The Lost Vault of Tsathzar Rho #2

 

Setting: Homeworld, July 8, Year 1

Characters:

                Anya’drea:  You love to talk, to anyone, about anything. But you prefer to talk about magic, and just how great a wizard you plan on becoming someday. If nobody will listen to you, you'll even talk to yourself, just to break the silence. However, you refuse to answer yourself. That's where you draw the line.

You have been a wizard's apprentice for nearly two years now. Nerenethos hasn't taught you much, yet. But any day now you'll be wielding mighty incantations. You hope. Actually, you spend most of your time cooking meals, sweeping the tower, and washing laboratory glassware. Perhaps he doesn't recognize your limitless potential for the arcane arts. Or worse, he just wants a servant he doesn't need to pay. When he left town, he didn't even trust you to stay at his tower. He locked all the doors, and protected them with magical wards. Sheesh!

                Becarus Delaurentis Corbin:  Your full name is Becarus Delaurentis Corbin, but everybody calls you Bec. You are a simple farm boy in a six-foot-six-inch, 250-pound frame! You are not the sharpest tool in the shed, and you lack basic social skills and etiquette. But what you lack you make up for in brute strength and endurance. If there is heavy labor or a menial task to be done, you are the man. Tasks that require finesse and dexterity, on the other hand, aren't your forte; you often break tools with your gnarled powerful hands. Such duties are best left to others. Your papa once asked you to shear a sheep, and the poor creature needed to be put down shortly thereafter! Ever since, you shy away from such delicate creatures.

                Shortly after your 18th birthday, you joined the local militia. You enjoy taking orders, and have no desire to climb the ranks of leadership. Although not very skilled at wielding many weapons besides your spear, you make up for formal training with the strength of a bull. The militia taught you the basics of wearing and caring for armor, but you disdain most forms of armor. They are always tight in the chest and arms, and downright uncomfortable.

                You are boisterous, but prefer to use short sentences and simple words. Other folks often confuse you with fancy words and such. Often you feign understanding, and do your own thing anyway. One flex of a powerful arm, and they tend to leave you be. You are naive and trusting, and quite shy around pretty women.

                Bowen:  The son of a herder, you actually reside outside the town of Dundraville. However, since it's the closest settlement to your family's ranch, you call it home - and you are willing to die to protect it. Although you still assist with tending to your family's sheep herds, you make your living as a woodsman, trapper, and wilderness guide. You are adept at setting a snare for the most cunning boar, and know the region around Dundraville like the back of your hand. To aid you on your quest, you wield a magic battleaxe, handed down through your family for generations.

                You are a quiet individual, and speak in a low monotone voice. You are awkward in town and around other people; you prefer sleeping under the stars in the company of animals. This gruff attitude tends to rub people the wrong way, but you mean them no harm or disrespect.

                Camthalion

Lord Casimir La Frond:  As a respected member of the La Frond family, you bear the finest equipment, and keep it impeccably clean. One must not only bring evil to justice, but look dashing in the process. You hope to get by on your combat prowess, town knowledge, and good looks alone, and hope to not have to pull any family favors. Still, Mother insisted you bring a potion capable of healing your wounds. You'll try your best no to let anyone see you consume it (if it's even needed), so they don't sense any weakness in their fearless leader.

                Mischa:  You are an elven adept called the Witch of the Wood by many ignorant townsfolk. They clearly fear your divine connection with nature, which suits you fine. You are introverted, and prefer to be left alone to obtain an inner peace with nature. That inner peace has been interrupted by the arrival of the ogre years ago.

                You are mysterious and aloof, if not downright haughty at times. Years of self-imposed exile have given you a dour, pessimistic view on most situations. You hide in voluminous robes and speak in Elven, unless you must converse with others. In addition to wielding divine spells to aid nature's children, you are quite adept at wilderness lore. You can track a fox through a rainstorm, and can mix herbs to create healing salves.

 

                Newt:  Your father was a locksmith, and he demanded you follow in his footsteps. But frankly, locksmithing is quite boring. So you left home to travel and discover what you wanted to do with your life. During that time, you've had many jobs, including court jester, manure shoveler, and short order cook (pun intended), to name but a few. Finally, you discovered a skill you enjoy: alchemy. It's dangerous (you've singed many an eyebrow), profitable, and yields fascinating items that make everyday life easier. Besides, you have other useful skills, such as sneaking (long story), and you still know the innards of most locks. You prefer to hang back and avoid the close combat. A gnome like you could get stepped on. Instead, you focus on tossing alchemical goodies into the fray, or using your crossbow.

                You speak very fast, and have a habit of rubbing your hands together. You are fascinated by magic and those who wield it, but believe alchemy can achieve similar results. You have many alchemical ideas you wish to explore, and carry a small notebook in case inspiration hits you on the road.

 

Date: Friday, July 8, 1

Location:  Village of Dundraville

 

"Yahtzee!", says Casimir with a triumphant shout, for apparently no good reason!

                Bowen offers a tight-lipped smile at the young nobleman's exclaimation. Some things carry over from childhood to manhood, it would seem. And the young trapper is sure that he his compainions have left their childhood, for good or ill.
                "I wonder if we are to leave our homes behind as well?" Bowen says, quietly.

                You are told the trip will take about 7 days, and haste must be made.  The traveler has already been away from his village for over a week.

                Casimir will purchase provisions for the trip unless there will be towns along the way. he is ready to leave at a moment's notice.

                There are no towns, but there should be game along the way and Mischa will be casting Goodberry.  Casimir already has 9 rations.

                As Mischa has already purchased her supplies, she will await the group departure on the outskirts of town with Scar.

                Bec, leaving all but 15 gold pieces with his family, will pick up 7 days of rations from the general store. Then he will meet the group near the edge of town.

                Bowen is also packed and ready to go and will wait with Micha and her companion.

You have seven days of uneventful travel through the countryside.  Through Mischa’s castings of Goodberry and some foraging, you are able to save all your rations and come upon your destination with full waterskins.

You arrive among the farms of Hadler’s Gap, a small frontier hamlet (more a collection of buildings) set between two steep hills, with a trade road running right through town, very late in the evening of the 6th day of travel.  The “town” consists of one inn, a mill set along a fast-running creek, a farrier’s and carter’s shop, an herbalist’s apothecary shop, a blacksmithy, and a barn that acts as a community gathering place, social center, or local market every ten days or so.  You are told on the trip up that, in total, the surrounding farmers, families, and locals who live alone in the woods total about 90 spread over a 3 mile radius.

You are met by several folk from the village who share many tales of strange behaviors and stranger physical changes to the local wildlife, including once peaceful kobolds and an ogre in the nearby hills.  The locals know of the cave where the ogre, kobolds, dire rats and other creatures live.  One farmer mentions that the Ogre, named Logbrag, killed Parkad the Furrier, and that, “that man always walked around with more money on him than sense in him.”  The locals ask that you kill any creatures that now threaten the hamlet. You are made welcome for the night. 

The next morning, the blue grasses on the Urkallan Hills glowed brightly in the east as the sun rose behind them. Unfortunately that was the brightest part of your day as the sun quickly hid behind a heavy cloud cover that began spitting rain by mid-morning.  The mountain among the hills looms before youand darkens your path.  While the rest of the sky is the neutral slate grey of rain, the clouds over the hills and especially around the mountain hold a dark purplish tint.  They seem to swirl and eddy against the direction of the wind.

Along the way, farmers, villagers, and other locals thank you for braving the dangers of the hills and ridding them of the ogre and kobolds raiding their farms and trade ways.  Their thanks and promises of reward urge you eastward into the hills, as do their fearful glances at the skies above.  You’re excited and ready for the adventure, but a few of you sense that something is definitely not normal in the hills around you…

Lord Casimir and Mischa both notice that “something feels wrong” about this area, and that feeling grows the closer they draw to the hills.

You arrive at the cave entrance….

Casimir will draw his sword with a steely eye and a look into the dark opening ahead. "No sense in standing out in the rain risking a lightning strike!", he proclaims with far more confidence than he truly has. "Shall we go in?"

Bec drops two of his extra cloaks at the cave opening to get rid of some extra weight. Going through his equipment, he decides to hold onto the rest. Checking how secure his spear is strapped to his back and getting comfortable with the weight of his mail, Bec draws his greatsword.

                "Let's go see what's inside."

                Bowen, carrying his axe and shield at the ready, will also light a torch to carry in his shield hand. He begins to search the inner cave entrance for any tracks.

                Bowen has no problem (15 rolled) detecting the tracks of a large creature.  Since he actually met one, Bowen recognizes the tracks as ogrish in nature.

Area 1-1: The Ogre’s Cave

                The 20-foot-wide entrance opens further into a rough 40-foot-by-50-foot cavern with a 10-foot-wide tunnel leading out of it.

                Something has dwelled in this rough oval cave for many years, as evidenced by the piles of garbage, old bones, and scattered items found here.  The floor is thick with debris, six inches deep of bones, dirt and loose rocks along the edges of the room.  The chamber’s center holds a crudely-dug fire pit, while a thick pile of blankets and furs lies against the eastern wall.  An iron spike driven into a crack in the western wall by the cave’s entrance serves as a hook for a lantern.

                From the shadows on the left side of the cavern, a grumble of a voice announces, “Logbrag strong, not weak!  He not listen to voices.  NOT go with you!”

                Stepping into the light you see a 9 feet tall ogre, wearing hide armor and wielding a greatclub.  It has a wart-encrusted face and clumpy, unkempt hair.  Its hide is well-muscled, but jet black in color, while its eyes glow green.  Rancid, oozing pustules cover its back, and in a few places along the wall you can see dried puss and blood marks.

                In halting common he says, “Stand back!    My body…changes…kobolds from cave changing too….Logbrag have the strangest dreams lately….”

                Mischa looking more curious then anything else speaks to Logbrag "Logbrag, when did this start? The changing? Is something in the cave causing it?"
                Looking at the others "There is something wrong far deeper then just an ogre and kobolds. Even if we eliminate this problem, we will not save this town. We must find the root of the evil that corrupts this place. He seems scared of what is happening to him. Maybe we can find out some of what is happening by speaking with him. Caution is needed here, this is not simply an ogre menacing a village."

                Casimir stands confused for a second. Part of him thinks, "this ogre is evil. All ogres are evil. I don't care for evil. I should be doing something about this." Another voice (not totally unlike mother) chimes in..."this creature is sick, not in totally control of its own actions. Be patient before passing judgement..."
                Casimir backs up from the ogre. Not out of cowardice, but rather from uncertainty of those pustules.
                "Logbrag, we can help with this changing, I think. Will you let us help?"

                The ogre looks thoughtful for a moment.  He shudders, hefts his club with a resigned sigh and attacks, shrieking, “The gods will not have my soul without a fight!”

                Logbrag steps forward and swings his huge greatclub at Casimir while 10 feet way from the paladin.  The blow lands heavily but is deflected by Casimir’s breastplate.

                Newt, Bowen, Anya’drea, Mischa, Bec and Casimir may go.

                Bowen will rush headlong into the reach of the lesser giant and strike with an arching left-to-right slice aimed at the beast's midsection.

                Bowen is close enough that he can take a 5’ step and attack.  Bowen’s axe misses completely (2 rolled.)

                Seeing as how the Ogre made the first attack Newt will sweep to the side and try to make a flanking/sneak attack from the side (further than 15 feet away for safety) with his crossbow. He will be prepared to dodge any flying puss that may squirt from the wound he causes.

                Newt has to use all of his movement this round to get into position.  As he moves the ogre swings his club at him, but misses thanks to Newt’s special training he received as a young gnome concerning tactics when fighting against giants.

                Anya’drea makes a gesture and speaks a word and a bolt of energy streaks from her outstretched hand into the ogre, doing 5 points of damage, giving Logbrag a minor wound.  The sorceress regains her grip on her staff.

                Bec charges at the ogre, trying to make up for his last performance fighting one if their kind. He attempts an overhead power attack with his sword when he closes in.

                Bec is too close to charge, but can take a 5-foot-step and make the power attack.  Bec lands the blow (15 rolled) and does 18 points of damage!  The ogre is severely wounded.

                If Casimir can find room, he will strike with his trusty sword.

                Casimir steps forward and swings; a critical hit to the head (just as the giant was leaning down).  Casimir’s blade splits the ogre’s scalp opening.  The ogre takes 19 points of damage, and while bleeding profusely, falls to the ground with a heavy thud.  Logbrag is dead.

                You each earn 150 XP.

                "You all seemed to have learned alot in our last dealings with ogres."

                Giving the cavern a search you find a large masterwork heavy wooden shield beneath the furs.  It looks like Logbrag used it to firm up his bed.  It would function as a tower shield for a human.  Two sacks tossed into a corner hold 249 gold pieces, 500 silver pieces, 100 copper pieces and a week’s worth of rancid meat and hard, moldy cheese.

                Let me know who wants to grab what.  There is also an exit leading from the cavern, heading further into the hill.

                "Yahtzee!", yells Casimir as he finishes the ogre with the final blow.

                The shield is far too cumbersome for Bowen to consider using.

                Bec looks with horror at the wound he delivered. He starts wiping off the blood.
                "With the spear it was different. And practice, too. It was just practice, you know? Now, using the sword on a living thing. So much blood..."
                Once the blade is clean, Bec looks away from the body. He shuts his eyes for a moment and when he reopens them, he wears an expression of determination.
                "Okay. Sorry about that. Let's see what we have here."

                "Let's divvy up the ill-gotten gains of this creature, and move forward...", offers Casimir.

                You each get 41gp, 83sp and 16cp, with Casimir holding the remaining 3gp, 2sp and 4cp for group treasure.  I assume nobody takes the shield, the rancid meat or moldy cheese.

Area 1-2 – The Great Cavern

                You go through the 10-foot-wide, 20-foot-long exit that opens into a wide, vaulted chamber, its ceiling almost 60 feet above you.  Stalactites and stalagmites dot the chamber, almost turning it into a series of smaller rooms.  A small pool of water in the center of the room looks shallow but broad.  The walls and rock formations here are particularly wet.  They glisten by the light of Bowen’s torch.  You could go to the pond or follow the cavern wall to the left or right, or anything else you might think of.

                Bec waits a moment to see what his companions are thinking, but eventually just shrugs and proceeds forward.
                "I won't be comfortable going around this pond until I get a closer look."
                Holding his blade before him, Bec walks slowly to the pond, hoping to see what lays beneath its waters.

                Casimir walks 8 ft. behind Bec, also with sword drawn. He will try to detect evil in the pool. He whispers to Bec, "Be careful, friend, we know not what evil this pool keeps..."

                Bowen will follow the two young men and move up beside Bec (whichever 5' space is free).

                As soon as you begin entering the chamber, four tiny, thin, emaciated creatures swoop down from the ceiling, catching you by surprise.  The nasty things look like a cross between a bat and a giant mosquito.  They have membranous bat wings, short furry bodies, eight jointed legs that end in sharp pincers, and needle-like proboscis.

                One creature attaches itself to Bowen, one to Casimir and one to Mischa.  One of the creatures attacks Bec, but fails to attach itself.

                Anya’drea, Newt, Bowen, Bec and Casimir may go.

                Anya’drea casts a Magic Missile at the creature attached to Mischa.  The beast looks clobbered by the bolt, but hangs onto Mischa.

                Newt, composing himself after getting surprised will try to move as much as he can (to get into a safer position) before taking a shot at the creature failing to attach to Bec.

                Newt’s bolt misses the creature and breaks against a stalactite (3 rolled).  Newt may re-load.

                Ignoring the creature before him, Bec moves to the monster attacking Mischa and tries to knock it away from his friend with a carefully aimed attack with his sword.

                Bec’s blow completely misses (4 rolled.)

                Bowen will drop his axe and try to grab the terrifying creature and yank it off....

                Bowen tries to remove the creature but it holds tight (1 rolled.)

                Casimir will heroically waive off any pain he suffers to rid Mischa of the beast she is carrying. After all, that would the gallant thing to do, right?
                "Harumph....", grunts Casimir managing the pain of his own burden and striking out at Mischa's.

                Casimir’s strike connects (13 rolled) for 9 points of damage.  The creature on Mischa releases its grip and falls to the floor with a dry-sounding *thup*.  It’s not moving.

                The creature attached to Bowen jams its needle-like nose in and starts sucking blood.  Bowen takes 1 pt. of CON damage.  The creature begins to expand, stretch and swell.  Blood oozes from its skin.

                The creature still airborne attacks Bec, but in so doing it has to fly away and then back at him.  Bec takes his attack of opportunity, and takes the thing out of the sky (16 rolled for attack, for 12 points of damage).  Bec notices that fighting among these stalactites is difficult.  All attacks with 2-handed melee weapons are at -2.

                The creature attached to Casimir jams its needle-like nose in and starts sucking blood.  Casimir takes 2 pts. of CON damage.  The creature begins to expand, stretch and swell.  Blood oozes from its skin.

                Mischa, then Anya’drea, Newt, Bec, Bowen and Casimir may go.  Bowen and Casimir have creatures attached to them.

                Mischa swings her staff at the creature on Casimir. "Scar attack"

                Mischa hits (17 rolled) for 5 ponts of damage, and deals a life-threatening blow to the creature, clobbering it.

                Scar attacks the same creature, scoring a critical hit (20 rolled, 15 to confirm) for 7 points of damage.  The creature pops in the wolf’s jaws, coating his muzzle and front with blood.

                Newt will search for a target that he can fire at safely. (if none exist) then it is "go time" and his mace will become a popper of bleeding beasts.

                Newt knows that firing at the creature sucking Bowen may hit his companion, so he opts for the mace.  He draws the weapon and moves in but will have to wait until next round to attack.

                Bowen will continue to attempt to pull the creature free of himself.

                Bowen succeeds in wrenching the creature free.

                Casimir will step over to Bowen and help him out with his sucker.
                "Be still, man, you seem to have a bug on your neck! I'll get it for you!", he says with mirth that belies his fear in this situation.

                Seeing the beast free from Bowen, Casimir attacks it (10 rolled), but the creature dodges the blow.

                Seeing Casimir going for Bowen's creature, Bec turns his attention, in turn, to the one attacking Casimir. With a careful swing of his sword, he attempts to kill the bloated monster.

                As Casimir’s attacker is all over Scar, Bec attacks the creature previously attached to Bowen (the last creature moving).  Bec misses completely (2 rolled).

                Anya’drea grips her staff tightly, moves in and swings at the beastie. (15 rolled).  Anya’drea almost hits the creature but her staff bounces off one of the impeding stalacmites.

                The creature dives at Anya’drea.  She swings at it and misses (9 rolled) and the creature attaches itself to the sorceress.

                Mischa swings her staff and hits the monster (16 rolled) for 5 points of damge, clobbering it.

                Scar again chomps down on the flying thing and the last one bursts in the wolf’s jaws, adding more gore to his reddened muzzle.

                Everyone earns 100 XP.

                "See what nature's creatures can do when they are treated with kindness and respect. His former life is but a fleeting shadow now."
                Mischa moves over to Scar and scratches him affectionately behind the ear.

                Bec cleans the blood off his blade.
                "Yeah, they can be trained by people to fight other of nature's creatures. Not complaining about the results, though."

                Continuing on to the pool, you find it to be some 90 feet wide by 50 feet across.  The water appears normal, if not warm.  Mischa identifies it as potable.

                "Let's clean ourselves up. Scar, in particular might want to be rid of that foul ichor of those horrible beasts". says Casimir without his usual verve.
                "I feel weak. I think we should rest for a bit", Casimir goes on to say as he slumps to the ground.

                Bec rushes over the tired young paladin.
                "That thing must have gotten a decent amount of blood. He's exhausted. I think he could use some sleep and a hearty meal. You think we could do that here?"
                Bec looks around, looking nervously at the stalagmites and the ominous pond.

                " we may be safe to rest back in the ogre's den. His stench should keep away any animals, and hopefully a monster or two."

                "I doubt it is safe to rest anywhere in the vicinity. Something is causing a corruption into the very being of the world here. Delaying here may allow it to infect us as it did the ogre and the kobolds here. Also,although it is not life threatening, judging from the wound it would take him days to recover. We may be best advised to press on and be wary of our condition, then to let this plight continue on any longer then need be."
                Mischa washes the blood from Scars muzzle as she speaks, looking into the waters depths.

                Casimir stuggles his way to his feet, "I see value in your wise opinion, student-of-nature. Let us continue!"

                Bec looks skeptically at Mischa, but eventually shrugs. He walks over to Casimir and speaks quietly with him.
                "If you say you're okay, then fine. But if you feel ill, we should stop. At least eat something and have a drink of water. You'll feel better."
               
Casimir smiles at Bec and winks, "I'll be okay, friend, but I thank you for your concern. It is good to know that we have others to rely on in our times of need. " Then louder to the group, "We have dallied long enough on my account. Let us find the true path to ridding the land of this menace..."

                Newt will wash his hands in the water and try to listen intently a few feet away from the sounds of the others. He will also examine the stalac(t)mites to see if they are safe to venture under/between. Relying on his gnomish instincts he will try to see if he can tell what kind of rock these are and if anything seems out of place for this depth/region. I am ready to go when everyone else feels it is safe. Maybe I should scout quietly ahead in the shadows as we go to check for any unwanted company and traps?

                Newt notices nothing unusual about the rocks.  You could go around the pond and continue straight or follow the cavern wall to the left or right, or anything else you might think of.

                Bowen lifts his torch higher in a vain attempt to see further but ends up just as undecided as before. He looks to Casimir and Bec.

                "We should stick to one side. Caverns have claimed more then a few souls in their maze-like depths. Perhaps we should trek to the left, if we stay always to leftmost path, we will always know our way back out. Stay close together and keep a wary eye in all directions." Mischa moves over to the left side of the cavern and awaits the others.

                Casimir hefts his sword over his shoulder and follows Mischa to the left edge of the cavern.

                It takes you almost 3 minutes before you encounter anything to note.  In a puddle of water lays a severed length of rope.  Water drips down from above and splashes into the puddle.  Looking up, both Mischa and Newt can make out a hole in the ceiling in the shadows of Bowen’s torchlight.  It’s over 60 feet up.

                "That could be an eventual escape route, should we ever get up there. I don't see how we are going to get up there now...", Casimir's voice trails off as he looks further into the cave.

                "A lit'le early to worry about that; need to find a way up first. Might want to salvage what we can of that rope, though."

                The rope is little more than 3 feet long.

                "No sense in keeping that scrap. Let's be on our way to see what can be seen", Casimir puts the big charming smile on to persuade the others to travel along with him...

Area 1-5: Dark Corridor

                Some 40 feet further on, on the left hand side is a narrow passage chocked with stalactites and other rock formations.  To enter here you would have to proceed at half speed and single file.

                "This seems like a natural place for an ambush. Let us prepare ourselves duly!" Casimir hefts his shield and sword and makes for the first in line...

                Bowen follows next behind Casimir, ensuring he has ample light to (hopefully) spot any hidden enemies.

                Bec lets everyone pass before taking up the rear. As he walks, he casually checks the room he has to swing.

                I’ll assume the rest of the order as follows: Casimir, Bowen, Mischa, Anya’drea, Newt, Bec.  Bec discovers that the confines cause him to suffer a -2 to his attack rolls, much like everywhere else down here due to the stalagmites.

                You proceed slowly for about 2 minutes, in almost claustrophobic conditions.  The passage opens up somewhat, but due to the rock formations, you are still forced to travel single file for the most part, although the occasional spot opens wide enough for 2 abreast.

                Mischa calls for a stop.  She has spotted something.  30 feet ahead, on the ceiling, one of the stalactites seems to break apart, revealing itself to be a creature that resembles a small squid or octopus, with a stonelike shell covering its body and a tough membrane stretched between its unfolding tentacles.

                We are in initiative.  Mischa, Bec and Newt may go.

                Newt will fire up at the creature then try to maneuver to safety using the rocks for cover and getting ready to dodge any tentacles.

                Newt’s crossbow bolt strikes its target but fails to penetrate its natural armor (11 rolled). The bolt breaks when it falls.

                Mischa will draw her bow and fire on the creature after dropping her quarterstaff too the ground. "Scar, Attack!"

                Mischa’s arrow misses completely (5 rolled), but she sees where it lands.  Scar moves forward, picking his way between holes, stalagmites and puddles and snarls and leaps at the creature, some 20 feet above him on the ceiling.

                Anya’drea drops her staff as well, pulls her sling and loads it. 

                Just waiting for Bec before the creature goes.

                Bec will attempt to squeeze through to the front to take a power attack at this creature with his sword. If he cannot, he hold his action and wait until he can get an opening.

                The creature is 20 feet up on the ceiling so I have Bec holding.

                Casimir will hold his action until the tentacles are in range of a sword attack. He designates the creature as the one he is dodging (per the feat).

                The creature leaves its location and resumes a position just above Anya’drea.  An inky darkness spills out from it, shrouding everyone in shadows.

                Casimir, Bowen, Bec, Newt, Scar, Mischa and Anya’drea may go.  The creature is still 20 feet up on the ceiling, right above several of you, and the darkness will cause a 20% miss chance to hit the monster.

                Mischa will attempt to shoot at the creature again, and will leave Scar with his current command.

                Mischa’s arrow strikes its target but fails to penetrate its natural armor (10 rolled to hit, 53 miss chance). The arrow breaks when it falls.

                Scar stands snarling below the creature.

                Anya’drea points her finger at the thing and a magic missile strikes it for 4 points of damage.  It seems clobbered.

                Casimir will attempt to hit any tentacles that seem to be getting close...

                (posting for Newt) Newt reloads from his position in cover and fires at the monster.  Newt would have sworn the bolt was on target (14 rolled) but missed in the shadows (9 miss chance).  The bolt clatters back to the stones.

                (Posting for Bowen) Bowen readies his axe for the creature should it come down from above.

                The creature suddenly plummets down straight on top of Anya’drea.  Bec slashes at it with his greatsword, but misses completely (4 rolled, 56 miss chance).

                Casimir swings as well, but his sword slides off the creatures rubbery skin (11 rolled, 90 miss chance).

                Bowen’s axe whistles through the air (1 rolled, 68 miss chance), Bowen fails to recover and trips.  He loses his footing and falls prone.  He is able to regain his feet.

                The monster lands on Anya’drea, doing 7 points of damage, clobbering the sorceress.  The creature tries to wrap its tentacles about Anya’drea’s head, but fails and falls to the ground.

                Scar moves to attack the monster, but falls in the darkness.  The wolf gets back up but cannot advance this round.

                Mischa, Anya’drea, Newt, Bec, Casimir  and Bowen may go.  The creature is now on the ground.

                Mischa moves over to Anya'drea and casts (defensively if needed) Cure Light Wounds. Scar will keep his current command.

                Anya’drea is healed completely by Mischa’s spell.

                Bec is pulled off balance by his wild swing. Finding his footing, he steps forward with another powerful power attack, hoping to cleave through the creature's hard shell.

                Bec’s attack (13 rolled) misses due to the shadows (9 miss chance).

                Bowen will try to close in order to swing at the creature. If he isn't able he will continue to hold, or even better, ready an attack should the creature come into range.

