Eiron Sky Caller Ryan
CHARACTER BIO
Eiron Sky Caller is a 21 year old, Medium sized, Male Raptoran. Stands 6ft. 3in. tall and weighs 150 lb. World view is Neutral Good in nature. Currently a worshiper of Tuilviel Glithien.

CHARACTER LEVEL CLASSES and LEVELS
2 Druid 2

CURRENT EXPERIENCE NEXT LEVEL AT NEEDED TO MAKE LEVEL EXPERIENCE GAINED IN PLAY
1,489 3,000 1,511


Character Sheet (RPGX) - v. 1.1.2

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
13
+1


DEX
18
+4


CON
13
+1


INT
10
0


WIS
16
+3


CHA
10
0


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
14 2d8 + 2
SPEED
MOVE
20 ft.
AC
ARMOR
17 14 13 = 10 + 3 + 1 + 3 + 0 + 0 + 0
15%
-3
+6

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+4 = 3 + 1 + 0 + 0 +   +
REFLEX
DEX
+4 = 0 + 4 + 0 + 0 +  
WILL
WIS
+6 = 3 + 3 + 0 + 0 +  
BASE ATTACK
+1
INITIATIVE
MODIFIER
+4 = 4 + 0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+2 = 1 + 1
+ 0
+ 0
+
MELEE
ATTACK BONUS
+2 = 1 + 1
+ 0
+ 0
+
RANGED
ATTACK BONUS
+5 = 1
+ 4
+ 0
+ 0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (DMG TYPE)

Attack
Bonus

Damage

Critical

I

Unarmed Strike  (B) & Shield, Light Wooden 

-2

1d3+1

x2



I

Club, Masterwork  (B)

+3

1d6+1

x2

0 – 10 ft

11 – 20 ft

21 – 30 ft

31 – 40 ft

41 – 50 ft

3 1 -1 -3 -5

51 – 60 ft

61 – 70 ft

71 – 80 ft

81 – 90 ft

91 – 100 ft

-7 -9 -11 -13 -15


I

Scimitar  (S) & Shield, Light Wooden 

+2

1d6+1

18-20/x2



I

Shortspear  (P) & Shield, Light Wooden 

+2

1d6+1

x2

0 – 20 ft

21 – 40 ft

41 – 60 ft

61 – 80 ft

81 – 100 ft

2 0 -2 -4 -6

101 – 120 ft

121 – 140 ft

141 – 160 ft

161 – 180 ft

181 – 200 ft

-8 -10 -12 -14 -16


IR

Shortspear  (P) & Shield, Light Wooden 

+5

1d6+1

x2

0 – 20 ft

21 – 40 ft

41 – 60 ft

61 – 80 ft

81 – 100 ft

5 3 1 -1 -3

101 – 120 ft

121 – 140 ft

141 – 160 ft

161 – 180 ft

181 – 200 ft

-5 -7 -9 -11 -13


I — Main hand (Primary) w — Off hand (Secondary) I2 — Two-handed R — Thrown


Armor

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

unidentified magic leather armor

+3

+6

0

10%

20 ft.



