Rising Knight

                A constable has informed you of a bounty offered for the capture of a raiding gnoll named Gritznak.  You find yourselves on the road to Malforten in search of fame, fortune, adventure, treasure and even, incidentally, Gritznak.

Characters:

                Hoarfrost Rugarth:  As a half orc child, was beaten by family for his ugliness, resulting in great scars on face.  Once while being beaten in public, an abbot from a local monastary rescued him and took him in.  This happened at the age of 9.  He has since been trained to look for the balance in the world about him and the goodness that comes from that.  He is shy and very leary of people.  Slow in trusting, but a steadfast friend to those that do win his trust.  Keeps his hood up to hide his disfigured face.  Will loosen up with wine and good company, letting his gaurd down and showing his talents to amuse those about him.  He does this by juggling various odd objects.

                At age of 20, he sets out to prove his worth upon the world that looks down upon him.

                He is 5'11" 195lbs, Buzzed black hair, Green eyes, and green tintish skin.

                Loreli:  Loreli is a fairly attractive female human, with a sword on her hip and a lute on her back.
                She has little time for stories of herself, but is always in the taverns or on a rock in the square telling tales of great heroes' of old, inspiring young and old alike with her tales of great people and even greater deeds.
                She is never too busy to lend a hand to any who may call on her aid, and is usually seen with her long ruby red hair tied back from her face as she helps children fetch kittens from trees and the elderly fix up their homes after a storm.
She wears clothes of the deepest reds and blues which make her deep blue eyes gleam from her pale, near snow white face.

                Maedhros:   When Maedhros was 7, his father (Rumil) left to prepare a home on the borders of his native woodland leaving the lad with his mother. While Rumil was away, a land baron moved into the area and began to steal farms and land away from the local villagers. Maedhros' mother was severly burned one evening when the baron's men came with torches to force them out of their home. Maedhros barely escaped by horseback with his mother but she succumbed to her injuries and did not survive the journey. When Maedhros reached adulthood he set out with Rumil to avenge the death of his mother. When they finally caught up with them, Rumil challenged the land baron to a single combat but was defeated due to a blade that had been poisoned. Maedhros, seeing both of his parents fall to the same man with no other option, took upon himself the role of judge, jury, and executioner. He fled from that encounter and after burying his father returned to the land baron and, after sneaking into the compound where he lived, poisoned the baron and his entire family while they slept. He now travels far and wide in pursuit of other wrongs that need to be righted.
                Maedhros typically dresses in various shades of grey and green but he always wears a hawk feather tied to his right sleeve as it is the mark of his father's house.

Othrik: Othrik is a young Dwarf from Grundliche Hohle who grew up in a family of blacksmiths.  Raised from childhood in a busy smithy, Othrik has gnarled, powerful hands and an almost sooty complexion to his rough features.  He is large for a Dwarf, with a barrel chest, gray eyes, and a long reddish-brown beard.

Growing up hearing the legends of Dwarven heroes of the Goblin Wars and Winter Dark Wars, his admiration for them and a tendency to daydreaming led him to his calling as a cleric in the order serving Grundliche Hohle’s greatest hero: Dolgan, The Forge King.

His father is a veteran of some sort but rarely speaks of it and never at length, preferring the quiet life of a hardworking blacksmith raising a family.  Watching his father limp with an old wound and finding a scarred battleaxe in his wardrobe only served to feed Othrik’s resolve to see some of the wide world on his own before he returns to the life of the forge and settles down. 

For now, Othrik has just begun learning to call on divine magic and is eager to try his hand at adventuring.  His training at arms is basic, but swinging a heavy blunt weapon with great force and accuracy is no great challenge to one who has spent decades in front of an anvil.

Sha-Gra:

               

Introduction: 

               

Date:                  The first of Erstdain, Year 1097md (Millenial Dark) or 13285df (Dwarf Year)

 

Location:  On the West Way, along the Drunderry River, heading toward Malforten in the East March of Outremere.

 

It’s up to you if you want to have known each other or have met in answer to the bounty on the gnoll.

                            OOC: I vote that we met in response to the reward notice and we know only what has been posted in the introductions. Any objections?

                            I'm fine with whatever everyone else wants.

                            Othrik shrugs his wide shoulders, adjusting the large pack and battleaxe strapped to his back.
                            Unconsciously tugging at his long auburn colored beard, the Dwarf surveys his new companions as they trudge along the road. Any glance his direction is answered with a broad grin.
                            Taking in their surroundings, he continues to watch for a well or clean, running water nearby. He is constantly aware of the empty flask he carries and knows he will feel much better once it is full of blessed water.

                            Under his hood, Hoarfrost glances at his new companions. He is impressed with the dwarf’s physique and marks him as one not to cross. The female’s wardrobe of red and blues pleases him. He remains silent, aware, listening. Walking with staff in hand, he seems at peace.

                            Walking along beside her newfound companions, Loreli can't help but wonder of what stories they have from their individual travels. On the road she will tell them any tales she has heard of Gritznak.
                            Loreli leads Legend by his reins, for most of the time, offering that should anyone grow weary they may rest awhile and ride him.

                            The Drunderry River runs narrow and fast through much of its course before tumbling into the lowlands beneath the Fallow Hills. From there, the river spreads out across fertile plains, laboring slowly to the south before emptying into the Elmarsh Lake. Until recently this area was unsettled. The writ of the King of Outremere has changed all this. Several small villages, thorpes and farming communities have been settled in this region since the King’s permission was granted. The village of Malforten, nestled along the banks of the Drunderry River near the Fallow Hills, is just such a place.

