Wolf

Size/Type:

Medium Animal

Hit Dice:

4d8+8 (26 currently 22 hp) Current hit points = 6

Initiative:

+3

Speed:

50 ft. (10 squares)

Armor Class:

18 (+3 Dex, +5 natural), touch 13, flat-footed 15

Base Attack/Grapple:

+3/+6

Attack:

Bite +6 melee (1d6+2)

Full Attack:

Bite +6 melee (1d6+2)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Trip

Special Qualities:

Bonus trick x 2, Evasion, Link, Low-light vision, scent, share spells

Saves:

Fort +6 currently 5, Ref +7, Will +2

Abilities:

Str 14, Dex 16, Con 15 (currently 13), Int 2, Wis 12, Cha 6

Skills:

Hide +3, Listen +3, Move Silently +4, Spot +4, Survival +2*

Feats:

Improved Natural Armor, TrackB

, Weapon Focus (bite)

Environment:

Temperate forests

Organization:

Solitary, pair, or pack (7-16)

Challenge Rating:

1

Advancement:

3 HD (Medium); 4-6 HD (Large)

Level Adjustment:

Wolves are pack hunters known for their persistence and cunning.

Combat

A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.

Trip (Ex)

A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Skills

*Wolves have a +4 racial bonus on Survival checks when tracking by scent.

Bonus trick is attack, guard

Other tricks known are attack (second), come, defend, down, heel, hunt