Rising Knight

                A constable has informed you of a bounty offered for the capture of a raiding gnoll named Gritznak.  You find yourselves on the road to Malforten in search of fame, fortune, adventure, treasure and even, incidentally, Gritznak.

Characters:

                Hoarfrost Rugarth:  As a half orc child, was beaten by family for his ugliness, resulting in great scars on face.  Once while being beaten in public, an abbot from a local monastary rescued him and took him in.  This happened at the age of 9.  He has since been trained to look for the balance in the world about him and the goodness that comes from that.  He is shy and very leary of people.  Slow in trusting, but a steadfast friend to those that do win his trust.  Keeps his hood up to hide his disfigured face.  Will loosen up with wine and good company, letting his gaurd down and showing his talents to amuse those about him.  He does this by juggling various odd objects.

                At age of 20, he sets out to prove his worth upon the world that looks down upon him.

                He is 5'11" 195lbs, Buzzed black hair, Green eyes, and green tintish skin.

                Loreli:  Loreli is a fairly attractive female human, with a sword on her hip and a lute on her back.
                She has little time for stories of herself, but is always in the taverns or on a rock in the square telling tales of great heroes' of old, inspiring young and old alike with her tales of great people and even greater deeds.
                She is never too busy to lend a hand to any who may call on her aid, and is usually seen with her long ruby red hair tied back from her face as she helps children fetch kittens from trees and the elderly fix up their homes after a storm.
She wears clothes of the deepest reds and blues which make her deep blue eyes gleam from her pale, near snow white face.

                Maedhros:   When Maedhros was 7, his father (Rumil) left to prepare a home on the borders of his native woodland leaving the lad with his mother. While Rumil was away, a land baron moved into the area and began to steal farms and land away from the local villagers. Maedhros' mother was severly burned one evening when the baron's men came with torches to force them out of their home. Maedhros barely escaped by horseback with his mother but she succumbed to her injuries and did not survive the journey. When Maedhros reached adulthood he set out with Rumil to avenge the death of his mother. When they finally caught up with them, Rumil challenged the land baron to a single combat but was defeated due to a blade that had been poisoned. Maedhros, seeing both of his parents fall to the same man with no other option, took upon himself the role of judge, jury, and executioner. He fled from that encounter and after burying his father returned to the land baron and, after sneaking into the compound where he lived, poisoned the baron and his entire family while they slept. He now travels far and wide in pursuit of other wrongs that need to be righted.
                Maedhros typically dresses in various shades of grey and green but he always wears a hawk feather tied to his right sleeve as it is the mark of his father's house.

Othrik: Othrik is a young Dwarf from Grundliche Hohle who grew up in a family of blacksmiths.  Raised from childhood in a busy smithy, Othrik has gnarled, powerful hands and an almost sooty complexion to his rough features.  He is large for a Dwarf, with a barrel chest, gray eyes, and a long reddish-brown beard.

Growing up hearing the legends of Dwarven heroes of the Goblin Wars and Winter Dark Wars, his admiration for them and a tendency to daydreaming led him to his calling as a cleric in the order serving Grundliche Hohle’s greatest hero: Dolgan, The Forge King.

His father is a veteran of some sort but rarely speaks of it and never at length, preferring the quiet life of a hardworking blacksmith raising a family.  Watching his father limp with an old wound and finding a scarred battleaxe in his wardrobe only served to feed Othrik’s resolve to see some of the wide world on his own before he returns to the life of the forge and settles down. 

For now, Othrik has just begun learning to call on divine magic and is eager to try his hand at adventuring.  His training at arms is basic, but swinging a heavy blunt weapon with great force and accuracy is no great challenge to one who has spent decades in front of an anvil.

Sha-Gra:

               

Introduction: 

               

Date:                  The first of Erstdain, Year 1097md (Millenial Dark) or 13285df (Dwarf Year)

 

Location:  On the West Way, along the Drunderry River, heading toward Malforten in the East March of Outremere.

 

It’s up to you if you want to have known each other or have met in answer to the bounty on the gnoll.

                            OOC: I vote that we met in response to the reward notice and we know only what has been posted in the introductions. Any objections?

                            I'm fine with whatever everyone else wants.

                            Othrik shrugs his wide shoulders, adjusting the large pack and battleaxe strapped to his back.
                            Unconsciously tugging at his long auburn colored beard, the Dwarf surveys his new companions as they trudge along the road. Any glance his direction is answered with a broad grin.
                            Taking in their surroundings, he continues to watch for a well or clean, running water nearby. He is constantly aware of the empty flask he carries and knows he will feel much better once it is full of blessed water.

                            Under his hood, Hoarfrost glances at his new companions. He is impressed with the dwarf’s physique and marks him as one not to cross. The female’s wardrobe of red and blues pleases him. He remains silent, aware, listening. Walking with staff in hand, he seems at peace.

                            Walking along beside her newfound companions, Loreli can't help but wonder of what stories they have from their individual travels. On the road she will tell them any tales she has heard of Gritznak.
                            Loreli leads Legend by his reins, for most of the time, offering that should anyone grow weary they may rest awhile and ride him.

                            The Drunderry River runs narrow and fast through much of its course before tumbling into the lowlands beneath the Fallow Hills. From there, the river spreads out across fertile plains, laboring slowly to the south before emptying into the Elmarsh Lake. Until recently this area was unsettled. The writ of the King of Outremere has changed all this. Several small villages, thorpes and farming communities have been settled in this region since the King’s permission was granted. The village of Malforten, nestled along the banks of the Drunderry River near the Fallow Hills, is just such a place.

                            Malforten lies in the East March. This frontier region is known to be open to raiders, bandits and other nefarious creatures who fear no retribution from the West; so many villainous malcontents and upstarts thus come here to raid and, with each passing success, act with ever more audacity.

                            The West Way is a dusty track leading across the grassy plains of western Outremere. It passes through several small villages before ending at the settlement of Malforten. Here, two dozen or so wood and stone houses

with thatched roofs are huddled closely together on the upper banks of the Drunderry River.  Large willows and oaks are clustered along the river’s banks and around the town, while fields of grain spread out north, south and west of the village.

Cattle graze fretfully even further afield. Amongst the cattle and fields are several herdsmen who call out sharp warnings in the direction of Malforten when you approach, while their large cow-dogs howl and bark guardedly.

                            Before reaching the first of the houses in Malforten, a bell in the town is rung by someone.

                            "Let's keep our pace, no need to make them think we are here to do them harm. We can just go in, find a place to rest a moment and then see what we can find out. If we rush things we'll most likely find them guarded at best, hostile at worst. These poor frontier towns have been left entirely to the wolves out here."
                            Loreli looks at the town and occasionally rises a hand in a friendly wave to the farmers and herdsmen as they walk by.

                            Maedhros smiles grimly, "The wolves been here recently. Let us hope that we are not mistaken for them." the half-elf continues to walk easily but from the set of his shoulders it is apparent that he won't allow himself to be caught off guard if anything happens.

                            "Aye, mismatched bands of armed travelers are bound ta' be trouble for these folk in many a case." Agrees the ruddy Dwarf.
                            He grins at all passers-by amiably.

                            Hoarfrost continues to keep his eyes on the road ahead; "People who work the earth. Simple needs and wants, as all things should be....Let us be wary but also accepting."

                            People look up, but no one seems to confront or threaten you once you are assessed to not be bandits, at least for the moment.  Most of the folk appear to be farmers or cattle men.  The largest building in town has a sign identifying it as the “Empty Flagon.”

                            "Shall we head to the tavern, that is the most likely of places to find some good stories and learn more of what troubles these folks. Besides I'm sure we could all use a little something to was the dust from our throats."
                            Loreli smiles and looks for a stable behind the tavern or a place to lash him out front.

                            "A cold mug will suit me fine" replies Othrik.

                            "I'd rather go to find some information about our fugitive. From our welcome in this town, I suspect there is some good information to gather."

                            "Strong drink'll loosen a man's tongue like nothing else" replies Othrik, licking his lips. "I promise to keep my ears open whilst I wet my whistle. A quick pint, then; we're sure to find folks with a story or two."

                            "Yes, I could use some rest and drink. We should be able to get to know the locals and their culture...not to mention their wine....at the Flagon." A grin and a nod to the dwarf.
                            Hoarfrost takes one glance around before heading off to The Empty Flagon.

                            The tavern is relatively empty, with a barkeep serving what appears to be early lunch to some few villagers who’s morning work has already been completed.  They all look startled at seeing armed individuals in their quiet village, evidenced by their lingering stares at your armor and weapons.

                            The barkeep walks down to the entrance end of the bar.  “Good day to you, strangers.  What can I get you?”

                            "A pint of ale and a bit of whatever these fine folks are having would be great. We've been on the road for a bit and could use a good sit. Do you happen to have a stable or a water trough? My horse is probably just as tired and hungry."
                            Loreli finds a place to sit near a corner facing as many of the midday patrons as possible. After getting settled and putting her pack on the ground by the table she pulls the lute from her back and begins to play softly.
                            "Would any of you like to hear a tale?" She asks the townsfolk warmly with a smile on her face.

                            A late description of the tavern: The Empty Flagon is a single story wood structurewith a thatch roof.  The front of the building is a large common room with a dirt floor, stone foreplace and a single bar.  Numerous tables are spaced absout the room. 

                            The innkeeper with bright yellowish-blonde hair, which flows long and unbraided down his shoulders, pours an ale and brings a plate of food to Loreli.  That’ll be 11 copper, if you please.”  He snaps his fingers and a young boy appears from behind a swinging door.  “The lad here’ll take care of your horse.  We don’t charge extra for that,” he winks.

                            The brew is not the best to be had, nor even really good, but the potato flapjacks and sausage links are delicious.

