ArdFionn Lightfoot – a female Elven
Outrider from the
Galadaeg Shadowhelm
– a male Elven Hunter from the
Gustav Brundle
– a male human
Tradesman (brewer) from the
Middenland
It's hard to find a city or village in the Middlelands
that Gustav hasn't visited. He is obsessed. Obsessed with
traveling the lands in search of the best ingredients for his ale. The soon to be legendary "Brundle
Brew".
His obsession began about 10 years ago. Gustav and his younger
brother Thomas worked up the courage to hop the fence at Old Man Covington's
farm and sneak off with a keg of his ale.
Surprisingly he isn't a drunk. He loves ale. More
than most things. Yet it's not the inebriation he seeks, but the taste
of a well crafted brew. Over the past years he has spent his free time learning
about brewing and using his knowledge in herbs to assist in that endeavor. He
loves making ale and he loves sampling the ales of the villages and cities he
frequents. His dream is to brew the perfect pint.
In his travels to seek out the knowledge he needs and the
ingredients he'll use he has spent many an hour in the dark pubs of the Middlelands. There he savors sips of the regions ales.
Making notes in his journal as the hours fly by. In these hours he's learned an
important thing about ale. The best side dish to good ale is a good story. He
loves listening to tipsy travelers tell tales of their voyages. With each pint
they get more and more exaggerated. He'll join in the revelry usually, egging
them on until the story has become so outlandish that few are able to stop from
laughing at its absurdity. A tall tale and a pint of the Empire's
finest. Food for the Gods!
Konrad Feldstatler
– a male human Squire from
the
LogazNir of Rangenhof
– a male Dwarven Pit Fighter from the
Talabecland
Wellentag, the 27th of Sigmarzeit,
Year I.C. 2522
Paths of the
Damned
Ashes of Middenheim
Deadly Cargo
Do you make any
special arrangements before you leave the Shrine? I take it your goal is to get back to Middenheim as quickly as possible. Do you seek Roadhouses for the evening?
I think that when its time to camp
seeking a roadhouse is the best. Who knows whats
lurking around here after the "Storm of Chaos".
Konrad
agrees, wincing as he instinctively nods his throbbing
head.
"It's not safe out in
the wild, especially with what we're carrying."
"Aye, but
lets be findin, ones that are not too busy.
Who knows what might be attracted to this thing. We can't be takin' any chances. We all share one room, and we take
shifts on guard, two at a time and we only leave the room to get food to bring
back up to the room. We stay together and we don't mingle."
ArdFionn pauses for a
moment, looking deep in thought and slightly troubled.
"Loose lips sink
ships. Lets just keep that in mind."
"Works
for me." Gustav says.
"The sooner we're free of
this object the better it will suit me. But I wonder,
will the church be capable of destroying this artifact? If not, then what could
their purpose be in wanting to acquire it unless they were to use it?"
"Ain't no use in wonderin' what the church can an' can't be doin'! Let's us all just be worryin'
'bout gettin' this thing back to Middenheim
fast-like."
Gustav speaks, "It is their intention to destroy it,
to prevent the form of Khorne being set loose on the
Empire."
You travel on for what remains of the day. No dangerous creatures nor
enemies are seen. You make a roadhouse
before nightfall. Private rooms are 10
shillings or the common room is 5 pennies. What arrangements do you make for
quarters and do you do anything special during the night?
"One private room for all
of us, we take shifts."
Besides taking his turn at watch, Gustav
has no special plans. He makes notes in his notebook regarding their travels so
far.
ArdFionn will sleep with her back on the door so she will
know if someone tries to open it. Two people will go get food and drinks for
everyone at one point, but noone ever leave the room
alone.
Galadaeg makes sure that all his equipment is in good
working order and tries to get what rest he can.
After eating his share of the food, Gustav volunteers
for first watch.
The innkeeper looks at you in disbelief when you ask for a single room,
then shrugs and hands you the key. Food
and drink are ferried in by some of you during the evening. All comes to 17 shillings. Gustav takes first watch, what’s the order
and duration of watch for the rest?
Konrad,
needing to rest his injured body, requests that he sleep first and be waken
early for last watch. He removes his armor, eats his meal despite his nausea,
and falls asleep.
LogazNir, too, volunteers to
take up first watch.
ArdFionn will take second watch.
Galadaeg will also share the
second watch, and will share the third with Konrad.
Three watches, at least two
people per watch and as long as they need to be for everyone to get enough sleep.
(So it looks like: Gustav and LogazNir first,
Galadaeg and Ardfionn second, and Galadaeg(?)
and Konrad third)
The night passes uneventfully until some time between 3 and 4 am. You are all awoken by a crash as you see in
the starlight, Logaznir, arms outstretched and moving
to pick up the skull, which has somehow rolled out of his backpack. Even Konrad is
startled awake, as he had drifted off during his watch. It takes a moment to take everything in. As LogazNir reaches and picks up the skull,
what do the rest of you do?
Gustav tries to knock it out of
his hand, to the floor.
Quickly.
ArdFionn will try to toss a
blanket over the skull and pick it up only after it is full wrapped.
Konrad awakens from a start, pushing himself up from his slumped sitting
position. He looks around the room, trying to make sense of the action in the
room.
"Huh,
what? What's going..."
Seeing the skull out of
its pack, his hand goes to his sword.
"Who took that foul
thing out?"