                The creature is at Bowen’s feet so his attack (20 rolled, 19 to confirm, 25 miss chance) scores a critical hit.  Bowen’s axe slices deeply into one of the creatures tentacles, very near the body, for 21 points of damage, instantly killing it.  The darkness subsides.

                Everybody earns 50 XP. 

                Area 1-6: Treasure Cache

Proceeding on you spend a little over a minute picking your way carefully through the cavern.  Once again the cavern narrows to a 10-foot-wide choke point, and then opens up into a wide, low cavern.  As the cavern turns to the left you see that it becomes increasingly cramped and low, with barely enough space for a human to crawl into; and crawling will be the only way you can explore this area.  What do you do?

"It seems that the only way to advance is to crawl. I’m not excited about that one bit. If something were to happen in there, how would we defend ourselves? Perhaps we should visit more of the cavern?", Casimir looks at the group for help.

Bec looks at the small passage, then examines his own wide shoulders.
                "Uh...yeah, let's go look around. No reason to make things more unpleasant than they have to be, right? If there's nothing anywhere else, we can always come back."
                Bec point backs at the pond.
                "Maybe we should go around the other side of the water."

There is still unexplored area following the wall.  While you have certainly not walked through the central area of this very large cavern, at various points Mischa and Newt can catch sight of the water in the distant shadows of the torchlight, farther than any human eye can see.  You find another passageway out of the cavern.  Following it (this one is 10 feet wide, if irregular) you see that it drops 10 feet before continuing on.  Do you proceed?

"Only a small drop, let's see where this one goes."

"Indeed, let’s leave no area unchecked, and as we are here it would be foolish to leave, only to return later."

Bec looks at the small drop.
                "Yeah, let's check out over here. Newt, you wanna check it out?"

"Newt, use your stature to your advantage and inform us as what to expect!", Casimir states with a grin.

Area 1-3:  The Beetle Cavern

(posted for Newt)  Newt cautiously climbs down and asks you to hand down his crossbow. He moves as carefully and quietly as possible to the edge of the light.  He disappears behind a stalagmite for a moment and then comes back, not running, but moving his arms excitedly.  Climbing back up he reports that the cavern is chocked with stalagmites and puddles, making movement difficult.  Ahead are three fire beetle, similar to those you encountered in Skulltop Hillock, except that he glowing gems on their bodies resemble tiny human skulls.  They did not seem to notice the gnome.

"Skulls are often a mark of evil, I don't think these beetles are natural."

I would rather hold off forcing confrontation till a last resort. We will all probably not be able to sneak around them down there. But i will leave the decision to the group though my vote is to keep exploring making mental notes of problematic areas.

Bec nods.
                "I think that's a good idea. Why go looking for fights, especially when I doubt those beetles you're talking about are behind all this. Let's go check the rest of the cavern first."
               
You continue your circuit until you come back to the main entrance.  The only areas to explore are the pond itself, the hole in the ceiling, the very low cavern or the fire beetle passage.

"'Tis too bad that we can't work that arcanist's ring to get the hole..."

"Perhaps now is a good time to further investigate the beetles. If they are indeed unnatural then that may very well be the direction we should head, as the monsters in this area are indeed being corrupted by something unnatural."

Bec looks back at the drop where the beetles are located.
                "Should we charge in and take 'em out by surprise, then? Or should we let Newt sneak ahead, like before."

Newt looks at the big man... sure send the gnome in as bait. Newt smiles jokingly. I may be able to sneak past and get position for some sneak attacks on the beets if you guys want to come down and get ready for an assault. I know some of you are not very quiet when you walk or move. Newt looks pointedly at the fearless leader and Bec.

Casimir lifts his eyebrow. He smiles. he draws his sword.
                "What did you have in mind?", he questions.

Bec smiles at the gnome.
                "Bait? No, not at all. I just want to allow you to be where you want to be before I go in and muck it up. If you want me to handle it, I'll be more than happy."
                Bec lifts his blade enthusiastically.

Hi all.  I’m not sure what plan Newt had in mind, but if somebody else would like to post a plan of action we can continue. 

"Why don't we move in together, should any of us be spotted alone, it would be far worse then if we are all spotted together. Unnatural or not, animals have instincts, and if these are already predisposed to be agressive, instincts will tend to be violent."
Mischa scratches Scar behind the ear absent mindedly as she speaks.

"I like Mischa's plan. Let's go!", Casimir states as he strides toward the entrance with his sword drawn.

Casimir looks around as he moves toward the 10 foot drop. "I could use some light here!" He sheathes his sword and begins to climb down the 10 foot descent...

Mischa moves forward so the light from her pendant illuminates the path.

When Casimir reaches the bottom of the drop and readies himself, Bec will sheath his sword, climb down, then redraw his blade.

You all make it down the ledge without a problem.  Advancing forward you see the beetles…and they see you.  Mischa’s assumption proves to be correct as the creatures move to attack you.

We are in initiative.  Anya’drea, Casimir and Mischa may go.

Casimir draws his sword (if he has room, otherwise the mace) and attempts to crush the approaching beetle. If possible, he will get out in front to form a sort of loggerhead.
                He grins with grim intention, knowing that the battle must be fought, wishing that it didn't have to be.

Casimir’s blade slices the beetle open (18 rolled) doing 8 points of damage.  As it falls it emits a horrible stench.

Anya’drea drops her staff and loads her sling.

Mischa moves forward staff at the ready. "Scar attack." She say with a final gentle pat of the head.

Mischa’s staff gets fouled on one of the stalagmites, causing her to miss the beetle (16 rolled, -2 to 2-hand weapon attacks).

One of the beetles bites at Mischa, but she moves away from the attack.

The other attacks Casimir but hits the paladin’s breastplate.

Bowen, Scar, Bec, Newt, Anya’drea, Casimir and Mischa may go.

Scar attacks at whatever beetle he can get at, preferably the one that attacked Mischa. Mischa will drop her staff to the ground and draw her sickle and attempt to swing at the beetle with a more maneuverable weapon.

Bowen will attempt to move in closer, so that he can bring his battleaxe down upon a beetle's scaly hide.

Bowen’s axe comes down on the beetle attacking Mischa (18 rolled) for 11 points of damage.  Again the foul smell is released as Bowen’s axe cleaves into the bug’s carapace.

If he can, Bec will close with the beetle attacking Mischa and slice through its hide with with a carefully aimed hack. If not, Bec will close with any of the beetles he can reach and attack.

Scar bites down on the beetle attacking Casimir but fails to penetrate its natural armor (9 rolled.)

Bec’s blow (13 rolled) comes down heavily on the last beetle for 15 points of damage, cutting the insect in half.  Again the stench wafts over you.  You each earn 150 XP.

Area 1-4: Parts Unknown

You press ahead and after a minute or so the cavern opens quite a bit.  The floor of this large cavern is thick with dust and the air is stale and musty.  The floor slopes downwards at the far end.  Another beetle takes notice and moves quickly toward you.  The beetle is about 40 feet away.

We are in initiative once more: Newt, Anya’drea, Mischa, Casimir, Bowen, Bec and Scar may go

Bec will charge forward and unleash an attack, if possible. He hopes to take this thing out before it can hurt anyone.

Anya’drea loses a sling stone at the beetle.  (1 rolled)  Her sling flies out of her hand and lands 10 feet to the right and behind her.  With an embarrassed cough, she regains her grip on her staff.

Bowen will also charge the beetle, else double move to get within range and attack next round if needed.

Mischa will attack with her staff if possible and command Scar too attack.

Casimir draws his blade and closes for the attack. Once in range, he will strike down his foe.

Newt fires his crossbow and will move out to the side after his shot to allow the hand to hand and animals to attack.

Newt’s crossbow bolt connects with its target, but breaks on its shell (7 rolled, failed to beat penetrate natural armor).

Mischa moves forward and hits the beetle (17 rolled) for 2 points of damage, moderately wounding and clobbering the bug.

Casimir advances and cuts into the beetle (17 rolled) for 4 points of damage. There is the now familiar awful smell, and it stops moving.

Two more beetles move in from a previously unseen location to your left.

One moves to Mischa and bites at her, doing 7 points of damage, moderately wounding and clobbering the elf.

The other attacks Casimir but misses completely.

As Bowen, Bec and Scar didn’t get their attacks, I had them holding.

Bowen cuts into the beetle attacking Mischa (19 rolled) for 7 points of damage.  He pulls his axe free, and with it comes the stench.

Bec’s attack is fouled by a stalagmite, causing him to just miss the beetle (7 rolled).

Scar’s attack also completely misses (5 rolled).

Newt, Anya’drea, Mischa and Casimir may go.  There is only 1 beetle left.  Mischa is clobbered.

Casimir will step into the path of the beetle and Mischa. he will attack if possible.

Those listed were actually holding this round (there was a 1 round delay between attacks) so Casimir unholds and slices deeply into the beetle (15 rolled) for 6 points of damage, dropping the insect.  No others appear in the area.

Mischa rests for about 7 minutes and heals from her reserves.

Everyone earns 150 XP.

"Yahtzee!"

"Shall we continue on? I daresay we seem to be on the right path, the villagers said the kobolds and ogre were more violent then usual, much like these beetles. Seems to be a running theme."
                Mischa rises from where she was sitting and picks up her staff.
                "Let us press on before the very ground becomes violent from this taint."

Bec walks over to Mischa.
                "Sounds good to me, as long as you feel okay."
                Bec steps towards the front of the group.
                "I always seem so slow to react. I might as well be near the front so we can prevent Mischa catching so much abuse. At least I can shield some of the less armored from harm, right?" he says to the party.

"I will walk with you, valiant friend", Casimir pats Bec on the back as he steps toward the lead.

Bowen follows close behind, if quietly.

It takes seven minutes just to walk around this large cavern, let alone search it.  You find nothing else of interest and no other passages out.  Other than the daunting task of thoroughly searching very large caverns, the only unexplored areas are the pond itself, the hole in the ceiling and the cavern that gets very small indeed.

Bec looks at his companions.
                "Let's go check the pond. See if there's something in the water making everything kinda screwy. One time I drank from this stagnant pond while I was playing with my brother and...welll...it wouldn't be polite to describe what happened to me. It was gross, though. Maybe these creatures and ogres and stuff, well, maybe they've been drinking bad water."

"That could be it. Stagnant water never does any good, though this must be really nasty water to cause the ogre's illness.

"I concur, but let's be wary. Draw your weapons before approaching the water, lest we be surprised from within." Casimir looks at Mischa, "Nature's friend, can you tell if the water be potable?"

"Indeed it is. While not the freshest water, it is fine."

Casimir approaches the water with weapon drawn. He looks into the pool to see what is to be seen.

The pool is broad but shallow.  Nothing can be seen from the edge.

Well maybe we could tie off to something or someone in case the way gets slippery or the pond gets deeper just out of view. If you guys want I can search the pond to see if it holds any secrets. Newt rubs his hands together vigorously, smiling as he does so.

Bec grabs a rock from the ground and looks to the group.
                "Maybe I could throw this in there? See if it disturbs something?"

Bowen brandishes his axe and takes a few steps away from the others, staring intently into the pool. " I'm not sure if we are going to find anythin' in the muck, but please, let's give it a look. And Bec has the idea; let's throw a stone in before the gnome."

The rock splashes into the water.  Other than the expected ripples, nothing else happens.

"I really do think it is but a pool of water."

Which leaves the hole in the ceiling and the cavern that gets very small indeed.

Bec eyes the water, then turns away shrugging.
                "I guess we should check out the spot where the passageway gets small. Kinda tight conditions for me, but what else can we do?"

"Aye, that would be best as I know little of flying so, that hole seems a mite out of reach."

Area 1-6: Treasure Cache

You make your way back to the small caevrn  Once again the cavern narrows to a 10-foot-wide choke point, and then opens up into a wide, low cavern.  As the cavern turns to the left you see that it becomes increasingly cramped and low, with barely enough space for a human to crawl into; and crawling will be the only way you can explore this area.  What do you do?

"Before one can learn to walk, one must learn to crawl. Who shall proceed first?"

" It might be smarter to let Newt lead us, for he can sense trouble ahead, and move around a bit easier."

Bec nods, agreeing with that logic.
                "I'll follow him."
                The large man sheathes his greatsword and pulls a dagger, which looks tiny in his hand.

You begin crawling into the area.  Newt suddenly stops.  He sees, in the middle of the far wall and tucked into a small hollow carved into the floor, a wooden chest.  Only the top of the chest is visible above the floor.  The ceiling here is just tall enough to allow the chest to open.  The chest shows signs of recent disturbance.  There are scratches on the lock and tiny handprints in the dust covering the chest. 

"Newt, please check that very carefully. This is ripe for a trap, we would all be helpless to protect ourselves."

Newt determines the chest is not trapped, and also confirms that it is locked.

Pulling out his trusty picks newt smiles just a bit at the task ahead of him. I am going to try to open this chest it doesn't appear to be trapped but if you wish to scoot back just a bit I can make sure that IF anything should happen it will only happen to me.

Bec backs up slightly but keeps his dagger at the ready.

It takes Newt two rounds to unlock the chest.  As soon as he opens it, four tiny, crude, humanoid dolls fashioned from wood climb out of the chest to attack.

Anya’drea, Mischa, Bowen, Casimir and Newt may go first in initiative order.  As Anya’drea is a fair ways back and has no line of sight, she will hold.

Is there room for Bowen to get around Bec and Newt in order to attack one of the animated dolls? If so, he will. If not, he too will have to hold.

Assuming Casimir can get to the front, he will do so. If not, he will hold until such time as he can help.

"We need to back up to get out of here, so we have room to fight."
Mischa begins trying to back up so that they can get into a better area to fight.

Mischa slowly begins backing out of the tight space.

Bowen and Casimir need to spend an entire round crawling into position to attack the dolls.  They may attack next turn.

(posted for Newt).  Newt pulls his heavy mace and swings at a doll (1 rolled).  He critically misses but is able to recover (15 rolled)

Each of the dolls attack Newt.  3 of the tiny dolls miss completely, but one tiny little fist is deflected at the last minute by an invisible force around Newt.

Bec, Mischa, Bowen, Casimir and Newt may go in order.

Mischa continues backing out of the crawl space hoping the others will follow suit, as the space is far too tiny to fight in effectively.

Bec backs out as well, feeling the small crawl space is too tight for an encounter so creepy.

Bowen attempts to distract the dolls by attacking one of them as best he can.

Even prone Bowen hits the doll (16 rolled), but his axe blade skims off the wood of the doll, doing no damage.

Casimir and Newt are up.

Casimir will attack with his mace. This may involve pulling it out, as he didn't have it out. If this is deemed to be impossible, he will back out of the space as well...

Casimir rolls a critical miss (1 rolled) and fails to recover(7 rolled).  He ends up awkwardly catching the mace between himself and the floor and does 6 points of damage to himself, a mild wound.

Newt attacks again, but misses due to the difficulty of the fighting conditions (14 rolled).

The dolls again concentrate their attacks on Newt.  Newt dodges one blow, 2 tiny fists hit his chain shirt, and the fourth misses completely. 

Bec, Mischa, Bowen, Casimir and Newt may go in order.

Mischa continues backing out of the hole and encouraging the others to do likewise.

Bowen begins to back up, seeing that the group does not seem to be making any headway against the animations in such a cramped position.

Casimir winces from the blow. "Hrrrhhaaa. What is this good for?", he wonders aloud as he strikes at the nearest creature to himself. He then take a 5 foot step back.

Casimir connects with the doll (17 rolled) but, due to the awkwardness of the situation and the doll’s wooden body, deals no damage.  There is no way to take a 5’ step but Casimir crawls backward 5’.

Hearing the scream behind him. Newt gets startled. Newt will take the time to try to back up withdrawing carefully as to not provoke the animations to attack. (if possible)

As everyone has backed away, the dolls climb back into the chest and close the lid.
               
Still tense, even with the withdraw of the dolls, Bowen continues to hold his battle axe tightly before him.
                "My axe didn't even scratch one, and I'm sure I hit it well. A number of the family stories I heard around the hearth growing up claim this axe is magical. But if it cannot damage them.... maybe we could burn them...?" Bowen trails off, apparently lost in thought.
                "Of course, I guess we don't have to fight them at all."

Casimir eyes Newt, waiting for the inevitable response....
                "Perhaps that chest contains a valuable clue as to how we can stop the taint from spreading?", Casimir questions, showing the inquisitiveness of his 16 years. "Maybe, we just need a better plan..."

"Perhaps for now it would be best to bypass the little toys, and come back to them when we have a more suitable way to deal with them."
                Mischa looks around for a rock that might be large enough to hold the lid down so the dolls might not free themselves.

Of course, you have no other areas to explore, save for that hole in the ceiling.

Newt just smiles as his name is mentioned. We can pull the box out here and try again. I think there is something magical about those dolls. They weren't hurting me but I felt like maybe something invisible was protecting me. Do you guys have any suggestions? Perhaps we can look in the chest while the dolls are out attacking? I say we continue with this before breaking our necks climbing something too high.

"Perhaps they can'ot hurt us at all, and are there merely to distract and force us back. Whoever placed them there, then, might not have been evil at all. Though with this taint they might be violent now."

Bec puts his dagger away and nods.
                "I'll go grab the box."
                The large young man starts crawling into the narrowing passage, intent on getting to the unusual chest.

It takes Bec a minute to crawl to the chest.

Bec leans his weight on the top of the chest to keep it from opening. Then, slowly increasing his pressure, he tries to push the chest back down the narrow passage.

Apparently Bec didn’t get close enough last time to notice “tucked into a small hollow carved into the floor, a wooden chest.  Only the top of the chest is visible above the floor.  The ceiling here is just tall enough to allow the chest to open.”

Bec attempts to find a way to extract the chest despite the impossibility of it. Frustrated, he pops open the top of the chest.

"Bec, just look to see what's inside the chest, if you can. Ignore the homunculi, *ahem* dolls, when they strike you!", Casimir says down the hallway. He stands ready with his mace, rolling it around in his hand, wondering how he caused so much damage on himself with it. 'This is a wonderful little tool', he thinks to himself...

Once again the tiny dolls climb out of the chest.  We are back in initiative.  Bec may go first.

Bec will try to look what else is in the chest if he can. He will also attempt a grapple of one of the little men; basically picking it up and securing it.

Bec notices a pile of gold, some gems, some scrolls, 2 coils of rope and a grappling hook.

The doll slaps Bec’s hand away, dealing 1 point of damage and ending the grapple attempt.

The dolls swarm over Bec and attack.  I almost falls over, 1 misses completely, one hits Bec’s chainmail and Bec dodges the last blow.

Newt. Casimir, Anya’drea, Mischa, Bowen and Bec may now go in order.

Deciding that fighting the little dolls is an futile action, he will grab the contents of the chest, ignoring the attacks to do so. He will start with the rope, grappling hooks, and gems. After he gets his hands on these items, he will crawl away.

All others are holding until they post differently. 

As Bec grabs the ropes, revealing a second grappling hook in the chest.  All the dolls attack him.  All but one miss and Bec takes 2 points of damage.

The dolls attack again, 2 missing, one hitting Bec’s chainmail and 1 hitting Bec for 1 point of damage.

Bec grabs the grappling hooks.  As he does so, the dolls attack, 2 missing and 2 hitting his chainmail.

The dolls attack again; 1 hits Bec for 1 point of damage, 1 trips and falls, 1 misses and Bec evades the last blow.

Bec reaches for two gems and the dolls attack.  The first dolls hits Bec for 1 point of damage, the second gets up and misses and the last 2 miss.  Bec is mildly wounded.

The dolls attack; The first 3 hit Bec’s chainmail while the last one trips and falls and gets back up.

Bec grabs two more gems; the first two dolls each hit Bec for 2 points of damage each.  Bec is moderately wounded.  The second 2 attacks miss.

The dolls attack again, 2 hitting chainmail, 1 hitting Bec for 2 points and the last hitting him for 1 point of damage.  Bec is severely wounded at this point.

Bec grabs the last two gems.  1 doll attacks doing 2 points of damage.  The second and third each do 1 point and the fourth misses.  Bec’s injuries are life-threatening at this point.

The dolls attack, 3 hitting chainmail and 1 missing.

Bec assumes a position of total defense and begins crawling back away from the chest, leaving the gold.  The dolls attack; 3 miss and Bec evades one of the blows.  The dolls climb back into the chest and close the lid.

Bec makes it back to the rest of the party.

Casimir crawls to Bec as soon as he can see him coming back. "This man is hurt!", he screams back to the rest of the party. "We need to get him some help!" With that, he takes up a defensive position between the chest and Bec.

Bec laughs, his body covered with many small but deep bruises and cuts.

"Well, that was one of my more stupid moves, no doubt about it. Those little things hurt more than I thought they would. The good news is I got these..."
                Bec reveals the rope and grappling hooks, then the gems he grabbed.
                "...and these, as well. Maybe not worth the pain, but I got 'em now, so no use regretting it."

By resting for 17 minutes, Bec will recover his hit points from his reserves, as will Casimir.  During this time, about 7 minutes in, so Bec still has 10 points of damage,  Bowen’s torch burns out (but you still have light from Mischa’s Everburning bauble.)

Suddenly, there is a squeaking noise as 4 dire rats approach from the area of the main cavern.  The creatures rush forward and attack.  One of the rats bites at Mischa but hits her leather armor.  One bites Bec for 3 points of damage.  Bec had healed up to moderately wounded but is now severely wounded again.  The third rat attacks Mischa but completely misses, while the fourth bites Scar for 3 points of damage, mildly wounding the wolf.

Anya’drea grabs her staff and attacks one of the rats attacking Mischa, but misses completely (4 rolled).

Bowen, Casimir, Newt, Scar, Mischa and Bec may go, their actions will occur in that order unless someone readies or holds.

Mischa will take a 5' step away from the rats and towards Bec if possible and cast Cure Light Wounds on him.
                "Scar attack"

Newt will get into position to get a flank attack with his xbow and limit the possibility of hurting his friends

With a cry, Bowen leaps forward and attacks the nearest ambushing rodent, attempting to cleave the beast in half!

Bowen’s attack misses (3 rolled.)

Casimir, perturbed at the break in rest, as well as this cowardly attack in the dark, hefts his sword and strikes at the nearest rodent.

The rat evades Casimir’s attack (8 rolled).

While Newt can’t flank with is crossbow, he does position himself so his companions don’t offer the rats cover, but still must subtract 4 from his to-hit roll, and fires at the rodent attacking Scar.  The bolt hits (19 to hit, 10 fails to confirm a critical) doing 3 points of damage, moderately wounding and clobbering the rat.  Newt’s crossbow is now unloaded.

Scar attacks the rat but bites high (7 rolled).

Mischa heals Bec for 7 points.  Bec is now only moderately wounded.

(auto-posted for Bec) Bec draws his greatsword and swings down at the rat that bit him, (8 rolled) but the rat gets out of the way.

A rat bites Mischa for 3 points of damage, mildly wounding the elf.

Another bites Bec for 4 points.

The third misses Mischa, but the fourth bites Scar for 3 points of damage, moderately wounding the wolf.

Anya’drea attacks and misses again (5 rolled)

Bowen, Casimir, Newt, Scar, Mischa and Bec may go, their actions will occur in that order unless someone readies or holds.

Casimir attacks the nearest rat with all fervor! "Back to your hole, rodent!"

Mischa will attack the nearest rat with her staff.

Seeing the multiple wounds his companions are taking, Bowen's face goes hard and his eyes glaze over. When he moves again, he is in a rage, and viciously chops down on the closest rat.

Bowen hacks into the rat attacking Bec (19 rolled) doing 12 points of damage, dropping the rodent.

Once again, Casimir’s target moves too fast to be hit (7 rolled).

(auto-posted for Newt)  Newt re-loads and fires his crossbow at another rat, the bolt connecting (14 rolled) but not penetrating the rodents hide.  The bolt skitters off into the darkness.

Scar’s target evades the wolf’s clamping jaws.

Mischa hits her rat (19 rolled) for 1 point of damage, inflicting a minor wound on the beastie.

(auto-posted for Bec) Bec attacks the next nearest rat, but due to the confining conditions, the rat squeaks out from under his blade at the last second.

One of the rats attacking Mischa bites her for 4 points of damage, moderately wounding the druid.

The other rat attacking Mischa bites the druid, doing 3 points of damage, severely wounding and clobbering her.

Scar’s attacker misses.

Anya’drea brings her staff down at a rat, and it looks like it might have connected if her hand hadn’t caught a stalagmite.

Bowen, Casimir, Newt, Scar, Mischa and Bec may go, their actions will occur in that order unless someone readies or holds.

Mischa will take a step back from the offending rats and will pull a potion from her bag.

Bowen wildly moves on to one of the rats assaulting Mischa and brings his axe speeding down on it as well.

Bowen’s axe bites into stone (3 rolled).

Casimir grimaces and slashes down with his prized family heirloom: "Go find some garbage to climb on!"

Casimir cuts into the rat (13 rolled) for 6 points of damage, taking it down.

(auto-posted for Newt) Newt re-loads and fires but misses (9 rolled).  He can see where his bolt landed.

Scar bites into his rat (18 rolled) and deals 3 points of damage, taking it down.

Mischa is back 5 feet and holding a potion.

(auto-posted for Bec) Bec lays into the last rat, and loses his weapon as it flies 5 feet directly behind him (1 rolled, 10 to recover).

The last rat moves 5 feet and bites at Mischa, but misses.

Anya’drea swings at the rat and misses (2 rolled)

(as this is the last rat I’m making some assumptions).  Bowen attacks in a rage, and hist (11 rolled) for 13 points of damage, almost cutting the rat in half.

We are now out of initiative.

Everyone earns 64 XP.

Bec, breathing heavily from all the recent activity, slumps down to the ground.

"Give me a second to catch my breath. I...think we should use these grappling hooks to get through the hole in the ceiling. Unless anyone else wants to try with the chest."

Mischa will wait on using the potion and see how much she heals with a brief rest.
                "Who would have thought that rats and dolls would give us the most problem, when we came to fight an ogre."

After about 10 minutes Bec is completely healed by his reserves. Mischa is left with 4 points of damage and no reserves remaining, and scar with 6 points of damage.

Newt checks and listens for any other unwanted guests that may be coming / lurking in the shadows. Once satisfied that everything is ok... Newt gets a glint in his eye. Hey Bec, did you get everything out of the chest? We need to make sure we don't leave anything behind. But i say we wait till everyone is healthy before trying to make that climb to the ceiling. And since you will probably be going first (due to the success you had with the wizard) you may want me to check the knots around the grappling hook for you so it doesn't fray under your weight.

"Wise thinking, Newt. Check the rope for possible wear damage, and I will throw it up into the hole. After I get it up there, climb up and provide a light for the rest of us!"

Bec shakes his head.
                "No, there was more. Some scrolls and some gold coins. They were too hard to grab under the circumstances. I made sure to grab the hooks, if only to allow us access through the ceiling."

You make it back to the hole, but only Mischa and Newt can see it, and it’s in the shadows for them.

"can we cast a light spell on the hook itself? That way when I throw it up there I can see where I am throwing it. I may not get it the first time, but I could the subsequent times...", Casimir looks questioningly at the spell casters in the group.

"I'm afraid light was not a spell I asked nature to grant me this day. Perhaps Anya'drea?"