                            Malforten lies in the East March. This frontier region is known to be open to raiders, bandits and other nefarious creatures who fear no retribution from the West; so many villainous malcontents and upstarts thus come here to raid and, with each passing success, act with ever more audacity.

                            The West Way is a dusty track leading across the grassy plains of western Outremere. It passes through several small villages before ending at the settlement of Malforten. Here, two dozen or so wood and stone houses

with thatched roofs are huddled closely together on the upper banks of the Drunderry River.  Large willows and oaks are clustered along the river’s banks and around the town, while fields of grain spread out north, south and west of the village.

Cattle graze fretfully even further afield. Amongst the cattle and fields are several herdsmen who call out sharp warnings in the direction of Malforten when you approach, while their large cow-dogs howl and bark guardedly.

                            Before reaching the first of the houses in Malforten, a bell in the town is rung by someone.

                            "Let's keep our pace, no need to make them think we are here to do them harm. We can just go in, find a place to rest a moment and then see what we can find out. If we rush things we'll most likely find them guarded at best, hostile at worst. These poor frontier towns have been left entirely to the wolves out here."
                            Loreli looks at the town and occasionally rises a hand in a friendly wave to the farmers and herdsmen as they walk by.

                            Maedhros smiles grimly, "The wolves been here recently. Let us hope that we are not mistaken for them." the half-elf continues to walk easily but from the set of his shoulders it is apparent that he won't allow himself to be caught off guard if anything happens.

                            "Aye, mismatched bands of armed travelers are bound ta' be trouble for these folk in many a case." Agrees the ruddy Dwarf.
                            He grins at all passers-by amiably.

                            Hoarfrost continues to keep his eyes on the road ahead; "People who work the earth. Simple needs and wants, as all things should be....Let us be wary but also accepting."

                            People look up, but no one seems to confront or threaten you once you are assessed to not be bandits, at least for the moment.  Most of the folk appear to be farmers or cattle men.  The largest building in town has a sign identifying it as the “Empty Flagon.”

                            "Shall we head to the tavern, that is the most likely of places to find some good stories and learn more of what troubles these folks. Besides I'm sure we could all use a little something to was the dust from our throats."
                            Loreli smiles and looks for a stable behind the tavern or a place to lash him out front.

                            "A cold mug will suit me fine" replies Othrik.

                            "I'd rather go to find some information about our fugitive. From our welcome in this town, I suspect there is some good information to gather."

                            "Strong drink'll loosen a man's tongue like nothing else" replies Othrik, licking his lips. "I promise to keep my ears open whilst I wet my whistle. A quick pint, then; we're sure to find folks with a story or two."

                            "Yes, I could use some rest and drink. We should be able to get to know the locals and their culture...not to mention their wine....at the Flagon." A grin and a nod to the dwarf.
                            Hoarfrost takes one glance around before heading off to The Empty Flagon.

                            The tavern is relatively empty, with a barkeep serving what appears to be early lunch to some few villagers who’s morning work has already been completed.  They all look startled at seeing armed individuals in their quiet village, evidenced by their lingering stares at your armor and weapons.

                            The barkeep walks down to the entrance end of the bar.  “Good day to you, strangers.  What can I get you?”

                            "A pint of ale and a bit of whatever these fine folks are having would be great. We've been on the road for a bit and could use a good sit. Do you happen to have a stable or a water trough? My horse is probably just as tired and hungry."
                            Loreli finds a place to sit near a corner facing as many of the midday patrons as possible. After getting settled and putting her pack on the ground by the table she pulls the lute from her back and begins to play softly.
                            "Would any of you like to hear a tale?" She asks the townsfolk warmly with a smile on her face.

                            A late description of the tavern: The Empty Flagon is a single story wood structurewith a thatch roof.  The front of the building is a large common room with a dirt floor, stone foreplace and a single bar.  Numerous tables are spaced absout the room. 

                            The innkeeper with bright yellowish-blonde hair, which flows long and unbraided down his shoulders, pours an ale and brings a plate of food to Loreli.  That’ll be 11 copper, if you please.”  He snaps his fingers and a young boy appears from behind a swinging door.  “The lad here’ll take care of your horse.  We don’t charge extra for that,” he winks.

                            The brew is not the best to be had, nor even really good, but the potato flapjacks and sausage links are delicious.

                            Within minutes a group of individuals enters the Empty Flagon.  Ahhh, the mercenaries, I’ll warrant,” states one of them in a slow voice.  He is a human, tall and thin with a thick beard and shoulder length, braided hair and he walks with a slight limp.  He is wearing a chain hauberk, medium shield, longsword and holding a glaive.  “I am Eryl the Hoskin, militia leader of Malforten.  This is Amanda Rhyan, Paish of Wenafar,” he indicates a female human wearing scale mail, shield and dagger and carrying a staff.  “This is the wizard, Blodwyn Lycharn,” he indicates a female human wearing  an ermine cloak and two daggers and carrying a staff.  “And this is Griffry the Hat, priest of Corthain,” he points out a human male in scale mail, wearing a ring and carrying a mace.  “Welcome to Malforten.  I assume you are here in answer to my petition to the lords of Outremere.  I must tell you, the townspeople are not entirely excited about the prospect of angering Gritznak and fear the consequences of a failed raid, so you can understand my concern.”  He is carefully sizing up each member of the party as he slowly speaks.  “We have no idea where Gritznak is encamped, other than north of town along the Drunderry or perhaps in the Fallow Hills.  Once you have killed and proven the death of Gritznak, I will give you a ring that needs presenting to a lord in Outremere for compensation.  You may feel free to speak to our townsfolk, but I cannot guarantee their reactions.  Have you any questions?”