ArdFionn and Galadaeg notice that LogazNir is glassy-eyed and is moving
slowly.
Gustav tries to knock the skull from LogzaNir’s hands.
Gustav rolls a 3 for an Agility check and knocks the skull, then rolls a
21 for a Strength check compared to LogazNir’s 34, and the skull falls to the floor
with a very heavy thud.
ArdFionn tosses a blanket over the thing, but even as
she does this LogazNir is bending to pick it up again.
What does everyone (except LogazNir) do now?
Konrad, quickly figuring that not all is well with LogazNir,
watches to see if he acts violently. He prepares to tackle him if necessary.
Gustav holds his action watching
Loganzir.... His thought similar to Konrads...
Galadaeg doesn't hesitate, and
moves to restrain the dwarf.
ArdFionn will attempt to scoop
up the skull in the blanket and hold it away from Logaznir.
Galadaeg grabs LogazNir easily.
But even as ArdFionn snatches up the skull, it is apparent that holding
the dwarf will prove to be more difficult.
Konrad and Gustav watch on in the deep shadows
in the room, made all the eerier by the fact that the only sounds are heavy
breathing and the shuffling of feet.
LogazNir will continue to try and reach the
skull. What does everyone else do?
Seeing that the dwarf is going
to be tough to grapple, Gustav helps hold him down.
Konrad
helps by trying to bring and hold the dwarf down.
ArdFionn will wrap the skull up
tightly in the blanket and take it to the far side of the room, as far from
LogazNir as possible.
"LogazNir, Stop. You
are stronger then whatever magic this is. A dwarf being controlled like this,
what would your clan say?"
"They'd say stop
squirming!" Gustav grunts as he tries to keep the dwarf immobile.
LogazNir easily shakes off Galadaeg and Konrad
but Gustav manages to hang on. The dwarf
seems to pay no heed to ArdFionn’s words.
"So thats how its going to be eh?" Gustav grunts as
the others get tossed. Trying to pin the stocky dwarf to the
ground.
"Anyone got a
rope?" he hollers to the others.
Sorry, I didn’t make it clear.
Is anyone else doing anything different, other than grappling with LogazNir?
Shaking himself a bit, Galadaeg
throws himself back into the tussle with renewed vigor. Attempting a new
tactic, Galadaeg tries to put LogazNir in a sleeper hold to knock him unconcious.
"Forgive me, my
friend."
ArdFionn will put the skull out
of sight of LogazNir and then look about for some rope.
"Father, do you know
what might be causing this?"
Galadaeg tries to increase the pressure around the dwarf’s stout neck,
but finds unyielding sinews there (Galadaeg rolled a 40 for his Strength check).
ArdFionn puts the skull behind one of the beds, but
LogazNir’s outstretched arms still grasp for it.
Father Odo is clinging to a
door frame. “Cause of what, my
child? I hear a struggle, and can only assume
the power of the skull has somehow taken hold of one of your friends. Try rousing him from his thrall!”
Gustav keeps his weight on top of LogazNir.
LogazNir struggles to get up and free from Galadaeg,
Gustav and Konrad, bit fails to move.
There is a sharp rap at the door and the sound of
someone calling “What is all that shuffling and slamming about from in there?”
What does everyone (except LogazNir) do this round?
Gustav hollers towards the door
"Mind your own business friend!" and continues to wrestle Logaznir.
Galadaeg throws himself back
into the fray with a growl of frustration and tries the sleeper hold again.
(If Galadaeg doesn't
succeed, I'll use my free success from my Birthday).
ArdFionn opens the door a crack, "Our apologize Sir,
our friend is a bit of a violent sleeper. We'll endevor
to keep it down."
ArdFionn closes the door
again.
Galadaeg fails to do anything at all to LogazNir (a Strength test of 41
and a 90 rolled for the re-try)
The inquiring person raises a finger and almost gets
a word out before ArdFionn closes the door again.
LogazNir suddenly stops struggling. It seems as if his wits have returned
(perhaps due to the violent shaking of the wrestling match.
Everyone (including LogazNir) may now post at will
again.
The moment Loganzir
stops struggling Gustaz gets his arm behind him and
raises it to get Logaznir in a position where he'd
hurt himself if he moves.
"What say you
dwarf?" Gustav asks accusingly.
Galadaeg eases pressure, but
remains vigilant.
"Feeling better old
friend?"
ArdFionn looks over at
LogazNir while keeping the skull out of his sight in the blanket.
Konrad
disengages himself with the dwarf, still dazed by the rude awakening from his
slumber.
"I knew this thing
was bad news. The sooner it is out of our possession, the better."
LogazNir looks at the group,
first in confusion, then with rage. "What's all this
then?! why be all ye lookin'
at me so? An' why am I... Let go o' me or I'll be makin'
you right 'fraid o' ever touchin'
a dwarf again!"
LogazNir begins to fight
for his freedom against the others.
"A back to your pleasent self I see. Well no matter I think it needs to be
someone else turn to watch over the skull, and we should perhaps watch in twos,
so that this situation is less likely to occur."
ArdFionn holds out the
heavily swaddled skull. "Who wants it next?"
"I will not say that I want
it, for the very thought of that thing makes my spine tingle. But for the next
watch at least, I will guard it. Who will join me?"
"Aye, I will..."
Gustav offers.
