 + 0
Knowledge (Local) (INT) 8  = 4 + 4 + 0
Knowledge (Religion) (INT) 8  = 4 + 4 + 0
w
Listen (WIS) 6  = + 4 + 2
w
Move Silently (DEX)* 2  = + 5 + -3
w
Perform (CHA) -1  = + -1 + 0
w
Ride (DEX) 5  = + 5 + 0
w
Search (INT) 6  = + 4 + 2
w
Sense Motive (WIS) 4  = + 4 + 0
Spellcraft (INT) 8  = 4 + 4 + 0
w
Spot (WIS) 6  = + 4 + 2
w
Survival (WIS) 4  = + 4 + 0
w
Swim (STR)** -6  = + 0 + -6
w
Use Rope (DEX) 5  = + 5 + 0


w Can be used untrained * Armor Check penalty ** Armor Check ×2


Equipment Description

Charges

Value
Each

Qty

Lbs

Equipment Description

Charges

Value
Each

Qty

Lbs

Backpack
1 pp, 413 gp, 6 sp, 5 cp

424 gp n/a 8.5 lb.
Arrow

2 gp 40 6 lb.
Rations, Trail, 1 day

2 gp 4 4 lb.
Scroll of Identify (CL 1)

125 gp 1 0 lb.
Waterskin

2 gp 2 8 lb.
Arrow, blunt

5 sp 10 1.5 lb.
Potion of Remove Paralysis

300 gp 1 0.1625 lb.
Scroll of Lightning Bolt (CL 5)

375 gp 1 0 lb.
Scroll of Mirror Image (CL 3)

150 gp 1 0 lb.
Scroll of Touch of Idiocy (CL 3)

150 gp 1 0 lb.
Inventory
Arrow

5 sp, 5 cp 11 1.65 lb.
Cleric's Vestments, worn

0 gp 1 0 lb.
Dagger w/ glowing rune, Masterwork

302 gp 1 1 lb.
Holy Symbol, Wooden

1 gp 1 0 lb.
Shortbow

30 gp 1 2 lb.
Arrow, blunt

5 sp 10 1.5 lb.
Backpack

2 gp 1 2 lb.
Golden Pearl

100 gp 1 0 lb.
Longsword

15 gp 1 4 lb.















































































































Carried Weight

40.3125 lb.

0 to 33 lb.

34 to 66 lb.

67 to 100 lb.

100 lb.

200 lb.

500 lb.

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag



Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Untrained

Untrained

Untrained

Proficient

Select

Untrained

Martial Weapon Proficiency Rapier - Proficient with a single martial weapon. (Player's Handbook 97).

Martial Weapon Proficiency Shortbow - Proficient with a single martial weapon. (Player's Handbook 97).

Martial Weapon Proficiency Longbow - Proficient with a single martial weapon. (Player's Handbook 97).

Martial Weapon Proficiency Longsword - Proficient with a single martial weapon. (Player's Handbook 97).

Practiced Spellcaster - Your caster level is +4 but not above your HD. (Complete Arcane 82).

Simple Weapons Proficiency - Proficient with simple weapons. (Player's Handbook 100).


Protective Items

Bonuses
Provided




Character Features

Racial

Darkvision 60ft. - Can see in the dark up to 60ft. No light is required. Darkvision is black and white only.

Detect Secret Doors - Can make a search check to notice a secret or concealed door if within 5ft.

Immune to Magic Sleep Effects - Immuned to magic sleep effects.

Monstrous Humanoid type -

User

Fly Speed 50' (perfect manueverability) -


Languages

Common, Draconic, Elven, Orc, Sylvan


Coins

New Coins
Gained in Play

1 pp, 413 gp, 6 sp, 5 cp 


Notes

Counts as level 2.5
when 6,000 XP has been earned, swap adept class for a PC class
3000xp credit owed to LA buy-down
has an open language slot reserved for celestial at cleric level 1

rune on mw dagger glows orange and looks like an inverted F above a curved bow
potion of remove paralysis is in a red crystal flask


Background

From Thelport, Crieste Empre, The Northlands, Aereth

DOB August 5, 3070

Contacts: 0
Reputation : 0.5

Campaign: Dungeon Crawl Classics (World of Aereth)
Currently playing: The Golden Auroch
Has Played: Lair of the White Salamander


ADEPT SPELLS

LEVELS 0 1 2 3 4 5 6 7 8 9
Per Day: 3 2
Save: 14 15


0 LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Create Water
V, S 14
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Player's Handbook 215
Creates 2 gallons/level of pure water.