Shield

Armor
Bonus

Armor
Check

Spell
Fail

Shield, Light Wooden

+1

-1

5%




Defense Modifiers

Name

Modifier

Bonus

Condition

unidentified magic leather armor

Armor Class

Armor + 3

-

Shield, Light Wooden

Armor Class

Shield + 1

-



SKILLS MAX RANKS 5/2.5

NAME (KEY ABILITY) TOT
RNK
ABL
MSC
w
Appraise (INT) 0  = + 0 + 0
w
Balance (DEX)* 1  = + 4 + -3
w
Bluff (CHA) 0  = + 0 + 0
w
Climb (STR)* 0  = + 1 + -1
w
Concentration (CON) 6  = 5 + 1 + 0
w
Craft (INT) -2  = + 0 + -2
w
Diplomacy (CHA) 0  = + 0 + 0
w
Disguise (CHA) 0  = + 0 + 0
w
Escape Artist (DEX)* 1  = + 4 + -3
w
Forgery (INT) 0  = + 0 + 0
w
Gather Information (CHA) 0  = + 0 + 0
Handle Animal (CHA) 5  = 5 + 0 + 0
w
Heal (WIS) 3  = + 3 + 0
w
Hide (DEX)* 1  = + 4 + -3
w
Intimidate (CHA) 0  = + 0 + 0
w
Jump (STR)* 2  = + 1 + 1
w
Listen (WIS) 3  = + 3 + 0
w
Move Silently (DEX)* 1  = + 4 + -3
w
Perform (CHA) 0  = + 0 + 0
w
Ride (DEX) 6  = + 4 + 2
w
Search (INT) 0  = + 0 + 0
w
Sense Motive (WIS) 3  = + 3 + 0
w
Spot (WIS) 10  = 5 + 3 + 2
w
Survival (WIS) 10  = 5 + 3 + 2
w
Swim (STR)** -5  = + 1 + -6
w
Use Rope (DEX) 4  = + 4 + 0


w Can be used untrained * Armor Check penalty ** Armor Check ×2


Equipment Description

Charges

Value
Each

Qty

Lbs

Equipment Description

Charges

Value
Each

Qty

Lbs

Backpack
434 gp, 5 sp, 11 cp

434 gp n/a 9 lb.
Rations, Trail, 1 day

5 sp 1 1 lb.
Waterskin

1 gp 1 4 lb.
Flint and Steel

1 gp 1 0 lb.
Golden Pearl

100 gp 1 0 lb.
unidentified wand of bone

0 gp 1 0.0625 lb.
Inventory
Explorer's Outfit (worn)

0 gp 1 0 lb.
Scimitar

15 gp 1 4 lb.
Shield, Light Wooden

3 gp 1 5 lb.
Shortspear

3 gp 3 9 lb.
Backpack

2 gp 1 2 lb.
Club, Masterwork

300 gp 1 3 lb.
Holly and Mistletoe

0 gp 1 0 lb.
unidentified magic leather armor

1 cp 1 15 lb.















































































































Carried Weight

52.0625 lb.

0 to 50 lb.

51 to 100 lb.

101 to 150 lb.

150 lb.

300 lb.

750 lb.

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag



Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Untrained

Select

Select

Proficient

Armor Proficiency (Light) - Proficient in the wearing of all light armors. (Player's Handbook 89).

Armor Proficiency (Medium) - Proficient in the wearing of all medium armors. (Player's Handbook 89).

Diving Charge - Gain extra damage when divine to attack while flying. (Races of the Wild 150).

Martial Weapon Proficiency Scimitar - Proficient with a single martial weapon. (Player's Handbook 97).

Shield Proficiency - Proficient will all shields except tower shields. (Player's Handbook 100).

Simple Weapon Proficiency Club - Proficient with a single simple weapon. (Player's Handbook 100).

Simple Weapon Proficiency Sling - Proficient with a single simple weapon. (Player's Handbook 100).

Simple Weapon Proficiency Spear - Proficient with a single simple weapon. (Player's Handbook 100).

Simple Weapon Proficiency Dart - Proficient with a single simple weapon. (Player's Handbook 100).

Simple Weapon Proficiency Dagger - Proficient with a single simple weapon. (Player's Handbook 100).

Simple Weapon Proficiency Shortspear - Proficient with a single simple weapon. (Player's Handbook 100).

Simple Weapon Proficiency Sickle - Proficient with a single simple weapon. (Player's Handbook 100).

Simple Weapon Proficiency Quarterstaff - Proficient with a single simple weapon. (Player's Handbook 100).


Protective Items

Bonuses
Provided

unidentified magic leather armor

Armor + 3

Shield, Light Wooden

Shield + 1




Character Features

Druid

Animal Companion (Druid) - Grants an animal companion.

Druid Armor Restriction - Prohibited from wearing metal armor or carrying a metal shield.

Druid Code of Conduct - Druid code of conduct.