"I'd suggest we leave it
wrapped up and put it in a far corner, just keep an eye on it. That way no one is having to actually hold on to it for now."
With that ArdFionn sits
back down in front of the door and goes back to sleep.
Gustav keeps an eye on the
wrapped up skull. If there is anything heavy in the room that can be placed on
top of it he does so....
Konrad
glares are the wrapped up skull, rubbing his head wound.
"I don't know if I
can sleep with that thing in the room but, if others will take the watch, I
could use the rest."
Gustav and Galadaeg both start awake at the same
time. Inexplicably they had dozed off
during their watch. They wake to find
the skull out of its wraps and sitting on the table, almost as if it was watching
them.
In the early morning light Galadaeg notices that the
shadow cast by the skull is of the wrong shape and size. It seems too big, too black, and seems to
move of its own accord.
No resistance is met as the skull is re-wrapped,
however, and noting else happens before full sunrise.
Does anyone wish to do anything before heading out
again?
"Yeah... Thats real normal...." Gustav
says. A shiver going thru him.
"I don't like this
thing. And the sooner we get it back to the church the better."
LogazNir grunts in accordance
with Gustav's comment. His face retains the dark and sour look of the previous
evening, and the dwarf seems to be keeping the haft of his axe closer at hand
than is his norm.
"All right you lot, stop fussin' over that there spook skull, and lets
beat feet back to the city so we can be rid of it. We'll take shifts carryin' it, just so as none of us get taken over by it
again. No one 'olds it for more then an 'our at a
time. Let's pack up and head out so as we don't endanger any of the people
'ere, any more then we already 'ave."
"Sound good to you
Father? Let just be 'oping that your crew 'ave done their part and found a way to be gettin rid of it for good."
Konrad
starts packing up as soon as the idea to leave is introduced.
Great
idea. We should leave immediately."
"Indeed, the sooner we're
free of this accursed thing the better off we'll be."
Father Odo agrees
wholeheartedly.
A
Call to Arms
It
is Aubentag, the 25th of Sigmarzeit, 2522 I.C.
You
begin your journey one again. Konrad is having quite a time keeping control of his horse,
as it seems quite spooked. I assume
ArdFionn now carries the blanket-wrapped skull, and any time she gets near Konrad’s horse it goes out of it’s
way, and off the path, to avoid her.
It
is well into the day and you are in a very deep part of the forest when a
piercing wail sounds from within the blankets wrapping the skull. Regardless of your efforts to silence the
scream, within a few minutes the skull’s call is answered by a distant bellows from
deep in the woods.
What
do you do?
Gustav quickly tries to assess
the number of answering bellows...
"I suggest we move as
quickly as we can. We're going to have company very quickly. We need to find a
place of tactical advantage in case this thing doesnt
shut up!"
Galadaeg draws his bow and nocks an arrow while looking
around intently. "At the very least, we need somewhere a bit more
defensible than in the middle of the road, surrounded by forest!"
"Agreed, Lets get off the path. ArdFionn will jam the skull, wrapped,
into her pack. All right we need to keep this thing out of the hands of
whatever it's trying to call. We kill whatever is coming or die trying."
ArdFionn looks for a place
to hide Father Odo, so he will not get caught in the
battle.
"If I go down some
grab my pack fast, we don't want this thing falling into the wrong hands."
ArdFionn grabs her bow and
looks for a place to position herself facing the
answering bellows.
Gustav loads his crossbow and
follows the others to wherever they determine is the best spot.
You make all the arrangements stated and find excellent positions in
the trees. Father Odo seems safely out of harm’s way. It is almost 10 minutes since the answering bellows was
heard before your attackers can be seen crashing through the forest. Eleven
beastmen!
The leader appears to have the legs of an animal, the face of a beast and large
horns and suckers on it’s hands. Armored in full mail it wields a greataxe. Behind it
are 2 creatures with the upper bodies of men but the hindquarters of a horse
and an ox, respectively. Their torsos
are armored in leather jacks and they wield demilances
and shields. Following closely behind
are 2 creatures that look much like the lead beastman,
only in leather jacks and wielding swords and shields. And bringing up the rear are 3 beastmen with smaller horns, no armor, swords and shields;
and 3 beastmen with no horns, similarly equipped. One of these last creatures has running sores
all over its body.
The Beasts of
Chaos
They
seem to be making a bit of noise moving through the forest, so it’s no surprise
when they come into view. Likewise it
seems some of you are more visible to them than others, so they seem to be able
to pick out your group almost immediately.
This translates into no surprise round.
You
have a round or 2 before they are upon you.
What does everyone want to do?
Gustav open
fire with his crossbow. Aiming for the closest beastman
he can see. He'll use the aim action for his first shot. (since
its already loaded)
Whispering curses in Elven,
Galadaeg begins to rain down a flurry of arrows on the beastmen
leader hoping to demoralize the lesser creatures.
Actions:
Fire at the beastmen leader (if there's a clear shot, if not he'll aim
for one of the ones armed with demilances).
Reload (free)
If
the first target went down, then pick a new target, if not, then fire a second
shot at the same target.
ArdFionn will open fire on the
leader in the hopes of taking down the leader.
Konrad,
still badly wounded, moves to Father Odo's side and
waits for the enemies to close. He has dismounted, not trusting in Gorgon in
his spooked state. With his sword and shield at the ready, Konrad
prepares to patch the holes that will form in the defenses of his allies.
