Alex Alex Z.
CHARACTER BIO
Alex is a 57 year old, Small sized, Female Gnome. Stands 3ft. 3in. tall and weighs 40 lb. World view is Chaotic Neutral in nature.

CHARACTER LEVEL CLASSES and LEVELS
1 Sorcerer 1

CURRENT EXPERIENCE NEXT LEVEL AT NEEDED TO MAKE LEVEL EXPERIENCE GAINED IN PLAY
0 1,000 1,000


Character Sheet (RPGX) - v. 1.1.1

HP
TRACK
  6 NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
10
0


DEX
14
+2


CON
15
+2


INT
9
-1


WIS
7
-2


CHA
14
+2


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
9 1d4 + 2
SPEED
MOVE
20 ft.
AC
ARMOR
13 11 13 = 10 + 0 + 0 + 2 + 1 + 0 + 0
0%



NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+2 = 0 + 2 + 0 + 0 +   + +2 vs. illusions

REFLEX
DEX
+2 = 0 + 2 + 0 + 0 +  
WILL
WIS
0 = 2 + -2 + 0 + 0 +  
BASE ATTACK
0
INITIATIVE
MODIFIER
+2 = 2 + 0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
-4 = 0 + 0
+ -4
+ 0
+
MELEE
ATTACK BONUS
+1 = 0 + 0
+ 1
+ 0
+
RANGED
ATTACK BONUS
+3 = 0
+ 2
+ 1
+ 0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (DMG TYPE)

Attack
Bonus

Damage

Critical

I

Unarmed Strike  (B)

+1

1d2

x2



I

Shortspear  (P)

+1

1d4

x2

0 – 20 ft

21 – 40 ft

41 – 60 ft

61 – 80 ft

81 – 100 ft

1 -1 -3 -5 -7

101 – 120 ft

121 – 140 ft

141 – 160 ft

161 – 180 ft

181 – 200 ft

-9 -11 -13 -15 -17


I2

Crossbow, Light  (P)

+3

1d6

19-20/x2

0 – 80 ft

81 – 160 ft

161 – 240 ft

241 – 320 ft

321 – 400 ft

3 1 -1 -3 -5

401 – 480 ft

481 – 560 ft

561 – 640 ft

641 – 720 ft

721 – 800 ft

-7 -9 -11 -13 -15


IR

Shortspear  (P)

+3

1d4

x2

0 – 20 ft

21 – 40 ft

41 – 60 ft

61 – 80 ft

81 – 100 ft

3 1 -1 -3 -5

101 – 120 ft

121 – 140 ft

141 – 160 ft

161 – 180 ft

181 – 200 ft

-7 -9 -11 -13 -15


I — Main hand (Primary) w — Off hand (Secondary) I2 — Two-handed R — Thrown


Attack Modifiers

Gnome (+1 Attack Roll vs. Kobolds)
+1 Attack Roll vs. Humanoid (Goblinoid)

Defense Modifiers

Name

Modifier

Bonus

Condition

Gnome

Armor Class vs. Monster Type

Dodge + 4

-



SKILLS MAX RANKS 4/2

NAME (KEY ABILITY) TOT
RNK
ABL
MSC
w
Appraise (INT) -1  = + -1 + 0
w
Balance (DEX)* 2  = + 2 + 0
w
Bluff (CHA) 2  = + 2 + 0
w
Climb (STR)* 0  = + 0 + 0
w
Concentration (CON) 2  = + 2 + 0
w
Craft (INT) -3  = + -1 + -2
w
Diplomacy (CHA) 2  = + 2 + 0
w
Disguise (CHA) 2  = + 2 + 0
w
Escape Artist (DEX)* 2  = + 2 + 0
w
Forgery (INT) -1  = + -1 + 0
w
Gather Information (CHA) 2  = + 2 + 0
w
Heal (WIS) -2  = + -2 + 0
w
Hide (DEX)* 6  = + 2 + 4
w
Intimidate (CHA) 2  = + 2 + 0
w
Jump (STR)* -6  = + 0 + -6
Knowledge (Arcana) (INT) 1  = 2 + -1 + 0
w
Listen (WIS) 0  = + -2 + 2
w
Move Silently (DEX)* 2  = + 2 + 0
w
Perform (CHA) 2  = + 2 + 0
w
Ride (DEX) 2  = + 2 + 0
w
Search (INT) -1  = + -1 + 0
w
Sense Motive (WIS) -2  = + -2 + 0
Spellcraft (INT) 1  = 2 + -1 + 0
w
Spot (WIS) -2  = + -2 + 0
w
Survival (WIS) -2  = + -2 + 0
w
Swim (STR)** 0  = + 0 + 0
w
Use Rope (DEX) 2  = + 2 + 0