                            Within minutes a group of individuals enters the Empty Flagon.  Ahhh, the mercenaries, I’ll warrant,” states one of them in a slow voice.  He is a human, tall and thin with a thick beard and shoulder length, braided hair and he walks with a slight limp.  He is wearing a chain hauberk, medium shield, longsword and holding a glaive.  “I am Eryl the Hoskin, militia leader of Malforten.  This is Amanda Rhyan, Paish of Wenafar,” he indicates a female human wearing scale mail, shield and dagger and carrying a staff.  “This is the wizard, Blodwyn Lycharn,” he indicates a female human wearing  an ermine cloak and two daggers and carrying a staff.  “And this is Griffry the Hat, priest of Corthain,” he points out a human male in scale mail, wearing a ring and carrying a mace.  “Welcome to Malforten.  I assume you are here in answer to my petition to the lords of Outremere.  I must tell you, the townspeople are not entirely excited about the prospect of angering Gritznak and fear the consequences of a failed raid, so you can understand my concern.”  He is carefully sizing up each member of the party as he slowly speaks.  “We have no idea where Gritznak is encamped, other than north of town along the Drunderry or perhaps in the Fallow Hills.  Once you have killed and proven the death of Gritznak, I will give you a ring that needs presenting to a lord in Outremere for compensation.  You may feel free to speak to our townsfolk, but I cannot guarantee their reactions.  Have you any questions?”

                            "Only two from me. Do you know the approximate size of Gritznak's band? When was the last time they raided the village?" says Maedhros from his position against the wall.

                            Gritznak has been seen in the past with between 4 and 8 goblins, but of late he no longer raids.  Some time ago Gritznak changed his tactics from raiding to demanding tribute.  This has been going on for many months now.  Tribute is left and taken, and we are left in peace, if not oppression.”

                            "A mug of wine for me, barkeep" mumbles Hoarfrost. He looks over the greeting party and notes their weapons and armor. "Surely a group as well suited as yourselves can handle this villain, why the call for help. Is he so cunning?" He eases his hood back, noting reactions.

                            The tavernkeeper says, “Please, call me Kerrywyn.  My name is Kerrywyn the Yellow.  And I’m afraid I don’t have wine; only the ale.”

                            Those assembled gasp as Hoarfrost exposes his face.  Eryl bows, “I am sorry for our reaction.  We have never seen a half-orc before.  Please forgive us.  We are the elders of the village, and have many affairs to look after, including the safety from other bandits and day-to-day concerns of Malforten.  I don not hink I am over-stating our importance to say that should one of us fall, the blow to the village would be severe.  These are simple folk who are carving out a life in a place that does not have the support of the Lords that more civilized lands enjoy.  Part of the bargain of living on a frontier.  This and Gritznak is particularly massive and mean-spirited, even for a gnoll.  He is cunning, as well.  I petitioned the Lords of Outremere for troops.  I was rebuffed, and they came up with a bounty as a solution.  It will have to do, I suppose.”

                            "A raid by any other name, but have it your way. When was the last time you left the 'tribute'?" Maedhros says, his voice growing sterner with each word.

                            “It has been some weeks, and we have not heard more from Gritznak, although that in itself is not unusual as the tributes were usually monthly.”

                            "An ale for me too then barkeep, if you would." Asks Othrik.

                            Kerrywyn brings Othrik a cup of ale for 1 copper piece.

                            "Ale for me then Kerrywyn" sighs Hoarfrost, as he, as usual ingnores the reactions.
                            "Sir Eryl, how do you pay tribute? What? Where and who?" with a glance at Maedhros.
                            "Maedhros, I agree, tis a raid on these simple folks coffers and way of life. This must be stopped"

                            Kerrywyn brings Hoarfrost a cup of ale for 1 copper piece.

                            Eryl replies, “Usually supplies, what gold we can scrape together and odds and ends are left just outside town.  They’re gone the next morning.”

                            "So you know only the general direction of where his camp may be? Would it be possible for us to get a rough map of the area? Nothing too in depth, but enough to keep us from getting turned about in the wilderness?"
                            Loreli, lies her lute in her lap for a moment and looks around the tavern.
                            "Even the mightiest of cities all started as frontier towns trying to scratch out and existence. Perhaps this will one day be a mighty city of it's own."

                            “We have no maps but the areas hereabouts are plain to see, with hill, water and wood, there is little chance of becoming lost.”

                            A robed man enters the tavern... not much taller than the average peasant, and its obvious from his frame he's not one to overly feast... he is not menacing in any sense of the word, yet he moves with a sense of purpose. His cloth is of grey-blue and reminds one of the natural tones of a sky turning from a peaceful blue, to the ominous bluish grey clouds of impending rains. His hair is of dusty wheat in the field, and his eyes are of a lighter variety of green.
                            Calmly he moves to the barkeep, and requests a place to sit with deference and respect as an unknown traveler should... He also requests a simple farmer's meal of bread, cheese, and fresh farm vegetables along with cool water to quench his thirst.

                            Othrik finishes a long sip from of ale and turns to the newly arrived stranger.
                            "Good day friend." he says, wiping froth from his beard with the back of his hand and hoisting his mug towards the man.

                            "You must be here to help with the bounty, as this is off the path for random travellers. You move to carefully to be a farmer, not armed enough to be a soldier. Come sit, join us, tell us your tale."
                            Loreli pulls a chair out from the table.

                            Kindly but carefully the offer to sit is accepted.
                            "I understand you are travelers as well... you certainly do not blend with peasants and farmers, anymore than I do. However, I am not here for a bounty as you call it. I am Sha-Gra, and my allegiance is to the Great Oak in the Formidwood. I travel for Him and seek knowledge and growth so that I may become a better servant through my research in the greater world. Perhaps you can tell me of your plans to travel further. If our fates should intertwine, then I would be grateful and willing to accompany you. This of course if you find I can be of assistance to your goals as well. Tell me more of this bounty you seek..."
                            Sha-Gra sips a cool mouthful of water, and then tears at a piece of oat crusted bread while he quietly listens to the adventurers' plans.

                            "Greetings Sha-Gra", says a ale-sipping Hoarfrost

                            "If you seek knowledge, then I advise you to seek it elsewhere. We are embarking on a mission to take a life, so that others may have theirs. If you still want to come with us, be warned." growls Maedhros from his chair, not looking up at the stranger.

                            Sha-gra is a bit startled by the directness of the hooded figure (Maedhros). He's tries not to show it, though it probably does show through in his eyes.
                            "Perhaps there is knowledge to be found in an honorable deed... tell me more about who it is that must to die, to save the lives of many..."

                            Othrik sits quietly drinking his ale and watching everyone in the tavern carefully, though with an open and cheerful expression.

                            "We are pursuing a gnoll, goes by the name of Gritznak, he has been forcing the people of this village to give him a monthly ransom for their safety. Since the villagers cannot or will not move against him, one of their number found the courage to send out for help. And so we have arrived."

                            Loreli looks at Maedhros a bit startled by his abrupt manner. "There is knowledge to be found in all things, life, death, a simple stroll by a brook, all may teach you. Right now we set out to learn from fighting and killing, it may not be the noblest of paths, but for these villagers we are all they have to hope on. That makes this cause noble enough for me. Peace is a fine goal, but the world in which we live is not a peaceful one. We can only strive to make it one. Learning to fight for life and safety is still learning. And, unlike many things which you may pick up a parchment and read about and gain some understanding, however small, fighting for life and the safety of those around you... you can only learn by doing."
                            Loreli takes a small sip of her ale and looks at the new comer.
"Sha-Gra, you are more then welcome to join us in our travels. There are many things in this world to learn, and for a time perhaps you were meant to learn with us."
                            After a few moments Loreli pulls the lute from her lap and begins to play a jaunty tune of great victories.

                            Hoarfrost takes a deep drink from his mug and calls for another mug of ale. He leans back and smirks at the conversations going back and forth, and enjoys the music coming from the lute........

                            "Your subtle voice commands my respect my lady...
                            I have no horse or pony for this quest. Do we journey long and far? Perhaps we could negotiate with those who give the bounty to aid us in preparations and provide steeds for our journey? I think this is quite fair in exchange for our risk, along with said bounty."

                            "Nay, the journey will hardly take us from this village. The wolves of the world are upon their door, we have but to step into the night and we will undoubtedly find our goal with little trouble."

                            At this Eryl pipes up.  “I am afraid there has been some misunderstanding.  The bounty comes, not from Malforten, but from the Lords of Outremere.  We are a poor village.  Therefore please believe me when I say we can sore afford to give up anything ourselves.”  He leans in a bit, “especially with the opinion of some folks that things are better left as they are.  His eyes go just a little cold.  “It would be difficult to justify exchanging one type of banditry for another.”

                            Eryl seems to soften a bit again.  Kiint the Leper knows the area passing well.”

                            "I understand Eryl... I have no interest in forced transactions with these common men and women... and it seems from Loreli's words, that our journey begins right outside these tavern walls.
                            Where can we find this Kiint? It seems we should consult him if we mean to take to this task with some type of direction."
                            Turning to the rest of the group "Shall we go see him?"

                            Eryl tells you, “Kiint lives in a shack made of driftwood and bramble by the river.  You cannot miss it.  If not there he’s most likely hunting gazelle.”

                            "I agree, we should seek out this Klint to get a feel of the area." nods Hoarfrost

                            Othrik sets another copper piece on the bar.
                            "Thank you kindly for the hospitality friend." he says to Kerrwyn.
                            "Before we be off, could I bother you t' fill this flask with water for me?"
                            Othrik holds a plain flask in his hand.

                            Kerrywyn fills Othrik’s flask with a pint of water. 

                            Eryl stands.  “Should you have need of me, my farmhouse is just outside of town.  Blodwyn lives in the broad house near the Flagon.  Amanda is most often out an about or at the Shrine of Wenafar on the outskirts of town.  .  Should you need healing, seek out Griffry, he has a well-made wooden house near the edge of town.”