OOC: Konrad
will attack the first charging beastman who comes
into range. If any of his companions fall, he will step in to defend them.
Also, was Konrad able to get any more healing before
the battle?
Everyone healed an additional point of damage. Unfortunately Father Odo
is a priest of Ulric and knows only petty healing
spells.
Galadaeg’s
first arrow misses (79 rolled).
ArdFionn puts an arrow right into the Bestigor’s body, but it seems to have done no damage due to
armor and toughness.
Gustav puts a bolt into the right arm of the
Bestigor, lightly wounding it.
The creatures will be on you after the next
round. What do you do?
If there is any cover near
Gustav, he'll move to cover before aiming and shooting. If he would have to
move so far that he cant get his shot off this round
he'll forgo the cover.
As you had 10 minutes to prepare I assumed everyone was in cover.
And the
results of my second arrow?
Gustav aims and fires again.
It will take a full round for Gustav to re-load his
crossbow.
Galadaeg may only fire one arrow per turn. Even though he has rapid re-load, the only
way to make more than 1 attack is to make a swift attack, and that only allows
you to make a number of attacks equal to your attack rating.
ArdFionn will fire again and
then draw her sword.
LogazNir plants himself firmly
between the beastmen and Konrad/Father
Odo. He will attack any beastmen
who close with him, striking at the seemingly weakest ones first. His top
priority will be to protect Konrad and the priest.
Galadaeg will load and fire 1
arrow using the same targeting rules as before. After that, he will draw his
sword and shield.
Galadaeg’s
arrow strikes the body of the bestigor.
A 1 rolled for damage, even though armour-piercing, fails to cause any
harm.
Galadaeg can drop his bow and draw his shield this
round.
ArdFionn’s arrow misses
with an 81. She draws her sword.
The beasts are upon you in a cacophony of brays,
snorts and bellows! Initiative order is
Galadaeg, ArdFionn, gor 2, bestigor, bray 1, ungor 2, bray 3, gor 1, Gustav, ungor 1, ungor 3, centigor
2, bray 2, Father Odo, centigor
1, LogazNir and Konrad.
Please post your actions for the round.
Galadaeg will do a charge attack
on the nearest creature.
"FOR THE
EMPIRE!"
Gustav drops his crossbow
and makes an all out attack on the nearest enemy.
ArdFionn will advance on the
nearest one, keeping her back to a tree or another alley so as to keep them
from getting behind her, and will attack.
LogazNir continues to hold.
Galadaeg charges into one of the smaller beastmen
with no horns (a bray), and deals 12 points of damage to its left arm, heavily
wounding the creature.
ArdFionn strikes one of the larger, horned beastmen (a gor) in the right arm for 11 points of damage,
lightly wounding it.
Another gor strikes Konrad’s
right arm. Konrad
fails to parry the blow with his shield, and takes 4 points of damage. Konrad is heavily wounded.
The leader in full mail with a great weapon (a
bestigor) attacks Konrad but misses.
A different bray than the one he charged attacks
Galadaeg and misses.
A smaller beastman with
small horns (an ungor) misses Konrad.
Another bray strikes at Galadaeg’s
left arm, bu the elf just parries the blow with his
shield, but damages his shield in the process.
A gor makes it through to Father Odo
and swings at the priest but misses.
Gustav hits the same gor that ArdFionn attack for 7 damage to its left arm, still only lightly wounding
it.
An ungor attacks Father Odo
and misses.
Yet another Ungor gets to Father Odo
and strikes him heavily in his chest, knocking the priest down, heavily
wounding him and knocking the wind out of him.
One of the half-horse creatures (a centigor) strikes Gustav’s right arm with its sword,
dealing 1 point of damage after toughness bonus.
Another centigor hits
LogazNir’s left arm for 8 points of damage after armor and toughness bonus.
The last bray attacks ArdFionn but misses.
LogazNir is up and then Konrad. What would you like to do?
LogazNir will move to attack the
Ungor who struck Father Odo, if possible, otherwise he
retaliates agains the centigor.
When able, Gustav makes another
all out attack against his enemy.
Bleeding and desperate, Konrad will swing at the Ungor that felled Father Odo, ignoring his own attackers to defend the fallen
priest.
LogazNir swings at the ungor but misses (79 rolled).
Konrad likewise misses the
beast (82 rolled).
ArdFionn and Galadaeg are up.
Galadaeg will do an all out
attack on the heavily wounded bray to bring him down then turn to defend
himself against the one still standing.
ArdFionn will keep fighting the heavily wounded creature
attacking her.
"Wow, you guys are
ugly then I thought you'd be? I mean damn, you seriously answer a bunch of
questions I 'ad as a lil' one. What do you get when
you cross one butt ugly 'uman with an old nag whose been around the field a few times... Oh wait, it's
you!"
ArdFionn taunts some of
the nearby creatures attacking the priest hoping to get them off the helpless
man.
OOC: Is there a reason why Konrad does not get his second attack?
Yes. The GM screwed up. Konrad’s second
attack was a miss (86 rolled). Doubly sorry.
Galdaeg cuts into the
bray’s left leg (39 rolled) and deals 4 points of damage. The bray still stands, though heavily
wounded.
ArdFionn’s voice barely
cuts through the grunts, snorts and brays, but does elicit what may be taken to
be laughter from the bray she aims her blow against (no reason not to take an
aimed attack, 50 rolled), striking it in the head for 9 points of damage,
shattering its face and driving it to the ground.
