Game Year 2507 - 2508
(Errata and rules review
current as of 12/31/06, LRB v.5.0.)
Match-ups on hold (due to
having played 2 games already): Dunheim
Destroyers vs Flesh Eaters
|
Dates |
Play |
|
|
October |
all dates |
Regular season play |
|
November |
all dates |
Regular season play |
|
December |
1 – 2 2 – 9 9 – 16 16 - 31 |
Regular season play The Dungeon Bowl Semi-Final The First Annual Dungeon Bowl Big
Final Regular season play |
|
2008 |
Dates |
Play |
|
January |
all dates |
Regular season play |
|
February |
all dates |
Regular season play |
|
March |
1 – 9 9 – 16 16 – 23 23 - 31 |
Regular season play The Chaos Cup Semi-Final The First Annual Chaos Cup Big Final Regular season play |
|
March |
all dates |
Regular season play |
|
April |
all dates |
Regular season play |
|
May |
all dates |
Regular season play |
|
June |
1 – 10 8 – 15 15 – 22 24 - 30 |
Regular season play The Blood Bowl Semi-Final The First Annual Blood Bowl Big Final Regular season play |
|
July |
all dates |
Regular season play |
|
August |
1 – 26 24 – 31 31 |
Regular season play The Spike! Magazine
Semi-Final The First Annual Spike! Magazine Tournament Big Final |
|
September |
1 – 7 9 - 30 |
The First Annual Spike! Magazine Tournament Big Final Regular season play |
|
October |
all dates |
Regular season play |
REGULAR SEASON PLAY
It is up to the teams’ coaches to organize any matches that they play.
A team can play as often as a coach likes, assuming that he can find enough
opponents, of course! The only restriction is that a team may not play against
the same opponent for more than two matches in a row. This means that a coach
can play two games against the same opponent, (roughly a full evening’s play),
but the next match must be against a
different team. Coaches may run one or more teams at the same
time. Obviously, this will mean that
each individual team will play fewer games, as the coach’s time will have
to be split between the different teams he has in his stable. A coach may not swap money, players or anything else
between the teams that he runs. For example, he may not make a ‘special loan’
from one of his teams to another, or swap players between the teams, and so on.
Note that a coach can carry out such actions between one of his teams and a
team
run by another coach (assuming the other
coach agrees, of course!), he just can’t do it between two of his own
teams.
SEMI-FINALS
Typically there are two semi-final matches followed by a final. Inducement and treasury gold may not be
used to induce Star Players or Mercenaries for these matches as the NAF, while
not monitoring day to day games on the road to the finals, enforces using your
own team for these important matches! There
are a number of ways of deciding who will play in the semi-finals. The simplest
(though probably not the fairest) method is to use the four teams that have the
highest value in the league. A simple variant of this method is to use the four
teams with the highest win ratio, or to multiply a team's value by its win
ratio and then pick the four highest rated teams. You can work out the win loss
ratio by dividing the number of games the team has won by the number it has
played. So, for example, a team that had a value of 1,800,000 gold pieces that
had won 5 of its 10 matches, giving it a win ratio of 50%, would be 'worth' 50%
of 1,800,000, which equals 900,000 gold pieces.
We will be using this variant. A
team needs to have played at least 4 regular games to qualify for a semi-final
play-off spot. Only 1 team per coach is
allowed in the semi-finals.
Challenges
It is possible for coaches to exclude powerful teams from the
semi-finals by refusing to play any games against them during the play-offs. To
stop this underhand and quite despicable practice, any coach is allowed to
issue a written challenge to an opposing coach to play a match. A coach may
make a maximum of one written challenge per week of the play-offs. The
challenge is given to the tournament organiser, who
passes it on to the challenged coach and gets his response. A challenged coach must
make one of the following three responses within a day of receiving the
challenge:
_ Accept: A challenged
coach may agree to play the match, and the two teams play the match as normal.
_ Refuse: A challenged
coach may refuse to play the match. This counts as a 2-0 win for the challenger. No Star Player points, cash or fan factors are gained or
lost for the match.
_ Substitute: A
challenged coach may ask any other coach that is willing to take his place to
play the match instead. The substitute coach must be taking part in the
tournament, and must not have played against the challenger so far. If he does
this then the challenging coach must play the substitute, or count as
having lost the match 0-2.
Special League Rules
Special Play cards are
offered along with standard inducements.