Wolf
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4d8+8 (26 currently 22 hp) Current hit points = 6 |
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+3 |
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50 ft. (10 squares) |
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18 (+3 Dex, +5 natural), touch 13, flat-footed 15 |
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5 ft./5 ft. |
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Trip |
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Bonus trick x 2, Evasion, Link, Low-light vision, scent, share spells |
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Str 14, Dex 16, Con 15 (currently 13), Int 2, Wis 12, Cha 6 |
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Improved Natural Armor, TrackB , Weapon Focus (bite) |
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Temperate forests |
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Solitary, pair, or pack (7-16) |
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1 |
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3 HD (Medium); 4-6 HD (Large) |
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Wolves are pack hunters known for their persistence and cunning.
Combat
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.
Trip (Ex)
A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
Skills
*Wolves have a +4 racial bonus on Survival checks when tracking by scent.
Bonus trick is attack, guard
Other tricks known are attack (second), come, defend, down, heel, hunt