The Gor continues hacking at Konrad, dealing 4 wounds to the squire’s right
arm. Konrad
failed to parry the blow with a 64 rolled.
The bestigor slams it’s greatsword into Konrad’s body, dealing 6 wounds after armor and
toughness. Konrad
fails to dodge the blow (53 rolled) and is stunned for 3 rounds. Konrad gains an
insanity point for suffering a critical hit.
One of the brays misses Galadaeg with its spear.
An ungor stabs Konrad in
the body with its spear for 4 wounds after armor and toughness bonus. The blow results in serious internal
bleeding. Konrad
is helpless and slumps to the ground. Konrad earns another insanity point.
A bray makes an aimed attack with its spear at
Galadaeg but misses.
A gor spears father Odo in
his body. There is aa
great gout of blood
as the priest stops struggling to get back up.
Gustav makes an all-out attack against that same gor,
bue the beast blocks the attack with it’s shield
An ungor jabs at Ardfionn’s
head with its spear, inflicting 3 points of damage and lightly wounding the
elf.
Another ungor breaks from where Father Odo lays and attacks LogazNir with its spear but misses.
The Centigor attacking LogazNir misses with its
demilance
The Centigor attacking Gustav strikes hi s right arm
with its demilance, dealing only 2 points of damage after toughness bonus.
LogazNir is now up, but everyone can post what they
want their actions to be when their turns come up, or indicate if you want me
to pause when it gets to you so you can assess the situation as it stands on
your initiative.
Galadaeg is lightly wounded at 11 out of 12
wounds. ArdFionn is lightly wounded at
10 out of 13 wounds. Gustav is lightly
wounded at 8 out of 12 wounds. Konrad lays helpless on the ground. LogazNir is unharmed. Father Odo is not
moving. Two brays are unharmed. One gor is unharmed. One gor is lightly wounded. Three ungors are
unharmed. Two centigors
are unharmed. The bestigor is lightly
wounded. One bray is dead.
OOC: Did one roll go my way
this combat? Even one? Konrad is certainly the punching bag of this campaign.
You'll all miss him when he's gone, which seems to be certain to happen soon.
OOC What about fate points and
things like that can we use some of those to try and change the last round of
combat?
yeah,
this is a good time to revisit what fortune and fate points can do.
Agreed there!
LogazNir will make an All-Out-Attack on the Ungor
that dropped Konrad. If it proves to far away, then
he will make the attack on the Gor that attacked Father Odo.
LogazNir, seeing the horde
of beastmen crash into, and begin to roll over, the
group, summons up all the anger and rage within his sturty
frame and attacks with a wide, sweeping swing of his large axe, hoping to
cleave one of the creatures in half and halt their growing momentum. The
attack, unfortunatly, leaves him more than a little
open to counters!
ArdFionn will continue her
attacks going for wounded creatures where possible in hopes of dropping the enemies numbers.
Galadaeg will aim, and then do
an all out attack on the other Bray he's in combat with.
OOC: I've already spent a fate
point in this campaign to avoid outright death. I'll do the same if Konrad is attacked again. As for fortune, I would spend one
to try to reroll the parry that dropped me unless it is
too late. I may have gotten the fate and fortune mixed up. It's all in good
fun, though. I see Konrad as brave and loyal, but not
that competent. My rolls seem to back up that idea.
((I'd rather loyal and
incompetent than treacherous and skilled!))
Gustav will all out attack his
combatant again. Using a fortune point if the attack roll
misses.
Fate Points: Fate points are a
finite resource. Once
spent they are not replenished (unless awarded in game.) You can spend a fate point to avoid death or
maiming.
Fortune Points: Fortune points are replenished each
day. You gain a number of fortune points
equal to your fate point value. You can spend a fortune point to
a) re-roll
one failed characteristic or skill test
b) gain
an extra parry or dodge
c) gain
an extra 1d10 on your initiative roll
d) gain
an extra half action during your turn
Konrad can use his 1 daily
fortune point to gain an extra parry against that last
attack: he rolls a 67 however, and fails to block the blow.
LogazNir cannot reach the beast that downed Father Odo and also attack.
The same holds true for Konrad’s
attacker. LogazNir is be-set my multiple
enemies and must attack one of them if he is to attack at all this round. LogazNir makes an all-out attack against the
Centigor, rolls a 23 and hits it in the right arm. LogazNir invoke’s Ulric’s fury but fails to follow up with a 94; LogazNir
deals 14 points of damage, lightly wounding the centigor.
The centigor attacks LogazNir a second time but misses.
The other centigor attacks
Gustav a second time and strikes him in the head with its demilance, but deals
only 1 wound of damage.
We go into a new round of combat.
Saved!
The
Witch Hunters
At that moment, three humans charge into the field of
battle. One, an imposing man over six feet
tall and rangy, sits astride a light
warhorse, is armed with a demilance, has a well-crafted great sword strapped to
his back, wears 4 throwing daggers on his belt and wears full plate armour over
well-crafted clothing. He has dark hair,
blue eyes an bears a scar down the left side of his
lower jaw. The second also wears full
plate and rides a light warhorse and holds in one and a pistol and in the other
a crossbow pistol. He is fair-haired and
heavily built. On his belt hangs a well-made sword, a morning
star, a rapier, a main gauche and 4 throwing knives, and on his back is a greataxe. The third
is also mounted, wears full mail armour, and has a sword, 5 knives and a flail
in his belt. He is holding a net. This man is squat and balding. All three men bear some sort of religious
symbols about their necks.