w Can be used untrained * Armor Check penalty ** Armor Check ×2


Equipment Description

Charges

Value
Each

Qty

Lbs

Equipment Description

Charges

Value
Each

Qty

Lbs

Backpack
18 gp, 5 sp, 4 cp

18 gp n/a 0.54 lb.
Rations, Trail, 1 day

5 sp 1 0.25 lb.
Waterskin

1 gp 1 1 lb.
Flint and Steel

1 gp 1 0 lb.
Sack

1 sp 1 0.125 lb.
Inventory
Bolt, Crossbow

1 gp 10 0.5 lb.
Crossbow, Light

35 gp 1 2 lb.
Scholar's Outfit (worn)

0 gp 1 0 lb.
Spell Component Pouch

5 gp 1 2 lb.
Backpack

2 gp 1 0.5 lb.
Bedroll

1 sp 1 1.25 lb.
Shortspear

1 gp 1 1.5 lb.















































































































Carried Weight

9.665 lb.

0 to 25 lb.

26 to 49 lb.

50 to 75 lb.

75 lb.

150 lb.

375 lb.

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag



Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Untrained

Untrained

Untrained

Proficient

Untrained

Untrained

Simple Weapons Proficiency - Proficient with simple weapons. (System Reference Document 3.5 ).

Toughness - +3 hit points. (System Reference Document 3.5 ).


Protective Items

Bonuses
Provided

Gnome

Dodge + 4




Character Features

Sorcerer

Summon Familiar - Grants the ability to summon a familiar.

Racial

Gnome Spell-Like Abilities - Speak with Animals 1/day. If CHA 10 can cast Dancing Lights, Ghost Sound or Prestidigitation 1/day also.

Low-Light Vision - Can see twice as far as humans in starlight, moonlight, torchlight and similar conditions of poor illumination.


Languages

Common, Gnome


Coins

New Coins
Gained in Play

18 gp, 5 sp, 4 cp 


Notes

Background

From Thelport, Crieste Empre, The Northlands, Aereth

DOB August 25, 3143

Contacts: 0
Reputation : 0

Campaign: Dungeon Crawl Classics (World of Aereth)
Currently playing: Lair of the White Salamander
Has Played:


SORCERER SPELLS

LEVELS 0 1 2 3 4 5 6 7 8 9
Known: 4 2
Per Day: 5 4
Save: 12 13


0 LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Detect Magic
V, S 12
No
1 standard action
60 ft.
Concentration, up to 1 min./level (D)
None
System Reference Document 3.5
Detects spells and magic items within 60 ft.

Light
V, M, DF 12
No
1 standard action
Touch
10 min./level (D)
None
System Reference Document 3.5
Object shines like a torch.

Mage Hand
V, S 12
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Concentration
None
System Reference Document 3.5
5-pound telekinesis.

Read Magic
V, S, F 12

1 standard action
Personal
10 min./level

System Reference Document 3.5
Read scrolls and spellbooks.


1st LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Magic Missile
V, S 13
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
Instantaneous
None
Player's Handbook 251
1d4+1 damage; +1 missile per two levels above 1st (max 5).

Sleep
V, S, M 13
Yes
1 round
Medium (100 ft. + 10 ft./level)
1 min./level
Will negates
Player's Handbook 280
Puts 4 HD of creatures into magical slumber.