Nature Sense - +2 on Knowledge (Nature) and Survival skill checks.

Spontaneous Casting (Druid) - Can exchange a prepared spell to cast any Summon Nature's Ally.

Wild Empathy - Can improve the attitude of an animal.

Woodland Stride - Can move through undergrowth at normal speed without impairment.

Racial

Flight (Raptoran) - Your character can fly for short periods of time.

Gliding (Raptoran) - You can use your wings to glide, negating damage from a fall of any height.

Low-Light Vision - Can see twice as far as humans in starlight, moonlight, torchlight and similar conditions of poor illumination.

Pact with the Wind Lords - Gain a +1 bonus to spell caster levels with air based spells

Unerring Direction - You have the ability to always find north on the prime material plane.

Wing Aided Movement - Raptorans can use their wings to aid them even if they cannot fly.


Languages

Common, Druidic, Tuilvilanuue


Coins

New Coins
Gained in Play

434 gp, 5 sp, 11 cp 


Notes

Unidentified magic leather armor (faint) appears to be made of troglodyte skin
Wand of bone appears to be made from a gnome's rib bone

Background

From Thelport, Crieste Empre, The Northlands, Aereth

DOB August 25, 3179

Contacts: 0
Reputation : 0.5

Campaign: Dungeon Crawl Classics (World of Aereth)
Currently playing: The Golden Auroch
Has Played: Lair of the White Salamander


DRUID SPELLS

LEVELS 0 1 2 3 4 5 6 7 8 9
Per Day: 4 3
Save: 13 14


0 LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Create Water
V, S 13
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Player's Handbook 215
Creates 2 gallons/level of pure water.

Cure Minor Wounds
V, S 13
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
System Reference Document 3.5
Cures 1 point of damage.

Dawn
V 13
Yes (harmless)
1 swift action
15 ft.
Instantaneous
Fortitude negates (harmless)
Spell Compendium 59
Sleeping/unconscious creatures in area awaken.

Detect Magic
V, S 13
No
1 standard action
60 ft.
Duration of Lingering Aura
None
Player's Handbook 219
Detects spells and magic items within 60 ft.

Detect Poison
V, S 13
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
Player's Handbook 219
Detects poison in one creature or object.

Flare
V 13
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Fortitude negates
Player's Handbook 232
Dazzles one creature (1 on attack rolls).

Guidance
V, S 13
Yes
1 standard action
Touch
1 minute or until discharged
Will negates (harmless)
System Reference Document 3.5
+1 on one attack roll, saving throw, or skill check.

Know Direction
V, S 13

1 standard action
Personal
Instantaneous

Player's Handbook 246
You discern north.

Light
V, M, DF 13
No
1 standard action
Touch
10 min./level (D)
None
Player's Handbook 248
Object shines like a torch.

Mending
V, S 13
Yes (harmless, object)
1 standard action
10 ft.
Instantaneous
Will negates (harmless, object)
Player's Handbook 253
Makes minor repairs on an object.

Naturewatch
S 13
No
1 standard action
30 ft.
10 minutes/level
None
Spell Compendium 146
As deathwatch, but on animals and plants.

Purify Food and Drink
V, S 13
Yes (object)
1 standard action
10 ft.
Instantaneous
Will negates (object)
System Reference Document 3.5
Purifies 1 cu. ft./level of food or water.

Read Magic
V, S, F 13

1 standard action
Personal
10 min./level

Player's Handbook 269
Read scrolls and spellbooks.

Resistance
V, S, M, DF 13
Yes (harmless)
1 standard action
Touch
1 minute
Will negates (harmless)
Player's Handbook 272
Subject gains +1 on saving throws.

Virtue
V, S, DF 13
Yes (harmless)
1 standard action
Touch
1 min.
Fortitude negates (harmless)
System Reference Document 3.5
Subject gains 1 temporary hp.


1st LEVEL
PREP SPELL NAME VSM DC SR CASTING RANGE DURATION SAVE SOURCE

Animate Fire
V, S, M 14
No
1 round
Close (25 ft. + 5 ft./2 levels)
Concentration, up to 1 round/level (D)
None
Spell Compendium 12
Turn campfire into Small elemental.