                            "Only two from me. Do you know the approximate size of Gritznak's band? When was the last time they raided the village?" says Maedhros from his position against the wall.

                            Gritznak has been seen in the past with between 4 and 8 goblins, but of late he no longer raids.  Some time ago Gritznak changed his tactics from raiding to demanding tribute.  This has been going on for many months now.  Tribute is left and taken, and we are left in peace, if not oppression.”

                            "A mug of wine for me, barkeep" mumbles Hoarfrost. He looks over the greeting party and notes their weapons and armor. "Surely a group as well suited as yourselves can handle this villain, why the call for help. Is he so cunning?" He eases his hood back, noting reactions.

                            The tavernkeeper says, “Please, call me Kerrywyn.  My name is Kerrywyn the Yellow.  And I’m afraid I don’t have wine; only the ale.”

                            Those assembled gasp as Hoarfrost exposes his face.  Eryl bows, “I am sorry for our reaction.  We have never seen a half-orc before.  Please forgive us.  We are the elders of the village, and have many affairs to look after, including the safety from other bandits and day-to-day concerns of Malforten.  I don not hink I am over-stating our importance to say that should one of us fall, the blow to the village would be severe.  These are simple folk who are carving out a life in a place that does not have the support of the Lords that more civilized lands enjoy.  Part of the bargain of living on a frontier.  This and Gritznak is particularly massive and mean-spirited, even for a gnoll.  He is cunning, as well.  I petitioned the Lords of Outremere for troops.  I was rebuffed, and they came up with a bounty as a solution.  It will have to do, I suppose.”

                            "A raid by any other name, but have it your way. When was the last time you left the 'tribute'?" Maedhros says, his voice growing sterner with each word.

                            “It has been some weeks, and we have not heard more from Gritznak, although that in itself is not unusual as the tributes were usually monthly.”

                            "An ale for me too then barkeep, if you would." Asks Othrik.

                            Kerrywyn brings Othrik a cup of ale for 1 copper piece.

                            "Ale for me then Kerrywyn" sighs Hoarfrost, as he, as usual ingnores the reactions.
                            "Sir Eryl, how do you pay tribute? What? Where and who?" with a glance at Maedhros.
                            "Maedhros, I agree, tis a raid on these simple folks coffers and way of life. This must be stopped"

                            Kerrywyn brings Hoarfrost a cup of ale for 1 copper piece.

                            Eryl replies, “Usually supplies, what gold we can scrape together and odds and ends are left just outside town.  They’re gone the next morning.”

                            "So you know only the general direction of where his camp may be? Would it be possible for us to get a rough map of the area? Nothing too in depth, but enough to keep us from getting turned about in the wilderness?"
                            Loreli, lies her lute in her lap for a moment and looks around the tavern.
                            "Even the mightiest of cities all started as frontier towns trying to scratch out and existence. Perhaps this will one day be a mighty city of it's own."

                            “We have no maps but the areas hereabouts are plain to see, with hill, water and wood, there is little chance of becoming lost.”

                            A robed man enters the tavern... not much taller than the average peasant, and its obvious from his frame he's not one to overly feast... he is not menacing in any sense of the word, yet he moves with a sense of purpose. His cloth is of grey-blue and reminds one of the natural tones of a sky turning from a peaceful blue, to the ominous bluish grey clouds of impending rains. His hair is of dusty wheat in the field, and his eyes are of a lighter variety of green.
                            Calmly he moves to the barkeep, and requests a place to sit with deference and respect as an unknown traveler should... He also requests a simple farmer's meal of bread, cheese, and fresh farm vegetables along with cool water to quench his thirst.

                            Othrik finishes a long sip from of ale and turns to the newly arrived stranger.
                            "Good day friend." he says, wiping froth from his beard with the back of his hand and hoisting his mug towards the man.

                            "You must be here to help with the bounty, as this is off the path for random travellers. You move to carefully to be a farmer, not armed enough to be a soldier. Come sit, join us, tell us your tale."
                            Loreli pulls a chair out from the table.

                            Kindly but carefully the offer to sit is accepted.
                            "I understand you are travelers as well... you certainly do not blend with peasants and farmers, anymore than I do. However, I am not here for a bounty as you call it. I am Sha-Gra, and my allegiance is to the Great Oak in the Formidwood. I travel for Him and seek knowledge and growth so that I may become a better servant through my research in the greater world. Perhaps you can tell me of your plans to travel further. If our fates should intertwine, then I would be grateful and willing to accompany you. This of course if you find I can be of assistance to your goals as well. Tell me more of this bounty you seek..."
                            Sha-Gra sips a cool mouthful of water, and then tears at a piece of oat crusted bread while he quietly listens to the adventurers' plans.

