Warhorse, Heavy (Finser’s Special Paladin Mount)

Size/Type:

Large Magical Beast

Hit Dice:

6d8+18 (45 hp)

Initiative:

+1

Speed:

50 ft. (10 squares)

Armor Class:

18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17

Base Attack/Grapple:

+4/+12

Attack:

Hoof +7 melee (1d6+4)

Full Attack:

2 hooves +7 melee (1d6+4) and bite +2 melee (1d4+2)

Space/Reach:

10 ft./5 ft.

Special Attacks:

Special Qualities:

Low-light vision, scent, Empathic link, improved evasion, share spells, share saving throws

Saves:

Fort +8, Ref +6, Will +6

Abilities:

Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6

Skills:

Listen +7, Spot +4

Feats:

Endurance, Run, Steadfast Determination

Environment:

Temperate plains

Organization:

Domesticated

Challenge Rating:

2

Advancement:

Level Adjustment:

These animals are similar to heavy horses but are trained and bred for strength and aggression. A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Carrying Capacity

A light load for a heavy warhorse is up to 348pounds; a medium load, 349-699 pounds; and a heavy load, 700-1050 pounds. A heavy warhorse can drag 5,250 pounds.