                            Exiting the Flagon you notice that, directly across from it is a small log building with a metal grate over the door.  In the rear is a large, dying oak tree with an old, frayed rope hanging from it.  As you leave to find Kiint, you pass a small house with a herd of cows being tended by a man who watches your group carefully.  In fact, everywhere you look you see intent faces looking in your direction.  There is a 1-room house nearby which stand some cattle.  Another farmer’s face watches you from there.  Another house has some rather thin cattle outside, but no sign of anyone tending them.  There is a house with large pens behind it, filled with howling and barking dogs.  Near to that is a house with a few cattle and a vegetable garden tended by a strong-looking man with one leg.  His eyes show a hopeful curiosity as he watches the party pass.  What appears to be a trading store bears the name “The Rope and Barrel” and a grizzled old man with a large unkempt beard sits in a rocker on its porch, spitting tobacco.  From an abandoned house on the edge of town you catch a glimpse of someone warily watching your passage.

                            Sha-gra begins to casually pat down his belongings, wondering if he needs to stop at the trading post.
                            "Does anyone need goods at the trading post?" He mutters aloud.
                            "I think I am good for now."

                            "I can't carry another copper, us short-legged folk are slow as it is." says Othrik.
                            "Once we're clear of the townspeople, I'd like t' bless this water. If I put it off, we'll well regret when we need it."

                            We can assume that Othrik blesses the water without anyone noticing.

                            "These townspeople make me uneasy. Some of them could well think that they are better under the protection of this Gritznak than rid of it and we made no secret of our mission. The faster we get out of town the better." mutters Maedhros as he steps just a little bit faster down the road.

                            "People fear the unknown, it is their nature. A bandit this Gritznak may be, but he is a known peril to them, if he falls away there is no telling what may step up in his place. Once we finish this mission and rid the area of Gritznak, our job is not finished; we will need to show these people a better way. This area is good, it can be made defensible, but they do not have the knowledge of how to do it, we should show them before we leave."

                            You reach the shack that is the home of Kiint the Leper.  There stands an ugly man in leather armor testing a longbow.  An axe is in his belt.  He is clearly afflicted with a horrible disease.  “What do you want?” He calls out.

                            "We were wondering if you could point us in the direction of Gritznak's camp. We have some ...matters to discuss with him..."

                            Kiint goes back to checking his bow.  “Don’t know where his camp is.  Now if yer lookinta hire a guide or tracker, that’s a different story.”

                            Hoarfrost, with hood down, nods a greeting at Klint and looks around warily.

                            Sha-gra turns his head subtlely to the group and quietly says
                            "Of course, money always decides..." A subtle grin comes over his face.
                            "I think we have to negotiate, or we'll simply be wandering around... let's see how much this will cost us"
                            Turning back to Kiint he speaks aloud...
                            "Ok, we may be looking for such services... what does a quality guide or tracker cost in these parts?"

                            “Well, if the company’s friendly, a gold piece a day should cover it.  We can start with the Imperial Road along the Drunderry River, but we’ll want to keep clear of the goblins that travel along the east bank.  And I’ll go no further than the edge of the Fallow Hills.”

                            "Well I can tell a good tale to make the travel go by quicker, and from wha I have seen I think we are pretty good company. A gold a day sounds fair enough as do you conditions on travel. My names Loreli, very pleased to meet you Klint."
                            Loreli pulls a gold from her pack and holds it out for Klint.

                            "I'm not sure of what positions we should all take, but I will gaurd the rear, if it pleases the group....but only if our bards fine voice carries to my ears"
                            (ooc-Marching order anyone?)

                            Kiint reaches out a leprous hand, gauging your reactions (much as Hoarfrost tends to do.)  He snatches the coin from Loreli’s hand, snickers and says, “Right!  You have yourselves a guide.  I can’t guarantee I’ll know where to find what you’re looking for, but maybe I can keep you out of more trouble than you want.  We’ll start by heading up to The Craggy Ridge, ‘bout a mile north of town.  We can get a decent view of the river valley from up there.  Come on, then!”  Kiint heads off, slinging his bow across one shoulder.

                            It takes you an hour to get there, as you have to travel slower for Maedhros and Sha-Gra to keep up.

                            From up here you see the Drunderry River Valley, the river running through the Fallow Hills down into the plains below and then emptying into the Elmarsh Lake in the south.  The river is narrow and fast in the Fallow Hills, rushing and tumbling over rocks and boulders and around sharp bends.  Once in the plains, though, the river fans out and slowly courses south.  It is a shallow and broad river with many sandbars thick with vegetation. 

                            On the east bank of the river runs an old imperial road.  Most of the road has been covered beneath sand or washed away entirely. 

                            About twenty miles to the north can be seen large cottonwood trees growing along the banks of the river.

                            Kiint says, “Nothing would be hiding in the Elenor Plains, so I suggest we head north.”

                            Loreli, only smiles as Klint takes the coin, as they walk she sings quiet songs of great discoveries and exploration.
                            When they stop for a moment and Klint makes his suggestion on the path they should take, Loreli speaks up.
"Lead the way, Master Klint, you know these lands better then we."

                            Kiint leads you all day along the west bank of the Drunderry and, other than small game, you see no one else.  This could be that, at times and without much apparent reason, the leper leads you away from the river around obstacles you had no reason approaching.  If asked why, he simply says, “trust me.”  As the sun begins to grow heavy in the sky he bids you halt and sets each of you a task in preparing camp.  The spring weather is fine and clear and he leaves you to your chores, only to return a remarkably short time later with a small gazelle draped over his shoulders.  He informs you he will prepare it, as he really only likes his own cooking.  After you eat the delicious meal he prepares, you can see why.

                            The next day, the 2nd of Erstdain, you head out once more.  Again, nothing and no one disturbs your progress, and again Kiint occasionally follows a trail only he can see, if even that.

                            As the shadows grow long, you find yourself approaching the massive cottonwood trees you saw from the Craggy Ridge.  As you approach you hear the whisper of voices.  In fact you hear the whisper of voices quite nearby.  The unsettling occurrence has you confused, but you feel more confused than the situation warrants, but are unable to pinpoint the reason why. 

                            The voices stop as suddenly as they started, and a single small pixie appears from out of nowhere, fluttering directly in front of Maedhros.  The small creature has finely crafted weapons, including a tiny bow.  It bows on the air, it’s wings fluttering almost too fast to see as it says, “we have read your thoughts and determined you to be good, if not curious beings.  You,” the creature points at Maedhros, “are almost fairy, but removed somehow.  We know what you seek and have information that may be of use to you.  You are invited to stay within our trees this evening.  If you agree, you will be introduced to our queen.”

                            Loreli looks to Klint to see his reaction to the pixie creatures, and searches her own memory for any mention of these beings.
                            After a moment Loreli speaks "Thank you for your kind offer, it is most generous."

                            Kiint shrugs his shoulders.

                            "The circumstances of my life have led me away from this place where my heart yearns to be. In a happier day, I would have been something more familiar to you. But such as I am, I will accept your hospitality with extreme gratitude." says Maedhros in a sorrowful, far off sound in his voice as he returns the pixie's bow. "I will meet your queen."

                            Hoarfrost looks at Maedhros, then back at the small fluttering creature. He takes an uneasy stance. "Is this invitation for Maedhros only, as I hope, or is it for all of us? I am not sure if I want to walk in your whispering wood."

                            The creature addresses Maedhros.  “Your friends are welcome as well.  None of you need fear anything.”

                            Sha-gra bows to show returning courtesy to our unexpected tiny guest.
                            Quietly he awaits the reaction to Hoarfrost's question of which is also dwelling in his own mind.

                            "I will accept your generous offer, we would be most greatful for any information you have that could help us in our quest."

                            Sha-gra nods in agreement with Loreli's words...
                            "Let us rest with our most gracious hosts for the evening."

                            "I will go with my friends, but excuse my manner, you wee folk are new and strange to my eyes." mumbles Hoarfrost, looking around with squinted eyes.

                            "Mine as well Hoarfrost, although I've heard the tales numerous times as young boy... it is certainly special for us to be found by these wee folk... perhaps it is a sign of significance on our journey."

                            Othrik's natural distrust of fey creatures sets his skin crawling as he watches the tiny being flit about.
                            "Where do we enter your wood then, wee friend?" He asks.
                            He carefully eyes his companions, uncomfortable with their eagerness to enter the strange woods.

                            You are brought into the heart of the cottonwood trees and there are feasted and entertained by the pixies.  You are introduced to their queen and she commends your bravery for traveling through the lands.  She asks if you have met Amanda Rhyan, Paish of Wenafar of the human settlement.  She has many words of admiration for this individual.

                            The folk tell you of the location of an old Imperial Road, to which Kiint snorts, saying he already knew that.  Ignoring his lack of manners, they continue on and give enough hints at the location of a tower located in the Fallow Hills that Kiint thinks he could get there.  They say it is a place of power, and perhaps the prey you seek is hiding there.

                            You wake in the morning, refreshed and comfortable. There is no sign of the folk around and the only memories of conversation you have are those concerning your immediate task.

                            Loreli wakes up and begins breaking down camp.
                            "Shall we head out that tower seems like a place well worth checking out. This was a great spot for making camp, well found Master Klint."

                            Othrik wakes with the sun, relieved that his fears were unfounded. After attending to his morning devotions, he helps break camp.
                            Chewing on a tough bit of dried meat from his rations, he replies "Agreed, agreed, sounds promising."

                            Sha-gra looks to the ground touching the dirt with his leather clad feet and pushing a few dried leaves around. He listens to the words of Othrik...
                            "I agree as well... this tower sounds like something of interest... hopefully it is our specific interest!"
                            Turning to Kiint: Sha-gra asks, "What say you, Kiint?"

                            "The tower does sound interesting, brigands are always looking for ways to increase their power and ancient relics are easily exploitable."

                            Kiint looks uneasy.  “Aye, that’d be the most logical place to check.  But my arrangement;  I warned you I would not willingly go into the Fallow Hills.  I’ll give you the best directions I can, but I would prefer not to enter those hills myself.  Guiding’s one thing.  Fighting’s another.”

                            "As was agreed, will you guide us to the edge of the hills then, and we shall continue on our own from there?"

                            “Oh, aye, of course,” your guide replies.  And you set out.  What are Othrik’s spells, considering he can replace his bless water spell?