Anya’drea, eager to be of service (and show off a little) answers, “Absolutely!”  She pulls a piece of phosphorescent moss from her pouch, utters a word, makes a wave and touches the grappling hook, which immediately sheds light as bright as a torch.  She beams, very pleased with herself (and a little surprised that it worked)

It takes Casimir a few throws to find the range and get the spot locked into his head. I’m assuming two lengths of rope are tied together as Mischa and Newt estimated the distance at 60 feet.  It only takes him another 6 tries after that to get the hook lodged into place.

Casimir tugs the hook into place. "That should hold for Newt, anyways. When you get to the top, see if you can help set this anchor a little better, and I will follow you!"

After 3 unsuccessful starts at climbing up, Newt finally makes it up 5 feet, and then promptly falls into Casimir’s arms. (with his armor and equipment Newt has a -3 to his climb check).

Bec strips off his armor and takes his equipment off, with the exception of the sword across his back and a dagger at his belt. He opens up his climbing kit and starts equipping himself.
                "I can climb this thing, no problem. Let me do it. Then I can pull up people who can't make the climb. Plus, if there is anything up there dangerous, I'm in a better than average position to survive. Don't worry. I'll take it slowly."
                OOC: Bec will take 10 on the climb.

"Good effort, Bec. We will cover you as best as we are able with our ranged weapons....". Casimir draws his bow...

Anya’drea helps Bec remove his armor.  Bec easily climbs the rope in just under a minute. 

Area 1-7: Ceiling Passage

Bec sees a 10-foot-wide passageway that angles up at roughly a 30° angle.  The floor is rough and grooved.  As wide as the passage is, it is also low, rising only a little over 4 feet in height.  The footing is treacherous, and any movement at more than half-speed could be a problem. 

Suddenly, from the shadows about 20 feet ahead stand 2 small creatures, one holding a javelin, one holding a masterwork throwing axe and both wearing scale mail and holding wooden shields.  10 feet behind them are 2 more of the creatures wearing leather armor and holding small heavy crossbows.  The creatures are about the size of a Halfling or gnome.  They have scaly hides and naked tails like those of rats.  Their doglike heads sport small horns. 

The creatures catch Bec by surprise.  One of them yips something and throws his axe, hitting Bec for 1 point of damage.  The other throws its javelin and hits Bec for another point.  Due to the angle of the passage, the crossbow-wielding beasties are able to shoot over their companions’ heads and both fire at Bec.  One bolt misses Bec and flies out into the cavern beyond.  The other hits Bec for 8 points of damage.  Bec is moderately wounded.

Newt and Casimir may each take a full-round action.  The sounds of combat from up above are obvious.

If Casimir can see any of the beasties he will fire. Otherwise he will try to climb to the rope to get to bec.

I have Newt holding until he posts.  Casimir slings his bow back over his shoulder and tries to start climbing, but makes no progress (2 rolled).

Anya’drea holds. 

Mischa and Bowen may go next.

Mischa holds waiting for the rope to be free so she can begin climbing.

I have Bowen holding until he posts.

The crossbow-wielding creatures reload their weapons.

Bec may now go, followed by Newt and Casimir.

Bowen will hold until Mischa begins climbing, going between the Druid and the Anya'drea.

Bec, panic flashing in his eyes, winces as the crossbow bolt digs into his flesh. His panic quickly turns to anger. Bec walks eagerly, drawing his greatsword.
                "I may fall. This may be the last place I ever see. But I will not fall alone, I promise you that. If I die, I die with your blood on my blade."
                Bec will slash when he closes with the first of his opponents.

In order to meet the enemy, Bec must walk forward 20 feet.  This would take a regular move.  As he does so, Bec makes it to about 12 feet when he slips (Balance check, 11 rolled) and slides back down the slope 11 feet, stopping just 1 foot before the drop-off.  Bec may use his second action to stand.

Newt continues to hold... Bec are you ok? What is going on up there ? How can we help? Newt feels helpless as he knows he would only injure himself if he tried to climb the rope (especially if more than one person will be trying to get up) Newt will however ready an attack with crossbow if something presents itself.

If the rope is free to climb Mischa will begin climbing. "Scar guard." She says as she points to Newt, and begins giving the rope her best shot.

The creature that threw the axe retrieves a javelin and throws it at Bec, but misses.  The other creature in front draws a shortsword.

I have Newt holding. 

I have Casimir holding until he posts. 

Anya’drea is holding. 

Mischa begins trying to climb up.  She makes no progress both times (8 rolled, and 15 rolled). 

I have Bowen holding.

One of the creatures fires his crossbow at Bec, and hits him for 1 point of damage.

The other looses his footing, slips and falls.  Bec hears the discharge of the crossbow, muffled by a body on top of it.  The second crossbowman does not get up.

Bec may go (and anyone who is holding and wishes, may unhold and act.

Casimir will attempt the rope if no one is on it. Otherwise, he will boost up anyone that is on the rope.

Casimir tries to climb up but fails his first attempt (2 rolled).  His second attempt gets him 5 feet up the rope (19 rolled).

Bec, feeling like sitting duck at the bottom of the slope, will attempt to step forward again and attack with his sword once again.

Once more Bec moves forward at full speed, slipping about 9 feet up and sliding back 9 feet!  Bec stands back up, precariously balanced right at the edge of the opening.

The two creatures in front advance, one drawing its sword.  As they step into the light from the grappling hook, Bec recognizes them from stories as kobolds, but they look different than the stories he’s heard.  These have patches of rough red scales growing on their bodies.  Their canine teeth are elongated and their finger nails are long, thick and sharp.  Each one wears a small gold pendant crudely shaped in the form of a three-fingered hand.

The one that threw the axe slashes into Bec, doing 2 points of damage, severely wounding the fighter. 

The other strikes Bec for 1 point of damage.

If Newt or Bowen wish to unhold they may do so, however only Bec can be seen from down below.

Bec sees the last crossbowman re-load his weapon.

Mischa may go, followed by Casimir (who is 5 feet up the 60 foot climb) and Bec.

Bowen is still waiting for a chance at the rope, otherwise there is little he can do.
                ((Bec may have to use an action point or two to pull through this engagement...))

 (auto-posted for Bec)  With enemies right in front of him, Bec attacks, but misses completely (8 rolled), the cramped conditions and large weapon not helping.

Both creatures attack Bec, and both miss, the second almost loosing his footing as he does so.

I have Newt, Anya’drea, Mischa and Bowen holding.

The crossbowman fires at Bec.  The bolt hits, doing 1 point of damage.

Casimir and Bec may go, as may anyone who is holding.

Casimir will continue his climb.

With a burst of speed Casimir climbs 10’ up the rope (20 rolled, plus 6 for action point).  And then he falls 15 feet (7 rolled, 19 to catch himself).  Mischa (18 rolled) and Bowen (20 rolled) both get out of the way, and Casimir lands on the stone floor, taking 1 point of damage.

Bec, feeling the open air at his heels and the burning of his multiple wounds, attacks with desperation. He slashes with his blade at one of the kobolds who closed to melee.

Bec’s blade strikes stone (3 rolled).

The first creature slashes Bec with its sword for 1 point of damage.  Bec has life-threatening wounds and is clobbered.

Newt, Mischa and Bowen may unhold if they like.  The crossbowman reloads his weapon.  Casimir may go (currently prone) and then Bec (clobbered – single action only this round).

"Bec, defend yourself, we can nary get up there. Do you have a potion?" ((OOC go total defense))
                Mischa tries to help Casimir to his feet.
                "If we do not get up there or get him down here he's going to die."

Casimir climbs to his feet with Mischa's help; he gives her a quick look of thanks. "Bec, if things go ill, climb down quickly. We can cover you!" Casimir calls up to Bec...

Bowen tires of waiting for things to get worse. He shrugs off his pack and slides it away from the rope and begins to climb. He begins climbing at the normal rate.

Bowen makes it 20’ up the rope on his first go (20 rolled).

Both creatures attack Bec again, one hitting him for 4 points of damage.  Bec falls on the edge of the slope and is dying.

Newt, Mischa, Casimir and Bowen may go.

Seeing the man fall, Bowen begins rushing up the rope as fast as he can, screaming out curses and promising painful, gruesome death should the creatures still be there when he reaches the top. He does not look down, but keeps his eyes locked on the form of his fallen companion.
                Bowen will attempt to climb at full movement and expend an action point in the process. Hopefully he can clear the area of Kobolds so that one of the others can heal Bec before it is too late. Bowen seems to have forgotten his healing potion back on the ground with his pack....

Rules note:  I apologize, I erred.  At the start of his turn Bowen is 15 feet up the rope.  ( Because of his critical success in climbing I meant to award him an accelerated climb, which is ½ speed, not full speed).  Two move actions used for accelerated climb at this point will get Bowen 45’ up the rope.  Bowen’s climb check will be at -1 (+6 for climb-2 for chain shirt-5 for accelerated climb) vs a DC of 15.  The action point will apply only for the first climb check.

Once Bowen makes it up, Casimir wil use every action point he can to accelerate up the rope as fast as he can, leaving behind all encumbrance, save sword and armor.

Casimir looses his shield from his back and drops it.  His climb check is now at -3. (this is due to armor).

((Sorry, I had it in my head that climbing was at one half speed. Bowen has a movement of 40, being a barb. So at the start of the turn, with his critical success, he should be 20' up. So two more accelerated climbs would put him the full 60 feet. Bowen will continue with accelerated climbs, consuming action points as necessary.))

Quite right.  I forgot Bowen’s increased speed.  Bowen’s finds himself on the ledge (16 rolled with 4 for action point, 17 rolled for second attempt) , with Bec at his feet and the two creatures directly in front of him.

(OOC: Bec will spend an action point to stabilize. Damn my cold dice.)

One creature attacks and hits Bowen’s chain shirt (Bowen felt he should have been able to get out of the way of the blow, but the ceiling up here makes it difficult.)  The other creature hits Bowen for 2 points of damage, a minor wound.

Newt and Anya’drea are still holding.

The creature with the crossbow backs up several feet and fires, hitting Bowen for 8 points of damage.  Bowen is now moderately wounded and clobbered.

Mischa is still holding.

Casimir fails to climb the rope (3 rolled plus 1 for action point, 17 rolled for second attempt).

Bowen is up and may take a single action.

Bowen will draw his axe.

One creature misses Bowen, but the other hits the barbarian for 4 points of damage, severely wounding him.

Newt and Anya’drea are still holding.

The third creature reloads its heavy crossbow.

Mischa is still holding.

Casimir and Bowen may go.

Casimir climbs with all his might, burning action points like they were kindling!

Given the fact that a 17 didn’t get you up I assume you are trying  standard climb, not accelerated.  Casimir cannot get started up the rope (12+5 for action point, 9 for second attempt.)

Weilding his battle axe in both hands, Bowen will strike out at one of the nearby creatures.

Under normal conditions, Bowen is sure his blow would have landed true, but because of the low ceiling his axe glances off the creature’s scale mail (14 rolled).

Both creatures again attack, 1 cutting into Bowen for 1 point of damage.

A small heavy crossbow bolt strikes Bowen for 5 points, taking him down.  Bowen is bleeding out on top of Bec.

Newt and Anya’drea are still holding.

Mischa is still holding.

Casimir is up.

"I see no other choice but to attempt the climb yet again," Casimir mumbles to himself. He will use action points to help him in his climb...

Casimir fails to make any progress (14 rolled plus 3 for action point, 1 rolled for second attempt).  Casimir has 1 action point remaining.

"There is little I can do I fear my climbing abilities are very poor. And while I have a few remaining salves, I have no healing spells remaining this day. I fear for us all if we continue to go up one by one, we need to get them down here safely, and tackle the upper levels another day."

"The Devil! I cannot make this climb!", an angry Casimir exclaims as he ponders his swollen hands. "I can't think of another way up there, is there a way to get them to come to us?!

(PM to Bowen – Bowen fails to stabilize – I assume the use of an action point here?)

One of the creatures appears at the edge and picks up the grappling hook and drops it to the cavern floor below.  He yaps something.

Newt is holding.

Anya’drea mutters something and points at he grappling hook.  The hook rises 15 feet into the air.  “As soon as you can see them, shoot them!” she says through clenched teeth.

From out of the darkness above a crossbow bolt whistles down and thuds into Anya’drea for 4 points of damage, mildly wounding her.  Even though she is wounded she manages to continue concentrating on her spell.

Mischa and Casimir may go.  Mischa and Newt can see two of the creatures just in the shadows above, Casimir cannot.

(auto-posted for Newt) Newt unholds and fires at the kobold with the crossbow, hitting the creature that Casimir can’t even see and dropping it.

Casimir will pull out his bow and look up.

                Awww (you beat me to my thunder)... I got stuck on phone call at work as I was posting Newt Also shouts Get down if you can. We don't want them carrying you away and eating you!

                Casimir whispers to the group (or what is left of the group), "Is there another way up? I should think there must be, right?" He looks up into the gloom, waiting for something to shoot at...

                Mischa draws her shortbow and fires.  She and Newt see her arrow hit her target’s shield.

                Mischa and Newt also see one of the kobolds loose and drop his shield, drop his short sword and pick up a crossbow.

                The grappling hook rises another 10 feet in the air.  Mischa and Newt can now clearly see the kobold, while Casimir can see him in the shadows of the light spell.  Anya’drea strains and says, “That’s as high as I can get it.”

                Newt, Mischa and Casimir may go.

                "Ahhh, vermin, meet your doom...", Casimir whispers to himself as he fires at the creature he can barely make out in the shadows.

                Mischa fires first, but her arrow snaps off the creature’s scale mail.

                Casimir’s arrow flies true, (18 rolled) and he drops one of the creatures (5 points of damage).

                The last one drops his sword, looses and drops his shield and takes up the crossbow. 

At the risk of stealing Newt’s thunder again, I’ll give him some time to narrate his action.

(auto-posted for Newt)  Newt re-loads and fires, hitting the last creature (16 rolled) for 8 points of damage, dropping it.

While no longer in combat, time is still important as your friends may still be alive, for the moment.

Newt reloads his crossbow in case any uglies show themselves. "Bowen is Bec alright ? Any more creatures up there? you guys may want to come down here till we can figure out a better way to get everyone up there.

There is no reply from above, nor can you see anyone moving.

"Blast! Something is wrong up there! We need to get up there! Shall we look for another way, or should climb here?", Casimir is beginning to look frantic, eyes darting this way and that, as the thought of losing friends and comrades in arms, begins to weigh more heavily than it ever has...

Anya’drea lets the grappling hook fall.  “We saw no other way up.”

Mischa picks up the hook and tosses it up, or tries to (1 rolled).

Oh and everyone earns 48 XP.

"Allow me!" Casimir takes the grappling hook and throws it up with all his might.

Casimir misses as he cannot see his target.

Newt is scrambling for ideas as Casmir shouts and wakes him from his internal dialoge. Before you throw Cas you may want to knot the rope. It should make climbing a little easier.
Anya’drea do you think you could lift me like the grappling hook? If need be I can leave a lot of heavy stuff here to make it easier for you. I can hold the rope and help everyone else up or down depending on what I find up there.

Anya’drea replies, “Sadly, that hook and the bit of rope with it were almost too heavy for me to hold up in that fashion.”

Mischa asks for another chance and the hook flies up and sticks, but a tug brings it crashing back down.

Casimir and Newt may go again.

Newt hides a little smirk that creeps up. Misch I am used to throwing things a lot. Let me try to snag it up there. I just hope the others are ok. This was a bad idea it seems. Newt throws with all his might and accuracy he can summon. I will be last up so I can cover you guys, plus I am not that good of climber.

Knotting the rope would take long enough to ensure that your friends had died.  Newt tosses the hook up expertly (20 rolled), and it latches on.  Who’s up first?

"I have the healing salves let me try to get up there. I will be able to see if they are beyond saving."
                Mischa drops to the ground any gear she can spare and begins trying to climb up.

Casimir begins to take off his armor, though it pains him to do so. He will attempt the climb with naught but his sword and healing potion.

While Anya’drea helps Casimir off with his breastplate, Mischa fails to make any progress up.  Casimir gives a try and after a minute, makes it 7 ½ feet up, only to fall back down again.

Enough time has passed that you are sure that your companions have either dies or stabilized, so Newt’s plan of knotting the rope starts to seem appealing. (This lowers the DC from 15 to 5, and since time is no longer weighing heavily on you, you can take 10.)  Both Casimir and Mischa make it up in a little less than 2 minutes.  There are your fallen comrades, among the odd kobold bodies.

Mischa, I tried everything I could think of to get up here. Is there anything we can do to help them? We have to be careful. Can we touch them? Should we move them? How are we going to get them down? Newt stops for a minute. I am going to listen and search/scan up here (close-by) while you look at them. We don't want any surprises.

The only thing Newt sees, other than the bodies on the ground and their equipment, is the 10-foot-wide, 4-foot-high passage that angles up for 40 feet and then turns sharply to the left.

Casimir will use his Heal skill to stop the bleeding as it were on either or both of his fallen comrades. If either is alive, he assists them in drinking the potion that mom sent him venturing with in the first place.

Both men are still alive and stable.  Casimir gives one potion to Bec, and another to Bowen, but neither man comes ‘round.

By the way, don’t forget Anya’drea, Scar, Bowen’s shield and pack and Bec’s armor are still down below.

After a few minutes the light spell on the grappling hook wears off, but Mischa has her everburning bauble with her.  You can see Anya’drea has cast another light spell below.

A minute later and both men begin to waken.  Bec is at 4 hit points out of 20 and has no more reserves.  Bowen is at 0 out of 18 and has 15 reserve points remaining (he will heal 1 point per minute of rest.)

What would you like to do?

Bec opens his eyes with surprise. He looks around at his companions wildly.
                "Still alive, huh? I didn't think I had a chance. Perfect spot to put holes in me, they had."
                He looks over at Bowen suddenly, noticing his injuries.
                "Is he okay?"

Bowen is sitting up against the wall near the lip of the hole. For the first time he notices just how far up he is.
                "I think so, but I could use a bit to clear the cobwebs from my skull."

Well, lets rest here a couple of minutes then climb down the ropes to the others. I didn't see or hear anything while searching over there but while you’re resting I am going to search the bodies and see what I can find.

                On a side noter if you guys want to come up here we can gather your things for you. I have knotted the rope since we were having so much trouble climbing. I am sure we can tie the wolf off and hoist him up last if you guys want to explore up here. But either way we should wait till everyone is ready to move on safely.

                15 minutes later, Bowen is as healed as he’s going to get on his own, with 3 points of damage remaining.  For the third time you hear Anya’drea curse below as her light spell ends and she casts another.  She hollers up “I’m not made of light, ya know.  I’m really tapping into these new-found resources of mine, but I’m running out of energy.”

                Everyone makes it back down below. 

                Newt has found 2 small heavy crossbows, 34 small bolts, 2 small longswords, 2 small suits of leather armor, 4 small gold pendants crudely shaped in the form of a three-fingered hand, 2 small short swords, 2 small wooden shields, 2 small suits of scale mail, and a small masterwork throwing axe.

                Who wants to carry what, if anything?

                Casimir pipes up "I think if anything we keep the pendants, as they may mean something. Otherwise let's leave the rest of their gear as we can't really use it. Newt, did you notice a passageway up there? Or was it simply a hidey-hole that these cowards use to attack from behind?"

                The 10-foot-wide, 4-foot-high passage that angles up for 40 feet and then turns sharply to the left.

                "Those kobolds seem oddly well equipped to me. I think it may be wise to rest a day before exploring the upper level again, as this isn't going to be an easy task."
                (Small heavy crossbows are equivalent to medium light crossbows, aren't they? If so, Bec and Casimir might be interested. Also, that masterwork throwing axe, even if small, should be worth something in trade.)

                No, small heavy crossbows would be at -4 to hit when wielded by a medium-sized creature, would still take a full round to load and do 1d8 damage.

                "Aye, we should rest a day and let these two recover. Also I'm sure Anya'drea much like myself could use so rest to recover our spells before we go further."

                Does the rest of the party agree to a tactical withdrawal and return the following day?

                Casimir looks about with a look of doubt on his face, "I am reluctant to withdraw and let these villains spend the night readying for us tomorrow. Aside from that, aren't these feral creatures nocturnal?" Then he looks at Bec and Bowen, and goes on, "though I guess we shouldn't waste our friends' valiant effort to simply march on to our own doom... Let's go out and come back another time..."

                "If we hide the corpses of the fiends, perhaps they might overlook things... maybe..."

                Bec groans as he stands up.
                "Well, if you all want to continue on, I'm with you. I have to tell you, I'm less capable of withstanding punishment than usual. I'm lucky to have survived the last fight and I'd rather not tempt fate twice in one day. So, I'd vote for retreat.
                Bec starts donning his amor again, grimacing as he pulls the metal links over his multiple wounds.
                "Besides, maybe the day of waiting for us will unnerve them. They'll be waiting for an attack...and then it won't come. It'll agonize them and then, just when they think the danger has passed...BOOM! We hit them by surprise.

                "Is it decided then? We shall pull back, heal up and come back to deal with the evil of the cave?", Casimir looks to the rest of the group inquisitively. He gently pats Bec on the shoulder, looks him in the eye and whispers, "I am glad you made it."

                I am all for throwing off the enemy but lets make sure that we take all valuables from up here before we leave. Newt will carry the throwing axe (never know when you need that little extra mmmph) and grab the medallions for further examination while the others heal. But let the record show we have surprise and I am all for exploring while we can.

                "I doubt those things are the source of what troubles this place, should we press on we are likely to discover it. But at what cost, we have many wounds to nurse and no magic remaining with which to heal them, and little magic of other sorts remains as well. It would do little good to find the source of the trouble only to fall too it because we foolhardily believed we could best it with our meager resources."
                Mischa pulls a potion from her pack and hands it the worse off of the two men.
                "Drink up, we need not start the morrow with me fresh out of healing, this will speed your recovery some."

                Neither man is terribly injured at the moment and both will heal and recover reserves with a night’s rest, but if someone wishes to take the potion please let me know.

                You are welcomed back to Hadler’s Gap as heroes, and given free room and board.  Questions abound, ranging from the battle with the ogre, to goings on in Hadler’s Gap’s larger neighbor, Dundraville (odd for you to imagine a place that considers Dundraville a larger community, but Hadler’s Gap is only half the size of your hometown!), some 75 leagues away across the southern end of the Sylvan Downs, to questions about His Divine Eminence, The Rampaging Lion, Immortal Emperor of Crieste.  It would seem you are looked upon as being cosmopolitan, but you have no further knowledge of the court or its happenings than these farm folk.

                You do find out that Hadler’s Gap is the northernmost reach of the Crieste Empire, though no officials have ever visited the small collection of farms nestled amongst the Urkallan Hills in anyone’s living memory.

                You are told that, according to local legend, the forbidding, craggy mountain to the west, the very mountain you entered, was the fantastic result of an ancient duel between warring arcanists.

                Sunday, July 24, Year 1 of the New Crieste Empire

                You wake up the next morning to a full farm breakfast and are free to do as you wish.

                Anya’drea has no wounds but is down 2 reserves.  Mischa has no wounds and no reserves.  Newt has no wounds and full reserves.  Scar has 4 points of damage (mildly wounded).  Bowen has no wounds but only has 1 reserve point and his CON damage has healed.  Casimir has no wounds and 13 reserve points and still has 1 point of CON damage.  Bec has 12 points of damage and no reserves (moderately wounded.)

                Meeting the others outside after the meal, Bowen hopes to discuss the group's planned actions. While feeling much better after a night's rest, it is plain to see that he is no longer the hale and hearty young man who set out the morning previous; he moves as if there is a soreness to his joints and many dark bruises are visible.
                "I think," he begins in a voice untouched by his apparent state of discomfort, " that we should retry gaining entry to the upper caves. I don't recall any other way up, though we could check the mountainside more carefully as there may be more entrances."

                Groaning, Bec rises to his feet after breakfast to proceed outsides with his companions.
                "Ever notice how you feel worse the next day after getting hurt. Like the wound has a chance to set in?"
                Despite the complaints, the young fighter looks much healthier than he did yesterday.

                "Well thought and said, Bowen. I couldn't agree more," Casmir affirms and nods his head at Bowen's assertion. "Let's ask around and see if anyone knows of another entrance. Failing that, let's look around. It seems sensible that there would be more than one entrance there."

                Extensive questioning of the locals (in a friendly way, of course) and several hours of exploring leave you with one conclusion – there is only the one way in.

                During this time, only a couple of hours after breakfast, both Mischa and Scar come down with a fever; Mischa suffering 3 points of damage to both DEX and CON, and Scar suffering 3 points of DEX damage and 1 point of CON damage.

                Mischa easily identifies the illness as Filth Fever.

                "It must have been the rats, in a few days of rest we may recover, or we may sucumb to it entirely. There is little way to know and unfortunately for me to tend to my fever would only strain me and undo any good I would accomplish. I do have a few spells, none of which I asked nature to bless me with this day unfortunately that could aid in our chances of recovery."
                Mischa stifles a cough and pets Scar behind the ear in as comforting a manner as possible, and asks the party for their opinion on proceeding or resting.

                "Perhaps we rest another day, and perhaps Nature may grant you the power to heal the wolf and yourself?" Casimir says with some degree of uncertainty, as spell casting is somewhat of a mystery.

                Mischa elects to stay in bed for the day and to keep Scar close by, under the care of some of the villagers.

                Monday, July 24, Year 1 of the New Empire of Crieste, in the hamlet of Hadler’s Gap in The Empire of Crieste

                Tuesday, July 25, Year 1 of the New Empire of Crieste, in the hamlet of Hadler’s Gap in The Empire of Crieste

                After 1 day of rest, Scar seems to be getting better, but Mischa is not.  She decides to spend another day resting trying to kick the fever.  Since there seems to be nothing pressing, everyone can benefit from the care of the village.  Bowen has regained 7 points of reserves in total.  Mischa has 8 and only has 1 point of CON damage.  Casimir has regained all but 1 point of reserves.  Bec is down to only 2 wounds remaining.

                Casimir holds out hope that Mischa can pull through the Fever. In the meantime, he will ask around the hamlet looking for ways that he can help the townsfolk, as he dislikes being idle. Hopefully, this will turn into a rumour or two.

                Unfortunately, the locals have told you all the lore and superstitions they know.  The ogre pretty much left them alone so they did the same with him.

                Mischa says she’s well enough to continue on so, barring anybody wanting to try and purchase any gear, you find yourself back at he cave.

                Bec, still wincing from his injuries, looks to Casimir.
                "They might know we're coming, yes. But last time, they did not and they still managed to ambush me pretty well. It can't get much worse than being at the bottom of a slippery slope with no armor with opponents with crossbows in front of you and a deep hole behind you. Since I survived that, I'm confident it can't get any worse, tactically speaking."
                Bec looks up at the hole with dread, his expression the opposite of his optimistic words.

                "Come now, up we go, this time we know the trick though, knot the rope. Makes for a much easier time of it. "
                Mischa sounds fairly upbeat considering she still looks a bit pale.

                Casimir volunteers to go first, sunrod in mouth if need be.

                Bowen will follow Casimir, fully armoured but without his gear.

                The sunrod is a foot long and a bit too bulky for Casimir to grip with his teeth, but Anya’drea casts a light spell on his armor.