Animate Water
V, S, M 14
No
1 round
Close (25 ft. + 5 ft./2 levels)
Concentration, up to 1 round/level (D)
None
Spell Compendium 13
Turn quantity of water into Small elemental.

Animate Wood
V, S, M 14
No
1 round
Touch
Concentration, up to 1 round/level (D)
None
Spell Compendium 13
Turn Small or smaller wooden item into animated object.

Aquatic Escape
V, S 14

1 swift action
Personal
1 round/level (D)

Complete Scoundrel 95
Take the form of a fish.

Aspect of the Wolf
V, S, M, DF 14

1 standard action
Personal
10 minutes/level (D)

Spell Compendium 16
You change into a wolf and gain some of its abilities.

Aura Against Flame
V, S 14

1 standard action
Personal
1 round/level

Spell Compendium 18
Ignores 10 fire damage/round and extinguishes fires.

Babau Slime
V, S, M, DF 14
Yes (harmless)
1 standard action
Touch
1 minute/level
Fortitude negates (harmless)
Spell Compendium 22
Secrete a body-covering acid that damages attacking foes.

Beast Claws
V, S, M 14

1 standard action
Personal
1 hour/level

Spell Compendium 25
Your hands become slashing natural weapons.

Beastland Ferocity
V, S, DF 14
Yes (harmless)
1 standard action
Touch
1 minute/level
Fortitude negates (harmless)
Spell Compendium 25
Subject fights without penalty while disabled or dying.

Beget Bogun
V, S, M, XP 14
No
1 standard action
Touch
Instantaneous
None
Spell Compendium 26
You create a Tiny nature servant.

Blockade
V, S, M 14
None
1 swift action
0 ft.
3 rounds
No
Complete Scoundrel 95
Fill 5-ft. square with enormous block of wood.

Branch to Branch
V, S 14

1 standard action
Personal
1 hour/level (D)

Spell Compendium 38
You gain +10 competence bonus on Climb checks in trees and can brachiate through forest.

Breath of the Jungle
V, S, DF 14
No
1 standard action
Medium (100 ft. + 10 ft. level)
1 minute/level
None
Spell Compendium 39
Fog makes poison and diseases harder to resist.

Buoyant Lifting
S, DF 14
No
1 immediate action
Close (25 ft. + 5 ft./2 levels)
1 minute/level (D); see text
None
Spell Compendium 40
Underwater creatures rise to surface.

Calm Animals
V, S 14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 min./level
Will negates; see text
System Reference Document 3.5
Calms (2d4 + level) HD of animals.

Camouflage
V, S 14

1 standard action
Personal
10 minutes/level

Spell Compendium 43
Grants +10 bonus on Hide checks.

Charm Animal
V, S 14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 hour/level
Will negates
System Reference Document 3.5
Makes one animal your friend.

Claws of the Bear
V, S 14

1 standard action
Personal
1 round/level

Spell Compendium 47
Your hands become weapons that deal 1d8 damage.

Climb Walls
V, S, M 14
Yes (harmless)
1 standard action
Touch
1 minute/level (D)
Will negates (harmless)
Spell Compendium 47
Touched creature gains increased climbing ability.

Climbing Tree
V, S, DF 14
No
1 full round
0 ft.
1 minute/level (D)
None
Complete Mage 99
Temporarily grow a tall tree for use as a ladder.

Cloak of Shade
V, S, DF 14
Yes (harmless)
1 standard action
Touch
1 hour/level (D)
None
Sandstorm 112
Touched creature gains protection from heat and sun.

Cloudburst
V, S 14
No
1 round
Long (400 ft. + 40 ft./level)
10 minutes/level (D)
None
Spell Compendium 49
Hampers vision and ranged attacks, puts out normal fires.