                            Lvl 0: Detect Evil, Detect Magic, Detect Poison
                            Lvl 1: Cure Light Wounds (x2)

                            You travel for the day and make camp for the night.  Once more Kiint provides the meal and the Drunderry provides the water.  Nothing unusual occurs.

                            During your travels the next day, Erstdain the 4th, you come across a large, hairy humanoid.  Kiint and Othrik notice it before the others and they seem to have caught it by surprise.  Kiint mutters, “Bugbear.  Nasty beasts.”

                            We are in initiative order.  Kiint and Othrik each get a surprise round action.  Order for the first round will be:

                            Kiint, Loreli, Maedhros, Hoarfrost, the bugbear, Sha’Gra and Othrik.

                            Please send me a message of your general intent for the next three rounds of combat. It should be as inclusive as possible to cover any possibility you can think of.

                            Also specify your character's combat mode for that three-round
period:
                            * Conservative melee: The character closes for melee combat but does so cautiously, ensuring he does not expose himself to unnecessary risks. He will quickly retreat if things seem too dangerous.
                            * Standard melee: The character engages in melee, not taking any excessive risks, but not in a particularly cautious manner either.
                            * Aggressive melee: The character rushes into battle, attacking regardless of risk to personal injury.
                            * Defensive. The character avoids melee combat completely, retaliating only when attacked.
                            * Ranged: The character relies on ranged weapons and stays out of melee, if possible.
                            * Magic Defensive: The character casts spells only to protect himself in an emergency.
                            * Magic standard: The character casts spells as and when the situation dictates but with regards to economy, taking care not to use up all his spells.
                            * Magic aggressive: The character uses magic liberally, regardless of economy.

                            Othrik will attack during his surprise round (battle axe).
                            If nobody is seriously wounded, he will attack at the next opportunity also. Otherwise he will attempt to tend to the wounded with bandages (if at 0 HP and bleeding) or Cure Light Wounds.
                            Standard Melee

                            Surprise Round       

                            Kiint knocks an arrow and fires at the creature, missing.

                            Othrik moves towards the bugbear

                            Cautious melee

                            OOC been looking forward to this all week

                            Round 1

                            Kiint fires again, and misses again.

                            Loreli yells a shout of encouragement and spurs her horse forward, drawing her longsword and charging the bugbear, but she misses (15 rolled).

                            Maedhros approaches.

                            Hoarfrost advances carefully on the bugbear.

                            The creature draws a sword and strikes at Loreli’s swordhand, but misses.  It snarls, it’s cruel features approximating a smile.

                            Sha-gra slowly advances towards the battle.

                            Othrik attacks the bugbear from a flank (15 rolled) but misses.

                            Round 2

                            Again Othrik attacks, (18 rolled) his battle axe biting into the bugbear for 4 points of damage.

                            The bugbear turns it’s attention to Othrik, but fails in it’s attempt to disarm the cleric.

                            Maedhros maneuvers behind the bugbear.

                            Hoarfrost attacks from the other flank and misses (7 rolled.)

                            Kiint waits for a chnce to get a shot off without potentially hitting a party member.

                            Loreli strikes down (18 rolled) slashing the bugbear for another 4 points of damage.

                            Sha-Gra continues to advance.

                            Round 2

                            Maedhros attacks the bugbear, now from its flank (5 rolled) but misses.

                            Hoarfrost is now behind the creature and attacks, (16 rolled) dealing 4 points of damage with his staff and bringing the bugbear down.

                            Each party member earns 10 XP.  Searching the creature finds its longsword, but nothing else.

                            Hoarfrost looks up from the fallen foe, and glances around to make sure no other enemies are lurking about.
                            "Our first taste of the evil what has infested this wildland. We expect more, the further we go." He looks at the blood shed, and lowers his head.

                            Othrik is visibly shaken from his first ever combat outside of training. He looks at Hoarfrost, trying to reconcile his racial hatred of Orcs with his respect for his companion.
                            "Aye, you speak the truth."
                            Looking around the party he asks "It seems we're all unharmed?"

                            Sha-gra pulls a bit of his robe over his face to mask himself from the foul Bugbear stench...
                            "They smell much worse than the stories I've been told... I should pray we don't see another like this... we must take caution as his kin may come looking for him, and soon after us!"
                            "I suggest we make haste for the tower."

                            The 5th of Erstdain proves unremarkable for your travels.  On the morning of the 6th, Kiint points across the Drunderry River.  “Ford here and head up into the Fallow Hills.  You can just make out the top of a tower from this point.  That would be the one the pixies spoke of.  I must take my leave of you here.  Safe travel.”

                            "Thank you for your services thus far, they have been most welcome." replies Maedhros.     

                            "And safe travel to you also, my friend" nods Hoarfrost to Klint.

                            "May the gods smile upon you Kiint, thank you for your services."

                            It is about noon.  You have seen no one else since Kiint left your company.  Based on your rate of travel and the top of the tower, you think you are about 6 hours away from your destination.

                            Suddenly the sun is blotted from the sky as the party is plunged into darkness.  Even Othrik cannot see anything.

                            Sha-gra desperately feels for the crystaline rock he has hidden away... searching with his slender fingers he finds the texture of the hard rock... holding it he begins to focus, and calmly chants...
                            "Moorahn - Tolga - Oreck... cast your light against this darkness..."
                            He then begins to attempt to create an orb of light within his hands to dispel the sudden darkness which has overwhelmed the party so suddenly.

                            Although Sha-Gra feels he completed his spell correctly, there is no light created.

                            This is probably a good time for the CK to try and cover up a mistake.  I don’t believe I have Sha-Gra’s prepared spells.  What has he prepared, other than light?

                            Othrik continues blindly in the direction of travel as quickly as his short legs will carry him, unlimbering his battle axe as he runs.
                            "Tis magic to be sure, the darkness must have an end." He calls to his companions.

                            The darkness seems to follow Othrik no matter where he goes.

                            Maedhros will begin moving towards the sound of Sha-Gra's voice in the darkness.

                            Loreli silently draws her sword and waits for whatever caused the darkness to show itself.
                            "Shhh. Keep your wits and try to stay together, lest we find ourselves surrounded.

                            There is no sound save those you are making yourselves.
                           
Realizing he cannot get away from the unnatural blackness surrounding him. Othrik stops and stands very still, listening for his companions to make his way towards their voices.

                            Hoarfrost too, moves towards Sha-gra's voice.

                            "Everyone to my voice, we will walk in one direction together and see if we can find the way out of this."
                            Loreli holds out her hand to someone in the darkness.
                            "Everyone find a hand of someone else when everyone has a hand we will move slowly in the direction we were travelling."

                            Maedhros reaches out for Loreli's hand and begins groping in the dark for other hands.

                            Sha-gra gently waves his left hand out in front of him while moving towards Loreli... he keeps his staff in his right hand gently pointed outward as well in hopes of finding his comrades.
                            "I am following you Loreli" he cries out "Keep speaking to us, it appears we've been enveloped in some kind of dark magic... be ready to fight!"

                            Loreli keeps speaking softly until everyone has joined hands and then begins walking in the direction she was facing, moving slowly and carefully with each step.

                            You all find each other and slowly and carefully proceed.  After what seems like an interminable time, the darkness disappears as fast as it descended.  The landscape seems unchanged and there is no sign of who or what might have caused the darkness.

                            You travel for approximately another half hour when a ghostly horn sounds.  Loreli feels a chill run up her spine, but no other effect.  Everyone else, on the other hand, feels panic and terror race through their hearts and they all flee in different directions unable to control their own actions.  They run for a little over a minute before stopping to catch their breath.

                            Loreli will ride to the middle of her scattered companions and wait for them all to return.
                            "Well good to see this place is going to keep us on our toes."

                            Hoarfrost stops running, looks around breathing heavily. He closes his eyes, slows his breath, and breathes deep and meaningful. Calming himself, he gathers his senses and walks back to what he thinks is the general direction he came. "Loreli. Othrik. Sha-gra. Maedrhos...." he calls out as he walks.

                            Sha-gra still full of fear finds himself hidden in some rocks and tall clumps of grass, he threw himself into in attempt to hide... his heart is still racing, and he isn't even sure why... he hears Hoarfrost voice calling out to him, and begins to try and pull himself together.
                            "Hoarfrost, I'm here... it is Sha-gra... what was it... why did we run?"

                            "It was some kind of spell or something, I felt it as well, but not nearly as bad. Let's all meet up again and see if we can't press on a bit further. We just need to stay on our toes."
                            Loreli waits patiently for everyone to regroup.

                            You re-group and press on.  Nothing unusual happens for about an hour when a pit opens up almost directly beneath Hoarfrost. Hoarfrost tumbles into the 10-foot-deep pit (11 rolled for save) but takes no damage (16 rolled for Dex check.)

                            Loreli will dismount and try to help Hoarfrost up.
                            "As I said it will keep us on our toes."

                            "Whoever or whatever is here certainly doesn't seem to want company."

                            You cannot reach him with enough leverage to pull him up by just reaching down.  Even laying down your fingertips just touch.

                            "Does anyone have some rope? I can't reach."

                            Dusting himself off, Hoarfrost speaks up "If no one has a rope, we could try and use my cloak"

                            "I have some cord, but I doubt it will hold your weight." says Maedhros, as he drops his backpack getting ready to help pull Hoarfrost out of the pit.

                            With the help of the others, and using his cloak, Hoarfrost is able to make it up out of the pit.  Are any other arrangements made before travel resumes?

                            Loreli dismounts from her horse and guides him, a fall into a pit could have ended far worse for a horse and rider.

                            "Very strange this pit is..."
                            Sha-gra carefully inspects it from the edge; kneeling and running his hands gently along the earth... all the while looking to see if this was pre-dug, or if it was perhaps some magical incarnation.
                            "Between the strange blackness that enveloped us, and now this pit, I sense we are either being closely watched, or we have drawn very close to grave danger without knowing it."
                            "It makes me weary of what we should do next."
                            OOC: What do we see about us Dungeon Master?