                It takes Casimir a little over a minute to make the climb, and as soon as he gets to the top he is greeted by two crossbow shots, 1 bolt doing 5 points of damage and 1 completely missing.  Next fly the javelins, doing 1 and then 3 points of damage.  Casimir is moderately wounded.

                The two creatures in the back re-load their weapons, while the two in front draw their short swords and advance down the slope carefully.

                I have Anya’drea and Newt holding down below.  Casimir, Mischa, Bowen and Bec may go.

                Bec will start climbing, looking up to make sure his companions are not trying to come back down. At the first sign of retreat from above, Bec will shimmy down. If not, he will climb as fast as possible to support his companions.

                Newt has crossbow in hand and is waiting for a target while covering his companion's climb. There has to be a better way to go about this without getting attacked as soon as they get up there. Just look at the crossbow bolt already coming out of the hole. You guys alright up there?

                Casimir awaits his attackers with sword in hand. He shouts down to his compatriots, "They're here. They say we weren't invited."

                As the kobolds in scale mail have advanced to melee range, Casimir may attack.  His blow should have landed (15 rolled), but the cramped conditions (-2 to attacks rolls) cause his blade to glance off the creature’s scale mail.

                I have Mischa holding.

                Bowen begins climbing up (11 rolled, 3 rolled) and makes it 20 feet up the rope (1/3 of the way).

                Does Bec wait for Bowen to clear the top or start right up after him?

                Anya’drea waits below, holding the sunrod.

                The crossbowmen fire at Casimir again, but one almost shoots himself in the foot and the other bolt glances harmlessly off Casimir’s breastplate.  They begin re-loading.

                I have Newt still holding.

                The melee fighters attack, the first hitting Casimir for 1 point of damage and the second landing a blow only because of the cramped quarters (-2 to Casimir’s AC) for another point.

                Casimir, Bowen, Mischa and Bec may go.

                Bec will start climbing immediately.

                Bec catches up to Bowen on the rope, 20 feet up (2 accelerated climb checks: 13 & 7 rolled).  The rope creaks and the grappling hook shifts slightly, dislodging some small stones that fall to the ground 60 feet below.

                Casimir attacks with as much fury as he can muster. He will try to place the creatures between he and he crossbowmen.

"Today's special is steel in a sauce of ichor and kobold blood, with a side of your own entrails," Casimir smiles at them as he mutters his gallows humor.

                Casimir’s attack misses completely (4 rolled).

                I have Mischa holding.

                Bowen continues climbing, making it up another 20 feet. (19 and 14 rolled for standard climb checks).

                Bec is right behind Bowen (10 and 14 rolled for accelerated climb checks).

                Anya’drea is still holding.

                The crossbowmen finish loading their weapons.

                Newt is still holding.

                Both creatures attack with their small longswords, one missing completely, and one hitting Casimir’s breastplate.

                Casimir, Mischa, Bowen and Bec may go again.

                Casimir responds in kind to the beasts he faces.
               
Casimir’s blade strikes true (17 rolled) and he takes the creature down with 6 points of damage.

                "Yahtzee!",Casimir steps over to the next combatant, attempting to place him between Casimir and the shooters.

                Mischa is holding until the rope clears, at which point she will command Scar to guard those bellow and begin climbing.

                Bowen continues climbing, and hopes to clear the ledge...

                Bowen makes it to the top! (climb checks rolled 18 and 8) As he pulls himself up, the remaining enemy in scale mail attacks him, hitting Bowen for 2 points of damage.  Bowen is now standing side by side with Casimir.

                Bec continues his climb, but has nowhere to climb up as Bowen and Casimir are at the edge, so Bec must hang on the rope until next round.

                Anya’drea holds

                Both crossbowmen concentrate their fire on the new combatant.  1 bolt misses but the other hits for 1 point of damage.  Bowen still only has minor wounds.

                Newt is holding.

                The foot soldier shifts his attack back to Casimir, but as he swings he loses his grip on his small longsword and it flies out of his hand, past Casimir’s right shoulder and over the edge into the cavern below.  With a worried “yip!” the creature backs up five feet.

                Casimir, Mischa, Bowen and Bec are up.

                Bowen will draw his battle axe and attack the kobold remaining in melee. Should Casimir have already killed said kobold, Bowen will instead move to attack the now-unarmed creature.

                Casimir does not generally attack unarmed creatures. He attempts to knock the kobold silly with the pommel of sword or his shield, if possible.

                Casimir’s noble attempt fails as he completely misses the creature (10 rolled).

                Mischa is going to continue her held action.

                Bowen’s axe glances off the small creature’s shield (14 rolled).

                Bec, hanging above the cavern, does his best not to look down.
                "Um...Bowen or Casimir? Can one of you move so I can get up on the ledge, please?"

                Both Bowen and Casimir had to advance 5 feet to stay in melee with the kobold, so Bec now has a place onto which he can climb.  Bec can enter into melee only if he moves past the kobold, provoking an attack of opportunity.

                Anya’drea is holding.

                Both crossbowmen finish loading their weapons.

                Newt is holding.

                The unarmed kobold lifts his shield and backs away to just in front of where the crossbowmen are.  This action provokes attacks from Bowen and Casimir.  I assume Casimir is still attempting non-lethal damage.  Casimir misses (2 rolled), as does Bowen (5 rolled.)

                Casimir, Mischa, Bowen and Bec may act.

                Casimir will still attempt to knock the kobold silly with either the flat of his blade or the pommel. It may be helpful to communicate with him later!
                "Bec, Bowen! Get to those crossbows. We can't stay here as sitting ducks! If you can't get there, fire missiles!", Casimir shouts as he dances with the smaller kobold.

                Casimir misses again (1 rolled) almost losing his balance, but he recovers (14 rolled).

                Bowen advances as far as he can, and attacks the closest kobold.

                Bec climbs up onto the ledge, happy to be on solid ground. That feeling disappears when the memory of being shot at this very location come flooding back. Seeing the kobolds raising their crossbows to shoot, Bec draws his dagger and prepares to throw it one of them.

                Mischa takes the rope in both hands and witha quick look at solid ground and her faithful Scar takes a deep breath. "Scar stay." Mischa begins climbing up the rope.

                Mischa makes it 5’ up the rope (18 rolled), but then makes no further progress (6 rolled).

                Bowen’s axe again glances off the creatures scale mail (15 rolled).

                Bec can close the range until he’s 25 feet from the crossbowmen (unless he wants to try and move faster than ½ speed).  Of course there’s a -4 penalty for range and a -2 for the part of Bowen that’s in the way so Bec would be at -4 to his attack, and there would be a 20% miss chance as they are in shadows.

                Anya’drea holds.

Both crossbowmen fire at Bowen, rotating their positions by taking 5-foot steps.  Bowen reflexively ducks both bolts.  The crossbowmen begin re-loading.

                I have Newt holding.

                The kobold footman tries fighting defensively as he attempts a shield bash on Casimir, but misses.

                Casimir, Mischa, Bowen and Bec may go.

                Casimir takes matters to the next level. He jumps on the kobold, looking for a turnbuckle....
                Casimir will attempt a grapple...
                "Bec, Bowen! Take care of those blasted crossbowmen. I got this covered!", Casimir shouts with a gleam in his eye and a slight, knowing smile as he prepares to pummel the poor kobold into submission.

                As Casimir approaches the kobold, it again attempts a shield bash and again misses.  Casimir grabs high and misses the creature (8 rolled).

                Bowen will move to engage one of the crossbow wielding kobolds.

                Bec will throw his dagger at the crossbow-wielder that Bowen is not approaching, then move towards his target while drawing his greatsword.

                Mischa is holding.

As Bowen moves past the kobold engaged with Casimir, the creature attempts to shield bash him.  The kobold misses so badly it falls and lands on its shield, severely wounding and clobbering itself in the process.  Bowen swings wildly (1 rolled, 12 to recover, failed) and ends up turned around and disoriented.  Bowen gets no further actions this round or the next.

Bec’s dagger misses (6 rolled).  Bec advances and draws his sword and currently stands just behind and to the left of Casimir.  The prone kobold is just in front of Casimir.  Bowen is just ahead and to the left of the prone kobold.  Both crossbowmen are lined up in front of Bowen, the furthest actually in the entrance to where the corridor turns to the left.

Bec’s action could have occurred last round so Bec can go again.  Bec can safely (without the chance of slipping) advance as far as next to Bowen, so that he threatens both crossbowmen.  This takes a full round, however, due to the treacherous footing.

Both crossbowmen drop their weapons and draw small longswords.  The first attacks Bowen, dealing 3 points of damage.  Bowen is now mildly injured.  The second steps forward 5 feet and attacks Bec, but the sword glances off Bec’s chainmail.

I have Newt holding.

The prone kobold tries to stand, provoking an attack of opportunity from Casimir, but the young lord misses (5 rolled).

Casimir, Mischa and Bec may act.

Mischa continues her climb up the rope.

Mischa is now 10 feet up the rope. (5 rolled = no progress, 13 rolled = 5’ up).

Bec will swing his sword at the kobold before him at the earliest opportunity to do so.

Casimir continues to try and beat the kobold into submission, but completely misses (5 rolled).

Mischa continues climbing and is now 1/3 of the way up the rope (14 and 14 rolled.)

Bec’s blade slices deeply into one of the crossbowmen (14 rolled) for 14 points of damage.  The creature collapses to the ground.

One of the kobolds hits Bowen with its small longsword for 1 point of damage.

I have Newt holding.

The other creature tries to shield bash Casimir, but completely misses.

Casimir presses the attack and brings the pommel of his sword down (17 rolled), but hits only scale mail.

Mischa, Bowen and Bec may go.

Bec instinctively turns to the kobold before Bowen and attacks with a vicious swing of his sword.

Mischa continues climbing.

Mischa places her foot wrong and falls (1 rolled, 14 to catch herself) to the ground from 20 feet up, taking 11 points of damage.  Mischa has life-threatening injuries and is clobbered so cannot stand up this round.

Bowen, having lost himself, slowly turns back towards the kobold and regards it dumbly. Collecting his wits, he smiles cruelly down on the creature before quickly executing an overhead chop.

Bowen takes his target down (14 rolled) doing 10 points of damage.

Bec no longer has a target, unless he wants to attack the creature Casimir has been trying to subdue.

Anya’drea rushes to Mischa’s side to help her up.

Bec pauses as Bowen finishes his foe. He looks back to Casimir, seeing his foe is not yet subdued. Bec moves back and tries to grapple the small enemy from behind.

As Bec approaches the kobold it wheels and tries bashing him with its shield, completely missing.  Bec easily grabs the creature (20 rolled) and chokes him out (17 rolled for grapple check), dealing 7 points of nonlethal damage.

No enemies remain standing and we can drop out of initiative order.

Everyone earns 48 XP.

Newt will run to aid Mischa with Anya’drea. “Are you ok? You took quite a fall there. At least you didn't land on your head! Is everything ok up there? Mischa got hurt, we are checking on her now. Tell me how to help you Mischa I am not good at this sort of thing.” Newt looks warily to Scar hoping that the wolf will stay back and not try to be protective of its master. Just in case, Newt prepares to jump back if nature takes over the wolf's loyalty to listen to his last command.

Mischa rises to her feet, and looks almost mad at herself.
"I will be fine, I should not have tried to climb so hastily. Thank you for your concern."
                Mischa will wait a few moments for her reserves to fill in as much damage as possible.
                "I was lucky I was no higher when that happened or the results might have been far grimmer. Is everyone up there all right? I think we, well at least I, will need to take more time and climb more carefully."

At the end of 8 minutes’ time, Mischa is left with 3 points of damage and 0 reserves(mild wounds), Casimir has 3 points of damage and 11 reserves (minor wounds), and Bec has 2 points of damage and 0 reserves (minor wounds).  The light spell on Casimir’s breastplate wears off.  Anya’drea and Newt can have climbed up (Anya’drea has a lit sunrod) and Scar can be up as well, just before Mischa climbs up after healing.  Taking 10 she makes it up without a problem.  Just let me know if anyone wanted to do something during those 8 minutes.

Bec will tie up the captive with any of the remaining rope as best as he can and watches him carefully, waiting for the unconscious kobold stir.

Once Mischa is up she moves away from the opening with Scar. "I think I'll wait over here as gravity does not think me its friend."

You must wait until Mischa climbs up as all the rope is tied together, bit one she makes it up you can cut 5’ off to tie up the kobold.

Mischa makes it up.  You have a prisoner, and the corridor continues around the corner to the left.

I believe our next move is to be as quiet as possible. Newt will take the wrapping off one of his rations and use it as a gag on the orc. If you guys want me to move a little ahead and listen for any more ambushes I will be glad to scout.

Newt of course searches the bodies for any valuables that he can find.

There are 2 small suits of scale mail, 2 small suits of leather armor, 2 small heavy crossbows and assorted small bolts, 2 small longswords and 2 small shortswords.  There are also 4 gold pendants crudely shaped in the form of a three-fingered hand.

Who wants to take what, if anything?

Bowen removes one of the kobolds' shortswords, to be use in lieu of a dagger. He avoids touching the pendants, viewing them with no shortage of disdain.

Bec strips the bodies of their armor and possessions and stacks then neatly by the hole leading down.
                "I figure, we can grab this stuff on the way out, if possible. It won't bring much on the market, I suppose, but every bit helps."
                Bec walks over to examine the unconscious kobold.
                "Anyone have any idea what to ask him when he wakes up. We don't even know if he speaks our tongue. If not, then what do we do with him?"

You have a small pile of ratty gear, an unconscious, bound prisoner and a tunnel that continues to the left.  What would you like to do?

"I think we should scout on ahead, someone who needs no light to see. The others can sit with our guest, to determine if anything can be gleaned from him", avers Casimir.

There is no one in your group with darkvision, only low-light.  Anya’drea gives Newt her sunrod so he can at least scout out a little bit ahead.

River Crossing

Newt is gone almost 3 minutes (moving slowly and as quietly as possible, hoping to shiled the light from prying eyes if he can).  While waiting, Casimir heals the rest of his damage (Casimir is down to 8 points of reserves).

Newt reports back that the tunnel continues for about 60 feet before opening up into a large cavern,.  The rock is damp and slick, there are the now mundane stalagmites studding the floor and the air is thick with humidity.  Water drips from the ceiling in many places.  Newt reports that he heard the rustling echoes of moving water.  There is a stream that cuts 10 feet into the rock and is some 30 feet wide.  Beyond, in the shadows, Newt could see that the cavern splits off into two exits.  There are several rock formations that dangle from the ceiling down to the river.

"Shall we revive our captive, to find out what is to be known?", questions Casimir.

Bec, cleaning his blade, listens to Newt's report.
                "Sounds safe to proceed forward a bit and investigate, I suppose."
                Bec gestures to the kobold.
                "What do we do with him?"

"Even if we do revive him," Bowen begins purposefully from his place by the stream, "There is a good chance that he will just lie to us, lead us astray or into an ambush. If we can even understand him at all. I'm rather opposed to bringing him along at all..."

"I highly advise against bringing him with us. He may prematurely alert other creatures to our presence."

"I wasn't thinking of bringing him with us. More like reviving him, asking questions, getting answers, then tying him up again and leaving him for his friends to find later. That way, we may get some useful information, and we don't have to kill him, becoming a base creature like he is himself....", posits Casimir, shifting from leg to leg uncertain in the merits of his reasoning.

Bec listens to Casimir, watching the captive closely.
                "Let me try to wake him up."
                Bec will gently shake the small creature, careful to stay out of biting range.

Newt looks almost impatient. “We should really just leave the orc gagged and move quickly before the others realize their companions are missing. I didn't hear anymore up ahead. We should explore quickly and catch them off guard if there are any more.”

Shaking the kobold has no effect.  Nonlethal damage needs to be treated with either time or magical healing.

"He doesn't seem to be waking. That must have been some blow he suffered. Let's make sure the ropes are tight the gag is in place and explore this cavern as Newt says. Should we need this creature, we can always come back to him."
                Casimir shifts his shield and sword into a comfortable space and readies himself to walk.

You make your way through the tunnel and into the cavern described by Newt.  There, in front of you, is the river.  You spot a couple of spots where the water looks shallower than others, and stalactites hang down offering a sort of handhold to cross.

Bec sheathes his greatsword and pulls his dagger, freeing up his off-hand.
                "I think we should cross here and see what we can see."

"One person crosses while the others cover him with ranged fire, in the event of some problem? I will follow Newt, unless someone else wants to...", Casimir uneasily eyes his own armor, which could be problematic should he slip.

We’re just waiting for someone to go first….

My bad. I thought Newt was going. If he doesn't, Casimir will take the lead. He will take a rope tie it around his waist and have Bec and/or Bowen hold the other end. Casimir looks for a shallow crossing and heads out...

Bec will hold the rope, giving Casimir enough slack to move comfortably.

Bowen raises his oft-unused bow and waits, scanning the other side of the water for signs of movement.

Mischa readies her bow and prepares to cross the river.
                "I will go next with Scar, he may make the little fiends think twice before approaching."

As Casimir begins to move across, he fails to notice the rather large centipede moving its way down the stalactite.  The carapace of each of its grey segments is marked with the red mark of an open, three-fingered hand.  The centipede tries to bite Casimir’s hand but misses.  A second centipede scurries across the ceiling and drops to the ground directly in front of Bec.

Initiative order is Anya’drea, Bowen, Casimir, and Newt..

Anya’drea drops the sunrod on the ground, gripping both hands of her staff as she advances.  She swings, (11 rolled) but her staff bounces back off of the centipede’s natural armor.

Bowen will fire a shot at the centipede with the least cover, then quickly drop his bow, and draw his battle axe while rushing into melee.

Thanks to Bowen’s point blank shooting skills, he puts an arrow square into the centipede, and it collapses on its many legs, twitching.  Bec draws his axe as he moves to the edge of the river, but the only other visible attacker s on the stalactites above Casimir.

Assuming Casimir is not across the waterway, he steels himself and concentrates on gettng across the water. 'No sense in falling in the water here', he thinks to himself, almost out loud...
                If he is across the water, Cas will attack with due diligence.

As Casimir moves to the next shallow/ stalactite combination, the centipede makes an attack of opportunity, but strikes the paladin’s armor.  Casimir is now half-way across the river (19 rolled for balance).

(Posting for Newt)  Newt takes a shot with his crossbow, piercing the creatures tail (19 rolled, 16 to confirm, a mild critical hit) for 8 points of damage.  The centipede splashes into the water and is quickly swept downstream.

Everyone earns 50 XP.

Casimir is able to make it to the 3rd steeping point (18 rolled for balance), but then falls in the cold water as he tries to make it to shore (4 rolled for balance).  The water tugs at the paladin but he is able to pull himself up on shore (11 rolled for strength check); safe on the other side, if not dripping wet.  Who’s next?

"We can either re-tie each person, or we stretch the line taut, and have people hold the line...", Casimir directs from the shore...

"Cas, if you and I hold the ends of the line, the others could cross along it. I doubt the water would give me any trouble crossing it alone."

“I will go second to last to keep an eye out for anymore nasties. While the ladies cross. Bec you should also go before me so you can lend some muscle on the other side. What does everyone think? I like the rope idea myself you could always use the stalagmites to assist in keeping the rope taught and effective while you two hold on to it.”

"Ladies first!", smiles Casimir as he gently pulls the rope taut. He has his sword in one hand and the rope in the other, in the event that other denizens of the cave make their way here.

Mischa will try to toss her quarterstaff to the other side of the river, and with one hand on the rope and one hand on Scar, begin making her way across. (taking 10 if that will do the trick). "Scar come"

Taking 10 does work for Mischa, and she makes it across easily, along with Scar.

Anya’drea goes next, and almost immediately slips (2 rolled) and falls into the water.  She pulls herself back up, sopping wet and shivering and tries again.  She makes it to the last stalactite, hesitates for a moment (5 rolled) and then makes it across.  Anya’drea begins pulling out wet pieces of parchment and her spellbook, carefully airing it out and trying to blot the pages dry with her wet clothing (this doesn’t seem to be working very well.)

Next up is Bec, who manages to get wet with is first step (4 rolled).  He pulls himself up and makes it across 2 in quick succession, hesitates, makes it to the third, hesitates again, and then plunges into the water (1 rolled).  Bec pulls himself back up, and slips in to the drink again (5 rolled).  He fails to fight against the flow of the river (2 rolled, 4 rolled) and ends up pulling himself ashore 11 feet downriver from where he intended.  Bec’s trail rations are quite soggy now.

Newt makes it across without difficulty (taking 10).

Bowen is the last, and with Casimir’s help holding the rope, is able to take 10 and make it across,

After 5 minutes, Anya’drea has given up on the parchment, having concentrated on drying her spellbook.  She slides it back into her sodden backpack and indicates she’s ready to proceed. 

There are two tunnels leading out of this side of the river cavern.  Both appear similar, approximately 5 feet wide; the one on the left seems level, while the one on the right slopes upward.

"Any suggestions? I would make a case for the one on the left, though that is just a hunch...", avers Casimir.

"Lead the way."

Shaking the last droplets from the sides of his traveling boots, Bowen regards the two paths with a frown.
                "To be honest, I think more important finds would be found to the right. Little fiends such as goblins and kobolds are always trying to protect their belongings from the larger creatures, such as ourselves. It would be easier for them to protect their things from the higher ground. The left is still worth exploring, but I wonder if it might not be a trap or dead-end."

The DM will wait until someone specifies an action.  If a path is chosen, a single-file marching order will be required.

Bec looks at the two choices.
                "I would say left, too. We've been moving from bottom to top so far, so we should be...what's the word...thorough. Yeah, we should take care of everything on one level before going up to the next."

"To the left it is, then."

As the last order used was Casimir, Bowen, Mischa, Scar, Anya’drea, Newt, and Bec; and no alternative has been suggested, I’ll stick with that one.  Casimir has 10 feet of light, and an additional 30 feet of shadowy light which he can see in front of him.

Area 1-9: The Rat Trap

As you advance into the passage, which bears little to distinguish it from the rest of the cave complex (walls slick and damp, while small holes, stalagmites and loose rocks litter the floor), Casimir’s foot catches on something.  An old tin pot clatters to the floor from the ceiling, as a net falls down, barely missing Casimir, Bowen and Mischa (Reflex saves of 20, 18 and 12 rolled, respectively.)

Three kobolds come running out of the passage ahead.  The one in front carries a small heavy crossbow, is wearing leather armor and has a small longsword on its hip.  The two behind wear scale mail, have wooden shields and are carrying small short swords.  They each have a small javelin on their backs.

This cavern has widened out a bit, so there is enough room for 3 fighters to stand side by side.  Casimir is the first and the ranks file behind him as previously mentioned in the marching order.  The kobolds are 15 feet away, and are lined up single file in a passage that, once again, narrows to 5 feet.

These kobolds appear as the others; small humanoids about the size of Newt, with scaly hides with patches of rough red scales growing on their bodies, and naked tails like that of a rat, and doglike heads with two small horns.  Their canine teeth are elongated and their finger nails are long, thick and sharp.  Each one wears a small gold pendant crudely shaped in the form of a three-fingered hand.

I’d like to try the combat posting suggestion found here:

http://chrisd20.proboards34.com/index.cgi?board=newbie&action=display&thread=1140351958&page=1#1164059829

Initiatives are:

Anya’drea                             23

Casimir                   20

Bowen                                    19

Kobold footmen   15

Bec                                         12

Scar (if attacked)  7

Kobold crossbowman         6

Newt                                       5

Mischa                                   4

 

Please send me a message of your general intent for the next three rounds of combat. It should be as inclusive as possible to cover any possibility you can think of.

Also specify your character's combat mode for that three-round
period:
                * Conservative melee: The character closes for melee combat but does so cautiously, ensuring he does not expose himself to unnecessary risks. He will quickly retreat if things seem too dangerous.
                * Standard melee: The character engages in melee, not taking any excessive risks, but not in a particularly cautious manner either.
                * Aggressive melee: The character rushes into battle, attacking regardless of risk to personal injury.
                * Defensive. The character avoids melee combat completely, retaliating only when attacked.
                * Ranged: The character relies on ranged weapons and stays out of melee, if possible.
                * Magic Defensive: The character casts spells only to protect himself in an emergency.
                * Magic standard: The character casts spells as and when the situation dictates but with regards to economy, taking care not to use up all his spells.
                * Magic aggressive: The character uses magic liberally, regardless of economy.
                Your personal preference and general statement of intent will always take precedence over these modes, but in case of unforeseen events, this will help me to determine how your character behaves.

Bec will display agressive melee tactics, doing his best to get into the fight and taking an attack of opportunity if it will allow him to hold a melee position. If Bec cannot get to the front before his allies take those positions, he will hold until either a kobold or an ally falls, then will move to take that position and attack with his greatsword.

"Arrrgghh!" Casimir will close the gap between the two parties, taking on a standard combat methodology (not aggressive, not defensive). "Who's with me?!"
                He will strike the first kobold in range. He will continue to attack, though will not chase the enemy should they flee. He will look to protect the weaker members of the party should ill befall them, particularly the mage.

(Aggressive Melee
                Bowen will rush ahead to engage the kobolds, preferring to target the ranged opponent first, if possible.)

Round 1

Anya’drea holds.

Casimir strides forward and strikes at the kobold in leather, but misses (4 rolled).  Bowen rushes in and attacks the kobold from around the corner of the passage, (15 rolled) taking the crossbowman down with 8 points of damage.

The kobolds in scale mail step forward over their fallen comrade, the first in line attacking Casimir, the small longsword glancing off the young lord’s breastplate.

With no way to get into melee, Bec holds, greatsword at the ready.

Newt and Mischa also hold.

Round 2

Casimir strikes again, (15 rolled) taking down the first footman with 10 points of damage.

Bowen steps past Casimir, taking the lead position in the narrow space, and attacks the last standing creature, (16 rolled) taking it out with 8 points of damage.  Your most recent attackers lay before you after only 12 seconds of combat, and none of you took a scratch of damage from them.

You each earn 132 XP

Casimir smiles at Bowen, "Well done, that was spectacular weapon work there, friend!"
                "Let's check the bodies for any hints or ill-gained loot and keep moving. We must be getting closer to their lair, as the attacks are coming faster and more furious..."

"Thanks. I guess there's not much of a dif'rence between firewood and these things. Best we continue before every Kobold around knows we are here."

Mischa follows the others, silently watching the change that has undertaken the young ones around her.

Newt lowers his crossbow that he barely had time to get ready. "I am glad we have such able protectors! It makes my job at staying alive so much easier. Do you guys see anything else in there? I want to take a look at the net and perhaps equip myself with readily available blades in case i am unfortunate enough to get caught in one of these rude contraptions." Newt proceeds to place daggers/blades/sharp objects in easily accessible places. As he notices the others leave, he hurries to catchup.

You find only the typical arms and armor for this particular tribe, and those gold three-fingered claw pendants.

Area 1-10: Rat Keeper’s Chamber

You move ahead and see a wide area set up as a crude workshop.  A set of crude switches crafted from bone and driftwood are piled in one corner, while a small sack lies next to them.  Two more sacks are piled in an opposite corner.  To your right you see a gate crafted from wood and bone lashed across a passageway.  A simple latch wedges the gate between the cave walls.  Squeaks and scratches can be heard from behind the gate.  A crude set of dice lies in the center of the room.