                            "Greetings Sha-Gra", says a ale-sipping Hoarfrost

                            "If you seek knowledge, then I advise you to seek it elsewhere. We are embarking on a mission to take a life, so that others may have theirs. If you still want to come with us, be warned." growls Maedhros from his chair, not looking up at the stranger.

                            Sha-gra is a bit startled by the directness of the hooded figure (Maedhros). He's tries not to show it, though it probably does show through in his eyes.
                            "Perhaps there is knowledge to be found in an honorable deed... tell me more about who it is that must to die, to save the lives of many..."

                            Othrik sits quietly drinking his ale and watching everyone in the tavern carefully, though with an open and cheerful expression.

                            "We are pursuing a gnoll, goes by the name of Gritznak, he has been forcing the people of this village to give him a monthly ransom for their safety. Since the villagers cannot or will not move against him, one of their number found the courage to send out for help. And so we have arrived."

                            Loreli looks at Maedhros a bit startled by his abrupt manner. "There is knowledge to be found in all things, life, death, a simple stroll by a brook, all may teach you. Right now we set out to learn from fighting and killing, it may not be the noblest of paths, but for these villagers we are all they have to hope on. That makes this cause noble enough for me. Peace is a fine goal, but the world in which we live is not a peaceful one. We can only strive to make it one. Learning to fight for life and safety is still learning. And, unlike many things which you may pick up a parchment and read about and gain some understanding, however small, fighting for life and the safety of those around you... you can only learn by doing."
                            Loreli takes a small sip of her ale and looks at the new comer.
"Sha-Gra, you are more then welcome to join us in our travels. There are many things in this world to learn, and for a time perhaps you were meant to learn with us."
                            After a few moments Loreli pulls the lute from her lap and begins to play a jaunty tune of great victories.

                            Hoarfrost takes a deep drink from his mug and calls for another mug of ale. He leans back and smirks at the conversations going back and forth, and enjoys the music coming from the lute........

                            "Your subtle voice commands my respect my lady...
                            I have no horse or pony for this quest. Do we journey long and far? Perhaps we could negotiate with those who give the bounty to aid us in preparations and provide steeds for our journey? I think this is quite fair in exchange for our risk, along with said bounty."

                            "Nay, the journey will hardly take us from this village. The wolves of the world are upon their door, we have but to step into the night and we will undoubtedly find our goal with little trouble."

                            At this Eryl pipes up.  “I am afraid there has been some misunderstanding.  The bounty comes, not from Malforten, but from the Lords of Outremere.  We are a poor village.  Therefore please believe me when I say we can sore afford to give up anything ourselves.”  He leans in a bit, “especially with the opinion of some folks that things are better left as they are.  His eyes go just a little cold.  “It would be difficult to justify exchanging one type of banditry for another.”

                            Eryl seems to soften a bit again.  Kiint the Leper knows the area passing well.”

                            "I understand Eryl... I have no interest in forced transactions with these common men and women... and it seems from Loreli's words, that our journey begins right outside these tavern walls.
                            Where can we find this Kiint? It seems we should consult him if we mean to take to this task with some type of direction."
                            Turning to the rest of the group "Shall we go see him?"

                            Eryl tells you, “Kiint lives in a shack made of driftwood and bramble by the river.  You cannot miss it.  If not there he’s most likely hunting gazelle.”

                            "I agree, we should seek out this Klint to get a feel of the area." nods Hoarfrost

                            Othrik sets another copper piece on the bar.
                            "Thank you kindly for the hospitality friend." he says to Kerrwyn.
                            "Before we be off, could I bother you t' fill this flask with water for me?"
                            Othrik holds a plain flask in his hand.

                            Kerrywyn fills Othrik’s flask with a pint of water. 

                            Eryl stands.  “Should you have need of me, my farmhouse is just outside of town.  Blodwyn lives in the broad house near the Flagon.  Amanda is most often out an about or at the Shrine of Wenafar on the outskirts of town.  .  Should you need healing, seek out Griffry, he has a well-made wooden house near the edge of town.”

                            Exiting the Flagon you notice that, directly across from it is a small log building with a metal grate over the door.  In the rear is a large, dying oak tree with an old, frayed rope hanging from it.  As you leave to find Kiint, you pass a small house with a herd of cows being tended by a man who watches your group carefully.  In fact, everywhere you look you see intent faces looking in your direction.  There is a 1-room house nearby which stand some cattle.  Another farmer’s face watches you from there.  Another house has some rather thin cattle outside, but no sign of anyone tending them.  There is a house with large pens behind it, filled with howling and barking dogs.  Near to that is a house with a few cattle and a vegetable garden tended by a strong-looking man with one leg.  His eyes show a hopeful curiosity as he watches the party pass.  What appears to be a trading store bears the name “The Rope and Barrel” and a grizzled old man with a large unkempt beard sits in a rocker on its porch, spitting tobacco.  From an abandoned house on the edge of town you catch a glimpse of someone warily watching your passage.

                            Sha-gra begins to casually pat down his belongings, wondering if he needs to stop at the trading post.
                            "Does anyone need goods at the trading post?" He mutters aloud.
                            "I think I am good for now."

                            "I can't carry another copper, us short-legged folk are slow as it is." says Othrik.
                            "Once we're clear of the townspeople, I'd like t' bless this water. If I put it off, we'll well regret when we need it."

                            We can assume that Othrik blesses the water without anyone noticing.