                            Ahh, It’s Castle Keeper here! (just kidding).  This is definitely nit a pit dug by hand.  The edges are too smooth, the dimensions too exact.  It appears to be a result of magic.

                            You see around you the Fallow Hills.  Nothing seems amiss save what you have experienced.

                            Othrik looks Hoarfrost over quickly looking for obvious injuries. "You seem unharmed Hoarfrost."
                            Turning to the others "Sha-gra speaks truthfully, it seems we are expected."
                            Shielding his eyes, he looks at the sun, then the tower "It will be near dark when we arrive."

                            "I feel like we are quite helpless against this magic following us, but Othrik is right... we must continue on to our goal...the hours get later regardless of our circumstance... Let us prepare for dark things."

                            Hoarfrost brushes himself off and dons his cloak once more. "Thank you my friends." He looks around and calmly breathes deeply through his nose. (Uses his Enhanced Sense of Smell).

                            Hoarfrost smells nothing but late afternoon air.  

                            You continue on.  Again, about an hour passes when, out of thin air, a large flying snake appears before the party.  It circles you out of melee range and says in the Vulgate, “I warn you not to go further.”  It says nothing else, regardless of what you do or say.

                            What do you do?

                            "Well, we must, warnings or no. Let us press on, though be on guard, now that we have been warned whatever has thus far been causing mere inconveniences may take a more hostile approach."

                            The creature says, “Very well.  Then suffer the curse of Kuthrad Ondal.”  The creature disappears.

                            You press on and, just before you reach the tower you notice and odor coming from your packs.  Upon checking you realize that all your food has rotted.

                            Othrik strokes his beard thoughtfully and looks over the food. "I may be able to salvage our stores, don't toss 'em out."
                            "I'll need rest, though, and time for prayer."

                            As it is almost dark and you are almost at the tower, I assume you continue the remaining short distance to it.

                            The ruins are a jagged and stark white series of crumbling walls and abutments in the center of which remains a tall thin tower stretching some fifty feet into the sky.  A blue light glows from the center of the tower remains.  Nothing remains in the center of the tower save for crumbling stones and bones.  The blue light originates from the few remaining flagstones at the center of the tower.

                            Curled up on those flagstones is a large, feather-winged lion, complete with thick, dark, mane, but with a human-like face upon which it sports a great, braided beard.   The creature appears to be asleep.

                            "Well this is certainly not the cut-throat Gnoll we seek..." Sha-Gra whispers to the other party members. "Have any of you ever encountered such a strange beast before? I fear whether we have the power to take it, should it mean us harm. Yet the mysterious glow from the tower intrigues me to say the least."

                            "Gnoll warrior it definately not my friend Sha-Gra. But what it is I am not sure." Hoarfrost scratches his head " I am not sure of anything in this strange country."

                            "Well theres no way to know what will happen unless we see. Lets go see if he can talk to us. If we have to fight we'll take it from there, but I refuse to believe that everything in this world is going to try to kill us."
                            Loreli makes her way over till she is within 10 feet or so of the creature.
                            "Excuse me, Sir."

                            Sha-gra follows Loreli... thinking this woman is going to get me killed!
                            "Are you sure this is such a wise thing to do my lady?"
                            Watching her march off, he realizes its a little too late for negotiation!

                            Othrik follows the others, standing back several paces. Uneasy about the creature, he casts Detect Evil.

                            (Othrik detects no evil.)

                            The beast stands swiftly and stretches; a very impressive sight.  Ahh,” it says in a deep voice, speaking Vulgate, “You are polite.  Excellent.  It has been long since I had anyone to speak with.  And you,” he bows his head toward Maedhros, “part Elf!  Very fitting.  Well an elf would have been more fitting but, still.  Fitting.  Now, what brings you to this Tower of Hithel?”

                            Maedhros returns the bow, "We have come seeking a petty gnoll warlord who terrorizes a village near here. The townsfolk desire to be free of his reign and have hired us to do this for them. When we heard about the tower near the village, it seemed like a likely hiding spot for this warlord we seek."

                            "We, sir, are looking for some gnolls who have been terrorizing a nearby village. We were hoping you might be able to point us in the right direction."
                            Loreli pauses. "I'm so sorry how very rude of me, I am Loreli." She say s this with a bow, "and this is Hoarfrost, Othrik, Sha-Gra, Maedhros." She motions to each as she introduces them.

                            As his name is mentioned in greeting, HoarFrost bows, and keeps a steady hand on his staff.

                            Sha-gra gazes and admires at the grandure of this most uncommon creature...
                            "We would be most grateful for information you can pass onto us, we come as friends to those who would help us end this Gnoll's reign of terror over this simple village folk."

                            The party sees Othrik trace several symbols and mutter under his breath. He makes a satisfied sounding grunt and stands by, watching for trouble from other quarters.

                            The creature sits back on his haunches.  “I am called Nefratel.  I am a lammasu.  And I am very pleased to meet all of you.  Long has it been since I have had a good conversation.  Even before I cam to this area some 100 years ago.  Many ages ago, before the arrival of man in the world, the towers of Hithel were constructed by the Elves to guard the Tree of Life.  This is one such tower.  Though none know where the Tree of Life is, it is said that once all the Towers of Hithel are located, the location of the Tree of Life will become apparent.  This is not a place where a gnoll would be welcome; or any other creatures of darkness.  Those bones on the ground are of long-dead goblins and orcs.  They did not find my conversation so pleasant.  They call this place Kuthrad Ondal, or the Tower of Waste.

                            But there is another place.  If you follow the Imperial Road some days further into the Fallow Hills, you will find the temple of Baleon Nakt, once a small but active temple of The Horned One.  If there is evil in this area, it stems from that place.”

                            Nefratel bids you stay the night in the tower, under his protection. 

                            Erstdain 7, 1097md

                            In the morning you find that Nefratel has purified all of your food and has created food for you to eat before you leave.

                            I am assuming spells are the same/  Tell me if they shod not be,

                            You leave the company of Nefratel and head out on the Imperial Road.  Four hours into your travel you stumble upon a band of three small creatures.  They are scaly humanoids covered with a sparse layer of thin fur.  They are thin and wiry and seem filthy and unkempt.  All of you but Loreli are caught by surprise in coming upon this group, and it looks like all but one of them is just as surprised.  Loreli and one of the creatures gets a surprise round action.

                            Anastasia advances on the creature.

                            The creature looks up with squinting eyes and rushes off into the undergrowth.

                            Round 1

                            Initiatives for the first full round of combat are:

                            Maedhros (10)

                            the fleeing creature (5, higher Dex)

                            Hoardfrost & Othrik 5 (simultaneous actions)

                            Sha-Gra (5, lower dex)

                            2nd creature (3, higher dex)

                            Loreli (3, lower dex)

                            3rd creature (1)

                            Maedhros is going to draw his pick and shield and attempt to charge the nearest creature, if he can't charge, he will try to flank the group of creatures.

                            Sha-gra finds himself stumbling about in shock, and then he tries his best to edge away from physical battle...
                            He chants the soothing words of an old sleeping spell he once learned long ago. He directs the melodic words towards the small scaly humanoids... in hopes he will subdue their anger, and leave them snoozing on soil and soft blades of grass.

                            Hoarfrost will take up a defensive stance, as close to Sha-gra as possible, protecting the spellcaster.

                            Othrik will accompany Maedhros as fast as his short legs will allow.
                            ((Standard Melee with Battleaxe please. Spells are the same today.))

                            Maedhros’ charge attack misses (8 rolled).

                            Hearing the combat, the fleeing creature turns around and advances on Loreli’s flank, attacking her horse, but missing.

                            Othrik’s charge also misses (8 rolled).

                            Sha-gra is in no immediate danger so may cast his spell.  He reaches down and picks up a handful of sand, and casts sleep behind the creatures.  All three fall to the ground, snoring.  Loreli makes her save (12 rolled).

                            Sha-gra knows that you have only 1 minute before the creatures awaken.

                            What do you do?

                            "I don't know what manner of creatures these are, but they don't look like they can tell us anything useful. They feel evil to me, unless anyone can offer a good reason for these to live, let's finish them and move on." growls Maedhros as he hefts his weapon for a one armed swing at the nearest creature.

                            I agree Maedhros... we were attacked by them, and so under the law they should perish for their actions. I believe in mercy for those who deserve it... We have to come banish evil, and so it will be done.

                            "I do not wish to attack a defenseless opponent; there is no honor in such actions. I will not stop anyone should they wish to act, but I will not lend aid in this. This wretched creature was turning to run from us, until we attacked one of his companions."

                            I am now assuming that the rest of you finish off the sleeping creatures while Loreli stands by.

                            You each earn 4 XP.

                            The rest of your day’s travel is uneventful.  Do you make any special plans at night?

                            Maedhros will offer to take the first watch, he also sets his bedroll up just at the edge of the firelight.

                            Sha-gra makes some simple root tea over the fire. He sweetens it with some sugar grain, and adds flavor with simple spices. He shares it with his comrades, before retiring to study his spellbook. He feels he will rest well and absorb the arcane letters and wisdom of his magic.
                            He walks over to Maedhros and rests a hand on his shoulder before retiring to sleep "It has been a long journey friend, thank you for taking guard over the camp... my powers will be fresh in the morning because of you."

                            With a wary look on his face, Hoarfrost sits lotus position, and begins to rest his mind.

                            Othrik will help set camp, then take time for his devotions and spell preparation.
                            Lvl0: Detect Magic, Detect Poison, Light
                            Lvl1: Cure Light Wounds

                            The night passes uneventfully.  Does Sha-Gra prepare the same spells?  Also, on waking, you find yourselves hungry and thirsty.  Water is not a problem as you still follow the Drunderry River.  All have rations except Maedhros.  What does he do?

                            Drink a lot of water.

                            Loreli will toss Maedhros a ration from her pack.
                            "You can buy my a drink for it when we get back to town." She says with a chuckle.

