

In Search of Adventure, B1-9
Setting: The Known World, Mystara, Klarmont, Year AC 1000
Premise: Threshold! The northernmost town in the Duchy – and your last stop before your adventure begins. Threshold, the gateway to mysterious castles, lost temples, deadly caves and caverns. You have heard the stories and legends, now you wish to see for yourself.
The Veiled Society, B6
Setting: The Known World, Mystara, Klarmont, Year AC 1000
Premise: You have been requested by Townmistress Sascia to deliver a report to the scribe Franz Dubloi in Specularum. You will be given a small sack of gold to cover all traveling expenses.
New Character Level : 1st + ˝ XP needed for 2nd
level
Wealth: as rolled
Replacement Character Level due to death : 1 level lower than your current
character
Wealth: as determined by DM
Past Games:
In Search of
Adventure, B1-9
Castle
The Clearing of
Castle
Setting: The Known World, Mystara, Yarthmont, Year AC 1000
Premise: A local merchant has recently purchased a small castle…but when he tried to move in he discovered that the castle was already inhabited!
In Search of Adventure, B1-9
Castle
Dungeons of Terror
Setting: The Known World, Mystara, Yarthmont, Year AC 1000
Premise: A strange trapdoor in the floor of Castle Caldwell leads to a terrifying challenge!
In Search of
Adventure, B1-9
The Hall of Rock
(Journey to the Rock, B8)
Setting: The Known World, Mystara, Yarthmont, Year AC 1000
Premise: To a wizard, knowledge is power, and the wizard Lirdrium Ardkayz wants to know the mysterious secret of The Rock. Many have tried to discover it – but The Rock keeps its secret well. The wizard offers a rich reward to anyone bold enough to solve this dark mystery.
But the road to the Rock leads to danger and hidden peril – dangers that have claimed the lives of many brave adventurers. Rashness and folly will lead to quick death, but riches await the clever and the brave. Have you the wits, courage and skill to survive the Journey to the Rock?
In Search of
Adventure, B1-9
Castle
The Great Escape
Setting: The Known World, Mystara, Yarthmont, Year AC 1000
Premise: Imprisoned in an enemy fortress, without armor or weapons, your situation seems hopeless. Yet there may be a way to freedom…