                            "These townspeople make me uneasy. Some of them could well think that they are better under the protection of this Gritznak than rid of it and we made no secret of our mission. The faster we get out of town the better." mutters Maedhros as he steps just a little bit faster down the road.

                            "People fear the unknown, it is their nature. A bandit this Gritznak may be, but he is a known peril to them, if he falls away there is no telling what may step up in his place. Once we finish this mission and rid the area of Gritznak, our job is not finished; we will need to show these people a better way. This area is good, it can be made defensible, but they do not have the knowledge of how to do it, we should show them before we leave."

                            You reach the shack that is the home of Kiint the Leper.  There stands an ugly man in leather armor testing a longbow.  An axe is in his belt.  He is clearly afflicted with a horrible disease.  “What do you want?” He calls out.

                            "We were wondering if you could point us in the direction of Gritznak's camp. We have some ...matters to discuss with him..."

                            Kiint goes back to checking his bow.  “Don’t know where his camp is.  Now if yer lookinta hire a guide or tracker, that’s a different story.”

                            Hoarfrost, with hood down, nods a greeting at Klint and looks around warily.

                            Sha-gra turns his head subtlely to the group and quietly says
                            "Of course, money always decides..." A subtle grin comes over his face.
                            "I think we have to negotiate, or we'll simply be wandering around... let's see how much this will cost us"
                            Turning back to Kiint he speaks aloud...
                            "Ok, we may be looking for such services... what does a quality guide or tracker cost in these parts?"

                            “Well, if the company’s friendly, a gold piece a day should cover it.  We can start with the Imperial Road along the Drunderry River, but we’ll want to keep clear of the goblins that travel along the east bank.  And I’ll go no further than the edge of the Fallow Hills.”

                            "Well I can tell a good tale to make the travel go by quicker, and from wha I have seen I think we are pretty good company. A gold a day sounds fair enough as do you conditions on travel. My names Loreli, very pleased to meet you Klint."
                            Loreli pulls a gold from her pack and holds it out for Klint.

                            "I'm not sure of what positions we should all take, but I will gaurd the rear, if it pleases the group....but only if our bards fine voice carries to my ears"
                            (ooc-Marching order anyone?)

                            Kiint reaches out a leprous hand, gauging your reactions (much as Hoarfrost tends to do.)  He snatches the coin from Loreli’s hand, snickers and says, “Right!  You have yourselves a guide.  I can’t guarantee I’ll know where to find what you’re looking for, but maybe I can keep you out of more trouble than you want.  We’ll start by heading up to The Craggy Ridge, ‘bout a mile north of town.  We can get a decent view of the river valley from up there.  Come on, then!”  Kiint heads off, slinging his bow across one shoulder.

                            It takes you an hour to get there, as you have to travel slower for Maedhros and Sha-Gra to keep up.

                            From up here you see the Drunderry River Valley, the river running through the Fallow Hills down into the plains below and then emptying into the Elmarsh Lake in the south.  The river is narrow and fast in the Fallow Hills, rushing and tumbling over rocks and boulders and around sharp bends.  Once in the plains, though, the river fans out and slowly courses south.  It is a shallow and broad river with many sandbars thick with vegetation. 

                            On the east bank of the river runs an old imperial road.  Most of the road has been covered beneath sand or washed away entirely. 

                            About twenty miles to the north can be seen large cottonwood trees growing along the banks of the river.

                            Kiint says, “Nothing would be hiding in the Elenor Plains, so I suggest we head north.”

                            Loreli, only smiles as Klint takes the coin, as they walk she sings quiet songs of great discoveries and exploration.
                            When they stop for a moment and Klint makes his suggestion on the path they should take, Loreli speaks up.
"Lead the way, Master Klint, you know these lands better then we."

                            Kiint leads you all day along the west bank of the Drunderry and, other than small game, you see no one else.  This could be that, at times and without much apparent reason, the leper leads you away from the river around obstacles you had no reason approaching.  If asked why, he simply says, “trust me.”  As the sun begins to grow heavy in the sky he bids you halt and sets each of you a task in preparing camp.  The spring weather is fine and clear and he leaves you to your chores, only to return a remarkably short time later with a small gazelle draped over his shoulders.  He informs you he will prepare it, as he really only likes his own cooking.  After you eat the delicious meal he prepares, you can see why.

                            The next day, the 2nd of Erstdain, you head out once more.  Again, nothing and no one disturbs your progress, and again Kiint occasionally follows a trail only he can see, if even that.

                            As the shadows grow long, you find yourself approaching the massive cottonwood trees you saw from the Craggy Ridge.  As you approach you hear the whisper of voices.  In fact you hear the whisper of voices quite nearby.  The unsettling occurrence has you confused, but you feel more confused than the situation warrants, but are unable to pinpoint the reason why. 

                            The voices stop as suddenly as they started, and a single small pixie appears from out of nowhere, fluttering directly in front of Maedhros.  The small creature has finely crafted weapons, including a tiny bow.  It bows on the air, it’s wings fluttering almost too fast to see as it says, “we have read your thoughts and determined you to be good, if not curious beings.  You,” the creature points at Maedhros, “are almost fairy, but removed somehow.  We know what you seek and have information that may be of use to you.  You are invited to stay within our trees this evening.  If you agree, you will be introduced to our queen.”