Galadaeg aims a blow at bray #2, but misses (67
rolled).
None of the creatures attacking ArdFionn are
wounded. She must attack one of them if
she s to attack at all this round.
ArdFionn aims a blow at the same bray Galadaeg attacked, striking it’s body (61 rolled; bray #2 attempted to parry the blow
with its shield but failed.) ArdFionn
deals 2 points of damage and heavily wounds bray #2.
The fair-haired rider fires his pistol at the bestigor
and strikes it in the left leg.
The rider with the demilance charges that same
bestigor, piercing it’s right leg with his
demilance. The leader of the beastmen is still only lightly wounded.
The stout man rides up beside the demi-lance
wielder and throws his net at the bestigor, successfully snaring the creature.
The gor with two swords aims a blow at the charging
rider, striking his right arm, but the blade does not get through the rider’s
full plate.
The bestigor struggles to break free from the net but
fails.
Bray #1 strikes Galadaeg in the body with its spear (Galadeag failed to parry with a 96 rolled), dealing 5
points of damage. Galadaeg is lightly
wounded at 6 wounds remaining.
The ungor that brought low Konrad
also attacks the charging rider with its spear, but misses.
Bray #3 aims a spear blow at ArdFionn. The lef attempts to
parry the blow with her shield but the spear is too fast. ArdFionn is struck in the right arm for 5
points of damage, and is lightly wounded at 5 wounds remaining.
Gor #1 aims a spear blow at Gustav
and strikes his left leg, but Gustav shrugs off the damage (no damage
penetrated armor and toughness bonus.)
Gustav makes an all-out attack on that same Gor, and
misses with an 86 rolled and a 91 rolled after spending a fortune point.
Ungor #1 aims a spear blow at ArdFionn’s
head and only by use of a fortune point to gain an extra parry is she able to
deflect the blow (22 rolled.)
Ungor #3 aims a spear blow at LogazNir, but misses.
Centigor #2 attacks LogazNir with hits
demilance and misses.
Centigor #1 pierces Gustav’s right arm for 4 points
of damage. Gustav is heavily wounded at
3 wounds remaining.
LogazNir makes another all-out attack against
Centigor #2, but misses with an 86 rolled.
The rider with the pistols fires his crossbow pistol
into the body of the netted bestigor, heavily wounding it.
Centigor #2 strikes again at LogazNir, this time
hitting the dwarf in the head for 8 wounds.
LogazNir suffers a level 2 critical hit to the head, and earns an insanity
point. The demilance inflicts a nasty
scalp wound. Blood runs into LogazNir’s
eyes causing him to suffer a -10% WS penalty until medical attention is
received.
Centigor #2 strikes again at Gustav but misses.
Please post your actions for the next round.
ArdFionn will continue
fighting the creatures attacking he and will if
possible move to Father Odo and Konrad
while fighting.
LogazNir will continue making all out attacks on the
wounded Centigor, even as the blood courses down his face to matte his beard.
((Should he miss his next attack, he will use a fortune point to redo the
roll.))
Gustav will continue all out
attacks, rerolling if missing until all fortune
points are depleted.
I’m assuming Galadaeg continues to make aimed attacks at his enemies.
Galadaeg aims a sword blow at bray #1’s left leg (39
rolled), but the creature parries the blow with its shield.
ArdFionn likewise aims an attack at the same bray but
misses (63 rolled.)
The horseman with the pistol and crossbow pistol
drops both those weapons, dismounts, draws his great axe with lightning speed
and attacks the bray being attacked by ArdFionn and Galadaeg. His axe slices through the bray’s arm and
buries itself in the creature’s chest.
Without a sound, but with gouts of blood, the creature slumps to the
ground, obviously dead. The axe man
grins wickedly.
The armored man with the demilance drops it to the
ground, dismounts, and draws his great sword.
The squat fellow dismounts, draws his sword, and
stands right next to his compatriot.
Gor #2 strikes the great sword wielder in the body
with its long sword, lightly wounding the man.
The enraged bestigor continues to struggle against
the net; unsuccessfully.
Ungor #2 pierces the left leg of the great sword
wielder, but the man is still only lightly wounded.
Bray #3 turns its attention from ArdFionn and aims an
attack against the obviously more dangerous man with a great axe, and even
though the beast’s spear makes contact with the man’s right leg, it fails to
penetrate his full plate.
Gor #1 aims another spear blow at Gustav but misses.
Gustav makes another all-out attack on gor #1, misses
(79 rolled), uses his last fortune point for the day and slices the creature’s
leather jack on it’s right arm (03 rolled), rendering the armour at that
location useless.
Ungor #1 stabs at the great axe wielder with its
spear and misses.
Likewise does ungor #3 miss its attack against
LogazNir.
Centigor #2, however, stabs its demilance into
LogazNir’s right leg. So furious is the
blow that the mail leggings on the leg are damaged (-1 AP). There is fearsome gout of blood and, after a
fraction of a second, the dwarf collapses.
LogazNir must use his last fate point to stay alive and earns an
insanity point.