Cure Minor Wounds
V, S 14
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
System Reference Document 3.5
Cures 1 point of damage.

Detect Magic
V, S 14
No
1 standard action
60 ft.
Duration of Lingering Aura
None
Player's Handbook 219
Detects spells and magic items within 60 ft.

Ghost Sound
V, S, M 14
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
Will disbelief (if interacted with)
Player's Handbook 235
Figment sounds.

Guidance
V, S 14
Yes
1 standard action
Touch
1 minute or until discharged
Will negates (harmless)
System Reference Document 3.5
+1 on one attack roll, saving throw, or skill check.

Light
V, M, DF 14
No
1 standard action
Touch
10 min./level (D)
None
Player's Handbook 248
Object shines like a torch.

Mending
V, S 14
Yes (harmless, object)
1 standard action
10 ft.
Instantaneous
Will negates (harmless, object)
Player's Handbook 253
Makes minor repairs on an object.

Purify Food and Drink
V, S 14
Yes (object)
1 standard action
10 ft.
Instantaneous
Will negates (object)
System Reference Document 3.5
Purifies 1 cu. ft./level of food or water.

Read Magic
V, S, F 14

1 standard action
Personal
10 min./level

Player's Handbook 269
Read scrolls and spellbooks.

Touch of Fatigue
V, S, M 14
Yes
1 standard action
Touch
1 round/level
Fortitude negates
Player's Handbook 294
Touch attack fatigues target.


1st LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Bless
V, S, DF 15
Yes (harmless)
1 standard action
50 ft.
1 min./level
None
Player's Handbook 205
Allies gain +1 on attack rolls and saves against fear.

Burning Hands
V, S 15
Yes
1 standard action
15 ft.
Instantaneous
Reflex half
System Reference Document 3.5
1d4/level fire damage (max 5d4).

Cause Fear
V, S 15
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1d4 rounds or 1 round; see text
Will partial
Player's Handbook 208
One creature of 5 HD or less flees for 1d4 rounds.

Command
V 15
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round
Will negates
Player's Handbook 211
One subject obeys selected command for 1 round.

Comprehend Languages
V, S, M, DF 15

1 standard action
Personal
10 min./level

Player's Handbook 212
You understand all spoken and written languages.

Cure Light Wounds
V, S 15
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
Player's Handbook 215
Cures 1d8 damage +1/level (max +5).

Detect Chaos
V, S, DF 15
No
1 standard action
60 ft.
Concentration, up to 10 min./level (D)
None
Player's Handbook 218
Reveals creatures, spells, or objects of selected alignment.

Detect Evil
V, S, DF 15
No
1 standard action
60 ft.
Duration of Lingering Aura
None
Player's Handbook 218
Reveals creatures, spells, or objects of selected alignment.

Detect Good
V, S, DF 15
No
1 standard action
60 ft.
Concentration, up to 10 min./level (D)
None
Player's Handbook 219
Reveals creatures, spells, or objects of selected alignment.

Detect Law
V, S, DF 15
No
1 standard action
60 ft.
Concentration, up to 10 min./level (D)
None
Player's Handbook 219
Reveals creatures, spells, or objects of selected alignment.

Endure Elements
V, S 15
Yes (harmless)
1 standard action
Touch
24 hours
Will negates (harmless)
Player's Handbook 226
Exist comfortably in hot or cold environments.

Obscuring Mist
V, S 15
No
1 standard action
20 ft.
1 min./level
None
Player's Handbook 258
Fog surrounds you.

Protection from Chaos
V, S, M, DF 15
No; see text
1 standard action
Touch
1 min./level (D)
Will negates (harmless)
Player's Handbook 266
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Evil
V, S, M, DF 15
No; see text
1 standard action
Touch
1 min./level (D)
Will negates (harmless)
Player's Handbook 266
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Good
V, S, M, DF 15
No; see text
1 standard action
Touch
1 min./level (D)
Will negates (harmless)
Player's Handbook 266
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Law
V, S, M, DF 15
No; see text
1 standard action
Touch
1 min./level (D)
Will negates (harmless)
Player's Handbook 266
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Sleep
V, S, M 15
Yes
1 round
Medium (100 ft. + 10 ft./level)
1 min./level
Will negates
Player's Handbook 280
Puts 4 HD of creatures into magical slumber.