                            Loreli looks to Klint to see his reaction to the pixie creatures, and searches her own memory for any mention of these beings.
                            After a moment Loreli speaks "Thank you for your kind offer, it is most generous."

                            Kiint shrugs his shoulders.

                            "The circumstances of my life have led me away from this place where my heart yearns to be. In a happier day, I would have been something more familiar to you. But such as I am, I will accept your hospitality with extreme gratitude." says Maedhros in a sorrowful, far off sound in his voice as he returns the pixie's bow. "I will meet your queen."

                            Hoarfrost looks at Maedhros, then back at the small fluttering creature. He takes an uneasy stance. "Is this invitation for Maedhros only, as I hope, or is it for all of us? I am not sure if I want to walk in your whispering wood."

                            The creature addresses Maedhros.  “Your friends are welcome as well.  None of you need fear anything.”

                            Sha-gra bows to show returning courtesy to our unexpected tiny guest.
                            Quietly he awaits the reaction to Hoarfrost's question of which is also dwelling in his own mind.

                            "I will accept your generous offer, we would be most greatful for any information you have that could help us in our quest."

                            Sha-gra nods in agreement with Loreli's words...
                            "Let us rest with our most gracious hosts for the evening."

                            "I will go with my friends, but excuse my manner, you wee folk are new and strange to my eyes." mumbles Hoarfrost, looking around with squinted eyes.

                            "Mine as well Hoarfrost, although I've heard the tales numerous times as young boy... it is certainly special for us to be found by these wee folk... perhaps it is a sign of significance on our journey."

                            Othrik's natural distrust of fey creatures sets his skin crawling as he watches the tiny being flit about.
                            "Where do we enter your wood then, wee friend?" He asks.
                            He carefully eyes his companions, uncomfortable with their eagerness to enter the strange woods.

                            You are brought into the heart of the cottonwood trees and there are feasted and entertained by the pixies.  You are introduced to their queen and she commends your bravery for traveling through the lands.  She asks if you have met Amanda Rhyan, Paish of Wenafar of the human settlement.  She has many words of admiration for this individual.

                            The folk tell you of the location of an old Imperial Road, to which Kiint snorts, saying he already knew that.  Ignoring his lack of manners, they continue on and give enough hints at the location of a tower located in the Fallow Hills that Kiint thinks he could get there.  They say it is a place of power, and perhaps the prey you seek is hiding there.

                            You wake in the morning, refreshed and comfortable. There is no sign of the folk around and the only memories of conversation you have are those concerning your immediate task.

                            Loreli wakes up and begins breaking down camp.
                            "Shall we head out that tower seems like a place well worth checking out. This was a great spot for making camp, well found Master Klint."

                            Othrik wakes with the sun, relieved that his fears were unfounded. After attending to his morning devotions, he helps break camp.
                            Chewing on a tough bit of dried meat from his rations, he replies "Agreed, agreed, sounds promising."

                            Sha-gra looks to the ground touching the dirt with his leather clad feet and pushing a few dried leaves around. He listens to the words of Othrik...
                            "I agree as well... this tower sounds like something of interest... hopefully it is our specific interest!"
                            Turning to Kiint: Sha-gra asks, "What say you, Kiint?"

                            "The tower does sound interesting, brigands are always looking for ways to increase their power and ancient relics are easily exploitable."

                            Kiint looks uneasy.  “Aye, that’d be the most logical place to check.  But my arrangement;  I warned you I would not willingly go into the Fallow Hills.  I’ll give you the best directions I can, but I would prefer not to enter those hills myself.  Guiding’s one thing.  Fighting’s another.”

                            "As was agreed, will you guide us to the edge of the hills then, and we shall continue on our own from there?"

                            “Oh, aye, of course,” your guide replies.  And you set out.  What are Othrik’s spells, considering he can replace his bless water spell?

                            Lvl 0: Detect Evil, Detect Magic, Detect Poison
                            Lvl 1: Cure Light Wounds (x2)

                            You travel for the day and make camp for the night.  Once more Kiint provides the meal and the Drunderry provides the water.  Nothing unusual occurs.

                            During your travels the next day, Erstdain the 4th, you come across a large, hairy humanoid.  Kiint and Othrik notice it before the others and they seem to have caught it by surprise.  Kiint mutters, “Bugbear.  Nasty beasts.”

                            We are in initiative order.  Kiint and Othrik each get a surprise round action.  Order for the first round will be:

                            Kiint, Loreli, Maedhros, Hoarfrost, the bugbear, Sha’Gra and Othrik.

                            Please send me a message of your general intent for the next three rounds of combat. It should be as inclusive as possible to cover any possibility you can think of.

                            Also specify your character's combat mode for that three-round
period:
                            * Conservative melee: The character closes for melee combat but does so cautiously, ensuring he does not expose himself to unnecessary risks. He will quickly retreat if things seem too dangerous.
                            * Standard melee: The character engages in melee, not taking any excessive risks, but not in a particularly cautious manner either.
                            * Aggressive melee: The character rushes into battle, attacking regardless of risk to personal injury.
                            * Defensive. The character avoids melee combat completely, retaliating only when attacked.
                            * Ranged: The character relies on ranged weapons and stays out of melee, if possible.
                            * Magic Defensive: The character casts spells only to protect himself in an emergency.
                            * Magic standard: The character casts spells as and when the situation dictates but with regards to economy, taking care not to use up all his spells.
                            * Magic aggressive: The character uses magic liberally, regardless of economy.