"A possible prisoner? We didn't hear of anyone being captured of late in town, had we? I think we should check that out immediately!", Casimir proclaims striding towards the gate.

Mischa listens carefully to the sounds coming from the gate. Do they sound like animal sounds?

They do sound like animal noises.

Bec stays towards the back, listening for any kobolds responding to the fight.

Casimir listens at the gate and whispers, "Who's in there? Is there anyone there?"

"Kobolds are known to keep large rats and other rodents as....pets... Perhaps that is all we will find back there."

Area 1-11: Rat Den

There is no answer to Casimir’s question, but the stench of feces and rotting meat assails his nostrils. The squeaking turns to hissing and Mischa is able to confirm Bowen’s suspicions; rats (big ones by the sound of them).

"Any ideas? I don't feel right killing them outright, but the spread of disease is certainly possible. I also don't want to just leave them here, that could be another death sentence.", Casimir says as he steps back from the gate, shifting his grip on his sword.

"We can always release them on our way out. Nature created them and nature will care for them in the meantime. But to release them now, would be folly, they are obviously very agitated. On the way out I may be able to take some time and get them to see reason."

"If we let them out, they'll attack us all the same. Rats do little good for anyone; they carry diseases, spread filth and eat crops. They don't even have desirable furs. I say we either leave them be, or rid the area of them right out, as releasing them, at best, makes them more of a problem."

Mischa shakes her head at Bowen's words, looking at him as a parent would a child.

"Do not be so hasty Bowen. All of nature's creatures serve a purpose, even if it is hidden from your reasoning. Would you be rid of the insects in the field, simply because they bite at the farmer as he toils in the sun. To do so would have a catastrophic result, as all the birds and frog and all other creatures who sustain themselves on those insects would waste and fade away, and the trees and flowers which rely on the bee and the birds to help them to spread their seeds and flourish would wither and die. All creatures serve their purpose in this world to maintain its delicate balance. We are only here for the will of Nature wishes it so. So think carefully before you go wishing away a piece of life's' puzzle."

Bowen clenches his jaw at the druid's words, but refuses to give any ground.
"Surely not every creature serves a useful purpose. More than once have rats chewed through and ruined furs of mine, and there is not a farmer alive who hasn't lost crop or feed to the vermin. The loss of lamb of calf to hunger because one of these things has stolen into the winter's stockpile is a tragedy. Even wolves and foxes would be better served eating rabbits. Right now, their only purpose is to provide the kobolds with entertainment or food, and to end that would be reason enough to kill them. Let us just do every villager a favor and do away with them."

"Hold! Hold, you two! This cave must be getting to us! We can't continue arguing with each other; we have a common enemy! Let's go find him! As for the rats, let's open their cage when we leave. If they attack us, so much the worse for them!", Casimir huffs while turning his heel to leave.

64 XP to each PC.

The only place left to go is back the way you came, and up the slope.

Area 1-12: Guard Chamber

A sharply sloped passage, wider than the last (you can walk 2 by each) leads out of the river cavern and up.  Only a short ways into the passage, you spot the dim glow of a fire, but the floor of the cavern still lies above you up a slope.

"I think Newt should go have a look before we all clamber up there...." Bowen's hushed whisper trails off as he looks to the gnome to scout ahead.

Bec looks up the slope.
                "After Newt reports back, mind if I go up front this time? I feel kinda useless here in the back."

Casimir quickly glances at Bec, thinking for a brief second that his mettle is being tested, but gains his composure and smiles at Bec, "I am sorry Bec, of course you can be up front. I am sorry that I didn't consult you before. I can take rear guard for a while, surely!" Casimir is certainly genuine in his willingness to do other things in the party to make the group run smoothly...

Newt comes back, reporting that he doesn’t think he was spotted or heard.  There are three kobolds, 1 crossbowman and 2 footmen, gathered around a fire chattering in their strange, yipping tongue.  The floor is even in the cavern and there is a passage on the other side.

Casimir whispers, "We should missile fire the crossbowman and hand to hand the footmen. I will take a footman, who’s with me?"

Newt readies his crossbow and waits for Bec to lead the way. I will flank to the side if possible so they can't concentrate on one area when/if they are able to react. Newt rubs his hands together and grabs his black book of possible ideas. I think a little concoction of sorts that I can make with either poison or something to put a man sized creature to sleep would be great to work on... How would I do it? What to use? Newt, caught up in the moment has set down his crossbow and begun furiously working out all the details from this impromptu thought. Maybe I could....he starts mumbling at this point taking the last few seconds to finish up what he was writing in his book then places it back in his armor pocket.

You try to sneak up on the unsuspecting kobolds, but you must have made too much noise because, as you reach the top of the slope, they are standing and are prepared.

Initiatives are:

Kobold footmen   18

Scar (if attacked)  17

Kobold crossbowman         17

Anya’drea                             15

Bec                                         14

Mischa                                   9

Casimir                   8

Newt                                       7

Bowen                                    5

 

Please send me a message of your general intent for the next three rounds of combat. It should be as inclusive as possible to cover any possibility you can think of.

Also specify your character's combat mode for that three-round
period:
                * Conservative melee: The character closes for melee combat but does so cautiously, ensuring he does not expose himself to unnecessary risks. He will quickly retreat if things seem too dangerous.
                * Standard melee: The character engages in melee, not taking any excessive risks, but not in a particularly cautious manner either.
                * Aggressive melee: The character rushes into battle, attacking regardless of risk to personal injury.
                * Defensive. The character avoids melee combat completely, retaliating only when attacked.
                * Ranged: The character relies on ranged weapons and stays out of melee, if possible.
                * Magic Defensive: The character casts spells only to protect himself in an emergency.
                * Magic standard: The character casts spells as and when the situation dictates but with regards to economy, taking care not to use up all his spells.
                * Magic aggressive: The character uses magic liberally, regardless of economy.

Bowen will aggressively attack, going for the ranged enemy first, if possible, and chasing down any who attempt to escape to warn their kin.

Bec will move forward and engage the footmen in melee, using standard attacks. If any of his allies take serious hits or appear to be in trouble, he will switch targets and engage that ally's opponent. Only after the footmen are defeated will he move to attack the crossbowmen.

Casimir does the same as Bec. He will attack the crossbowman first, however, taking him out of the action. Melee will be the same as before, standard melee.

Newt will take an aggressive ranged stance. Trying to get into place for flanking or back-stab shots that will not harm his friends. He will also try to keep an eye out for oncoming orcs that may be lurking further away. He will make sure that his friends are not surprised or netted by hidden enemies.

Round 1

The first kobold throws a javelin that glances off of Bec’s chainmail.  The creature then moves up to Bec.

The second creature hurls its javelin at Casimir, striking the young lord for 3 points of damage (a minor wound).  That creature also advances on Bec.

The crossbowman fires at Casimir, but the bolt is deflected by Casimir’s breastplate.  The crossbowman drops his weapon and he, too advances on Bec.

Anya’drea holds.

Bec attacks one of the heavier armored kobolds, his greatsword bringing the creature down in one cut (19 rolled to hit, 4 failed to confirm critical, 2 rolled for damage.)

Mischa holds.

Casimir attacks the unarmed crossbowman threatening Bec, taking it down with a slash (17 rolled to hit, 6 rolled for damage.)

Newt enters the room and fires at the remaining kobold, but his bolt misses and snaps against the cavern wall (6 rolled to hit).  As a rules note, without certain feats or conditions a ranged weapon will only be able to achieve sneak attack damage if an opponent is surprised or unaware of the attack.  Ranged weapons normally cannot be used to flank.

Bowen enters and attacks the last kobold, but he swings his axe too high and misses (3 rolled to hit).

Round 1

The kobold draws its small short sword and viciously stabs at Bec, but misses completely.

Bec swings but his blade bounces off the kobold’s scale mail (10 rolled to hit).

Casimir steps forward 5 feet and strikes but also meets armor (13 rolled to hit.)

Newt unfortunately no longer has a shot into the melee but may re-load his crossbow.

Bowen attacks and brings the last kobold down (12 rolled to hit, 5 rolled for damage).

Each PC is awarded 75 XP.

A search of this room and its dying inhabitants yields the same results as before.  All kobolds appear alike, all have the same equipment as the previous units and all have the same gold pendant fashioned like a three-fingered hand.

A quick reconnoiter by Newt indicates the passage ahead leads to a nexus of sorts, just 20 feet outside of this room.  There, the passages split off; 2 to the left, 1 to the right and 1 relatively straight ahead.

"This is leading to a maze of sorts, I am afraid. Shall we continue to veer left whenever we have a choice? I am unsure as to the best way to succeed...", Casimir looks about with a trace of uncertainty.

Bec cleans his blade off on the clothes of one of the dead kobold's with a veteran's detachment. He looks up at Casimir.
                "Left makes sense to me. I say we continue in that direction."

To the left it is.  You make your way down a narrow passage that opens into a fairly large cavern.

Area 1-13: Barracks

You enter at one end of a long chamber with three massive stalagmites.  This cavern holds more than a dozen crude pallets scattered about the floor.  Each is little more than a lump of old furs, skins and moth-eaten blankets tucked into a pile.  There are no others, save yourselves, in this room.  A search shows that the far left section of this cavern holds an armory of sorts; a dozen javelins, three crude short swords, a suit of scale mail armor, and two wooden shields are kept in neat piles.  The armor and weapons are rusted and dull, but all are in serviceable condition, albeit small in size.

Please let me know if you wanted to do anything in particular in this room.

Pressing on, you check out the next branch off the nexus; another long cavern with three massive stalagmites, completely empty.  A search turns up nothing.  Back at the nexus, you know have only the passage to the right or the one straight ahead from where you came in.  Both slope slightly downwards.

With frequent looks over his shoulder, and a hand that seems fused to his axe, Bowen seems to be growing increasingly agitated. Any time to spent resting or considering courses of action find the young man restlessly pacing the cavern floors.

Casimir eyes Bowen's agitation with marked attention. 'These caves, while fine for gnomes or dwarves, are wreaking havoc on Bowen,' he thinks to himself.
                "Let's press on. I say we take this closest path!", he smiles as he directs, looking for other members of the party to follow...

Bec nods and follows the young paladin, sword at the ready.

Bowen follows determinedly behind the other warriors, practically stepping on Bec's heels along the way.

Area 1-14: Commander’s Chambers

As you approach you all hear what sounds like rain drops hitting a tin roof.  Casimir, Mischa and Newt spot small pebbles skipping down the slope toward them.  (This corridor was previously incorrectly described – it slopes upward, not down).  The pebbles tumble down with some regularity, and individually, as if someone were throwing them. 

"Shall we see whom is so carelessly alerting us to their presence?" Mischa wispers to the others.

Bec looks curously at the rocks skipping down the passageway.
                "Well, we could send Newt to take a look...or we could all rush 'em as fast as possible and try to take 'em by surprise."
                He looks to Casimir for advice.

"What do you think, Newt? Trap or just something weird? If you want to have a look, that would be great! Otherwise, we will go in blindly...", Casimir intones, obviously expecting a particular answer.

Newt, nervous like always, cracks a smile while trying to make sure that rocks aren't getting bigger as they tumble down. I can take a look and return back as quick and quietly as possible but I would not stand in the rocks paths if I were you as it seems likely problems could arise very quickly should things go wrong for me.

Waiting for Newt to climb up the path, Bowen moves up to its base in anticipation.

Newt carefully makes his way up the slope.  When he gets about halfway up the 40’long tunnel, he spies two kobolds clad in scale mail at the top of the slope, skipping stones back down the slope.  They do not appear to see Newt, such is the angle of the slope, but Newt determines that they could not be effectively attacked with ranged weapons unless the attacker was at least a little closer.

Newt will continue to move quietly up and get into position to strike with his crossbow. He continues to look for traps and will be ready to make a quick withdraw down the slope to his companions if things start to go wrong.
                OOC: Newt will spend an action point for the shot and will ready himself to slide down the slope to safety (on his backside if necessary) close to the ground limiting any return fire that may come his way.

Mischa pulls her bow and waits for the orders to attack.

Newt appears to have gone unnoticed.  Just as one of the kobolds turns around (presumably to grab another rock) Newt fires, piercing the beastie right in the tail (19 rolled to hit, 12 rolled to confirm critical, critical hit plus sneak attack damage = 7 damage total).  The kobold falls immediately.  There is a cry from a previously unseen enemy in the room.  Newt is currently 20’ up the tunnel (about half-way)

Initiatives are:

Unseen enemy                      23

Mischa                                   23

Scar (if attacked)  21

Casimir                   19

Anya’drea                             13

Bec                                         13

Newt                                       11

Bowen                                    3

Kobold footman   3

 

Please send me a message of your general intent for the next three rounds of combat. It should be as inclusive as possible to cover any possibility you can think of.

Also specify your character's combat mode for that three-round
period:
                * Conservative melee: The character closes for melee combat but does so cautiously, ensuring he does not expose himself to unnecessary risks. He will quickly retreat if things seem too dangerous.
                * Standard melee: The character engages in melee, not taking any excessive risks, but not in a particularly cautious manner either.
                * Aggressive melee: The character rushes into battle, attacking regardless of risk to personal injury.
                * Defensive. The character avoids melee combat completely, retaliating only when attacked.
                * Ranged: The character relies on ranged weapons and stays out of melee, if possible.
                * Magic Defensive: The character casts spells only to protect himself in an emergency.
                * Magic standard: The character casts spells as and when the situation dictates but with regards to economy, taking care not to use up all his spells.
                * Magic aggressive: The character uses magic liberally, regardless of economy.

Hearing the piercing death scream of someone/something, Casimir will aggresively rush into battle (aggressive melee until down to half hit points, if possible). Knowing only that Newt is up there, and not knowing from whom the scream generated, Casimir fears the worst...

Bec will engage in aggressive melee, moving forward into melee and charging whenever possible. He will keep this up until 1/2 hp or less, when he will engage in standard melee. Bec will attack anyone he sees but will not run into darkness or out of the current room to pursue a foe unless his companions do as well.

Newt, will try to maintain ranged combat. When his initiative comes he will holler out that there is more than one creature/monster up there and that the others may want to use caution when advancing in case of some still untriggered trap.

Mischa will advance and use ranged attacks as soon as possible. She also order Scar to attack, and will advance each round if needed to keep him in sight.

Bowen will proceed aggressively, and will double move into position if charging is not an option.

Bec runs forward, ready to meet any challenger coming from the cave beyond.

There is more yipping from somewhere in the cavern beyond the slope.

Mischa gives the order to Scar, who bounds up the slope.  Mischa then advances to half-way up the passage (next to Newt) where she can see Scar at the top, menacing a kobold.

Casimir makes it up to just behind Mischa, but can’t see anything due to the slope of the passage.

Anya’drea moves in with the light source, stopping just behind Casimir.

Bec moves in as  far as Casimir.

Newt re-loads, but has no clear shot from where he is due Scar’s position in front of the kobold.  Newt advances further up.

Bowen advances to ¾ of the way up the passage.

The kobold that still stands draws a small short sword and attacks Scar, hitting the wolf for 2 points of damage.  Scar has a minor wound.

Mischa advances to just behind and to the side of Scar (this requires a double move).  She has no clean shot on the kobold.

Scar bites at the kobold, hitting it (17 rolled) for 7 points of damage.  The small creature falls with a yip.

Casimir advances to just behind Scar.

Anya’drea advances.

Bec advances.

With no kobolds visible, Newt advances.  A double move puts him first to reach the top of the slope. 

This is the most comfortable cave Newt has seen so far.  Its floor is smooth and the area is largely free of stalagmites and stalactites.  The chamber itself is richly appointed by kobold standards.  Old, moth-eaten tapestries, stained with water and blood, hang from the walls as trophies from caravans raided long ago.  A wide, low stone set in the middle of the back-right wall serves as a crude desk.  A single black candle set in a golden holder rests in the middle of the desk, while a leather-bound book lies open before it.  Four pallets consisting of furs and blankets are piled along the right wall, while a noticeably larger pallet is kept on the left wall.  Tucked next to the large pallet are a dozen black candles.  The chamber is some 50’ wide and 30’ deep.

Standing at the center of the far wall, some 25’ away from Newt, is a small kobold; small evening comparison to other kobolds.  This specimen is about 6 inches shorter than the others you have encountered.  He wears tattered, bright yellow robes stained with food, water, dirt and mud.  His right eye is twice the size of the left and is clouded over with cataracts.  His skin is covered with crimson scales while a single, small horn grows in the center of his forehead.

Upon seeing Newt, the kobold raises a wand and yips.  A bolt of energy strikes Newt for 4 points of damage.  Newt is mildly wounded.

Bowen bounds up the remaining portion of the slope and hustles forward, ending up within striking distance of the kobold.

It takes all of Mischa’s movement for her to enter the cavern, but Scar, still following his command, easily bounds into the room and attacks, but the wolf trips (1 rolled, 10 rolled to recover) and is prone.

Casimir enters the room and makes it to just behind Bowen.

Anya’drea enters the room and steps to the side of the passage entrance.

Bec makes it to just behind and to the right of Casimir.

Newt has no shot once again, so double-moves to the far back wall, hoping to fire next round.

The kobold steps 5’ to the side and hold his hand out as if to cast a spell, but in the process of trying to avoid being bitten by the prone wolf or attacked by Bowen, nothing happens.

Bowen swings his axe (8 rolled) but the kobold moves out of the way of the blow.

So ends round 3.  Please post your actions for the next 3 rounds of combat.  Mischa is 40’ away from the kobold with no clean shot.  Scar is prone.  Casimir would have to move 10’ to attack.  The kobold does not appear to be armed.  Bec would have to move 15’ to attack.  Newt does have a shot at the moment, although into melee (-4 to hit).  Bowen can attack from where he stands.

Casimir will shift to moderate or standard combat. He will move the 10' to attack, staying until the job is done. He will then look for other opposing creatures to attack.

Bec will move up to flank the kobold caster, anxious to drop the magic-user before he can cast another spell. Once finished, Bec will look around for any other opposing enemies.

Mischa makes a double move to get next to Newt, hoping to shoot next round.

Scar gets up and bites at the kobold, bit the wolf’s jaws are deflected by an invisible shield (15 rolled).

Casimir moves the 10 feet and attacks, and his blade is likewise deflected by the invisible shield (11 rolled).

Seeing the difficulty her companions are having hitting the small creature, Anya’drea drops her staff and points her finger at him, a bolt of energy striking the kobold for 4 points of damage, mildly wounding the little spell-caster.

Bec moves in to flank with Casimir and attacks, hitting (17 rolled) for 16 points of damage, dropping the creature. 

There does not appear to be any other threats so we can drop out of initiative.

Everybody earns 124 XP.

Casimir pats Bec on the back, "Good show. I couldn't seem to get past his dweomered defenses. You did well to vanquish that potent enemy! Good work!"
Casimir looks to the body for any indication of how he can get some magical defenses, too.

"A small study, but I'm willing to bet that's a wizard's spell book," Bowen says in a slightly agitated voice. The man is clearly reluctant to have a look at the book himself in order to find out.

Bec cleans his blade off on the dead kobold's clothing, grinning slightly at Casimir's praise.
                "You kept him busy so I could get a good solid swing at him. Good effort all around."
                The young fighter looks at the little creature's bloody, broken body. His gaze becomes somewhat distant.
                "It's kind of scary how quickly this has become normal. All this danger and death, you know?"
                Bec goes silent but quickly shakes of his somberness.
                "Anyway, let's keep going. We need to make sure this area is clear before we relax."

"Mayhap our recent turn of events has necessitated a disturbing new skill set, but think of the evil we are eliminating not just for the poor people in the village below, but for the world at large. I, for one, am happy that I can help, though I see your point. If we cross the line and seek to eliminate that which does not advance the purposes of evil, then we shall have to examine our very souls, but until that time...", his soliliquy done, Casimir grins at his friend, hoping to quell the doubt setting into his mind.
                "Now let's get to the business of what is going on here. Let's look for clues. How is everyone doing, health-wise?", Casimir looks to the group to check the injury status of the party.

Following is the status of the party:

Anya’drea: unharmed, 11 reserves

Bec: 2 damage out of 20 hit points (minor wounds), 0 reserves.

Bowen: unharmed, 0 reserves

Casimir: 2 damage out of 20 hit points (minor wounds), 7 reserves.

Mischa: 3 damage out of 13 hit points (mildly wounded), no reserves.

Newt: 3 damage out of 11 hit points (mildly wounded), 10 reserves.

Scar: 2 damage out of 13 hit points (minor wounds).

The two kobold footmen are wearing scale mail armor and carrying small wooden shields.  They are armed with small short swords and small javelins.  Each has a flask of oil on his belt and is wearing the now familiar gold pendant in the shape of a three-fingered hand.

The magic-user is wearing wrist guards and is holding a wand.  He is armed with a small dagger and a small light crossbow with 10 bolts.  He, too, wears a three-fingered golden pendant.  In his pocket is a pearl.

The book contains black, flowing script in a tongue none of the party can read.

Anya’drea casts read magic, but cannot make out any of the text as she flips through the pages.  She informs you that the writing is not magical.

The young sorceress then casts detect magic on the gear carried by the kobolds.  She says there is definitely magic.  A moment later and she says 3 of the items are magical and at least on of them has a strong aura.  One more moment and she is able to tell you the wand is faintly magical (of the evocation (force) school – obviously magic missile as it was used on poor Newt), the wrist guards are moderately magical (of an unknown school) and the pearl is strongly magical (of the transmutation school - spells change the properties of some creature, thing, or condition.)  Anya’drea also notices a tiny symbol of a spell-book etched into the pearl.

The party hit points above assume resting for 1 minute while Any’drea investigates things arcane.

Who is taking what? 

((If I may- I think Anya'drea is the one who would benefit the most from each of these items.))

Unless someone expresses a different desire, Anya’drea puts the wand and pearl in her backpack.  She puts the wristbands on and they become larger to fit her wrists.

I also forgot to mention the fact that the candleholder appears to be made of gold.

"Let's take that candleholder. Perhaps it can be given to a family in need.", Casimir asserts looking for an egress from the cave.
                "Though it stands to reason that this spellcaster must have a spellbook, correct?", Casimir glances to Anya'drea for assistance, "and that book is not a spell book, right? I think we should look for anything resembling a hidey-hole or convenient place to store valuables..."

Anya’drea pipes up, glad to be speaking about something of which she has knowledge.  “Not all casters cast from books, Lord Casimir.  I myself channel arcane energies in a way different than a wizard would, and therefore have no need of studying a spell book every day.”

"Indeed. Shall we continue on and hope to discover more of what transpires here. Should wounds become more grievous I can mend them, but as of now there seems little requirement for such."

"Yea, let's get moving. The sooner we can get the bottom of this, the sooner we can get back outside. I'd rather have the sun, or stars, shinning down on me than this leering tomb of stone."

Casimir looks around. "All agreed? Let's keep moving"

Bec nods and grins.
                "Agreed. Let's finish this."

Area 1-15: River Docks

There is only 1 unexplored passage left.  Once you enter the tunnel you hear the sounds of rushing water.  A steep downward slope leads from the entrance to this cave. You walk down it for a little more than a minute.  It opens onto the broad subterranean stream that runs underneath this mountain.  The footing here is treacherous, as it is in many portions of these caves.  Situated at the right side of this cavern is a crude set of docks fashioned from giant mushroom stalks. 

The dock extends 8 feet out into the water.  Tied to it are 2 rafts built from giant mushroom stalks bound together with rope.  Two long, wooden poles are set on each raft.   Each raft is large enough to hold 6 human-sized individuals. 

Based on the flow of air and the echoes in this cavern, Anya’drea, Bowen, Casimir, Mischa and Newt can all sense that a large, open space lies downriver

"I think it's clear what we do now."
                Bowen returns his axe to its resting place before gingerly steping onto the outermost raft. Lifting one of the poles, he waves the rest of the group over. The open space and blowing air have certainly changed the young man's mood for the better.

Casimir will take off his armor before treading on the raft. "No sense in drowning because of that."
He places his sword on the raft as well, and holds his bow and a knocked arrow.
                "Perhaps someone else can row, while I protect the raft. Otherwise, I will row and others can watch out for us."

Bec removes his armor as well, rolling up the mail and stowing it as best he can. He sheathes his greatsword and unstraps his spear from his back.
                "I will help pilot the raft; as well. Probably the best idea, since I don't have many options for attacking at a distance."
                The large man steps onto the raft, dropping his spear near the center of the raft to prevent it from rolling off. He then grasps the other pole and readies the raft for travel.

It looks like you have just enough traveling companions (including Scar) to require 2 rafts, unless someone wants to carry Newt.

"We should take two rafts, the weight on one alone would be questionable. I will go on the second with Scar, should anyone wish to join us there is plenty of space."
                Mischa carefully steps out onto the second raft and after picking up a pole and steadying the raft with it as much as possible calls Scar to join her.

To balance things out a little, how about Mischa, Newt, Scar, and Bowen on one, and Casimir, Anya'drea and Bec on the other? That should leave both with a mix of defense.

Sounds good to me but I won't be taking off my armor unless it is necessary. Newt readies his crossbow and will position himself in the boat (away from scar if possible to avoid any jarring from the animal if things go bad)

"As Bowen says, let's split the raft mates. For those taking off armor, place it in the middle....", Casimir looks to board raft #1.

Navigating down the river turns out to be rather easy.  You pass through natural caves as wet and choked with stalagmites and stalactites as you had encountered previously.

Level 2: The Outer Vaults

Area 2-1: The River

The river runs strong and fast through this area, carrying you and your rafts down a wide and tall passage.  The passage is smoothly carved and glistens with moisture in the light of Anya’drea’s sunrod.

Bec looks down the passage, listening for any sounds ahead. Unconsciously, he rubs his chest and shoulders; enjoying the freedom of being armorless but feeling exposed as well.
                "If everyone is ready, we should be off. I want to get this over with."

60 feet ahead, Newt suddenly notices a large, shadowy shape suspended in mid-air above the river.  It’s still in the shadows since Anya’drea’s sunrod is on the second raft back.

What does Newt do?

Newt will try to alert the others and see if navigating to the side is possible in this swift water. If he feels it is not, he will start looking for the claw thingies that everyone has been finding as they may come in handy for saving our hides if we wear them... Newt as a last resort will ready his crossbow and try to identify the big target hovering in the water.

Mischa will try to see if her vision will allow her to make out the creature any clearer then Newt, and will begin trying to guide the raft towards a path to the side of the mass.

Your rafts continue down the river another 30 feet.  You can now all see a large monstrous spider, seemingly floating in the air above the river, some 30 feet ahead of you.  You will be upon it in 1 round.  Casimir alone among you spots the web covering the entire area, down to a height of 3 feet above the river. We are in initiative rounds.

Initiatives are:

Anya’drea                             25

Mischa   w/ Scar  19

Bowen                                    16

Casimir                   16

Spider                                     13

Bec                                         9

Newt                                       4

 

Please send me a message of your general intent for the next three rounds of combat. It should be as inclusive as possible to cover any possibility you can think of.