Cold Fire
V, S, DF 14
No (fire source) or Yes (creature)
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 minute/level (D) (fire source) or Instantaneous (creature)
No (fire source) or Fortitude half (creature)
Spell Compendium 50
Fire becomes blue and white, emits cold.

Conjure Ice Beast I
V, S, DF 14
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
Frostburn 91
Conjures ice creature to fight for you.

Crabwalk
V, S, M 14
No
1 standard action
Touch
1 minute/level
None
Spell Compendium 53
Touched creature gains bonus while charging.

Crunchy Snow
V, S 14
No
1 standard action
Medium (100 ft. + 10 ft./level)
1 hour/level
None
Frostburn 92
–20 penalty on Move Silently checks in area.

Cure Light Wounds
V, S 14
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
Player's Handbook 215
Cures 1d8 damage +1/level (max +5).

Deep Breath
V 14

1 immediate action
Personal
1 round/level

Spell Compendium 61
Your lungs are filled with air.

Delay Disease
V, S, DF 14
Yes (harmless)
1 standard action
Touch
24 hours
Will negates (harmless)
Spell Compendium 63
Ravages of disease staved off for a day.

Detect Animals or Plants
V, S 14
No
1 standard action
Long (400 ft. + 40 ft./level)
Concentration, up to 10 min./level (D)
None
System Reference Document 3.5
Detects kinds of animals or plants.

Detect Snares and Pits
V, S 14
No
1 standard action
60 ft.
Concentration, up to 10 min./level (D)
None
System Reference Document 3.5
Reveals natural or primitive traps.

Ease of Breath
V, S, DF 14
No
1 standard action
Touch
1 hour/level
None
Frostburn 93
+20 inherent bonus on Fortitude saves to resist altitude sickness.

Endure Elements
V, S 14
Yes (harmless)
1 standard action
Touch
24 hours
Will negates (harmless)
Player's Handbook 226
Exist comfortably in hot or cold environments.

Enrage Animal
V, S 14
Yes
1 standard action
Medium (100 ft. + 10 ft. level)
Concentration + 1 round/level
None
Spell Compendium 82
Animal rages like barbarian, not fatigued.

Entangle
V, S, DF 14
No
1 standard action
Long (400 ft. + 40 ft./level)
1 min./level (D)
Reflex partial; see text
System Reference Document 3.5
Plants entangle everyone in 40-ft.-radius circle.

Faerie Fire
V, S, DF 14
Yes
1 standard action
Long (400 ft. + 40 ft./level)
1 min./level (D)
None
Player's Handbook 229
Outlines subjects with light, canceling blur, concealment, and the like.

Foundation of Stone
V, S, DF 14
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
None
Spell Compendium 99
+2 AC, +4 bonus to resist bull rush and trip attacks.

Goodberry
V, S, DF 14
Yes
1 standard action
Touch
One day/level
None
Player's Handbook 237
2d4 berries each cure 1 hp (max 8 hp/24 hours).

Hawkeye
V 14

1 standard action
Personal
10 minutes/level (D)

Spell Compendium 110
Increase range increments by 50%, +5 on Spot checks.

Healthful Rest
V, S 14
Yes (harmless)
10 minutes
Close (25 ft. + 5 ft./2 levels)
24 hours
Will negates (harmless)
Spell Compendium 111
Subjects heal at twice the normal rate.

Hide from Animals
S, DF 14
Yes
1 standard action
Touch
10 min./level (D)
Will negates (harmless)
System Reference Document 3.5
Animals cant perceive one subject/level.

Horrible Taste
V, S, M 14
No
1 standard action
Touch
10 minutes/level
Fortitude negates; see text
Spell Compendium 116
Touched creature or object nauseates biting or swallowing foes.

Ice Skate
V, S, DF 14
Yes (harmless)
1 standard action
Touch
10 minutes/level (D)
Fortitude negates (harmless)
Frostburn 100
While on ice, your speed increases by 60 feet.

Impede Sun's Brilliance
S 14
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
10 minutes/level (D)
None
Sandstorm 117
Diminishes the heat and light of the sun in an area.