                            Othrik will attack during his surprise round (battle axe).
                            If nobody is seriously wounded, he will attack at the next opportunity also. Otherwise he will attempt to tend to the wounded with bandages (if at 0 HP and bleeding) or Cure Light Wounds.
                            Standard Melee

                            Surprise Round       

                            Kiint knocks an arrow and fires at the creature, missing.

                            Othrik moves towards the bugbear

                            Cautious melee

                            OOC been looking forward to this all week

                            Round 1

                            Kiint fires again, and misses again.

                            Loreli yells a shout of encouragement and spurs her horse forward, drawing her longsword and charging the bugbear, but she misses (15 rolled).

                            Maedhros approaches.

                            Hoarfrost advances carefully on the bugbear.

                            The creature draws a sword and strikes at Loreli’s swordhand, but misses.  It snarls, it’s cruel features approximating a smile.

                            Sha-gra slowly advances towards the battle.

                            Othrik attacks the bugbear from a flank (15 rolled) but misses.

                            Round 2

                            Again Othrik attacks, (18 rolled) his battle axe biting into the bugbear for 4 points of damage.

                            The bugbear turns it’s attention to Othrik, but fails in it’s attempt to disarm the cleric.

                            Maedhros maneuvers behind the bugbear.

                            Hoarfrost attacks from the other flank and misses (7 rolled.)

                            Kiint waits for a chnce to get a shot off without potentially hitting a party member.

                            Loreli strikes down (18 rolled) slashing the bugbear for another 4 points of damage.

                            Sha-Gra continues to advance.

                            Round 2

                            Maedhros attacks the bugbear, now from its flank (5 rolled) but misses.

                            Hoarfrost is now behind the creature and attacks, (16 rolled) dealing 4 points of damage with his staff and bringing the bugbear down.

                            Each party member earns 10 XP.  Searching the creature finds its longsword, but nothing else.

                            Hoarfrost looks up from the fallen foe, and glances around to make sure no other enemies are lurking about.
                            "Our first taste of the evil what has infested this wildland. We expect more, the further we go." He looks at the blood shed, and lowers his head.

                            Othrik is visibly shaken from his first ever combat outside of training. He looks at Hoarfrost, trying to reconcile his racial hatred of Orcs with his respect for his companion.
                            "Aye, you speak the truth."
                            Looking around the party he asks "It seems we're all unharmed?"

                            Sha-gra pulls a bit of his robe over his face to mask himself from the foul Bugbear stench...
                            "They smell much worse than the stories I've been told... I should pray we don't see another like this... we must take caution as his kin may come looking for him, and soon after us!"
                            "I suggest we make haste for the tower."

                            The 5th of Erstdain proves unremarkable for your travels.  On the morning of the 6th, Kiint points across the Drunderry River.  “Ford here and head up into the Fallow Hills.  You can just make out the top of a tower from this point.  That would be the one the pixies spoke of.  I must take my leave of you here.  Safe travel.”

                            "Thank you for your services thus far, they have been most welcome." replies Maedhros.     

                            "And safe travel to you also, my friend" nods Hoarfrost to Klint.

                            "May the gods smile upon you Kiint, thank you for your services."

                            It is about noon.  You have seen no one else since Kiint left your company.  Based on your rate of travel and the top of the tower, you think you are about 6 hours away from your destination.

                            Suddenly the sun is blotted from the sky as the party is plunged into darkness.  Even Othrik cannot see anything.

                            Sha-gra desperately feels for the crystaline rock he has hidden away... searching with his slender fingers he finds the texture of the hard rock... holding it he begins to focus, and calmly chants...
                            "Moorahn - Tolga - Oreck... cast your light against this darkness..."
                            He then begins to attempt to create an orb of light within his hands to dispel the sudden darkness which has overwhelmed the party so suddenly.

                            Although Sha-Gra feels he completed his spell correctly, there is no light created.

                            This is probably a good time for the CK to try and cover up a mistake.  I don’t believe I have Sha-Gra’s prepared spells.  What has he prepared, other than light?

                            Othrik continues blindly in the direction of travel as quickly as his short legs will carry him, unlimbering his battle axe as he runs.
                            "Tis magic to be sure, the darkness must have an end." He calls to his companions.

                            The darkness seems to follow Othrik no matter where he goes.

                            Maedhros will begin moving towards the sound of Sha-Gra's voice in the darkness.

                            Loreli silently draws her sword and waits for whatever caused the darkness to show itself.
                            "Shhh. Keep your wits and try to stay together, lest we find ourselves surrounded.

                            There is no sound save those you are making yourselves.
                           
Realizing he cannot get away from the unnatural blackness surrounding him. Othrik stops and stands very still, listening for his companions to make his way towards their voices.

                            Hoarfrost too, moves towards Sha-gra's voice.

                            "Everyone to my voice, we will walk in one direction together and see if we can find the way out of this."
                            Loreli holds out her hand to someone in the darkness.
                            "Everyone find a hand of someone else when everyone has a hand we will move slowly in the direction we were travelling."

                            Maedhros reaches out for Loreli's hand and begins groping in the dark for other hands.

                            Sha-gra gently waves his left hand out in front of him while moving towards Loreli... he keeps his staff in his right hand gently pointed outward as well in hopes of finding his comrades.
                            "I am following you Loreli" he cries out "Keep speaking to us, it appears we've been enveloped in some kind of dark magic... be ready to fight!"