Also specify your character's combat mode for that three-round
period:
                * Conservative melee: The character closes for melee combat but does so cautiously, ensuring he does not expose himself to unnecessary risks. He will quickly retreat if things seem too dangerous.
                * Standard melee: The character engages in melee, not taking any excessive risks, but not in a particularly cautious manner either.
                * Aggressive melee: The character rushes into battle, attacking regardless of risk to personal injury.
                * Defensive. The character avoids melee combat completely, retaliating only when attacked.
                * Ranged: The character relies on ranged weapons and stays out of melee, if possible.
                * Magic Defensive: The character casts spells only to protect himself in an emergency.
                * Magic standard: The character casts spells as and when the situation dictates but with regards to economy, taking care not to use up all his spells.
                * Magic aggressive: The character uses magic liberally, regardless of economy.

Ranged: Bowen will drop the pole onto the raft and turn to his bow. If (when) he gets caught in the web, he will try to free himself with his axe.

Newt, realizing there is no way around the web/spider will lay on his back in the boat and wait for a shot at the spider as the boat passes under. (OOC Ranged combat with flavor text)

Bec will drop his pole on deck, pick up his spear, and throw it at the spider. Then he will draw his greatsword and attack the creature when we reach melee range. If anyone goes overboard, Bec will attempt to save them if they appear to be in trouble. After his ranged attack, he will be using standard melee as his action.

Bec, seeing the spider, drops his pole on the raft's deck. Scrambling at his feet, he retrieves his spear and throws it quickly at the monster.

Casimir shouts at the people on the rafts to "DUCK, webs across the water!" He ducks down and tries to get off a shot with his bow, if possible.

Round 1

Anya’drea holds as she still cannot see the spider.

Mischa continues to control her raft.

Bowen drops his pole and draws his bow, but must ready his shot as he also cannot see the spider.

Casimir drops down, as he cannot see the spider to shoot at it.

Bec drops the raft pole, grabs his spear and launches it, but misses (4 rolled).

Newt drops down and readies his shot.

 

Round 2

Your rafts continue downstream another 30 feet.  As they do, Bowen now sees the web for himself.  Casimir spots the spider but cannot fire his bow as he has ducked down, trying to avoid the webbing.  Bec now spots the web as well. 

Anya’drea spots the spider 10 feet out and launches a magic missile at it, dealing 3 points of damage, a minor wound to such a large spider.  The sorceress then drops to the deck to avoid the web.

The first raft is now upon the web.

Bowen still cannot see the creature so maintains his readied shot.

Casimir tries to stay down under the web (held action).

Bec immediately gets caught in the web as the raft passes underneath, but Anya’drea and Casimir are untouched by it.  As soon as Bec touches the web, the spider moves. 

Now Bowen can see it and fires, hitting (16 rolled) for 10 points of damage, moderately wounding the beastie.

So, too does Newt now fire, (8 rolled) but the bolt bounces off the creature’s natural armor and splashes into the river.

The monster bites Bec, dealing 6 points of damage.  Bec is now mildly wounded.  Poison courses through his veins (2 rolled on FORT save) and Bec takes 4 points of Strength damage.

Bec struggles to get free from the web, but fails (9 rolled for strength check).

 

Round 3

As this is not a standard combat situation, I'm going to ask for your actions for round 3 (and possibly future rounds).
                Misha will duck down under the web, and draw her bow, dropping the pole to the raft.

Casimir will do the same as Mischa, unless he determines that he can use his hand weapon more effectively...

Shortbows and longbows cannot be used while prone, so you’d have to stand again to fire.

Bowen will continue to fire arrows as long as possible. Afterwards, he will draw his axe and atempt to attack/break free from there.

I think I have enough information to continue.

As the second raft passes under the web, Anya’drea discharges another magic missile at the spider, this one doing 5 points of damage, clobbering and dealing a life-threatening wound to the hideous creature. 

Bowen fires his bow again, but misses (6 rolled) and then draws his axe in anticipation of having to cut himself free from webbing.

Newt re-loads and fires from the first raft, while remaining prone, hitting the spide (19 rolled, 4 rolled and failed to confirm a critical hit) dealing 2 points of damage.

Again the spider bites into Bec, dealing 6 points of damage.  Bec is clobbered and suffering from severe injuries.  This time Bec fights off the poison (7 rolled for FORT save.)

Misha falls prone under the web, and draws her bow, dropping the pole to the raft.

Casimir, whose raft is passing under the web, stands and fires his bow, his arrow striking (18 rolled) for 8 points of damage.)  The spider falls into the river.

Bec continues to struggle but still cannot free himself.

At this point, the lead raft carrying Casimir and Anya’drea has continued to drift 30 feet past the web.  The other raft passes under the web directly behind it, but Bowen is caught up in the web right next to Bec.  The raft continues on.

So both rafts have drifted 30 feet past the web, depositing Bec and Bowen in its sticky strands.  Casimir stands in the lead raft, with Anya’drea prone and nobody guiding it (it’s starting to spin a bit.)

Mischa lays prone on the raft closest to the web, with Scar standing up and Newt crouching.

What does everyone do?

Casimir quickly exclaims, "Yahtzee!" after downing the large arachnid. He places his bow in the center of the raft and grabs the pole to help right the raft. Ideally, he places the two rafts together in a flotilla, giving instructions to Newt and Anya to grab hands to join the rafts together.
                The next question is: Can the rafts be poled against the current to pick up our friends? Is the pole hitting the bottom or not? If so, I would think we could pole back upstream. If it is deeper, Casimir begins paddling!

Unfortunately Newt would most likely be lifted off the raft rather than be able to hold onto it.

The rafts can be poled.  Anya’drea stands and grabs a pole and helps Casimir.  Their raft begins making progress back against the current and moves 15 feet closer to where Bec and Bowen are.

Misch stands and begins trying to pole her raft, but fails and she drifts another 30 feet downstream.

 Bowen will begin working himself and possibly Bec free of the webs with his axe.

Bowen managed to keep his axe hand free and begins to cut himself out of the web (7 rolled for damage to web).  Unfortunately he can’t get to Bec to so the same.

Bec continues to struggle but remains stuck (10 rolled for STR check).

Casimir and Anya’drea continue to make progress, as does Mischa (with Newt now helping.)

Bowen cuts more of the web away and Bec continues to struggle.

Both rafts continue against the current, Casimir and Anya’drea’s making to the webbing just as Bowen cuts himself loose and lands on the deck.

Bowen remains trapped.

Casimir and Anya’drea fight the current to keep the raft where it is and Bec breaks free the very next moment.

Each PC earns 100 XP.

Current PC statuses:

Anya’drea: 0 damage from 11 hp, 11 reserves (uninjured)

Bec: 14 damage from 20 hp, 0 reserves, 4 pts. STR damage (severely wounded, weakened)

Bowen: 0 damage from 20 hp, 0 reserves (uninjured)

Casimir: 2 damage from 20 hp, 7 reserves (minor wounds)

Mischa: 3 damage from 13 hp, 0 reserves, 1 pt. CON damage (mild wounds), sick)

Newt: 3 damage from 11 hp, 10 reserves (mild wounds)

Scar: 2 damage from 13 hp (doesn’t have reserves) (minor wounds)

"Let's land these floats and see if we can tend to our wounds. Those spider bites look nasty!", Casimir states and begins to pole back down river.
                To Newt: "You don't think that spider had any other victims up in the web do you? Perhaps we could burn the web and see what falls??"

"Indeed, I have some spells which may help with the injuries, but as for the poison, unless I can tend to the poisoned immediately I there is little I can do for that. Bec, if we get the rafts together please try to come over to this one. You pole the raft and I will see what I can do about the poison before it progresses further in your system."
                Mischa tries to position the rafts as close together as possible and holds a hand out to help Bec cross.

Bowen returns to polling as well.

Bec wobbles as he tries to stand, wiping webbing off his clothing.
                "Woah...I'm feeling a bit...weird. You mind if I sit down for a minute?"
                The large man looks pale and clammy.

Bowen looks over at the larger man, afraid he might tip over and right off the raft.
                "You might as take a break while you may. I don't think we are going to get any time to rest for a spell. Besides, if you fall off the raft, I'm not sure if you'll have it in you to swim back to the surface."

To Casimir: I don't think I saw any more bodies while looking up at the spider. I am more concerned about getting away from this area in case there are more of those spiders lurking in the darkness.
                Newt will do the best he can to get to solid ground with the party so he can help Mischa the best he can with the wounded.

As Bec sits the poison courses through his system.  (Fort save 9 rolled, success, Fort save 3 rolled, failure).  Bec takes an additional 4 points of strength damage, bringing his strength to 10.  Bec will not be able to carry all of his gear.

Area 2-2: The Pool

As you travel downriver your rafts come to a sudden halt as they are deposited into a large pool of calm water.  The pool here is roughly 10 feet deep.  The ceiling rises to over 20 feet in height, forming a vaulted rock dome over the water.  The river appears to continue on into deeper realms of the earth, but the cavern ceiling at the pond’s outlet is too low for you to raft through.  Poling around the edges of the pool on your rafts you find the left and right ends of this cave open into small grottoes, both of which rise sharply from the water.

Does there appear to be anywhere to tie up or wedge the rafts? Or does it seem like we have to drag them onto the cave floor?

The grotto to the right features a dock very much like that from which you took these rafts.  In fact tow rafts constructed from giant mushroom stalks are moored to it with thick ropes.

The closer grotto, to the left, features a cave some 10 feet above the level of the water.

"I think we should try the docks. I can't see anyway we could get to those caves 10 feet up off of these rafts...", Casimir looks to the other members. "Besides, we have got to try to get well!"

Newt showing concern when his companion is no longer able to stand steady with all his gear also nods with agreement on not having to climb out of this raft. “i can try to scout ahead if you want to make sure the landing is secured. I won't try to attack this time since we are at an extreme disadvantage. I will just check out what I can find and return quickly.”

Bec slumps down on the deck of the raft, looking with strange fascination at the fresh puncture wounds.
                "When I was seven, I got bit by a spider while I was cleaning out the loft in the barn out back. Then, I got a red bump and felt kind of sick for a day."
                Bec looks at the party with some guilt.
                "Im afraid I'm not going to be very helpful right now. I feel as weak as a kitten and I'm pretty banged-up."

"Unfortunately there is nothing I can do about the poison now as too much time has passed. The only way for you to regain your strenght is bed rest at this point and from the looks of you well over a week of it. As for the physical wounds those I can mend."
                Mischa casta a cure light wounds spell on Bec.

Mischa heals Bec for 3 points of damage.

As the party is poling their way toward the dock, a hail of crossbow bolts comes from the raised cave, and you can see 4 kobolds in leather armor armed with small heavy crossbows.  They are approximately 80 feet away and you are about 100 feet away from the docks. 

1 bolt misses Casimir, 1 strikes Anya’drea for 5 points of damage, 1 glances off Bowen’s armor and the other strikes him for 4 points of damage.

We are in initiative rounds.

Initiatives are:

Anya’drea                             24

Mischa   w/ Scar  21

Bec                                         12

Kobolds                 11

Newt                                       9

Casimir                   8

Bowen                                    6

 

Please post or send me a message of your general intent for the next three rounds of combat. It should be as inclusive as possible to cover any possibility you can think of.

Also specify your character's combat mode for that three-round
period:
                * Conservative melee: The character closes for melee combat but does so cautiously, ensuring he does not expose himself to unnecessary risks. He will quickly retreat if things seem too dangerous.
                * Standard melee: The character engages in melee, not taking any excessive risks, but not in a particularly cautious manner either.
                * Aggressive melee: The character rushes into battle, attacking regardless of risk to personal injury.
                * Defensive. The character avoids melee combat completely, retaliating only when attacked.
                * Ranged: The character relies on ranged weapons and stays out of melee, if possible.
                * Magic Defensive: The character casts spells only to protect himself in an emergency.
                * Magic standard: The character casts spells as and when the situation dictates but with regards to economy, taking care not to use up all his spells.
                * Magic aggressive: The character uses magic liberally, regardless of economy.

Casimir will fight in normal mode: pulling out his bow and standing between them and our spell casters.
                He yells to Bec"Find cover, we can't afford you getting hurt!"

Bowen will enter Ranged combat, dropping his pole to the raft. Should any attacks come from the water or from the docks, Bowen will switch to aggressive melee.

Sorry, the DM left out an important detail.  The humans cannot see the kobolds.  And even for Mischa and Newt they are in shadows.  The only cover available while on the rafts comes from other party members.

Bec fights his way to his feet, his face a mask of angry determination. He drops the backpack that was weighing him down onto the middle of the raft.
                "We need to get to the docks. Everyone who can fire, keep 'em busy."
                The big man grabs the pole and starts pushing the raft towards to docks. While clearly in a weakened state, he is hardly helpless.

"Help me get this raft out of the water we can use it as a shield."
                Mischa reaches down and starts trying to pull the raft up onto the dock.

You are 100 feet away from the docks.

Mischa will pole over to the dock and try to drag up the raft so they can use it as cover.

Bowen will add as much speed to the raft's progress as he can via the pole.

Round 1

Anya’drea drops prone on the deck since she cannot see the enemy.

Mischa will pole over to the dock and try to drag up the raft so they can use it as cover.

Mischa makes 5’ of progress.

Bec fights his way to his feet, his face a mask of angry determination. He drops the backpack that was weighing him down onto the middle of the raft.
                "We need to get to the docks. Everyone who can fire, keep 'em busy."
                The big man grabs the pole and starts pushing the raft towards to docks. While clearly in a weakened state, he is hardly helpless.

Bec’s raft moves 5 ‘.

Newt drops his crossbow, grabs a pole and helps Mischa, adding 5’ to their movement.

Casimir will fight in normal mode: pulling out his bow and standing between them and our spell casters.
                He yells to Bec"Find cover, we can't afford you getting hurt!"

Bowen will add as much speed to the raft's progress as he can via the pole.

Bowen’s raft moves 5’ closer to the docks.

At this rate it will take you 9 more rounds to reach the docks.  Based on the fact that crossbow bolts are flying at you, you know the kobolds will only be able to shoot every other round.  The only ones that can see the kobolds are Mischa and Newt, and they are the only ones on their raft, so if they stop poling, they stop moving, or if one stops poling it will take twice as long to reach the docks.

Based on this analysis, would anyone like to change their actions?

Mischa keeps polling with all her meager might.

The way things are going, it would be faster to swim to the docks... Though it means leaving equiment behind. When Bowen can see the kobolds, he will take up the bow, but as of now, he will continue polling.

Based on the fact that Mischa and Newt identified (ok, I’m assuming here) the attackers as being in shadows, and knowing roughly how far they can see, and also knowing how far most creatures in the depths of the earth can see, Anya’drea makes a snap decision.  She hurriedly stuffs the sunrod she is carrying into her backpack and closes it, plunging you all into darkness.

She whispers “Keep going straight for the docks. They may keep firing but they’ll have a heck of a time hitting us now.”

It takes over 3 minutes to carefully try and pole toward where you remember the docks being.  During that time, every 12 seconds, a hail of bolts splashes into the water all around you.  Two find their mark during the ordeal; 1 bolt hitting Bec for 2 points of damage (Bec now has 13 points of damage out of 20); and 1 bolt hitting Casimir for 6 points of damage (Casimir now has 8 points of damage out of 20).

Your rafts thud quietly against the docks.

Area 2-8: Landing Grotto

Once the group finds the docks, Casimir lowers himself into the water and if he can touch the bottom, lifts the raft up to use as a shield for the group. He whispers "Guide me, I can't see in this pitch black..."

Since you’re now at your destination, Anya’drea risks a little light and pulls the sunrod from her backpack.

A single dock built from the stalks of giant mushrooms juts into the water from this rocky shore.  Two mushroom-stalk rafts are moored to the dock, while a third has been dragged to shore, in addition to your two.  A small pile of wood and mushroom poles are stacked next to the beached raft.  The floor and walls here are slick with wet moss.

You see no sign of any hostile creatures and are not being fired upon.  Bec’s and Casimir’s armor is still on the rafts.

As a reminder if Bec leaves his old studded leather armor behind, he will be able to move with the reast of his gear and armor, but will be heavily encumbered (due to his strength damage.)

Bec wearily starts donning his mail. When finished, he drags his suit of studded leather away from the river edge. Groaning with the frustratingly heavy load he carries, Bec prepares to carry on.

Casimir sighs inwardly as he looks at Bec. There is a certain degree of sadness for the big guy. Casimir fetches his armor quickly and dons it. He approaches Bec, "Allow me to carry some of your load. You have paid more than your price in spider bites and poisoning. With luck, we will soon be in a place where you can get some well deserved aid. Until then, I insist on carrying some of this!" Casimir begins to repack his things taking on as much as he can of Bec's with still maintaining medium encumbrance. He will leave Bec the weapons, missiles and armor, but anything else he will take or look to the others to divy up.

"Bec, you need to stay out of melee for now, if you would like to use my bow and arrows. I have some melee tricks up my sleeve I wouldn't mind trying out."
                Mischa pulls her bauble back out and puts it around her neck again and then begins looking for the next path carefully inspecting the ground for tracks as she goes.

Bec takes the bow. Though none of you had seen him practice, the young man seems familiar with the weapon.
                "Oh, okay. I'm not too bad a shot. Been practicing with different types of weapons out at the farm."
                Bec gratefully hands over some of his equipment to Casimir.
                "Just let me know if that gets too heavy. I'm a little weakened by the venom, but I'm still okay."
                Bec seems to step a bit lighter after the efforts of his friends.

After only a few rounds of activity (Bec has still not yet donned his armor) you hear movement from ahead in the darkness and the sound of kobold voices.
                We are going to be going into initiative rounds again, but I'd like to get Bowen and Newt's level info. before we do.

We are in initiative rounds.

Initiatives are:

Mischa   w/ Scar  14

Casimir                   14

Bowen                                    12

Kobolds                 9

Anya’drea                             7

Newt                                       4

Bec                                         3

 

Please post or send me a message of your general intent for the next three rounds of combat. It should be as inclusive as possible to cover any possibility you can think of.

Also specify your character's combat mode for that three-round
period:
                * Conservative melee: The character closes for melee combat but does so cautiously, ensuring he does not expose himself to unnecessary risks. He will quickly retreat if things seem too dangerous.
                * Standard melee: The character engages in melee, not taking any excessive risks, but not in a particularly cautious manner either.
                * Aggressive melee: The character rushes into battle, attacking regardless of risk to personal injury.
                * Defensive. The character avoids melee combat completely, retaliating only when attacked.
                * Ranged: The character relies on ranged weapons and stays out of melee, if possible.
                * Magic Defensive: The character casts spells only to protect himself in an emergency.
                * Magic standard: The character casts spells as and when the situation dictates but with regards to economy, taking care not to use up all his spells.
                * Magic aggressive: The character uses magic liberally, regardless of economy.

Agressive Melee. Bowen will happily rush towards the kobolds and begin chopping away at them.

Mischa will start by dropping her staff to the ground and with a quick motion and a few words, there is a crackle of popping joints and tendons, as her hands and fingers become long curving claws. (prepared Beast Claws spell)
                "Told you I had some new tricks to try out." She gives the others a quick glance. "Scar attack."
                Mischa and scar will attack the same foes, standard melee. Mischa will break off if someone gets hurt and needs healing however.

Casimir will use his normal attack, breaking off if he is severely wounded (fewer than 6 HP). He will use his sword unless the tunnel prohibits its use. In that case, he will use the mace...

Acting against his gut instinct, Bec will hold his ground and raise his bow, using the arrows Mischa just gave him. He prepares to fire at any of the enemy who have yet to close for melee.

Newt also will take a ranged stance and work the crossbow as quickly as he can to offer some support to non melee combatants.

                Surprise round (more to come)

Mischa casts her spell and Scar advances (single actions due to surprise round.)  In the shadows ahead she can just make out 7 kobolds.

The kobolds in front fire their crossbows.  The first hits Scar for 4 points of damage.  The second bolt fails to penetrate the wolf’s natural armor.  Another bolt misses completely.  The fourth kobold twists his ankle and falls prone (critical miss).  As each of the front rank fires they drop to a crouch so the rear rank can shoot.  One bolt does 5 points of damage, clobbering the wolf.  Scar dodges another two bolts.

Round 1

Mischa makes a double move and brings the first row of archers into shadowy vision for even the humans in the group.  She is still 55 feet away from them.

Scar whimpers when the second bolt strikes and turns and retreats to Mischa’s side.

Casimir makes a double move and is still 40 feet away from the kobolds.

Bowen makes a double move and is 45 feet away from the creatures.

The kobolds re-load their weapons, including the one lying on the cave floor.  The others all take a 5’ step back, back into the darkness as far as the humans can see.

Anya’drea makes a double move to stand next to Mischa.

Newt advances 15 feet and fires (15 rolled, 90 rolled for miss chance) hitting a kobold for 5 points of damage, taking it down.

Bec holds until he can see a target.

Round 2

Mischa makes a double move and is now only 20 feet from the kobolds.  Scar stays back in the shadows.

This illuminates the targets and Bec unholds, moving to a position from where he can take a shot, but he misses (3 rolled).

Casimir makes a double move and is now engaged in melee.

Bowen quickly joins him.

The two kobolds in the front rank stand and withdraw into the shadows, thus avoiding attacks of opportunity.

The prone kobold 10 feet to the right of Casimir fires it’s crossbow and hits the paladin for 3 points of damage.  (Casimir has 11 points of damage out of 26 hit points).

Bowen dodges a crossbow bolt.

Another two bolts miss Casimir completely.

The kobolds closest to the party draw their longswords and move back 30’.

Anya’drea advances a little, but not so far as to leave Bec in the dark.

Newt makes a single move and re-loads.

Round 3

Mischa makes a double move and is engaged in melee.  Mischa Bowen and Casimir now notice a second tunnel to their left, joining this one.

Scar advances a little, but remains far from the combat.

Bec has no shot from where he is so makes a double move.

Casimir makes a single move and is able to attack, and almost fumbles (1 rolled, 19 to recover).

Bowen makes a double move to position himself to try and prevent the leap-frog tactic the kobolds are employing.

The first two kobolds draw longswords and attack. 

One swings at Mischa, dealing 4 points of damage.

The other hits Casimir for 3.

The prone kobold re-loads and fires at Bec, but misses.

The remaining 3 kobolds take 5 foot steps and all attack Bowen with their longswords.

Two blades glance off of Bowen’s chain shirt.

A third finds it’s mark dealing 1 point of damage.

Anya’drea moves forward, leaving Newt just in her circle of light.  She points her finger at the prone kobold, and projects a ray of freezing air and ice at it, but the ray passes just above it (13 rolled.)

An eighth kobold armed with a crossbow comes from around the corner.

What are your tactics for the next 3 rounds?

Bec turns to fire at the kobold who fired at him. He will continue to use ranged attacks with his bow, firing at those shooting at him and moving as needed to maintain a clear shot, to avoid attacks of opportunities, and to maintain his range away from his attackers.

Casimir will press his attack on the foe in front of him. After vanquishing him, he will continue to press the attack on the next foe with a 5 foot step.

Mischa will continue to press on with melee attacks, if she can aid someone by taking a 5' to flank she will do so.

Likewise, Bowen will continue putting all possible pressure on the kobolds and advance aggressively.

Round 4

Mischa claws at the kobold in front of her the first attack missing (8 rolled) and the second slash passing over his head (9 rolled).

Bec fires at the prone kobold, but misses completely (6 rolled).

Casimir slices into the kobold directly in front of him (11 rolled) and takes him down (5 points of damage dealt).  The paladin takes a 5-foot step forward.

Bowen’s axe bites into a kobold (14 rolled) dealing 7 points of damage and taking it down.

Seeing an opening, the latest crossbowman moves and fires at Bowen, but critically fumbles and falls prone.

The crossbowman in front of Mischa steps 5 feet back and slashes at Casimir, and misses.

The prone kobold re-loads.

The kobold in front of Casimir withdraws 30 feet, as does the kobold threatened by Bowen.

Anya’drea strides forward, drops her sunrod on the ground, grips her quarterstaff and strikes at the prone kobold, critically hitting (20 rolled, 10 rolled to confirm) for x3 damage, doing 13 points of damage and stilling the small creature’s shots.

Newt makes a single move and fires at the farthest kobold, the only one he has a clear shot on, and hits (19 rolled, 5 fails to confirm a critical) dealing 4 points of damage to the kobold, clobbering and disabling it.

Round 5

Mischa takes a 5-foot step and attacks, her first claw missing (4 rolled) and her second claw again going high (9 rolled.)

Bec takes another shot, hitting the kobold in the eye (20 rolled, 19 to confirm) only doing 1 point of damage but taking it down.

Casimir takes a 5-foot-step and attacks the kobold in melee with Mischa, hitting it (10 rolled for 7 points of damage and it drops.

Bowen makes a single move and brings his axe down on the prone kobold, striking (8 rolled) for 9 points of damage.  The kobold stops squirming.

The last remaining kobold crossbowman looks nervously down a dark corridor, then moves quickly into it.

Anya’drea and Newt hold as there are no more visible targets.

Round 6

Just at that moment, a javelin flies out of the darkness at Bowen, missing him.  Following it out of the darkness is a kobold wearing scale mail and with a wooden shield.  It draws a short sword as it advances.

A second javelin flies out, glancing off of Bowen’s chain shirt, if for no other reason than the kobold that follows was trying to not hit the first one that came out.  A second kobold emerges.

A javelin flies out from the darkness at Casimir, striking him for 3 points of damage.  Casimir now has 17 points of damage out of 26 hit points. 

Another javelin thrown at Casimir from around the corner just misses.

Yet another kobold steps from the dark and launches a javelin at Casimir.

Anya’drea unholds and makes a double move.

Newt unholds, re-loads and makes a single move.

Mischa makes a single move, bringing her to the next corner of the tunnel.  Her bauble illuminates all visible enemies. 

Besides the two kobolds in the main tunnel, there are two more around the corner.  Ten feet beyond them are four more, and a kobold with a heavy crossbow is behind them.

Mischa attacks around the corner, but strikes only a small heavy wooden shield (16 rolled).

Bec re-positions and fires at one of the kobolds engaged with Bowen, but misses (6 rolled).

Casimir moves to stand next to Mischa and attacks, but he kobold avoids the blow (6 rolled.)

Bowen hacks at one of his combatants (18 rolled), dealing 5 points of damage and taking him down.  Bowen takes a 5-foot-step.

What are your actions for the next 3 rounds of combat?

Once Casimir clogs the hallway, he will use action points to gain one extra attack per round. He will do this until he is vanquished or they are.

Casimir yells, "Everyone in the back, clear out a flight path! We got a mess up here!"
                Casimir will step into the hallway to clog the advance of all the footmen. To Mischa, "Help Bowen!"

Bowen, seeing the new entrants emerge from the pervasive shadows, growls and begins throwing everything he has into his swings. He will continue to wade himself into the middle of things.
                ((Bowen Rages, continues to fight aggressively))

Round 7

The kobold next to Bowen attacks and misses.

One of the kobolds fighting Casimir takes a 5-foot-step and attacks the paladin, dealing 4 points of damage.

The other kobold strikes the paladin with its longsword for 1 point.

A third kobold drops its javelin and draws its sword as it advances on Casimir, slashing for 1 point of damage.