                            The Temple of Baleon Nakt

                            It is early afternoon when you note a large statue of a horned beast in the center of the road.  It rests upon a black basalt pedestal, covered in vines and worn by time.  The statue is eroded with time so that it is chipped and pock-marked, but its right arm is stretched out pointing to the east.

                            How does the statue match up with the directions the lamassu gave us?

                            The lammasu basically said up the Imperial Road.  No mention was made of a statue or a specific direction, but the statues is horned and Baleon Nakt was a temple of the Horned One.

                            "Guess we go that way."
                            Loreli heads up the road following the statue.

                            Looking back at the statue, Hoarfrost shakes his head. "Another omen of what lies ahead, no surprise. I am sure some light, or good will surely balance out this evil I feel, eventuallly........"

                            It is almost dark when you reach what remains of a temple; several free-standing walls covered in vinces, a few columns. A set of stairs going up to nothing and heaps of rubble.

                            "Hhhmmm...my friends, do we search now in the encroaching dark, or do we set up camp and watch and wait til morning? I'd prefer to investigate now, instead of being a victim in my sleep"

                            "Dunno" replies Othrik, stroking his beard "How're we set for light? Night is fast approaching."

                            "Let's do what we can before night is upon us. Once it get's to dark to proceed we can fall back and make camp a safe distance away."

                            "Yes, before its dark, let us search" Hoarfrost nods in agreement.

                            Othrik unlimbers the battle axe strapped to his pack. "Fair 'nuff."

                            You investigate the ruins and discover trails leading in and out of the rubble, going north, south and east.  They all converge on a large opening in the center of what was once a building.  Here, there is a black hole in the earth with stairs leading down into darkness.

                            "We can explore this, but let's not forget our true goal."

                            "Aye, it looks like either way we will need light to go down in there, perhaps we should press on."

                            "I agree Maedhros" says Sha-gra "But the question is... just exactly where does our goal lie? These days I'm not quite so sure. Does anyone believe this entrance to the underworld could reveal things we seek? I find myself unsure to even answer my own questions."

                            Who will provide the light, should you decide to enter?

                            "I have torches we can light. Does anyone have a free hand with which to carry one?"

                            "I can make a hand available to carry a torch." Shagra, replies in earnest.

                            Loreli hands Shagra the torch and straps on her shield and draws her sword before proceeding in the search of the area.

                            Othrik jostles his way to the front of the party near Loreli, axe in had.
                            "I kin see in the dark."

                            Maedhros is more than happy to let Othrik go first (not that he says anything about it). Maedhros spends a lot of time eyeing the walls and floors looking for marks that may indicate traps.

                            HoarFrost will bring up the rear.

                            Beneath Baleon Nakt

                            As you head down the stairs you see that the walls are a mixture of stone, brick and the granite bedrock.  For the most part the walls are intact, if not a little worse for wear. 

                            Area1: Entry

                            Your head down almost 45 feet of stairs before your torchlight illuminates a room some 30’x x30’ with exits to the right and left.  There is a large statue in the center of the room, depicting a maleficent looking creature with two large curved horns protruding from its head.  In front of the statue on the floor is a small golden bowl.  Elsewhere there is a long roughly hewn table with several chairs around it.  There are flagons on the table and the smell of stale beer permeates the air.  Several piles of hay with blankets on them are lumped against a wall, while a make-shift fire has been set in the middle of the room, giving the entire room a ghastly red glow.

                            There are four creatures in the room.  They are diminutive and vicious-looking; with large, bulbous heads, small eyes and skin ranging from drab green to grey.  They are wearing leather armor, have shortspears and two are additionally armed with short swords while the other two are armed with maces.  Two are asleep, one is drinking deeply out of a flagon and one rolls dice against a wall.  None seem to notice you.

                            What do you do?

                            Loreli holds waiting to see the creatures intent.
                            Should they be hostile Loreli will retaliate, should they wish to talk she will talk.

                            Othrik will follow Lorelei's lead barring any hostile attack by the creatures. Should they rush the party, he will attack the nearest with his axe.

                            The drinking goblin casually glances in your direction, slowly takes another drink, and then does a sudden double-take.  It shouts something in a guttural language and stands hefting its shortspear.

                            We are now in initiative in the following order: Hoarfrost, Maedhros, Loreli and the goblin that was drinking simultaneously, Sha-Gra, Othrik and the goblin that was playing dice simultaneously.

                            Please post your actions.

                            Hoarfrost, rushes to the front to defend his comrades and watches the creatures every move.

                            Othrik was at the front to use his Infravision, so will hoist his axe threateningly towards the nearest goblin, preparing to fight.
                            ((Standard Melee with battleaxe please))

                            Maedhros will raise his pick and start to move to the side of the group of goblins.

                            Loreli will hold the line with her companions and strike at the first goblin stupid enough to get in reach of her sword.

                            Sha-gra begins to quietly cast a ghost sound spell as the others distract the gangly looking humanoids. He directs it at one of the two exits in the room, and calls upon the sounds of swords, and heavy clanking armor in the halls with hopes of striking fear into the creatures that there A LOT more of us coming.

                            Hoarfrost advances to the front. 

                            Maedhros advances to the side of the goblins. 

                            Loreli readies her weapon.

                            The goblin with the tankard slams it down on the table, but getting only half of it on so the tankard tips and spills over the stones.  With a fierce cry the creature lurches forward, grabbing it’s mace from the table as it stumbles towards Loreli.  With a clumsy, flailing swing, the creature attacks, and misses completely.

                            Sha-Gra reaches into his pocket and pulls out a piece of ear wax, mutters an arcane phrase and makes a gesture.  Suddenly the sound of several heavily armored individuals comes from behind the goblins.

                            The shaky goblin and the one that was rolling dice look at each other, a horrified expression of defeat on their ugly faces.

                            Othrik brings his axe down upon his hated enemy (17 rolled) and does 4 damage to the drunken goblin, dropping it to the ground.

                            The goblin that was rolling dice looks at his sleeping comrades on the ground and quickly turns and runs through the passage the ghost sound is not coming from, yelling in a language you do not understand.

                            Please post your actions for round 2.  There are 2 goblins still sleeping on the ground, 1 grievously wounded unconscious goblin, and one loud goblin fleeing down the halls.  The order is Loreli, Othrik, the fleeing goblin, Maedhros, Hoardfrost and Sha-Gra.

                            If Maedhros can reach the fleeing Goblin, he will try to make a charge attack.

                            That goblin is now out of view, having turned a corner..  Maedhros can pursue but cannot charge.

                            Loreli will proceed after the fleeing goblin. If she can get close enough to attack this turn she will do so.

                            Loreli follows the goblin but it takes her full movement to do so. 

                            I have Othrik holding.

                            The goblin flees further down the corridor, out of the light from the fire and into the darkness.  Suddenly a wall appears out of nowhere, 10 feet in front of Loreli, separating her from her quarry.

                            Maedhros moves next to Loreli and finds her staring at the wall.

                            I have Hoarfrost holding.

                            I have Sha-Gra holding.

                            The new initiative order for round 3 is Maedhros, Loreli, Othrik, Hoarfrost and Sha-Gra

                            Maedhros will test to see if the wall is an illusion (by poking it with his pick), if it's an illusion, he will motion to the rest of the group to indicate that. otherwise he will go back out in the main room.

                            Maedhros’ pick goes right through the wall as if it was not there.

                            Loreli will touch the wall trying to figure out where it came from.

                            Loreli’s hand likewise passes right through the wall.

                            What are Othrik, Hoarfrost and Sha’gra doing?

                            Hoarfrost holds his ground and keeps an eye on the fallen goblins, looking for any sudden movement that would get a face full of fist response.

                            Don’t forget; only 1 goblin has fallen.  One fled and the other two are asleep.

                            Othrik stays with Hoarfrost, keeping an eye on the remaining goblins.

                            Sha-gra follows up behind Loreli and Maedhros approaching the wall... he sees them scanning and touching what seems to be an illusion.
                            "Careful, they may lie in wait for us on the other side my friends." he says to them quietly.

                            "Agreed, lets finish off the ones in the previous room and so we have a better place to fall back to if needed."

                            "Let the others finish off the other two, we need to get through this illusion before they have a chance to regroup." Maedhros whispers.

                     So who does the dirty work of dispatching the sleeping goblins?

                            my vote finish off the two in the room and then proceed through the wall

                            Though contrary to his normal nature, the ancient hatred of his people for the goblins allows Othrik to slay the sleeping goblins without reservation.

                            The sleeping goblins are slain without any difficulty.

                            What do you do next?

                            Ready weapons and form up at the wall to move in and squash and resistance.

                            Then it would seem that’s just what you do.  You leave the first room and as soon as the last of you does so, the statue emits a low howl that rumbles down the corridors.

                            You pass a corridor on your right and walk through the wall.  You are now in the hall down which you saw the goblin flee.  30 feet ahead it “T”’s to the left and the right.  20 feet to the left you see what looks like a storeroom of sorts.  You cannot see the entire room from the corridor.  To the right, the corridor continues straight as far as you can see, but there is also a passage off of it some 20 feet down on the left.  There is no sign of the goblin.

                            Do you go left or right?

                            "Let's go to the right, if it's just a room we can be sure no one will sneak up behind us one we have cleared it out."

                            Agreed.

                            Just as you are about to set foot in the passage and head to the right, a stone wall appears directly in front of you, almost on top of you as a matter of fact.  There is a grating and grinding of stone as it appears to rise from the floor, completely blocking your passage forward.  Unlike the previous wall you encountered, this one is quite solid to the touch.

                            Sha-gra turns with a coy grin to the rest of the group... "Shall we go left then?"

                            "I guess we go that way." Loreli says with a grin.

                            I apologize; poorly worded on my part.  The wall comes down before you can enter the passage to turn left or right.  Your only options are to turn around or go through the wall. 

                            Assuming you turn around you go through the other entrance out of the starting room, you travel through 10 feet of hall, pass through an empty 10’x15’ room, through another 10 feet of hall and can now either turn left or go straight ahead 10 feet and turn right.

                            Sha-gra follows Loreli's lead... since it seems none of us are quite sure where any of this will lead, I'm comfortable with following her sense.