                            Loreli keeps speaking softly until everyone has joined hands and then begins walking in the direction she was facing, moving slowly and carefully with each step.

                            You all find each other and slowly and carefully proceed.  After what seems like an interminable time, the darkness disappears as fast as it descended.  The landscape seems unchanged and there is no sign of who or what might have caused the darkness.

                            You travel for approximately another half hour when a ghostly horn sounds.  Loreli feels a chill run up her spine, but no other effect.  Everyone else, on the other hand, feels panic and terror race through their hearts and they all flee in different directions unable to control their own actions.  They run for a little over a minute before stopping to catch their breath.

                            Loreli will ride to the middle of her scattered companions and wait for them all to return.
                            "Well good to see this place is going to keep us on our toes."

                            Hoarfrost stops running, looks around breathing heavily. He closes his eyes, slows his breath, and breathes deep and meaningful. Calming himself, he gathers his senses and walks back to what he thinks is the general direction he came. "Loreli. Othrik. Sha-gra. Maedrhos...." he calls out as he walks.

                            Sha-gra still full of fear finds himself hidden in some rocks and tall clumps of grass, he threw himself into in attempt to hide... his heart is still racing, and he isn't even sure why... he hears Hoarfrost voice calling out to him, and begins to try and pull himself together.
                            "Hoarfrost, I'm here... it is Sha-gra... what was it... why did we run?"

                            "It was some kind of spell or something, I felt it as well, but not nearly as bad. Let's all meet up again and see if we can't press on a bit further. We just need to stay on our toes."
                            Loreli waits patiently for everyone to regroup.

                            You re-group and press on.  Nothing unusual happens for about an hour when a pit opens up almost directly beneath Hoarfrost. Hoarfrost tumbles into the 10-foot-deep pit (11 rolled for save) but takes no damage (16 rolled for Dex check.)

                            Loreli will dismount and try to help Hoarfrost up.
                            "As I said it will keep us on our toes."

                            "Whoever or whatever is here certainly doesn't seem to want company."

                            You cannot reach him with enough leverage to pull him up by just reaching down.  Even laying down your fingertips just touch.

                            "Does anyone have some rope? I can't reach."

                            Dusting himself off, Hoarfrost speaks up "If no one has a rope, we could try and use my cloak"

                            "I have some cord, but I doubt it will hold your weight." says Maedhros, as he drops his backpack getting ready to help pull Hoarfrost out of the pit.

                            With the help of the others, and using his cloak, Hoarfrost is able to make it up out of the pit.  Are any other arrangements made before travel resumes?

                            Loreli dismounts from her horse and guides him, a fall into a pit could have ended far worse for a horse and rider.

                            "Very strange this pit is..."
                            Sha-gra carefully inspects it from the edge; kneeling and running his hands gently along the earth... all the while looking to see if this was pre-dug, or if it was perhaps some magical incarnation.
                            "Between the strange blackness that enveloped us, and now this pit, I sense we are either being closely watched, or we have drawn very close to grave danger without knowing it."
                            "It makes me weary of what we should do next."
                            OOC: What do we see about us Dungeon Master?

                            Ahh, It’s Castle Keeper here! (just kidding).  This is definitely nit a pit dug by hand.  The edges are too smooth, the dimensions too exact.  It appears to be a result of magic.

                            You see around you the Fallow Hills.  Nothing seems amiss save what you have experienced.

                            Othrik looks Hoarfrost over quickly looking for obvious injuries. "You seem unharmed Hoarfrost."
                            Turning to the others "Sha-gra speaks truthfully, it seems we are expected."
                            Shielding his eyes, he looks at the sun, then the tower "It will be near dark when we arrive."

                            "I feel like we are quite helpless against this magic following us, but Othrik is right... we must continue on to our goal...the hours get later regardless of our circumstance... Let us prepare for dark things."

                            Hoarfrost brushes himself off and dons his cloak once more. "Thank you my friends." He looks around and calmly breathes deeply through his nose. (Uses his Enhanced Sense of Smell).

                            Hoarfrost smells nothing but late afternoon air.  

                            You continue on.  Again, about an hour passes when, out of thin air, a large flying snake appears before the party.  It circles you out of melee range and says in the Vulgate, “I warn you not to go further.”  It says nothing else, regardless of what you do or say.

                            What do you do?

                            "Well, we must, warnings or no. Let us press on, though be on guard, now that we have been warned whatever has thus far been causing mere inconveniences may take a more hostile approach."

                            The creature says, “Very well.  Then suffer the curse of Kuthrad Ondal.”  The creature disappears.

                            You press on and, just before you reach the tower you notice and odor coming from your packs.  Upon checking you realize that all your food has rotted.

                            Othrik strokes his beard thoughtfully and looks over the food. "I may be able to salvage our stores, don't toss 'em out."
                            "I'll need rest, though, and time for prayer."

                            As it is almost dark and you are almost at the tower, I assume you continue the remaining short distance to it.

                            The ruins are a jagged and stark white series of crumbling walls and abutments in the center of which remains a tall thin tower stretching some fifty feet into the sky.  A blue light glows from the center of the tower remains.  Nothing remains in the center of the tower save for crumbling stones and bones.  The blue light originates from the few remaining flagstones at the center of the tower.