Centigor #1 attacks Gustav twice with its demilance,
the first blow missing, but the second turns Gustav’s right hand into a bloody
ruin. Blood spurts from the hand as
Gustav drops his sword.
Please post your actions for the next round.
(Can Gustav use a Fate Point to
save his hand?)
If so, I will. If I cant, can he still attack?
What looked like a horrible wound must have simply nicked a vein as,
after the initial few spurts of blood, Gustav’s hand wound seems superficial.
(Yes to the use of a fate point.)
Great.
Gustav presses his attack. (All out!)
LogazNir uses his fortune point,
and plans to lay motionless for the remainder of combat.
(auto-post for Galadaeg) Galadaeg makes
another aimed attack at the remaining bray attacking the great-axe wielder, but
misses (54 rolled.)
(posted on behalf of
ArdFionn) ArdFionn aims a blow at the same bray and just misses (59 rolled).
The great-axe wielder concentrates on the ungor, and
delivers a blow to the beastman’s body, that the
creature parries at the last second with its shield.
Taking into account the intensity of the battle, the
mail-clad human drops his sword, draws a flail and attacks ungor #2; also
almost striking the body were it not for the creature’s shield.
The human with the greatsword slashes at the netted bestigor’s left arm, disabling that limb. The creature’s greatsword falls to the
ground.
Gor #2 aims a blow at the greatswordsman,
and misses.
Still the bestigor fails to tear free from the net.
Ungor #2 also misses the greatswordsmasn.
Bray #3 aims a blow at the greataxeman
and misses.
Gor #1 aims a spear blow and
strikes Gustav’s. Gustav must use
a fate point to stay alive, gains an insanity point and knows only darkness for
the time being.
Ungor #1 attacks the greatxaeman,
but misses.
Ungor #3 moves in and attacks the greatswordsman
and misses.
Centigor #2 attempts the same, and also misses.
Centigor #1 joins the pile on the greatswordsman
and, amazingly, also misses!
The greataxeman makes
another attack against the ungor, striking the creature’s right arm and causing
it to drop its spear.
The greatswordsman misses
his second attack against the netted bestigor.
The greataxeman misses his
third attack against the ungor.
On his third attack this round the greatswordsman sweeps the right leg out from under the bestigor,
calling upon Ulric as he does so and severs the creatures lower limbs from its body, instantly killing it.
ArdFionn and Galadaeg are the only party members left
in fighting condition.
Next round!
Galadaeg
aims a blow at Bray #3 and hits its right arm, delaing
12 points of damage and heavily wounding the bray.
ArdFionn attempts the same but misses.
The greataxeman brings his
axe down towards ungor 1’s left arm but the creature parries with its shield.
The mail-clad human makes an all-out attack against
ungor #2 but misses.
The greatswordsman attacks
Centigor #2 but just misses.
Gor #2 misses the greatswordsman.
Ungor #2 strikes the greatswordsman’s
plated arm with its spear but fails to do any damage.
Bray #3 misses the greataxeman.
Gor #1 moves in to almost completely surround the greatswordsman but misses its attack.
Ungor #1 has to retrieve its spear and then misses
its attack against the greataxeman.
Ungor #3 aims a blow at the greatswordsman
and misses by a hair’s breadth.
Centigor #2 strikes the greatswordsman
in the right leg, still only lightly wounding the human.
Centigor #1 does the same but misses.
So great is Konrad’s blood
loss that he uses a fate point as the darkness closes about him.
The greataxeman misses his
second attack against ungor #1.
The greatswordsman delivers
a blow to Centigor #2’s head, seriously wounding that beast.
Centigor #2’s second attack again lightly wounds the greatswordsman with a blow to his body.
Centigor #1 strikes his right arm but fails to do any
damage.
The greataxeman deftly
removes the head from ungor #1 and its twitching body collapses to the ground. The axeman lets out
a triumphant howl.
The greatswordsman laughs
at the sound and removes the right leg from Centigor #2, sending it crashing to
the ground as gouts of blood spurt from the wound.
Next round!
Galadaeg aims a blow at the Bray, crushing ribs as
the elf connects with its body. The
creature seems to have some difficulty now wielding its spear and sword.
ArdFionn aims a blow but misses.
The greataxeman takes the
right leg of bray #3, leaving ArdFionn and Galadaeg with no enemies in melee.
The flailwielder brings his
weapon down on the left arm of ungor #2, lightly wounding the monster.
The greatswordsman just
misses Centigor #2.
Gor #2 disengages and moves 10 yards from the melee.
Ungor #2, #3 and Gor #1 do the same.
The last Centigor moves 16 yards away.
The enemy is outside of charge range and will quickly
disappear into the woods before anyone can engage them again.
Within seconds the woods are eerily still once more,
except for the sounds of heavy breathing and groans from the wounded.
The man with the greatsword sheathes his weapon and
begins calling upon Sigmar to heal your wounds, as
the man in mail attends you with a physician’s kit.
The caster seems to be having some difficulty so he
removes his armor to better his casting.
You are all eventually completely healed.
ArdFionn, Gustav and LogazNir each notice and
recognize the symbols around their saviors’ necks: a sword and hammer crossed
in front of a twin-tailed comet and flanked by the letters O and E; the same
emblem from Kroen’s gravestone.
A
Few Questions
The tall, lean man seems to
be the leader of this group. He runs a
searching eye over you as your wounds are being treated.