Impeding Stones
V, S, DF 14
No
1 standard action
Medium (100 ft. + 10 ft. level)
1 min./level (D)
Reflex partial; see text
Cityscape 66
Earthen ground and cobblestones crack and shift, hampering foes.

Ivory Flesh
V, S 14
Yes (harmless)
1 standard action
Touch
1 hour/level
Will negates (harmless)
Frostburn 101
Flesh turns white, granting +5 cir cumstance bonus on Hide checks in snow and ice.

Jump
V, S, M 14
Yes
1 standard action
Touch
1 min./level (D)
Will negates (harmless)
Player's Handbook 246
Subject gets bonus on Jump checks.

Kuo-Toa Skin
V, S, M, DF 14
Yes (harmless)
1 standard action
Touch
1 hour/level
Will negates (harmless)
Stormwrack 118
Subject gains +8 on Escape Artist checks and cannot be snared by webs.

Locate Water
V, S, F, DF 14
No
1 standard action
Long (400 ft. + 40 ft./level)
Concentration, up to 10 min./level
None
Sandstorm 117
Reveals location, size, and quality of water sources.

Longstrider
V, S, M 14

1 standard action
Personal
1 hour/level (D)

Player's Handbook 249
Increases your speed.

Low-Light Vision
V, M 14
Yes (harmless)
1 standard action
Touch
1 hour/level
Will negates (harmless)
Spell Compendium 134
See twice as far as a human in poor illumination.

Magic Fang
V, S, DF 14
Yes (harmless)
1 standard action
Touch
1 min./level
Will negates (harmless)
Player's Handbook 250
One natural weapon of subject creature gets +1 on attack and damage rolls.

Magic Stone
V, S, DF 14
Yes (harmless, object)
1 standard action
Touch
30 minutes or until discharged
Will negates (harmless, object)
Player's Handbook 251
Three stones gain +1 on attack, deal 1d6 +1 damage.

Obscuring Mist
V, S 14
No
1 standard action
20 ft.
1 min./level
None
Player's Handbook 258
Fog surrounds you.

Omen of Peril
V, F 14

1 round
Personal
Instantaneous

Spell Compendium 149
You know how dangerous the future will be.

Pass without Trace
V, S, DF 14
Yes (harmless)
1 standard action
Touch
1 hour/level (D)
Will negates (harmless)
System Reference Document 3.5
One subject/level leaves no tracks.

Path of Frost
V, S 14
No
1 standard action; see text
30 ft.
1 round/level
Reflex negates
Dragon Magic 71
Create a frozen path on the ground that slows movement and deals cold damage.

Produce Flame
V, S 14
Yes
1 standard action
0 ft.
1 min./level (D)
None
Player's Handbook 265
1d6 damage +1/level, touch or thrown.

Quickswim
V, S, M, DF 14

1 standard action
Personal
1 hour/level (D)

Stormwrack 120
Your swim speed increases by 10 ft.

Raging Flame
V, S 14
No
1 standard action
Medium (100 ft. + 10 ft. level)
1 minute
None
Spell Compendium 164
Fires burn twice as hot, half as long.

Ram's Might
V, S 14

1 standard action
Personal
1 minute/level

Spell Compendium 166
Gain +2 to Strength and your unarmed attacks deal normal damage.

Rapid Burrowing
V, S, DF 14
Yes (harmless)
1 standard action
Touch
10 minutes/level
Fortitude negates (harmless)
Spell Compendium 166
+20 ft. to subject’s burrow speed.

Raptor's Sight
V, S, DF 14

1 standard action
Personal
1 hour/level (D)

Races of the Wild 175
Gain +5 on Spot checks; range increment penalty halved.

Remove Scent
V, S, M 14
Yes
1 standard action
Touch
10 minutes/level
Will negates
Spell Compendium 173
Hides touched creature’s scent.

Resist Planar Alignment
V, S, DF 14
Yes (harmless)
1 standard action
Touch
10 minutes/level
Fortitude negates (harmless)
Spell Compendium 174
Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.