Seeing the rather dire straits her party is in, Anya’drea unleashes a magic missile (using an action point to not use up a slot) at the kobold trying to maneuver past Casimir, dealing 4 points of damage, clobbering and disabling him.

 Newt has no shot so makes a double move.

Mischa takes a 5-foot-step and casts Cure Light Wounds on Casimir, healing him for 6 points.

Bec fires at Bowen’s attacker, missing (4 rolled).

Casimir attacks, slashing into the kobold (18 rolled) for 9 points of damage, dropping it.

Casimir uses an action point and attacks again, (13 rolled) finding an open spot in the scale mail, but his blade does not penetrate the kobold’s natural armor.

Casimir takes a 5-foot-step into the passage.

A kobold drops its javelin, takes a 5-foot-step and attacks Casimir, missing.

Another creature advances to stop Casimir’s approach, dropping its javelin and drawing a small longsword, attacking and missing.

Bowen lets out a battle cry, gripping his battleaxe with both hands and hacks at his enemy (15 rolled), dealing 9 points of damage, felling his foe.

Bowen takes a 5-foot-step.

Round 8

The clobbered, disabled kobold takes a 5-foot-step away from Casimir.

A kobold takes a 5-foot-step to flank Casimir, attacks and deals 5 points of damage, clobbering the paladin.

Anya’drea uses an action point to not lose her spell slot and sends a magic missile into the kobold flanking Casimir, dealing 4 points of damage, clobbering and disabling it.

Newt moves 15 feet and fires at that same kobold, missing the shot (7 rolled).

Mischa takes a 5-foot-setp and claws twice at the kobold flanking Casimir, missing both times (4 and 2 rolled).

Bec moves and fires at a disabled kobold but misses (8 rolled.)

Casimir turns to fight his way back to safety, striking (15 rolled) and dealing 3 points of damage to the kobold behind him.  The kobold falls and Casimir takes a 5-foot-step.

One of the kobolds that had been hanging back steps up to take the place of one of its fallen brothers, drops its javelin and draws its word and attacks Casimir.  A critical hit deals double damage to the paladin and Casimir takes 7 points of damage.  Casimir falls to the ground, bleeding.

A cheer rises up from the remaining kobolds.

A kobold moves 5 feet and attacks Mischa, but the Druid avoids the blow.

Bowen ignores the disabled kobold, takes a 5-foot-step and attacks the creature that brought Casimir down, hitting it (15 rolled) for 10 points of damage, and it falls.

A kobold steps forward to take its place and attacks Bowen, and the barbarian avoids the attack.

Round 9

The disabled kobold begins picking its way out of the combat, heading towards the docks.

Anya’drea moves, uses another action point and sends a magic missile into the kobold attacking Bowen, dealing 5 points of damage and dropping it.

The last crossbowman has, in the meantime, sheated his short sword and re-loaded his small heavy crossbow.  With an unobstructed shot at Bowen, he fires, but misses completely.  The kobold hurriedly begins re-loading.

Newt re-loads and fires at the escaping kobold, but the bolt does not penetrate the kobold’s natural armor (14 rolled).  Newt re-loads.

Mischa steps 5 feet back and casts Cure Light Wounds on Casimir, healing him for 5 points.  Casimir’s eyes open.

Bec fires at the last combative kobold footman, (12 rolled) but because Bowen is so close, the kobold is able to avoid the arrow.

With a combatant right above him, Casimir uses his lay on hands ability and heals himself for 4 points of damage (making an assumption here.)

The last fighting footman attacks Bowen, and misses.

Bowen returns the favor (17 rolled) and lays the kobold out with 13 points of damage, almost killing the creature with a single blow.  Bowen moves to the crossbowman.

Round 10

What, if anything do you want to change for your tacics?  Only two kobolds remain moving.  A disabled footman trying to get to the docks, and a crossbowman in the process of re-loading.

Casimir looks about, confused. Blood and gore and the smell of scorched flesh permeates his nostrils. Suddenly, being home in a comfortable bed with the smell of cinnamon rolls and honey in the air seems like a much better proposition.
                "Let's defeat this enemy!", Casimir cries as he reaches for his bottle of cure light wounds. After downing it, he will head into battle...

Bec, seeing the kobold reloading, pulls his bowstring back fires at him. He will concentrate his attacks on the attacker, all but ignoring the fleeing kobold.

Bowen will continue advancing on the remaining kobolds, repaying them for their attacks and for their twisted existence as well. When the last Kobold is defeated he will return to his comrads and rest a spell.

Mischa will check to see that noone is in dire need of healing, if someone is she will heal them, if not she will move to the nearest kobold and attack.
                Mischa would also like to start using action points when she cast her healing spells.

The disabled footman continues his slow walk toward the docks.

Anya’drea approaches him from behind, both hands on her quarterstaff and attacks, but her wooden staff rings loudly off of the kobold’s scale mail (16 rolled).

The kobold crossbowman takes a 5-foot-step away from Bowen and finishes re-loading.

Newt fires at the fleeing kobold (20 rolled, 5 rolled to confirm critical hit), hitting it for 4 points of damage and dropping it.  Newt re-loads.

Mischa makes a double move and advances on the kobold.

Bec holds as he has no shot on the last kobold.

Casimir retrieves his potion and drinks it, healing 7 points of damage.

Bowen moves forward 5 feet and attacks the last kobold (9 rolled) striking for 8 points of damage and bringing him down.

We can now drop out of initiative.

Each PC earns 192 XP.

You drag yourselves back to the raft and those who are injured rest to recover any possible damage.  The others I assume can busy themselves by searching the bodies of your fallen adversaries.

The kobold crossbowmen are wearing leather armor and were armed with small heavy crossbows and small longswords.  Many of them were down to their last few bolts.  They appear as did the previous kobolds you have met here,  with patches of rough red scales growing on their bodies.  Their canine teeth are elongated and their finger nails are long, thick and sharp.  Each one wears a small gold pendant crudely shaped in the form of a three-fingered hand.

The footmen are different.  They are armored in scale mail and carry small heavy wooden shields and small short swords.  8 small javelins also litter the ground.  Their skin has been entirely replaced with dark red scales, their fangs extend from their upper gums down below their jaws, and sharp spines grow from their scalps.  It would also appear that they were foaming at the mouth during the battle.  Each of these also wears a small gold pendant crudely shaped in the form of a three-fingered hand.

Scar has 11 points of damage out of 13 hit points.

After 3 minutes of rest Newt has no damage and 7 reserves left.

After 5 minutes of rest Anya’drea has no damage and 9 reserves left.

After 5 minutes of rest Bowen has no damage and 4 reserves left.

After 6 minutes of rest Mischa has 1 point of damage and 0 reserves left.

After 8 minutes of rest Bec has 5 points of damage and 0 reserves left.

Bec can then put his armor back on and give Mischa back her bow (if they so desire)

After 12 minutes of rest Casimir has no damage and 1 reserve left.

Casimir can then put his armor back on.

Mischa will cast a Cure Light Wounds spell on Scar and use an action point to recall the spell.

Mischa heals Scar for 8 points.

Bowen will collect the gold emblems on the party's way back towards the passage. Bowen will also use an action point to grant another rage this day. ((I believe this is possible, but I am unsure of how many APs I have remaining after using one to stabilize earlier.))

For the purposes of class abilities you need not spend the action point until you want to use it.  Bowen has 6 action points (you lose unspent actions points and gain 5+1/2 your level every time you level.

Current actions points can always be seen at the link below by hitting the current characters button:

http://www.paintedknights.com/hwcharacters.html

“Man... These things keep getting uglier and uglier,” Newt's nose crinkles in disgust as he examines foaming bodies and makes sure his crossbow is ready for any possible future combat. “I don't believe that I have seen a kobold with scales before. What do you guys think is up with these pendants. Not that I am worried but it is getting creepy.”

Bec will Bowen, still holding the bow unless Mischa protests. He examines the bodies as the other man takes the pendants.
                "Maybe these gold hand things are like symbols of their club or cult or something. Maybe the...um dark god or whatever they worship twists them into weird shapes as they advance as like some kind gift or something."
                Bec rambles a bit in his speech; a sum of his confusion, exhaustion, and lack of natural insight.

 "I fear what we may run into if we continue on this day. Whatever is here has twisted these wretched creatures beyond imagination. With the current state of things we may not be able to withstand this evil ourselves. I also fear we may have come too far to turn back now however, as fighting a river in our current state would be no easy task."

"Agreed. Shall we set a stiff guard and rest while we can on the river here? Set two guards, one watching each direction while the rest get their sleep? I will volunteer for the first watch."

Bec nods.
                "I would like last watch, if possible. I'm almost falling asleep just standing here. I feel that after a bit of sleep, I'll feel much better.
                The young man starts stripping off the mail he just got back on.

Bowen removes his pack and sets it within the "camp" after withdrawing his bull's eye lantern.
                "I'm doing alright, so I will share the first watch. Anya'drea and Newt should take the second watch. Leaving the last set Micha and Bec. I'll post myself at the tunnel entrance, if you don't mind, Cas."
                Bowen retreats to the tunnel, places the lantern (unlit) at his feet and listens into the darkness.

None of you is actually sleepy (believe it or not you’ve only been awake for about 2 ½ hours (time always drags underground.)  That is not to say you could not “camp” here and rest until at least some of your wounds heal and your abilities replenish.  I will assume you keep your armor on and equipment handy until you need to rest.

You have been relaxing for less than an hour, when, in a moment of quiet, Mischa and Newt both hear something scrabbling along the ceiling out over the lake.  Nothing can be seen, however.

Mischa peers into the shadows hoping to catch a glimpse of the creature that made the sounds. Her staff at the ready she and Scar move to try and get a better vantage point.

I am having Newt ready his crossbow.

Mischa can see nothing.  Then, some 70 feet away in the shadows (even for her and Newt) she can make out 4 medium monstrous rock centipedes crawling along the ceiling over the lake and moving toward the party on the ledge at the docks.

We are in initiative rounds (keep in mind only Mischa and Newt can see the centipedes at this time.)

Initiatives are:

centipedes                             22

Bec                                         19

Casimir                   17

Anya’drea                             10

Mischa                                   6

Newt                                       5

Bowen                                    5

 

Please send me a message of your general intent for the next three rounds of combat. It should be as inclusive as possible to cover any possibility you can think of.

Also specify your character's combat mode for that three-round
period:
                * Conservative melee: The character closes for melee combat but does so cautiously, ensuring he does not expose himself to unnecessary risks. He will quickly retreat if things seem too dangerous.
                * Standard melee: The character engages in melee, not taking any excessive risks, but not in a particularly cautious manner either.
                * Aggressive melee: The character rushes into battle, attacking regardless of risk to personal injury.
                * Defensive. The character avoids melee combat completely, retaliating only when attacked.
                * Ranged: The character relies on ranged weapons and stays out of melee, if possible.
                * Magic Defensive: The character casts spells only to protect himself in an emergency.
                * Magic standard: The character casts spells as and when the situation dictates but with regards to economy, taking care not to use up all his spells.
                * Magic aggressive: The character uses magic liberally, regardless of economy.

Casimir will engage the centipedes in standard melee.

Bec decides to leave his armor on. He had mistaken his weakness for sleepiness, but remains awake. As soon as the his companions move into defensive positions, he groans.
                "Oh, man. What now?"
                Bec pulls out his greatsword, feeling more comfortable with his weapon due to the concealment of the enemy.
                Bec will be using a conservative melee stance.

Bowen will continue to stand watch at the tunnel entrance, being, for the most part, unaware. Should the creatures become illuminated, Bowen will use his bow.

After Newt readies his crossbow, he will make sure everyone is aware of the incoming attackers. Incoming, get ready!!
                Newt takes a ranged stance also listening for ambushes down the tunnels behind them.

Round 1

The centipedes have moved to within the limits of Mischa’s and Newt’s low-light vision (albeit the creatures are still in shadows) as previously described.

As soon as Newt sees them he fires and misses (5 rolled.)

Bec draws his greatsword and readies an attack.

 Casimir, likewise readies himself for melee.

Anya’drea pulls her sling free and loads it.

Mischa and Scar ready themselves to attack the creatures.

Bowen readies his bow.

Round 2

The creatures move into the light so that even the humans can see them.  They are crawling along the ceiling faster than a man can walk on ground.

As soon as they are visible Bowen fires (13 rolled) but misses due to the shadows (7 rolled).

The centipedes continue their quick scurry across the ceiling making it all the way to where the party stands.  They are now on the ceiling directly above your heads.

Newt re-loads and fires, but misses (3 rolled.)

Bec maintains his readied attack, as does Casimir.

Anya’drea hurls a sling bullet at a centipede, hitting it (15 rolled) for 1 point of damage.  She lets her sling drop and picks up her staff.

Mischa and Scar maintain their readied actions.

Round 3

Bowen again fires, (3 rolled) his arrow shattering on the ceiling.

The centipedes climb to the far wall, climb down it, advance on the party and attack, but not before those with readied attacks.

Bec slashes at a centipede, (15 rolled) cutting it down by dealing 4 points of damage to it.

Casimir also attacks but misses (4 rolled).

Mischa attacks and misses (5 rolled).

Scar attacks the same centipede as Mischa, stumbles and falls prone (1 rolled, 3 to confirm critical fumble).

A centipede bites Casimir for 3 points of damage.

A centipede bites at Scar, and misses completely.

A centipede strikes Bec’s chainmail.

Newt re-loads but has to use a move action to get to a place from where he has a shot.

Anya’drea strikes the centipede attacking Casimir with her staff (18 rolled) for 1 point of damage.

Round 4

Please post your actions for the next 3 rounds.

Enraged by the bite that Casimir just suffered, he will go into aggressive melee stance.

Mischa and Scar will continue their combined attack on the centipedes, both attacking the same one if possible.
                Standard Melee, but Mischa will also move to keep the centipedes from reaching the weaker party members.

Bowen decides not to risk firing into the general melee (just look at his shots already). He drops his bow, draws his battleaxe while moving towards the centipedes.
                ((Agressive Melee; Should Bowen be to far to attack using his regular move, he shall charge and attack.))

Bec switches to a standard melee stance, attacking the centipede who attacked him last round. He will concentrate on his attackers first, then attack those centipedes attacking his friends. Bec will concentrate on those centipedes attacking the more wounded of his party.

Newt will continue moving about the melee members looking for openings to fire a quick shot here and there. ((is it possible to grab other crossbows and fire 2 shots (one in each hand) [assuming both are loaded]?))

In general, yes, however no other crossbows were gathered/ are loaded.  Should such a circumstance ever arise you’d be at a -6 to the first attack and -10 to the second and would not be able to re-load.

Bowen drops his bow and draws his axe as he approaches the centipede attacking Bec, hitting it (8 rolled) for 7 points of damage and it stops moving.

Bec makes a standard move to get to the centipede attacking Scar (to go further would provoke attacks of opportunity) and brings his sword down (19 rolled, 8 failed to confirm) for 7 points of damage and another bug is down.

Casimir brings the last one down (16 rolled) by dealing 9 points of damage to it.

We are out of initiative and each PC earns 100 XP.

"Well done, all. We escaped that tricky situation. We'll need to be aware of these big centipedes as we continue in these dark corridors..."
                Casimir looks at the options, "I only see the opportunity to go straight ahead. Are we agreed?"

Bec nods with a deep sigh.
                "Okay, okay. Let's keep going."
                Bec slaps the flat of his blade over his shoulder and walks after Casimir.

Casimir is correct in his assessment of where you can go, beyond getting back on the rafts and further exploring the lake.  You follow the tunnel down from where the kobolds appeared and come to a split, where you can go straight, bear slightly to the let or take a sharp left turn.

"Does anyone have a feeling either way? I would opt for the sharp left, but I don't have a definitive reason for doing so...", Casimir looks around to the rest of the group...

"Lets go to the sharp left, if we stay to one direction, we will only have to go right to get out should we become lost."

Bec nods.
                "Left is as good as any other direction at this point."

Area 2-9: Sniper Nest

After about 80 feet of corridor you come into a 40-foot-wide cavern overlooking the lak and some 10 feet above it.  Three crude stools crafted from mushroom caps are set along the lip of the cave overlooking the water while two small light crossbows and 100 small crossbow bolts are neatly arranged nearby.

"We should take these, lest we find ourselves on the receiving end of them."

Bowen grunts in consent.

Mischa is able to fit both crossbows and all the bolts in her pack without slowing herself down any more than she already is.

Turning around and continuing, you take the left fork. 

Area 2-10: Guardroom

After 50 feet you come to a large cavern that smells like it has been occupied for a long time.  Many crude pallets composed of  old furs and tattered blankets are piled throughout this chamber.  A large fire pit has been dug into the cave floor in the corner to the left, while food and water in crude pots are clustered at the wall next to it.  An old, rotted carpet hangs over an exit to your right.

Casimir looks at the carpeted egress and makes for it slowly. He motions for the others to follow him. He stops short of the doorway with out going through. "We need to make sure this way isn't trapped, Newt", Casimir whispers. To the others: "Let's stand on either side of the doorway while Newt does his thing..."

Newt determines that the doorway is not trapped.

Casimir will push aside the carpeting with his sword and quickly enter the hallway, room or whatever lay beyond.

Area 2-11: Derro Chamber

Casimir pushes the carpet aside and sees a chamber 20-feet-deep by 40-feet-wide.  A few simple tapestries crafted from spider webbing cover the walls, helping to give it a more comfortable feel.  Matted webbing also covers the floor, while two beds crafted from stones and covered in furs and blankets are set in the far left corner.  At the left wall is a small fire pit that provides warmth and illumination for the cave.  On one bed is the bound and gagged  form of a human wearing studded leather armor.

Suddenly from behind the other bed stands a small, stocky dwarf-like creature in studded leather armor and wearing a small buckler with gold and silver runes inlaid on its inner and outer facing.  The creature is tittering and mumbling to itself as it stands.  Its skin is a pale blue-white color and its bulbous eyes have no irises or pupils.  Its hair is coarse and white and a long mustache droops past its chin.  On its hip is a small short sword and it is holding a small repeating light crossbow.

It fires at Casimir as soon as it stands, catching the paladin flat-footed.  The small bolt hits dealing 6 points of damage plus 1 point of sneak attack damage.

We are in initiative rounds.  Casimir is the only one in the doorway at the moment

Initiatives are:

Derro                                      26

Casimir                                   21

Anya’drea                             19

Bec                                         17

Bowen                                    15

Mischa                                   12

Newt                                       4

 

Please send me a message of your general intent for the next three rounds of combat. It should be as inclusive as possible to cover any possibility you can think of.

Also specify your character's combat mode for that three-round
period:
                * Conservative melee: The character closes for melee combat but does so cautiously, ensuring he does not expose himself to unnecessary risks. He will quickly retreat if things seem too dangerous.
                * Standard melee: The character engages in melee, not taking any excessive risks, but not in a particularly cautious manner either.
                * Aggressive melee: The character rushes into battle, attacking regardless of risk to personal injury.
                * Defensive. The character avoids melee combat completely, retaliating only when attacked.
                * Ranged: The character relies on ranged weapons and stays out of melee, if possible.
                * Magic Defensive: The character casts spells only to protect himself in an emergency.
                * Magic standard: The character casts spells as and when the situation dictates but with regards to economy, taking care not to use up all his spells.
                * Magic aggressive: The character uses magic liberally, regardless of economy.

Casimir will be aggressive until his comrades get into the room, then he will shift into normal mode. During his round Casimir will try to move to get between the captive and that creature...

Bowen will fight in melee aggressively. Should any other enemies appear within the room or from behind, Bowen will use an action point to rage again. Likewise should anyone suffer a critical, or be disabled.
                Bowen's feeling a little tense underground.

Newt will be ranged as usual. If it doesn't look like he will ever get a shot then he will attempt to free the person tied up and get her to safety outside in the hall.

Bec, as soon as he becomes aware of the situation, will move into the room and attack. He will engage in standard melee, moving to flank the creature opposite Casimir but not willing to draw a AoO to do so.

Seeing these newcomers I have a renewed strength of will and attempt to free myself again, while calling for help.
“MGHMGHGMGH”
                Realizing that they can’t understand me because I’m gagged I try to wiggle over to the edge of the bed so if they get me un-tied I’m closer to my Hammer.

Mischa will move in for standard melee, positioning herself as close to the captive as possible in case she is needed to heal him. She will command Scar to attack as well.
               
Round 1

The creature hits Casimir with another bolt, dealing 6 points of damage, plus 3 points of sneak attack damage, clobbering the paladin.  There must have been something on the bolt, as well, for Casimir feels weakened (takes 1 point of strength damage).

Casimir positions himself between the creature and its captive.

Anya’drea lets loose a magic missile from the other room and uses an action point to keep that spell slot available.  Her jaw drops as her usually unerring magic missile swerves at the last second and goes around the creature, dissipating harmlessly!

Bec takes a double move to get into melee.

Bowen enters and attacks the creature, (20 rolled, 4 failed to confirm) dealing 5 points of damage to it.

Mischa takes a double move to get into melee.

Scar moves into the only remaining space from which the creature can be attacked (flanking Mischa) and bites at it but misses (2 rolled).

Newt has no shot so takes a double move to get to the captive.

Round 2

The creature opens its mouth and blasts the nearby area with a tremendous cacophony.   Everyone except Anya’drea takes 5 points of sonic damage.  Bec is stunned and drops his greatsword.  Casimir is clobbered again.  The bound captive is clobbered.  Scar is stunned.  The creature then draws its small short sword.

Casimir attacks, (7 rolled) but the creature avoids the strike.

Anya’drea, somewhat at a loss, holds in the outer room.

Bowen attacks again, (12 rolled) but his axe fails to penetrate the creature’s natural armor.

Mischa attacks with both claws  The creature ducks the first blow (9 rolled) but the second connects (20 rolled, 9 failed to confirm) dealing 3 points of damage.

Newt sets his crossbow on the bed and unbinds the captive.

The captive then removes the gag from his mouth.

Round 3

The creature glares at Bowen for a moment but seems concerned with all the weapons coming at him.  Nothing happens.

Casimir attacks, (20 rolled, 19 to confirm) a critical hit!  Casimir injures the crerature’s left ear and stuns it.  The creature drops it’s shortsword and repeating crossbow.

Anya’drea continues to hold.

Bec picks up his greatsword and attacks, (6 rolled) but his blade glances off the creature’s buckler.

Bowen presses the advantage, (13 rolled) dealing 8 pints of damage, clobbering and disabling the creature. 

Mischa almost critically fumbles (1 rolled, 14 to recover), and her second claw hits buckler (9 rolled).

Scar bites the creature (14 rolled) for 7 points of damage, taking it down.

We can now drop out of initiative.

Each original PC earns 150XP and 1 point of honor (except Newt, who earns 2 points because he has not yet submitted level info and is fighting at 1st.)

Over the weekend I will have to auto-level Newt as a rogue unless another choice  is taken.

"Yahtzee.", Casimir whispers to himself. Not seeing any other danger, he sets himself next to the captive on the bed.
                "What may we call you, unfortunate captive? I go by Casimir, even when I am not being used as a common pincushion.", Casimir grimly smirks while he asseses the crossbow damage.
                "Poison, I suspect! Cowards!", he exclaims, pulling out the treacherous bolt.

Newt grabs his crossbow and makes sure that the creature is down and will not be giving us any surprises. i.e. (binding and covering his ugly mug with a cut up sheet from the bed where the captive was held.) Newt is fascinated by the repeating crossbow and possibly the short sword. “I would be careful while handling any of his equipment. I think I will be taking his weapon and ammo! I should spend some time looking this over so I will be more effective in any future skirmishes.” Newt carefully rifles through the down creatures body looking for any and all items to sort out away from the creature. Newt will look at the newly released prisoner and make sure that he is physically ok. “You ok? How did you come to be caught by this creature? Does it speak a language you understand? Tell us everything you know!”

Newt relieves the creature it of its small short sword and small repeating crossbow.  Newt also takes the small buckler with gold and silver runes inlaid on its inner and outer facing.   This last was the only item of masterwork quality.  In the creature’s pockets Newt fins a large diamond and 30 gold pieces.   Newt leaves the creature’s black studded leather armor and black cloak on it.

“MGH MGH MGH” As he shakes his head because they expect a coherent answer from a gagged man.

“You are unbound and have removed the gag. Now spill the beans! “
                Newt looks expectantly at the previous captive. Hard eyes from such a small guy. It is almost as if he has honed his skills at information gathering and is prepared to weigh each word as it comes out of his mouth.

Feeling my wrists and wincing at the slight rope burns my struggle against the woven prison gave me I look over the party with awe and amazement, and a little frightened because that wolf looks hungry
“My Thanks adventurers, my name is Camthalion, I wanted to train to be a Cleric and I was on my way to learn from a monastery up north when my caravan was ambushed. I tried to fight but they overwhelmed us. The last thing I remember is that awful looking dwarf coming around the corner of the caravan, when I woke up I was bound and gagged with that most dreadful tasting rag. I had tried to free myself. But his rope work was far too good. I thought my self a goner till your band arrived. I thank the gods that watch over me. This must be a sign from above that I am to fight at your sides and help complete what ever quests befall you and share in what ever fate you have. I have only learned a little in the arts of a cleric and my abilities are limited, but I have a trusty hammer that bruised many kobolds before I was taken and with your help and guidance I feel that you will help me grow and along with your party to become mighty indeed.”

"I think I speak for the group when I say that you are more than welcome to accompany us as far as the next town. We are a tight-knit platoon, though we are always in need of healing aid," Casimir glances down at his many wounds. "Acquit yourself well in the coming hours, show us your worth and we will seriously consider keeping you on for a longer time. That said, let's look about this room and find what can be found. What information did you you garner while a captive of that brute? Tell us what may be known!"

Bec looks at his blade which had slipped out of grasp.
                "This weakness is making this whole business much more difficult than it should be. Damn that spider."
                Bec extends his hand to shake with Carnthalion,
                "Hello. It's a pleasure to meet you. Name's Bec. Welcome to our little band."

Bowen holds eye contact with the newcomer.
                "Glad we could reach you before you became... dinner. I'm Bowen. The short one is Newt and these two are Mischa and Anya'drea," he indicates the druid and arcane casters, respectively. "You are welcome to travel with us. Might be the smart thing to do. You'll have trouble guiding a raft upstream all by yourself, and likely a few creatures have filled in behind us..."
                Bowen smiles helplessly and hands the man the nearby hammer.

Casimir takes an additional 4 points of strength damage from secondary effects of the poison in his system.

Once Casimir and Bec start to extend welcome to the newcomer, Newt will Hmphh silently to himself and go back to studying the repeating crossbow. “I will reload this and if no one minds perhaps use/study his masterwork shield. Anya’drea, I have been watching you closely and making notes as to how you use your magic. Perhaps when we stop to rest we can compare notes and study some of the arcane writings we both like to look at.”

Anya’drea smiles at Newt.  “Now I understand why I couldn’t make out what you were talking about when you would mutter about magic.  I’m afraid we are on different arcane paths my friend.  I use my magic naturally, and don’t have much use for books and scrolls.  But I have something for you.”  The sorceress reaches into her backpack.  “I took this from that evil wizard we vanquished.  It was his spellbook.  Perhaps you can make use of it?”