“A good job we were tracking you, wouldn’t you say my
friends? You have Jakob here to thank
for our timely arrival. Otherwise who
knows what could have happened.
“Since we saved your lives, I’d say you shouldn’t
mind answering a few questions. If I
like your answers, we’ll escort you back to Middenheim
safe and sound. If not, there are plenty
more Beastmen where those came from.”
Hopin' so, 'cause I was just gettin' started!" the dwarf responds, in a surly
manner. He takes in the scene as he talks, looking over the bodies and body
pieces, while gingerly probing with his hand the wound that felled him.
"So why're you been followin'
us, then?"
Konrad sits sullenly on the ground, his arms and upper body resting
on his knees. He picks at the shredded links of his mail, his fingers becoming
stained by his own drying blood still clinging to the oiled chain. Despite
being at full health for the first time in days, Konrad
looks beaten. His always deep-set eyes are unusually buried in the dark shadows
of his brow. Konrad looks to have aged years in the
last few weeks.
"No needs for
threats, brother. We are good Imperial men, like you, and we seek to banish
evil and chaos, as our Lord Sigmar would want. We
carry a vile artifact which we need to carry to Middenheim
to be destroyed fully and completely."
Konrad
looks past the lean man, staring at nothing beyond him.
"I beseech you ask no
more about it. It has a corrupting effect and I imagine it would find devout
men as yourself to be irresistible."
Gustav, in a
bit of a daze. Says nothing. Though at Konrad's mention of the artifact he shoots a glare at
him.....
The lean man waves his hand at LogazNir’s question. “All in good time, but for now, I’m the one
asking the questions.”
“I heard that you were asking questions back in Middenheim, about one Gerhard Kroen, recently
deceased. Who were you working for, and
what is your interest in him?”
As Konrad speaks, the man
casts a steely eye just past him.
“Where in Sigmar’s
name did you get that thing?!”
For it lies on the ground, in the
open. ArdFionn and Gustav notice
that the blood on the ground seems to be running the wrong way; running towards
the skull. The skull looks
damnable…satisfied.
“Who sent you after that vile thing of Chaos? How did you know where to find it? Has it exhibited any strange magical
abilities?”
Gustav looks for Father Odo. Is he ok?
Father Odo seems fine, if not even more
shaken by this most recent attack.
LogazNir
snatches up the skull and looks around for something to wrap it in once more.
"I don't seem to do
any more than give me a bad dream o' two. Aint so tough as it could be stoppin'
us from takin' it out o' its hole!"
"The priests of Ulric in Middenheim have sent us
to retrieve this object. The priests seem to think they are capable of
destroying this artifact, and to that end, we are helping them." says Galadaeg, sheathing his sword and approaching the group.
"Jakob, if we're still friendly when we get to Middenheim,
your tracking skills have earned you a well deserved
ale."
Konrad looks with horror at the skull. After a moment, he looks
away with a shudder.
"Father Odo here had visions of it. Helped us to track it down to eventually destroy it. It is a
thing of corrupting power, capable of swaying your mind, even controlling it
when it finds you weak or tired. It won't be satisfied until it destroys us
all."
"Aye, it be a cursed thin'
for sure. 'Ere now back in the bag wit it, no need for
it to be castin' it's filthy
gaze round 'ere.
Our thanks to you to be
certain, but the sooner we can be rid of this 'ere skull the better. So if'n we could at least be talkin'
and walkin'. I 'ave no
doubt your fairly confident of yourselves and while I know I sure as Sigmar like a good fight, I don't think the good Father
'ere is too keen on mixin' it up again, and I'd be willin' to lay odds that the beasties would love to be gettin' their filthy paws on this 'ere trinket. So can we
at least be movin and not lettin'
our position be known to 'alf
the forest, while ye be questioning us."
ArdFionn
pauses a second and looks at the symbol around the mens
necks.
"I be guessin' that that there symbol means your
goup ain't so none existant as people might be lead to believe. The Ordo Fidelis if I'm not mistaken,
saw that mark on a mans tomb in the city awhile before
we started this little jaunty trip."
The fair-haired, heavier-built man nods in acknowledgment to Galadaeg’s offer, but no emotion shows on his face.
The lean man sits back on his heels. “Very well, I feel you have answered me fully
and true. We will be true to our word
and escort you back to Middenheim. I am Matthias Hoffer,
that fellow with the axe is Jakob Bauer and the man in mail that seems to think
I will die if he is not right by my side is Ulrich Fischer.”
He turns to ArdFionn. “That is the sign of the order to which we
belong. And you know the name.” He leans in very close, almost menacingly but
his hands are at ease and away from his weapons, “More than that you will have to find
out for yourselves.”
We can red-line the travel so if there’s anything in
particular you would like to ask or say, please do so. You will not be stopping in any cities as
your protectors seem to wish to avoid contact as much as possible.
We will also be ending a chapter when you reach the
City of
The dwarf gives Matthias a
suspicious look at the man's final words. He says quietly, while looking around
the bloodied ground, "Bah, but it's nothin' but
a child's toy."
Red-lining it is fine with me.
Gustav will take his
remaining advance in Strength.
Saving
the other 30 for later.
Galadaeg
will take his final BS upgrade for the current career.
Galadaeg
will also try to sell his shield and one animal trap when they reach Middenheim.
While Galadaeg
does his selling, LogazNir will do some buying. He
will seek out a mail coif and two bottles of good quality spirits.