                            Loreli takes the lead then, and begins down the only remaining passage.

                            Ahhh, but which one?  The one to the left or the one straight ahead and to the right?

                            to the left of course

                            You turn to the left and proceed down the corridor for 40 feet.  At that point you can turn left, turn right, or continue on straight.

                            Left, always left.

                            The passage to the left goes only 10 feet before opening into a 10-foot-long by 30-foot-wide empty room. 

                            Area 6.  Well

Turning around and checking out the passage to the right you see that it goes 10 feet before opening up into a 30’x30’ room.  There is a hole on the floor, surrounded by a small well encasement.  A pulley mechanism is located beside the well.  Along the walls are various tubs and buckets, some wood, some metal.

                            You may search the empty room, investigate this room or continue up the corridor.

                            "Let's search everything as we go, no need to have to double back then."

                            "Mebbe the empty room first." says Othrik, carefully looking over whatever stonework he can see in the empty space.

                            You find nothing at all in the empty room.  As you enter the well room, Othrik suddenly stops.  He has heard something scrabbling up the well, and his alertness prevents you from being surprised as a large wolf spider climbs from out of the shaft.

                            We are in initiative in the following order : Loreli, Sha-Gra, Othrik, Hoarfrost, Maedhros, spider.

                            Loreli will advance to the spider and attack if possible.

                            Loreli’s attack misses (13 rolled).

                            As usual Othrik will shadow Lorelei, moving off a bit to get a slight flank angle on the creature.
                            ((Standard Melee please - all attacks with battle axe))

                            I have Sha-gra holding back.

                            Othrik’s axe bites into the spider (14 rolled) dealing 3 points of damage

                            Hoarfrost likewise advances on a flank and attacks with his staff, but misses (7 rolled.)

                            I have Maedhros holding back.

                            The spider attacks Hoarfrost, but misses.

                            The initiatives for round 2 are Maedhros, Sha-Gra, the spider, Loreli, Othrik, Hoarfrost.

                            Please post your actions.

                            Maedhros is going to flank to the other side of Othrik. lAfter drawing his pick and shield, Maedhros will attempt to strike the spider.

                            Maedhros deals 4 points of damage to the spider with his heavy pick (17 rolled to hit.)

                            Loreli continues to press the attack.

                            Sha-gra continues to stay back... too weak to fight hand to hand, and concious that his sleeping spells may come into much greater player for more menacing threats.

                            The spider leaps directly over the front-line fighters, landing in front of Sha-Gra.  The spider sinks its fangs into Sha-Gra dealing 2 points of damage to the wizard.  Sha-Gra falls to the ground, unconscious.

                            Loreli, now behind the spider, strikes (18 rolled) dealing 5 points of damage.

                            Othrik is now in a flanking position, but misses the monster (6 rolled.)

                            Hoarfrost, also flanking, brings his staff down on the spider (13 rolled) dealing 5 points of damage.

                            The order for round 3 is Maedhros, Hoarfrost, the spider, Loreli and Othrik.

                            Please post your actions for round 3.

                            Missing the giant spider with a powerful swipe, Othrik curses under his breath as his axe hits the floor and sends a shower of sparks flying.
                            ((Othrik will try to get between the spider and Sha-Gra, then stand his ground and continue attacking.))

                            Maedhros will attempt a charge attack.

                            Maedhros is too close to charge, but can maneuver and attack the beast from the side.  Unfortunately he misses (2 rolled.)

                            Hoarfrost attacks again but misses (1 rolled.)

                            The spider spins and bites at Hoarfrost, dealing 3 points of damage to the monk.

                            Loreli attacks, (17 rolled) dealing 6 points of damage to the spider.  It’s legs give out and it collapses in a heap.

                            We are now out of initiative.

                            Sha-gra rushes to Hoarfrost side "My friend... my friend... are you ok?"

                            Sha-gra is unconscious on the stone floor.

                            "Is everyone alright?"
                            Loreli takes stock of her companions and looks down the well to make sure there is no further danger.

                            Loreli sees debris in the well.

                            Maedhros begins scanning hallways to make sure nothing else is coming for them.

                            Nothing else appears in the halls.

                            "We need to find a way to wake Sha-Gra. I'll secure the door and brace it so we don't have any visitors while we are tending to the wounds of our friend."

Loreli shuts the door to the room and braces her back against it.

                            "The well is clear, know anyone know how to fix this?"

                            "Hmm, dunno, dunno." says Othrik, stroking his beard and leaning over to look at Sha-gra's wound.
                            "Not much of a wound, must be poison to leave him cold like this. I can attempt to lay hands on him and cure him, but dunno if it will help."
                            He straightens himself and mumbles some unintelligible sounds while tracing in the air with his hands over Sha-gra.
                            ((Cast Detect Poison))

                            Othrik determines that Sha-gra has, in fact, been poisoned. Unfortunately he cannot determine what type of poison is in Sha-gra’s system (6 rolled for Wisdom check).

                            "Will it just work it's way out of his system? I don't know much about treating poisons I'm afraid."

                            "Can't rightly say. I kin try to heal the wound and see if that helps, but Hoarfrost is hurt as well, mebbe a bit worse it looks like."

                            "Heal HoarFrost, you know your magic will work on his wounds. We'll give Sha-Gra a few minutes to see if he is able to best the poison in his system. If he isn't we'll make our way out of here and put him on my horse so we can make camp and give him the night to recover."

                            Sha-Gra’s wounds do look worse than Hoarfrost’s.  DM holding for actions.

                            "Mmm. It's a bit of a bind, I'd say. I worry about leaving him so weak with his body fighting off poison." says Othrik, gesturing towards Sha-Gra.

                            "I defer to your judgement on this. You know your abilities far better then I. Heal who you deem most needing. We will do what we must from there."

                            Othrik appraises the half-orc suspiciously. Never in his wildest imaginings did he think he would pray to Dolgan for one with goblinoid blood.
                            "You'll be needin' your strength, we'll do what we can for him at camp."
                            ((Cast Cure Light Wounds on Hoarfrost))
                            "Give me a few hours rest and I'll tend to Sha-Gra."

                            Othrik heals Hoarfrost for 6 damage, completely healing the half-orc’s wounds.

                            Now what do you do?

                            "Help me carry Sha-Gra. We'll go back outside and make camp somewhere a safe distance off and tend to the poison there."

                            Othrik straps his axe to his pack and bends over Sha-gra's limp form, hoisting him up.

                            It is slow going but you are able to make it out of the ruins.  It is almost dark out now, but Hoarfrost is still carrying Sha-Gra’s lit torch.

                            You move off what you consider a safe distance and set up camp, just as said torch finally sputters out.  Is anyone doing anything else?

                            Seeing as how the others are burdened, Maedhros will start setting up Sha-Gra's bedding.

                            It is during the first watch that (whoever is awake) notices that Sha-Gra has regained consciousness but seems unable to move.

                            Please indicate if you want to do anything before sunrise.  Also Othrik needs to choose his spells.

                            Loreli will keep Sha-Gra company during her watch, checking to see if her immobile companion needs anything, and watching for any signs of movement returning to Sha-Gra's limbs.

                            Othrik rests several hours, then completes his daily devotions. That done, he trundles over to Lorelei.
                            "Best get yerself some rest, let me take the watch a while."
___________________
Lvl0: Detect Magic, Light
Lvl1: Cure Light Wounds

                            The night passes uneventfully.  When you prepare for your day, Sha-gra has healed 1 hit point, but still cannot move or talk.

                            You eat your morning meals and Loreli sees to her horse (which must have been tethered outside the ruins (I think we forgot about him.)

                            Maedhros has no rations but there is a steam nearby and he can use his fishing gear to catch his breakfast.

                            That same stream can serve to refill your canteens after you’ve had your fill of water.

                            Sha-gra, of course, neither eats nor drinks.

                            What do you do?

                            Can we try to force feed Sha-Gra some water?

                            You can.

                            Othrik looks Sha-Gra over, then kneels beside him.
                            "He's lookin' a bit better, let me try to heal him a bit."
                            ((Cast Cure Light Wounds on Sha-Gra))

                            Othrik heals the last of Sha-Gra’s wounds, but still the wizard does not move.

                            Maedhros will try to catch some fish to keep for later.

                            What will Maedhros do with said fish?

                            Cook the fish to preserve them and then store them away.

                            "We may need to head back to the village and see if anyone there knows how to remove this poison. Let's give it one more day, if Sha-Gra is no better, we will need to head back."

                            It is about noon as you wait the day out in camp, when 2 shambling goblins approach from out of some nearby brush.  They make no noise as they slowly amble towards your camp, arms outstretched.  You can see that their bodies are rotting under the tattered gear they wear.

                            We are in initiative in the following order: Maedhros, Hoarfrost, Othrik, Loreli, enemy.

                            Please post your actions.

                            "Don't let them reach Sha-Gra!"
                            Loreli draws her sword and positions herself a few feet in front of Sha-Gra.

                            Maedhros will draw his pick and start flanking the goblins.

                            One of the creatures shuffles toward Maedhros.  Unfortunately the half-elf misses with his pick (1 rolled.)

                            The other advances on Hoarfrost, who also misses (3 rolled).

                            Othrik stands and presents his holy symbol, commanding the creatures to flee.  Both zombies turn and begin shuffling off as quickly as they can.  Othrik informs you that they will be back in about a minute.

                            Does anyone do anything different?

                            Loreli moves Sha-Gra and her horse off to a safe distance.
Then moves back with the others and waits for the zombies return.

                            As the creatures shuffle off, Hoarfrost drops his staff, bends to pick up a rock, loads it into his sling and fires, but the stone misses (11 rolled).

                            Hoarfrost and Othrik then take up positions flanking the point in the brush through which the zombies left your clearing.

                            As soon as the creatures return, everyone begins striking them.  Hoarfrost and Othrik both miss (rolling a 3 and a 4, respectively.)

                            Maedhros connects with his pick (13 rolled) dealing 5 points of damage.

                            Loreli misses (5 rolled.)