After composing himself and reequipping, I look over the party to see how everyone is doing in the injury category.

Party status:

Anya’drea has no wounds and 9 out of 14 reserve points left.

Mischa has 6 points of damage out of 15 hit points, and no reserves left.  Mischa also has 1 point of CON damage.

Scar has 8 points of damage out of 13 hit points.

Newt has 5 points of damage out of 11 hit points, and 7 out of 11 points of reserves left.  If Newt were to rest for 5 minutes he would have no damage and be left with  2 out of 11 points of reserves.

Bowen has 5 points of damage out of 29 hit points and 4 points of reserves left.  If Bowen were to rest for 4 minutes he would have1 point of damage and be left with no reserves.

Camthalion has 5 poijnts of damage out of 10 hit points and 10 points of reserves left.  If Camthalion were to rest for 5 minutes, he would have no damage and be left with 5 out of 10 points of reserves.

Casimir has 23 points of damage out of 26 hit points and no reserves left.  Casimir also has 1 point of strength damage.

Bec has 10 points of damage out of 28 hit points and no reserves left.  Bec also has 8 points of strength damage.

Great! More reading I have to do each day Newt will take the proffered book. “Well regardless of our differences of magic use I still believe that you are the closest person I can confer with on this subject and you have seen more than me. Though you have been quiet lately.” Newt will pack up the rest of the items to divvy up later. “So what is the plan from here?”

Looking over the party I see that Casimir is the worse off.
                “Holy Grim ripper Casimir, You have seen better days, I have heard of a spell that I could use to give you back your strength, but I do not know that one yet, however, let me see if there is something I can do for your wounds.”
                I will swap out bane and shield of faith for two cure lights and cast it on Casimir.

Camthalion heals Casimir for 15 points.

(retroactive post with DM approval Mischa will do a heal check on Casimir to aid him in avoiding the secondary effects of the poison result 18. Mischa prevents the last 4 points of STR damag, leaving Casimir with only 1 point of STR damage)
                Mischa looks around the room.
                "Perhaps we should use this room to make camp. It seems to be the most easily secured are we have come too. I can tend to Bec's wounds and possibly help him recover some of his STR, although it will take at least a full day for him to regain any of it."

Casimir looks gratefully at Mischa and the newcomer. "I appreciate your gracious help. I didn't realize how grim my injuries had become! I agree with your take on this one, Mischa, about setting camp. But how can we stop? Won't every touched creature in this gods-forsaken place be looking to end that which we hold so precious? Our very lives? I wish we knew more..", Casimir looks dejectedly down at the ground. "Good Cleric, had you heard anything of import from your captor?"

“Unfortunately no, I woke up to an awful smell, All I could make out was the dwarf singing to himself, although I couldn’t understand it, my guess is that is was a cooking song, because he kept looking at me and licking his lips, then he herd the commotion outside and went about preparing himself for that. Sorry”
                As he slumps and looks at the floor, feeling as though he has failed his first mission for the party

"No matter. The good thing is that you are safe. We may yet return you home should you wish to return."
                Casimir begins to detect evil in the room, just in case.
               
“Thank you, but that decision will be left to another day, until then, I have had the most rest, being I was unconscious for some time, so if we do want to take some rest here I will take the first watch.”
                Camthalion will look around the room for anything he might be able to put up again the doorway to make a make shift door.

One of the beds can be pushed up against the opening.

After detecting evil about the room, Casimir looks to the group, "So what is the decision we have come to? Hunker down here, or press on. Both arguments have pros and cons, but we need to make a decision...Remember though, we are no closer to finding out the cause of the metamorphoses about this mountain..."

“I know I have just recently joined your party, but everyone looks like they could use a little time to rest. If we do decide to rest, I suggest we use this bed as a makeshift door and tip it on its end. It will give us more time to prepare if some one tries to enter.”

"Good idea, Camthalion. Are we agreed that resting is the course of action we want to take? If so, I will take the third watch again.", Casimir says looking to the others for their decisions.

Bec looks around and nods.
                "I'm all for stopping and taking it easy. It's still pretty early, I think. Let's see what we have to eat."

"I must say we rest, Bec is in no condition to continue on, and you were almost in no better shape yourself. If I am able to tend to him for an entire day I should be able to restore a small amount of his strength. Scar can also stand guard for a bit. Now Bec you need to lay down in bed this instant if you are to benefit from my care. You may eat you may speak, but nothing else, bed rest is what I order."
                Mischa directs Bec to the bed not tipped on it side and sit him down on it. She pulls her kits from her bag and sits herself down on the floor next to the bed and begins tending to Bec's wounds.

The time will pass uneventfully.   I will need spell choices from Camthalion, Mischa and Newt for the next day.

After the rest,

Anya’drea has no wounds and 12 out of 14 reserve points left.
                Mischa has no wounds, and no reserves left. Mischa also has no CON damage.
                Scar has 6 points of damage out of 13 hit points.
                Newt has no wounds, and 7 out of 11 reserve points left.
                Bowen has no wounds, and 2 out of 29 reserve points left.

Camthalion has no wounds, and 6 out of 10 reserve points left.
                Casimir has 2 points of damage out of 26 hit points and no reserves left. Casimir has no strength damage remaining
                Bec has no wounds, and 2 out of 28 reserve points left.. Bec still  has 6 points of strength damage.
                “What kinds of trouble have you guys run in to, what kind of spells should I prepare to best help you guys out? I can switch exchange any of my spells to heal you guys so don’t worry about my healing spells. “

Since it has been decided that we will be staying I have a few questions that must be discovered. Newt goes over to the captive and checks for breathing, nudging/kicking the dwarf awake. (is he dead?) Before sleeping Newt will also detect magic on everything in the room with them (item wise)
                Newt will also cast comprehend languages in the morning if the dwarf is alive: and try to get some answers about what is going on here. Questions such as: "Who do you work for? What is this place? What was he doing/going to do with Camthalion? Are there others? How many? etc...
                If the dwarf is dead:
There is no good with keeping a dead body in a makeshift "sleeping chamber" maybe we can take it out and hide it in a crevice so he doesn't smell up the place.

The dwarf-like creature is, in fact, dead.  Newt’s detect magic reveals nothing magical, other than those small items individuals may already have on them that are known to be magical.

"Camthalion, most of our travails of late have involved varying degrees of seemingly insane indigenous creatures of this mountain. The small hairy creatures that reside in this mountain, have began to metamorphosize, or change intrinsically in some way. I believe that we have seen them in various stages of change, going from small, hairy monsters to seemingly having the mange, to outright bug-eyed, crazed insanity. As for spells, at some point we need some answers. We need to capture someone with knowledge of the inner workings here. If we do that, we will need some way to communicate. Also, we have struggled with a lot of fighting to get to where we are, so any assistance you can give us, a blessing from your higher power would be much appreciated. Anything that you can cast that will help defend us or reverse the effects of venom/poison, would be very helpful as well. Otherwise, do what you think is best. So tell us a little of yourself, so that we may know each other better...", Casimir talks while helping Newt remove the body of the dead dwarf-like creature.

Mischa speaks little during the night and day, she seems ill at ease so far from her woods. She sits with Scar by her side, singing quietly in elven as she tends to Bec's wounds.
                Mischa will prepare the following Spells:
Adept 0- Level: 1 Read Magic, 2 Touch of Fatique
Adept 1- Level: 1 Comprehend Languages, 1 Sleep
Druid 0- Level: 2 Detect Magic, 1 Detect Poison, 1 Mending
Druid 1- Level: 1 Cure Light Wounds, 1 Healthful Rest, 1 Magic Fang

Bec lays down and goes to sleep despite the early hour. He only rises to eat a bit of food, then lays back down. Eventually he grows bored of laying around but he follows the bedrest orders despite this.

Bowen spends his time quietly, striking up no conversation and rarely joining in. Much of his time is spend sitting propped against on wall or another, eyes closed and with his axe across his lap.

Camthalion will spend the time he is not on watch studying the same spells he had the previous day. Since he is the newest member he will just sit and listen to the stores and conversations, only breaking in when he is asked a question. He admires the camaraderie that is exhibited with in the group, even the brooding one with the axe, although he is away from the group and sitting by himself they still include him in the conversations.

What is your plan after resting?

“Is there a map we can look or a general plan of action we have?”

There is no map, but there is a tunnel that goes further on that has not yet been investigated, along with other parts of the underground lake that have not yet been seen.

"Assuming that this was some sort of living quarters, especially for this higher-up, I would think there is some sort of bounty he has, right? I think we should search for secret compartments and spaces about this place....", Casimir notes, starting to think more and more like Newt everyday.

((I do have that effect on people Casimir))
                Assuming I have time after studying my spells for the day and scanning the room for secret compartments. Newt will cast Read Magic on the wizard's book that was given to him to see if anything can be gleaned from it for future use.
                “We don't really have a map of this place that we have discovered. We just tend to be directed by need and instinct. I for one do not wish to stay in this place longer than necessary but I wouldn't want to move out before everyone is able to be at their best. I feel we are just starting to move through phases of corruption and I for one would be asking any deity you worship for protection. Newt takes out one of the medallions we have been collecting and tosses it to the newcomer. Does this mean anything to you?”

No secret doors or other treasure were found in the chamber. 

Skimming through the spellbook Newt discovers that Suto Lore's spellbook has all standard 0-level spells except evocation and necromancy; 1st-level = charm person, detect undead, grease, mount, obscuring mist, mage armor, shield, summon monster I, unseen servant; 2nd-level=darkvision, fog cloud, glitterdust, levitate, locate object, pyrotechnics, rope trick, summon monster II; 3rd-level=gaseous form, hold person, magic circle against evil, magic circle against good, summon monster III.

The symbol Newt hands to Camthalion is a small gold pendant crudely shaped in the form of a three-fingered hand.  It means nothing to the cleric.

Mischa will start the day be casting Cure Light Wounds on Scar and use an action point to recall the spell.
                "If we rest another day Bec will be in far better shape, but if you wish to press on we could do that as well."

Scar is completely healed.

Can Camthalion make a knowledge religion check?

Yes.  Camthalion still has no idea what the symbol means (4 rolled).

“I say we press on, listing to your stories I fear the longer we wait the worse ahead our road will become.”

"I agree. Let's press on down this hallway. Suit up and arm yourselves. This could prove to be a bumpy ride!"

"Aye, the longer we sit around the more time these creatures have to mount a defense against us. The longer this corruption has to grab a hold of us as well. Let's be off."

Bec, though still weak from the poison, is bored out of his mind from resting. When he hears the call to press on, he jumps up and starts donning his mail.
                "If I had to lay down another minute, I swear I was going to lose my mind," he says, smiling.

Mischa shrugs, gives Scar a pat hehnd the ears and rises from the ground to start gathering her gear.
                "So be it."

“Let us be off as soon as everyone’s ready”

Assuming you are continuing through the caverns and not going back out onto the lake, you continue down the only passage you have not yet explored.  You walk for a full three minutes. 

Area 2-12: Winding Passage

This narrow passage through the rock slopes sharply upward as it turns a corner to the right.  The rock here slowly changes color to a deep black as the characters proceed along its length.

Just as you round the corner you hear the tamp of small feat from up ahead in the shadows.  Mischa and Newt can just make out, in the shadows some 80 feet ahead of you, a line of kobolds in chain mail advancing on the party.  The have large metal shields linked side by side and are armed with small flails.

From the darkness behind them, crossbow bolts whistle toward the party.  A bolt is deflected by Bec’a armor.  Mischa is hit for 2 points of damage.  Another bolt is blocked by Bowen’s armor.  One hits Mischa’s armor.  One bolt critically hits Mischa in her left arm.  The druid’s left elbow is injured.  She will take -6 to all off-hand attacks and cannot use a shield.  A final bolt misses Bec completely.

We are in initiative rounds.  Only Miscah and Newt can see the enemy at the moment.

Initiatives are:

Mischa and Scar                  23                                           

Bowen                                    18

Kobold crossbowmen         17

Newt                                       16

Anya’drea                             11

Bec                                         11

Casimir                                   8

Camthalion                            8

Kobold footmen                   7

 

Please send me a message of your general intent for the next three rounds of combat. It should be as inclusive as possible to cover any possibility you can think of.

Also specify your character's combat mode for that three-round
period:
                * Conservative melee: The character closes for melee combat but does so cautiously, ensuring he does not expose himself to unnecessary risks. He will quickly retreat if things seem too dangerous.
                * Standard melee: The character engages in melee, not taking any excessive risks, but not in a particularly cautious manner either.
                * Aggressive melee: The character rushes into battle, attacking regardless of risk to personal injury.
                * Defensive. The character avoids melee combat completely, retaliating only when attacked.
                * Ranged: The character relies on ranged weapons and stays out of melee, if possible.
                * Magic Defensive: The character casts spells only to protect himself in an emergency.
                * Magic standard: The character casts spells as and when the situation dictates but with regards to economy, taking care not to use up all his spells.
                * Magic aggressive: The character uses magic liberally, regardless of economy.

(Bowen will rage and double move out into the darkness. He will fight aggressively.
                He seems to have finally snapped under the looming pressure of darkness and stone.)

Casimir's initial response is to rush the group, but since he can't see them, his instincts say, "Back up!"
                "Let's retreat so that we can get them on our terms!", cries Casimir.
                Should the kobolds close before we can flee, Casimir will fight in the defensive fashion.

Mischa will fall back so the party can try to get in a more advantageous position and casting as needed, avoiding melee if possible.

“I say we back around the corner so they can’t keep firing at us. Then we can hold a better defensive position.”
                If they close to fast I will take a standard melee.

With a hoarse growl, Bowen recklessly charges out towards the assailants and into the darkness, his axe held tightly in both hands.

“Bowen come back, we don’t know what awaits us.”
                If Bowen does not come back I will rush forward to help him. And when I get there I will partake in regular melee.

Bec sees the wisdom in retreating backwards and fighting from a position of strength but he will never leave a companion to die on his own. If Bowen can persuaded to return, he will withdraw with everyone else. If Bowen charges as planned, Bec will follow and engage in standard melee.
                "Someone get a light up ahead so we can have half a chance!"

Certainly, if Bowen charges, Casimir will go with him.
                Otherwise, a strategic retreat will be his lot.

Newt sensing that this situation is just going to get worse will move within range of tossing his alchemist fire within the group of kobolds. Hopefully causing enough light for the rest if the group to see and hopefully enough of a distraction to stop the cross bow bolts (not to mention a little damage at the same time). He then will pull out his new "tommy gun" and start laying waste to the survivors using his expert ranged tactics.

Round 1

Mischa is holding

Bowen flies into a rage and double moves to the edge of the shadows (you cannot charge what you cannot see).

You all hear the sound of crossbows being re-loaded.

Newt retrives an alchemist fire and makes a single move, but is still not close enough o throw.

Anya’drea flings her sunrod as far as she can.

Bec is out of charge range so makes a double move.

Casimir keeps pace with Bec.

Camthalion makes a single move and draws his Warhammer.

The kobold footmen advance on Bowen, their shields still linked.  As they step into the light of Anya’drea’s sunrod you see that their skin has been entirely replaced with dark red scales, their fangs extend from their upper gums down below their jaws, and sharp spines grow from their scalps.  They are foaming at the mouth and chanting in low droning voices.  Each also wears a small gold pendant crudely shaped in the form of a three-fingered hand.

The two closest to Bowen attack, but the barbarian is able to avoid both blows.

Round 2

Mischa continues to hold.

Bowen attacks and hits nothing but shield (6 rolled).

A hail of crossbow bolts peppers Bec and Casimir from out of the darkness. 

Two  bolts glance off the shields of kobold footmen.  One bolt strikes Casimir’s armor.  A third bolt strikes Casimir for 6 points of damage.  Bec is struck by 2 bolts for 5 and 4 points of damage, respectively.

Newt takes s single move and throws his alchemist fire, (6 rolled), but the flask only smashes on the right wall and splashes one of the kobolds for 1 point of damage.  Newt regains his grip on his repeating crossbow.

Now that she can see them, Anya’drea sends a magic missile into the kobold directly in front of Bowen, doing 4 points of damage and clobbering the creature.

Bec advances and attacks, but misses completely (6 rolled – I swear these are different 6’s!)

Casimir joins Bec’s side and misses as well (2 rolled).

Camtahlion takes up the last melee space available and attacks, (13 rolled) his Warhammer glancing off the kobold’s chainmail.

The clobbered kobold’s flail hits Bowen’s armor.  The next creature completely misses Camtahlion.  The next in line completely misses Casimir.  The last one strikes Bec’s armor.

Round 3

Mischa continues to hold.

Bowen attacks and again hits nothing but shield (5 rolled).

Mischa and Newt can see the crossbowmen finish re-loading their weapons.

Newt fires at the crossbowman (his only valid targets) but misses completely (7 rolled).  He cocks the level and re-loads the repeating crossbow.

Anya’drea sends another magic missile into the kobold fighting Bowen, dealing 2 points of damage and disabling it.

Bec takes down his kobold (19 rolled to hit, 17 failed to confirm critical), dealing 9 points of damage.  The creature drops.

As soon as this happens another kobold from the rear ranks takes the fallen creature’s place and attacks Bec, hitting him for 3 points of damage.

Casimir’s blow is deflected by chainmail (13 rolled.)

Camthalion takes his kobold down (19 rolled) dealing 7 points of damage.

Once more, as soon as that happens, the last kobold from the rear fills the rank and attacks the cleric, but misses.

The disabled kobold does nothing but keep his shield locked with his companions.

Casimir’s enemy completely misses him.

Please send me a message of your general intent for the next three rounds of combat. It should be as inclusive as possible to cover any possibility you can think of.

Also specify your character's combat mode for that three-round
period:
                * Conservative melee: The character closes for melee combat but does so cautiously, ensuring he does not expose himself to unnecessary risks. He will quickly retreat if things seem too dangerous.
                * Standard melee: The character engages in melee, not taking any excessive risks, but not in a particularly cautious manner either.
                * Aggressive melee: The character rushes into battle, attacking regardless of risk to personal injury.
                * Defensive. The character avoids melee combat completely, retaliating only when attacked.
                * Ranged: The character relies on ranged weapons and stays out of melee, if possible.
                * Magic Defensive: The character casts spells only to protect himself in an emergency.
                * Magic standard: The character casts spells as and when the situation dictates but with regards to economy, taking care not to use up all his spells.
                * Magic aggressive: The character uses magic liberally, regardless of economy.

(If there are no attackers on my right or left I will move up to the shooters, but staying with the group I will not advance till there is at least on other that advances, when I get there, regular melee)

What foul demons are these, the very sight of them makes me shake at the very depths of my soul. What or who ever has done this will pay dearly.

Mischa will move forward far enough to cast Sleep and will use an action point to recall the spell.
                She will try to hit as many of the kobolds as possible but will not risk hitting party members.

Lost in his fury, Bowen fails to acknowledge the approach of his companions. He continues to hack away at the obstacles in front of him, oblivious to the fact that they are attacking back.

(Bowen will continue fighting aggressively. He will use an action point on his next attack, frustrated by the determination of the kobolds to remain living. He will continue fighting while there are enemies within his reach, but once they are dealt with he will double move into the darkness again, to wards the source of the crossbow bolts. Should two or more of the others fall, Bowen will come to his senses and try his best to help them escape, keeping himself between them and the kobolds.)

(Casimir will fight aggressively with the combatants in front of him. Should he feel that he is sufficiently weakened (less than 6 hp), he will withdraw from battle. If the foes in front of him are vanquished, and he is only moderately injured, he will lead the men on to the other end of the hallway. Should that prove too much, he will heal himself for whatever he can and step into battle. Should spellcasters show themselves, he will try to get to them first, if possible. The goal will be to make the crossbowmen drop the ranged weapons and fight like civilized beings. Should a member of the crew drop, Casimir will try to lay on hands for what ever he can.)

Newt will begin "rapid firing". spending action points to get 2 shots off per round till his ammo runs out. Then he will begin casting magic missile (making sure to keep one slot available for later use)

Bec will continue with his standard melee attacks but will spend an action point each round to take another attack until: A) Any enemies within a 5' step are dead. B) Bec is down to 1 action point. C) Bec is unconscious/dead.
                If by some miracle, the melee combatants are defeated in the next 3 rounds, Bec will try to retreat back to the turn of the corridor. If Bowen presses the attack towards the crossbowmen, however, Bec will follow him into fight.

Round 4

Mischa removes some sand from her spell component pouch, makes a gesture and speaks some strange words.  The humans see no effect from her efforts, but can hear the sound of armored bodies hitting the cavern floor, followed by snoring.

Bowen attacks (7 rolled, 5 rolled for action point use), dealing 11 points of damage and instantly killing the disabled kobold.

A bolt comes from the darkness and glances off of the barbarian’s shield.

A second bolt deals 7 points of damage to Bowen.

A third bolt glances off the back of a footman’s shield.

Newt must hold as he has no shot at the moment.

Anya’drea makes a single move and sends another magic missile into a kobold footman for 2 points of damage.

Bec attacks, (17 rolled) hitting the kobold’s chainmail.  The fighter feels he would have hit kobold flesh if it hadn’t been for the hampered fighting conditions these caverns have on 2-handed weapons.

Bec attacks again, but misses completely (4 rolled).

A kobold attacks Bec, completely missing.

Casimir’s attack (8 rolled) glances off the kobold’s shield.

Camthalion attacks, and misses (2 rolled).

The kobold retaliates but his light flail strikes Camthalion’s shield.

The last kobold critically hits Casimir for 7 points of damage.

Round 5

Mischa repeats her spell, and more bodies can be heard to fall.

Bowen steps forward and attacks, (19 rolled) dropping a kobold for 7 points of damage.

Newt continues holding.

Anya’drea hits a footman with another magic missile for 5 points of damage, clobbering him.

Bec’s first attack strikes chainmail (16 rolled) and his second (19 rolled) finds a chink but fails to penetrate the kobold’s natural armor.

The kobold attacks Bec, hitting for 4 points of damage.

Casimir’s attack hits chainmail (11 rolled.)

Camtahlion’s attack (12 rolled) also strikes chainmail.

A kobold’s flail glances off Casimir’s armor.

Round 6

Mischa suggest she and Newt move forward and finish the sleeping kobolds.  Mischa then makes a double move, Scar following.

Newt makes a double move.

Bowen steps to a flanking position with Bec, attacks (16 rolled) and takes the kobold down dealing 12 points of damage, killing it.

Anya makes a double move.

Bec’s first blow hits chainmail (14 rolled) and his second (16 rolled) does as well.

The now-panicky kobold attacks Bec, but hits only armor.

Casimir disables the last footman (17 rolled) by dealing 6 points of damage to it.

Camthalion moves to a flanking position, but misses completely (2 rolled).

Round 7

Mischa makes a double move, and now in the shadows the humans can see 6 kobold archers slumped to the ground.

Newt makes a double move.

Bowen steps over and attacks the last footman, (7 rolled) but strikes only chainmail).  Bowen is now fatigued.

Anya’drea steps back and picks up her sunrod.

Bec attacks (14 rolled) and hits only chainmail.  Given the condition of the kobold, the number of attackers and Bec’s difficulty hitting the creature, he does not expend another action point (DM’s prerogative.)

The last kobold lunges at Bec, who evades the blow.  The kobold drops to the ground.

We can now drop out of initiative, as there are no more combative kobolds.

Each PC earns 120 XP.       

Bec breathes heavy, tired from the unusual effort he made in his attacks. He winces from his fresh wounds. He looks over at Bowen with a weary grin.
                "Man, you must be crazy. Charging in like that. We're lucky to be alive."
                Despite his criticism, his smile grows as he speaks.
                "These things are endless, aren't they?"

"Bowen, I applaud your brave efforts. What some call fool-hearty, others call heroic.", Casimir clasps him on the shoulder. "Just a little more warning next time, ok?"
                "let's investigate the bodies, to see if they contain more clues. It seems that we are getting closer to the abomination, as the mutations are getting more pronounced. While Newt checks the bodies, let's have the others fan out, just in case..."
                Casimir will lay on hands, if he is able (on himself, that is).

Casimir heals himself for 4 points.

Bowen stares down at each of the bodies for a moment, lost in his own world. Finally he seems to notice the others.
                "I... I just don't know. I am sorry, but something just took over when I heard the footsteps and the bolts. I don't like endangering any of you, but I don't know if it will happen again. In this... I feel powerless. The deeper we go the heavier these walls seem to press in on me."

“HUH HUH HUH, It is ok, I can understand how being down here is so tuff, I am sure that if it were not for your timely rescue I am sure I would have lost my mind, and not just to the hungry.Although it is nice to know that this is a possibility again and won’t be exactly a surprise next time it happens. Also my friend, do not fear fighting alone, you will never fight alone.”
                Cam will rest and heal any of those that need it.

Newt finds 6 small heavy crossbows, 102 small crossbow bolts, 12 small light flails, 12 small suits of chain mail, 6 small heavy metal shields and 12 of the 3-fingered gold pendants.

Following is the status of the party:

Mischa has 2 points of damage out of 15 hp.

Bowen has 6 points of damage out of 29 hp.  Bowen also has 1 reserve point.

Bec has 15 points of damage out of 28 hp.  Bowen also has 1 reserve point.

Casimir has 11 points of damage out of 26 hp. 

Bec helps with the bodies, stripping each of weapon and armor. He takes the goods and piles them at the side of the corridor.
                "There is a lot of stuff here. Not one piece all that valuable, but added together...we should be able to get some coin for 'em."
                Bec groans a little as he lifts the pile of mail armor.
                "I hope my strength returns and soon. I never knew how hard it was to be like the rest of you," he says with a grin.

"Though we are weakened, I think we should press on. As these attacks get more severe, the mutations seem to be getting worse. I would guess that the source cannot be far off!"
                "I think we should have someone scout ahead, so as not to be surprised yet again. Someone with stealth on their side, someone who can see in this infernal dark", he smiles at Newt, "Any volunteers?"

"I will go with Newt, so that he does not find himself alone facing these creatures. Scar and I will give him whatever aid we can."

Camthelion will switch out a bless for a cure and give it to Bec
“Here you go friend, you need this more then anyone, and with you and scar going with Newt that kind of defeats the purpose of him sneaking ahead to scout, we will be close by, he wont be alone for long, just 10-15 ft up”

Camthalion heals Bec for 4 points.

Mischa and Newt scout up ahead of the group.  You proceed slowly for almost 3 minutes up through the natural hallway.  Now the tunnels change from unfinished, natural stone to a finely crafted series of chambers built from black rock. 

Shadows cast along the walls seem to move of their own accord, as if your light sources have shifted position even when they haven’t.  The shadows bunch around the members of your party, covering them in darkness.  You believe you could use these shadows to hide more effectively.  Just let me know if you’d like to.

Before setting off Newt reloads his repeating crossbow (how many clips do I have?) and takes some extra ammo (20 bolts or so) from the plethora laying about...
                Newt's tension almost visibly dissipates as he finds his home in the shadows (he will meld with the shadows). He also pauses when we get to the new structures of walls. (Are these natural mixed with magical or purely magical structures? Newt is relying on his native knowledge of rocks and formations*) Newt keeps his eyes peeled and listens intently in all directions. He will also feel the walls and floor looking for vibrations of any kind. H