Rot of Ages
V, S 14
No
1 standard action; see text
Close (25 ft. + 5 ft./2 levels)
2 rounds
Fortitude partial
Dragon Magic 72
Cloud of rotting debris sickens or nauseates one creature, provides concealment for others.

Sandblast
V, S, DF 14
Yes
1 standard action
10 ft.
Instantaneous
Reflex half
Spell Compendium 180
You fire hot sand that deals 1d6 nonlethal damage, stuns enemies.

Shillelagh
V, S, DF 14
Yes (object)
1 standard action
Touch
1 min./level
Will negates (object)
System Reference Document 3.5
Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level.

Slow Burn
V, S, M, DF 14
No
1 standard action
Medium (100 ft. + 10 ft. level)
1 minute
None
Spell Compendium 192
Fires burn twice as long.

Snake's Swiftness
V, S, M, DF 14
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Will negates (harmless)
Spell Compendium 193
Subject immediately makes one attack.

Snowdrift
V, S, M, DF 14
No
1 standard action
Touch
Instantaneous
None
Frostburn 104
Forms existing snow into another shape.

Snowshoes
V, S 14
Yes (harmless)
1 standard action
Touch
1 hour/level (D)
Will negates (harmless)
Spell Compendium 194
Subject walks easily on ice and snow.

Snowsight
V, S, DF 14
Yes (harmless)
1 standard action
Touch
1 hour/level
None
Frostburn 104
Normal vision in winter weather conditions.

Speak with Animals
V, S 14

1 standard action
Personal
1 min./level

Player's Handbook 281
You can communicate with animals.

Summon Desert Ally I
V, S, DF 14
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
Sandstorm 122
Calls dustform creature to fight.

Summon Nature's Ally I
V, S, DF 14
No
1 round
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
None
System Reference Document 3.5
Calls creature to fight.

Sunstroke
V, S 14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Fortitude partial; see text
Sandstorm 123
Target takes 2d6 nonlethal damage and is fatigued.

Surefooted Stride
V, S 14
No
1 standard action
Personal
1 minute/level
None
Spell Compendium 216
You can move over rubble as easily as you can over open ground.

Thunderhead
V, S, M 14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
Reflex negates; see text
Spell Compendium 219
Small lightning bolts deal 1 damage/round.

Traveler's Mount
V, S 14
Yes
1 standard action
Touch
1 hour/level
Will negates
Spell Compendium 223
Creature moves faster but can’t attack.

Updraft
V, S, M 14

1 swift action
Personal
Instantaneous

Spell Compendium 228
Column of wind lifts you aloft.

Vigor, Lesser
V, S 14
Yes (harmless)
1 standard action
Touch
10 rounds + 1 round/level (max 15 rounds)
Will negates (harmless)
Spell Compendium 229
Creature heals 1 hp/round (max 15 rounds).

Vine Strike
V, DF 14

1 swift action
Personal
1 round

Spell Compendium 230
You can sneak attack plant creatures for 1 round.

Wall of Smoke
V, S 14
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level
Fortitude partial; see text
Spell Compendium 235
Wall of black smoke obscures vision and nauseates those who pass through.

Waste Strider
V, S, DF 14
Yes (harmless)
1 standard action
Touch
1 hour/level (D)
Will negates (harmless)
Sandstorm 128
Move through waste without penalties.

Webfoot
V, S, DF 14
Yes (harmless)
1 standard action
Touch
10 minutes/level
Will negates (harmless)
Stormwrack 125
Target gains +4 on Swim and is less hindered by bog terrain.

Wings of the Sea
S, M 14
Yes (harmless)
1 standard action
Touch
1 minute/level
Fortitude negates (harmless)
Spell Compendium 240
+30 ft. to subject’s swim speed.

Winter Chill
V, S 14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
Fortitude negates
Spell Compendium 241
Creature takes 1d6 cold damage and is fatigued.

Wood Wose
V, S, DF 14
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 hour/level
None
Spell Compendium 242
Nature spirit does simple tasks for you.