                            The zombies pay no attention to their attackers in front, turning instead to face those who attacked them first.

                            The first zombie attacks Hoarfrost and deals him 5 points of damage.  Hoarfrost collapses, unconscious.

                            The second attacks Othrik, but misses.

                            What are your actions for this round?

                            Loreli tries to get the attention of the zombie that attacked Hoarfrost.
                            Loreli will attack that zombie if possible.

                            Loreli strikes that zombie (18 rolled) dealing 5 points of damage to it.

                            Othrik continues attacking the other zombie, but misses (1 rolled.)

                            Maedhros joins Loreli in attacking the zombie that brought down Hoardfrost (18 rolled) and deals 3 damage to it.

                            The first zombie turns on Maedhros, slamming him for 7 points of damage.  Maedhros falls to the ground, unconscious.

                            The second monster continues attacking Othrik, striking the cleric for 6 points of damage.

                            What are Loreli and Othrik’s actions for the next round?

                            "Well this could be going better. We need to take these things down. Can you heal one of them to get us back on the winning side?"
                            Loreli will attack whichever zombie looks the most damaged.

                            Loreli takes one of the zombies down (13 rolled) by dealing 5 damage to it.

                            ((OOC: I'm back from vacation Chris, thanks!))
                            "I can't, Sha-Gra took all I had. I'll try to turn them again. You'll have to kill 'em as they run."
                            Othrik pull his holy symbol and allows his axe to hang by his side.

                            The zombie flinches from Othrik’s holy symbol and shambles back the way it came.  Watching it move Loreli thinks she can move a little faster, but she would have to charge it to strike, and would probably only get one attack in before it reaches the brush..

                            What are your actions for this round?

                            Loreli will charge the fleeing creature.

                            Loreli charges the zombie, striking it from behind (17 rolled) and dealing 7 points of damage to it.  The creature continues moving forward into the brush.  Loreli could keep up with it but cannot charge again due to the undergrowth.

                            Othrik kneels by Hoarfrost's side and quickly bandages his wounds to stop further bleeding. Grabbing the half-orc under the arms, he starts to drag him back to the camp.
                            "It may be back, watch for it."

                            Loreli will return to the others and get ready to charge the creature again as soon as it returns.

                            When the monster returns Loreli charges and misses (9 rolled). 

                            What does Othrik do?

                            When Loreli is up again she will continue attacking the creature.

                            Othrik considers trying to turn the undead creature for a third time, but decides the better of it. No use postponing any longer.
                            He charges the creature with his axe held high over his head.

                            Othrik charges the zombie, dealing 8 points of damage and causing it to slump to the ground, no longer animated.

                            We are out of initiative.  Hoarfrost and  Maedhros are unconscious.  Sha-gra is still immobile.

                            What are your plans?

                            Othrik looks over Hoarfrost and Maedros. He will bandage any wounds still bleeding to stop further harm.
                            He looks to Lorelei and strokes his beard "We need to camp, I'll need time to heal these two" he gestures to the unconscious figures.

                            "Agreed, I'll take watch, you do what you can."
                            Loreli will mount up and patrol the camp in tight circuts.

                            The rest of the day and that night passes without further encounters.  During that day Othrik can cast Cure Light Wounds on Maedhros and bring him to 0 hit points.  After a night’s rest Hoarfrost will be at 0 hit points, Maedhros will be at 1 hit point, and Othrik will be at 4 hit points.  Sha-gra still cannot move or speak.

                            The river provides water and Maehros has already caught breakfast.

                            What spells does Othrik prepare this day and what do you do?

                            Maedhros, still a bit groggy, will check his wounds and set about tying a bandage.

                            Once everyone is awake, Loreli will help with camp, try to find some food, and make sure Sha-Gra drinks some water.

                            Maedhros’ wounds have been tended to and food has been found.  Sha-gra seems no worse for wear, other than the whole non-moving thing.

                            "We should head back to town, we need someone with skills beyond ours to fix Sha-Gra's ailments."

                            "Agreed, we can make a litter of my blanket. I'll cut some poles." Othrik strides off to find some nearby saplings to cut down.

                            Maedhros heads off with Othrik to help fetch poles.

                            You make the litter and head off.  You first day of travel back is uneventful, if somewhat slow.  Towards sunset, Sha-gra suddenly stirs.  The spider’s venom has run its course.  No ill effects remain.

                            "Well, I guess we don't need to head back to town. Good to see you up and about again. Shall we make camp and plan tomorrow's activities?"

                            "Aye, we should. I need time to summon my magic." says Othrik.

                            The night passes uneventfully.  It is now the morning of the 11th of Erstdain, 1097md.

                            What spells does Othrik and Sha’gra prepare and what do you do?

                            "Shall we head back and see what those kobolds have been up too? We still have a job to do after all."
Loreli pauses for a moment.
                            "And we should probably keep an eye out for spiders too, they seem rather nasty around here."

                            "I agree most whole-heartedly, Loreli... I will pass on playing with anymore spiders" Sha-gra grins slightly under his hood for all to see. "Thank you very much my friends for tending to me, and bringing me back in good health. I'm a bit weary still but my heart is strong, and I agree we must finish our work as promised. Let us head back as Loreli suggests."

                            "Fair enough." says Othrik, shrugging his broad shoulders. Running his hand through his beard, he says "I can heal anyone who's not feeling at full strength, you may need it before we go back."
                            ((Spells in signature, will cast CLW on whoever is still down the most HP))

                            As Othrik has an additional 0 and 1st-level spell he can prepare I assume those will be first aid and an additional Cure Light Wounds?

                            Maedhros is in the worst shape and Othrik heals him for 4 points, completely healing his wounds.

                            Hoarfrost is at 1 out of 4 hit points and Othrik is at 4 out of 9 hit points.

                            I’ll also assume Sha-gra prepares 1 each of his spells?

                            Your trip back is uneventful and you arrive back at the temple on mid- morning of the 12th of Erstdain.

                            Hoarfrost and Othrik have each regained 1 hit point.

                            What do you do?

                            "Do we feel ready to return to the caves, or should we camp here tonight and watch the cave from a distance to see if there is any unusual activity?"

                            "Watching from afar for the evening sounds quite good to me."

                            "Let's make camp then, and we can watch what the creatures are up to."

                            Sha-gra finds a flat area to rest his worldly belongings and then sits and faces the direction of the cave. He quietly stares, looking into the distance as if searching for the answers to life somewhere beyond the horizon.

                            You get settled but see no activity from the temple area all day.  Right around sunset a grizzly bear wanders into your camp.  Only Loreli is unsurprised by the creature.  It ambles into camp and makes straight for Hoarfrost, sniffing and huffing as it goes.  Loreli may act in the surprise round, then we go into regular combat initiative in the following order: Sha-gra, Loreli, Othrik, Maedhros, Hoarfrost, bear.

                            Loreli will draw her sword and attack.

                            Loreli hits the bear for 4 poijnts of damage (18 rolled).

                            The bear then attacks Loreli, it’s claw missing, but it’s other claw connecting for 2 damage.  It bites at her as well but misses.

                            Regular initiative can now be joined by Sha-gra, Loreli, Othrik, Maedhros, Hoarfrost, and the bear, acting in that order.

                            Loreli will continue attacking.

                            Othrik will attack with his battleaxe.
                            ((Standard Melee))

                            Sha-gra calls upon his knowledge of magic, and begins to weave the sound (Ghost Sound) of demonic spirits between the group and the bear. He hopes that their haunting voices will drive the bear to run off away from everyone.

                            Sha-gra retrieves a small piece of earwax from a pouch, and suddenly moans and wails in some black tongue rise up in the midst of combat.  Unfortunately, the bear pays no attention to them.

                            Loreli misses the bear completely (1 rolled.)

                            Othrik joins the fray and hits the bear (17 rolled) for 6 points of damage.

                            (auto-post for Maedhros) Maedhros also attacks with his heavy pick, and deals 6 points of damage (16 rolled to hit).

                            Hoarfrost attacks with his staff and misses (1 rolled).

                            The bear wheels on Hoarfrost, clawing him for 4 points of damage, and again for 7 points of damage.  The bear has caught Hoarfrost in a hub and bites him for an additional 9 points of damage.  Hoarfrost falls limply to the ground as the bear releases him.

                            Initiative order for the new round is Othrik, Sha-gra, the grizzly bear, Maedhros and Loreli.  Please post your actions.

                            Othrik will try to position himself between the bear and Hoarfrost, then hack at the bear with his axe again.

                            Loreli attacks.

                            Othrik’s attack misses (7 rolled.)

                            (auto-post for Sha-gra)  Given no other option Sha’gra advances and attacks the bear from behind, but misses (1 rolled).

                            The bear turns its attention to Maedhros, missing with 1 claw but connecting with the second for 5 points of damage.

                            (auto-post for Maedhros) Maedhros attacks back but misses (5 rolled).

                            Loreli’s attack misses (2 rolled.)

                            Initiative order for the new round is Maedhros, Othrik, Loreli, the bear and Sha-gra.  Please post your actions.

                            Loreli will continue to attack the bear.

                            Othrik will continue to try to keep the bear away from Hoarfrost, attacking it with his axe.

                            Maedhros strikes the bear for 6 points of damage (16 rolled to hit.)

                            Othrik’s blow misses (12 rolled to hit).

                            Loreli brings her sword down (17 rolled to hit) dealing 8 points of damage.

                            The rampaging bear falls to the ground with a heavy thud.

                            What do you do now?

                            Loreli goes over to check on Hoarfrost.

                            Othrik is close on her heels. He readies himself to treat Hoarfrost's wounds.

                            You find that Hoarfrost is beyond any help.  The bear slew him.

                            Loreli will carefully wrap Hoarfrosts body in her cloak and carefully lift him up onto the back of her horse.
                            "Let's go back to town, he deserves a proper burial, where the beast of the wilds cannot get at him. We can continue our work another day."

                            Othrik glaces around at the bloody scene and hangs his head for a moment. With a deep sigh he answers "Aye".